{"product_id":"cuba-libre-2nd-printing-used-vg","title":"Cuba Libre 2nd Printing (Used, VG)","description":"\u003cp\u003e\u003cem\u003eIn December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003eCastro’s Insurgency\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eFollowing up on GMT Games’s \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e, the \u003c\/span\u003e\u003cem\u003eCOIN\u003c\/em\u003e\u003cspan\u003e series's next volume, \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e, takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and ex-patriots try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003e\u003cem\u003eCOIN\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eSeries Volume II\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eCuba Libre\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e will be easy to learn for \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eAndean Abyss\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e players—both volumes share the same innovative \u003c\/span\u003e\u003cem\u003eCOIN\u003c\/em\u003e\u003cspan\u003e system. Like \u003c\/span\u003e\u003cstrong\u003eVolume I\u003c\/strong\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eAndean Abyss\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e. But \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e's situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes…\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Twelve:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eThe first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEl Che and Raúl:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBrilliant in the field, or bungling hostage-takers?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOperation Fisherman:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eCan the Marxists pull off a second invasion?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGeneral Strike:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eUrban disruption or rebel embarrassment?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRadio Rebelde:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAre the masses tuning in, or just the Army direction finders?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePact of Caracas:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eCan the rebels unite?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eArmored Cars:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eMobile striking power, but in whose hands?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRolando Masferrer:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBrutal pro-government tactics—will they help or hurt?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFat Butcher:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eCan the Mob’s enforcer protect its casinos?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSinatra:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eFrankie’s Havana show a boom or bust, and who collects?\u003c\/li\u003e\n\u003cli\u003e…and much more\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv\u003e\u003cstrong\u003eNew twists match the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCOIN\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003esystem to the situation in 1950s Cuba:\u003c\/strong\u003e\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003eIt’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.\u003c\/li\u003e\n\u003cli\u003eThe Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them.\u003c\/li\u003e\n\u003cli\u003eSyndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets.\u003c\/li\u003e\n\u003cli\u003eStacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.\u003c\/li\u003e\n\u003cli\u003eThe Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.\u003c\/li\u003e\n\u003cli\u003eThe eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.\u003c\/li\u003e\n\u003cli\u003eEven if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv\u003e\u003cstrong\u003eMultiplayer, 2-Player, Solitaire\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eCuba Libre\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions. Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003e\u003cem\u003eCOIN\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eSeries Volume II\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eCuba Libre\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e, like its predecessor \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eAndean Abyss\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e, presents a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus our \u003c\/span\u003e\u003cem\u003eCO\u003c\/em\u003e\u003cspan\u003eunter\u003c\/span\u003e\u003cem\u003eIN\u003c\/em\u003e\u003cspan\u003esurgency series). A rich and under-represented history of 20th-Century guerrilla warfare beckons. \u003c\/span\u003e\u003cstrong\u003eVolume III\u003c\/strong\u003e\u003cspan\u003e is \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e—Insurgency in Afghanistan, and \u003c\/span\u003e\u003cstrong\u003eVolume IV\u003c\/strong\u003e\u003cspan\u003e is \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e—Insurgency in Vietnam.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/www.gmtgames.com\/images\/gmtzs599.gif\" width=\"178\" height=\"187\"\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47469300613269,"sku":null,"price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/8A958DDB-1384-4616-8FF6-1693481C5388.jpg?v=1781904237","url":"https:\/\/tabletopstrategist.com\/products\/cuba-libre-2nd-printing-used-vg","provider":"The Tabletop Strategist","version":"1.0","type":"link"}