{"title":"New Release - Board Games","description":"","products":[{"product_id":"dec-1972-linebacker-ii-new-release-1","title":"Dec 1972: Linebacker II","description":"\u003cdiv\u003e\n\u003cp\u003eAmerica's last Vietnam Battle - Linebacker II - the historic B-52 attacks against North Vietnam that brought (temporary) peace and got the American POWs home. A fascinating air campaign simulation! 134 minis including aircraft, SAMs, AAA - 22x34 campaign map - mission planning, event cards, attack wave layouts, SAM engagement board, airbase cards, rulebook, dice, roundels, counters, chips and more.\u003c\/p\u003e\n\u003cp\u003eEither a 2-player contest or SOLO against a \"system\" (for either side), one side plays the US forces charged with executing the American President's campaign to bring the North Vietnamese back to the conference table, while the other plays TWO adversaries - the North Vietnamese AND the SAC Command staff in Omaha! Game play is organized by raid wave and combat is conducted for each attacking support sortie or cell of B-52s by each SAM battalion. Wild Weasel, Iron Hand, chaff, ECM, MiGCAP, AAA, and GCI are all modeled in an exciting and realistic sim of this complex campaign.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cb\u003e\u003cspan\u003eGame Concepts\u003c\/span\u003e\u003c\/b\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003eThe basic design features a main aviation chart map that includes a number of target boxes, covering the area involved in the historical campaign.  Players use miniature aircraft, SAMs, AAA batteries, chips and counters to simulate the historical raids, one wave at a time.  The NVA player sets up their air defense, then the US player puts together their raid wave plan layouts indicating how many bombers will attack which targets (and routes, altitudes, TOT, etc.).  Here are some of the components:\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e \n\u003cdiv class=\"gfu-embed\"\u003e\u003cimg src=\"https:\/\/imgcdn.gamefound.com\/richtextimage\/richtext\/5a82579d-a338-4916-a839-fc6ccc48330c.jpg\" data-image-width=\"1200\" data-image-height=\"1553\" class=\"gfu-embed__item\" loading=\"lazy\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cb\u003e\u003cspan\u003eCombat\u003c\/span\u003e\u003c\/b\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003eThe actual combat system is simple, realistic and fun.  ECM and chaff support aircraft, F-111s, escorts, MiGCAP and Weasel\/Iron Hand flights each have their own separate rules for engagements vs. the North Vietnamese AD system - including air combat - and Aardvarks have their own bombing effectiveness table.  But the heart of the system is the attack vector board and the SAM Engagement Track!   \u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv class=\"gfu-embed\"\u003e\u003cimg src=\"https:\/\/imgcdn.gamefound.com\/richtextimage\/richtext\/18a3b236-0957-4a00-9210-9ddcc971c4d8.jpg\" data-image-width=\"1200\" data-image-height=\"1553\" class=\"gfu-embed__item\" loading=\"lazy\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003eThe target card goes in the center of the board (each separate target has a card).  The B-52 cells attacking the target have an inbound and an outbound vector (indicated on both the raid wave plan and the vector strips on the main map).  As SAMs engage the BUFFs and bombs are dropped, results and SAM firing counts are tracked here.  Also, the target card is marked with the previous attack vector and if a PTT (post target turn) was used by the prior attacking cell - these factors create mods that impact the SAM crew's odds at hitting a bomber.\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv class=\"gfu-embed\"\u003e\u003cimg src=\"https:\/\/imgcdn.gamefound.com\/richtextimage\/richtext\/7d02a3a1-672d-4dbd-97e5-f68031826aeb.jpg\" data-image-width=\"1200\" data-image-height=\"1553\" class=\"gfu-embed__item\" loading=\"lazy\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003eThis is where the BUFFs go up against the SAM crews.  There is a mission card and an AD card (they are both blind draws off the top of their respective decks).  Each player places a card for that cell (3 B-52s) of bombers being engaged.  Then the players simply follow the instructions to determine the \"hit\" number.  Odds for a SAM hit range from 2.78% to 16.66% and depend on the dice.  Bombers in their Post Target Turns (PTT) without cell integrity hitting repeat targets by the same routes are more likely to get hit.  It can be even worse if they are G-model planes without ALT-22 ECM packages or bombers outside of a Chaff screen - or if the missile crews fire two SAMs at the same target!  The system is fun, suspenseful, realistic and quick.  The cards make each engagement unique and add historical flavor to the battle - since they are based on actual people and events that took place during the campaign.\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cb\u003e\u003cspan\u003eMinis\u003c\/span\u003e\u003c\/b\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003eThe game has 134 minis - all the aircraft, MiGs, AAA Guns and SAMs you need to simulate the historic campaign right down to the last EB-66.  Also, there are cool basing layouts so you can park your aircraft between raid waves in style (and keep track of which have already sortied, and which are available for the next wave of attacks).\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv class=\"gfu-embed\"\u003e\u003cimg src=\"https:\/\/imgcdn.gamefound.com\/richtextimage\/richtext\/5a8b8b17-9164-4115-951f-f27e7cb5b8a2.jpg\" data-image-width=\"1200\" data-image-height=\"900\" class=\"gfu-embed__item\" loading=\"lazy\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cb\u003e\u003cspan\u003eThe US player has two adversaries\u003c\/span\u003e\u003c\/b\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003eSo, as with so many aspects of America's war in SEA, there is more to worry about than just the North Vietnamese.  The US player has another issue - the SAC brass.  For those who know the history, the operational planning for the first few days of the campaign left something to be desired - and resulted in large US bomber losses.  In fact, it is not too much to say that, had the NVA themselves actually participated in the SAC planning meetings, they could hardly have devised a plan weighted more to their strengths than that which SAC HQ put together!  To simulate this in the campaign game, the NVA player gets \"trump\" planning cards that potentially cancel the US player's ability to change targets or tactics.  As the campaign progresses, this effect lessens (as the US player gets more \"plan change\" cards and the NVA player eventually gets zero trump cards).  Here is the planning layout:\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv class=\"gfu-embed\"\u003e\u003cimg src=\"https:\/\/imgcdn.gamefound.com\/richtextimage\/richtext\/d4f3d5a0-3b44-416d-88fa-bc97453279f0.jpg\" data-image-width=\"1200\" data-image-height=\"927\" class=\"gfu-embed__item\" loading=\"lazy\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003eAn important part of the game is the US player's requirement to adhere to the SAC plan for nights 1-3, and then their progressive ability to enact changes to improve their odds at winning thereafter.  As such, a beautiful playbook comes with the game - and it includes a detailed series of maps with historical targets, bomber routes, cell assignments, TOTs (Time On Target) and support force composition for each raid wave.  Here is a page from the playbook showing the target and route details for the bombers on night 1 Wave 1:\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv class=\"gfu-embed\"\u003e\u003cimg src=\"https:\/\/imgcdn.gamefound.com\/richtextimage\/richtext\/f8d60869-b4ec-410d-9c09-287f6670aeb9.jpg\" data-image-width=\"1200\" data-image-height=\"927\" class=\"gfu-embed__item\" loading=\"lazy\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Cadet Games","offers":[{"title":"Default Title","offer_id":45955088842901,"sku":null,"price":89.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/f9cb72ls.png?v=1744051305"},{"product_id":"chaco-bolivia-vs-paraguay-1932-35","title":"Chaco: Bolivia vs. Paraguay, 1932-35","description":"\u003ch4\u003e\u003cem\u003e\u003cstrong\u003e“This will be the war of thirst and I will drink to victory.”\u003c\/strong\u003e\u003c\/em\u003e\u003c\/h4\u003e\n\u003cp\u003e— Jóse Félix Estigarribia, commander-in-chief of the army of Paraguay\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eChaco\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003eis an updated yet faithful remake of the Game Designers’ Workshop game released in 1973. Covering the Chaco War fought between Bolivia and Paraguay at the Strategic\/Operational level, the game gives players an insight into a costly, pre-WWII conflict that helped shape the present-day borders in South America.\u003c\/p\u003e\n\u003cp\u003eThe game map represents part of the Gran Chaco region of South America, a semi-arid lowland region thought to contain oil and disputed by the nations it spans. 2-3 players simulate the latest territorial disputes in six-month turns over ten-mile hexes of wild terrain.\u003c\/p\u003e\n\u003cp\u003eThe basic game primarily uses infantry forces in historical dispositions to portray the conflict accurately. However, as a technologically advanced war (the first to include large-scale aerial warfare in the Americas), the game also includes a set of optional rules called Gran Chaco that highlight some of these innovations and the strategic choices players may have faced. Though historically, many of these innovations were not used to any actual effect, they were available to the belligerents and are now available to you. With several historical and hypothetical scenarios and many optional rules players can choose to implement,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eChaco\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003epromises hours of unique gameplay and customizability.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: Medium\u003c\/li\u003e\n\u003cli\u003ePlaying time: Up to 6 hours\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: Medium\u003c\/li\u003e\n\u003cli\u003ePlayers: 2-3\u003c\/li\u003e\n\u003cli\u003eMap Scale: 1 hex = 10 miles\u003c\/li\u003e\n\u003cli\u003eTime Scale: 6 Months per turn\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Company to Corps level\u003c\/li\u003e\n\u003cli\u003eGame Designer: Marc W. Miller\u003c\/li\u003e\n\u003cli\u003eGame Artist: Knut Grünitz\u003c\/li\u003e\n\u003cli\u003eProject Director: Julian Thomas\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003e(The box and rules list Frank Chadwick as a designer in error, Marc Miller is the sole designer)\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGame Components:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne 22” x 34”\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMounted\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eMap\u003c\/li\u003e\n\u003cli\u003eTwo counter sheets (1\/2” size) totaling 264 counters\u003c\/li\u003e\n\u003cli\u003eOne Player Aid Chart\u003c\/li\u003e\n\u003cli\u003eTwo Composite Charts\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eOne six-sided die\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45969819041941,"sku":null,"price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/chaco-front-box-cover-2-1.jpg?v=1745270163"},{"product_id":"burma-1942-45","title":"Burma, 1942-45","description":"\u003ch5\u003e\n\u003cstrong\u003e\u003cem\u003e“There is only one principle of war and that’s this. Hit the other fellow, as quickly as you can, as hard as you can, where it hurts him most, when he ain’t lookin’.”\u003c\/em\u003e\u003c\/strong\u003e\u003cbr\u003e— Field Marshal Sir William Slim\u003c\/h5\u003e\n\u003chr\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBurma, 1942-45\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003eis a remake of the original Game Designers Workshop design from 1976. An operational-scale game using brigades and battalions, play moves in stops and starts as supply and the monsoon may limit operations. The rugged terrain and tenuous supply lines result in a game of maneuver and logistics that players must manage to gain victory. The Japanese can infiltrate the Allied lines while the Allied can release long-range patrols in the Japanese rear, creating havoc. Both sides must attack to get anywhere, while the Allied player must build the Burma Road through to China.\u003c\/p\u003e\n\u003cp\u003eUpdated graphics (featuring a\u003cspan\u003e \u003c\/span\u003e\u003cem\u003emounted\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egame map) and all errata are incorporated in this new edition of an old classic.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: Medium\u003c\/li\u003e\n\u003cli\u003ePlaying time: 2 to 6 hours\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: MEDIUM\u003c\/li\u003e\n\u003cli\u003ePlayers: Two\u003c\/li\u003e\n\u003cli\u003eMap Scale: 1 hex = 15 miles\u003c\/li\u003e\n\u003cli\u003eTime Scale: 1 Turn = 1 Month\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Brigades, Butais and Battalions\u003c\/li\u003e\n\u003cli\u003eOriginal Game Design: Bob Fowler\u003c\/li\u003e\n\u003cli\u003eGame Artist: Bruce Yearian\u003c\/li\u003e\n\u003cli\u003eProject Director: Julian Thomas\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Components:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMounted\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egame map, 22” x 34”\u003c\/li\u003e\n\u003cli\u003eOne counter sheet (280 pieces)\u003c\/li\u003e\n\u003cli\u003eFour Player Aid Cards\u003c\/li\u003e\n\u003cli\u003eTwo Order of Battle and Appearance Cards\u003c\/li\u003e\n\u003cli\u003eRules Booklet\u003c\/li\u003e\n\u003cli\u003eOne six-sided die\u003c\/li\u003e\n\u003cli\u003eBox and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45969827004565,"sku":null,"price":46.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Burma_BoxLid_Dec14-2022.jpg?v=1745270513"},{"product_id":"old-school-tactical-stalingrad","title":"Old School Tactical: Stalingrad (2025 Reprint)","description":"\u003cp\u003e\u003cspan\u003eThis is an expansion. 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You spoke, and we listened. Hundreds of players responded to polls conducted on various social media and other sites, and the votes are in. You asked for \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eMonmouth Courthouse\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eGermantown\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eNewtown\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e to be included in \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eAmerican Revolution Tri-Pack #2\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e, and we are proud to bring them to you.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAll games will feature hard-mounted maps and the deluxe, thick-cut counters that are the hallmark of GMT quality components. Player aids and rulebooks will be printed in color. Each game will feature all replacement counters that have been issued for it over the years, so your sets will be the most complete and up to date available.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/BoAR_TriPack2\/BoAR_TriPack2_banner2.jpg\" width=\"591\" height=\"195\"\u003e\u003cspan\u003eNew features will include a 1-page matrix-style player aid listing all the unique capabilities for the Indian player in \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eNewtown\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e, making it easier to keep up with those capabilities without having to refer to the rule book. \u003c\/span\u003e\u003cem\u003eThe Battle of Oriskany\u003c\/em\u003e\u003cspan\u003e, the bonus game included with \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eNewtown\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e, features a new scenario in which General Benedict Arnold leads a relief force to the rescue of Fort Stanwix and introduces opportunity cards to the game for the first time. Also included in the Tri-Pack is the Solitaire Tactics Card player aid designed by Joel Toppen that was released in C3i magazine Nr 22. Players have found this tool most helpful when playing \u003c\/span\u003e\u003cem\u003eBoAR\u003c\/em\u003e\u003cspan\u003e games solitaire. Finally, the \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eGermantown\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e rulebook will receive a needed upgrade to clarify some ambiguities in the original rule set.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eJust as with the first Tri-Pack that featured \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eSaratoga\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eBrandywine\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eGuilford Courthouse\/Eutaw Springs\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e, players will get three titles that actually include four distinct battles with multiple scenarios. This is a real value and an excellent way to complete or upgrade your collection. \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eAmerican Revolution Tri-Pack #2\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e will afford you hours upon hours of replay value as you chase the secret sauce of complete victory in these classic American Revolutionary War battles.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003eTwo Double-sided Hard Mounted Map Boards\u003c\/li\u003e\n\u003cli\u003e528 Full-color 5\/8\" Unit Counters and Markers on Three Full Countersheets\u003c\/li\u003e\n\u003cli\u003eOne\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBattles of the American Revolution\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eSeries Rulebook\u003c\/li\u003e\n\u003cli\u003eOne-each, Battle of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMonmouth\u003c\/em\u003e\u003c\/strong\u003e, Battle of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eGermantown\u003c\/em\u003e\u003c\/strong\u003e, and Battles of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eNewtown\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u0026amp;\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eOriskany\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eExclusive Rulebooks\u003c\/li\u003e\n\u003cli\u003eTwo 11\" x 17\" Player Aid Cards\u003c\/li\u003e\n\u003cli\u003eSix 8.5\" x 11\" Player Aid Cards\u003c\/li\u003e\n\u003cli\u003eTwo 8.5\" x 11\" Indian Capabilities Matrix for\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eNewtown\u003c\/em\u003e\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003eOne 8.5\" x 11\" Solitaire Tactics Card Player Aid\u003c\/li\u003e\n\u003cli\u003e16 Tactics Cards\u003c\/li\u003e\n\u003cli\u003e52 Opportunity Cards- 26 each for\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eNewtown\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eOriskany\u003c\/em\u003e\u003c\/strong\u003e\n\u003c\/li\u003e\n\u003cli\u003eTwo 10-sided Dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/images\/gmtzs6_26_special.jpg\" width=\"178\" height=\"187\"\u003e\u003cbr\u003e\u003cem\u003eNote: Solitaire Suitability for this Tri-Pack varies from 2-6, depending on scenario.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eGame Designer:\u003c\/strong\u003e\u003cspan\u003e Mark Miklos\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eGame Developer:\u003c\/strong\u003e\u003cspan\u003e Rob McCracken\u003c\/span\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46057236627605,"sku":"2503","price":74.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1002.jpg?v=1748474346"},{"product_id":"by-swords-and-bayonets","title":"By Swords and Bayonets","description":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003eBy Swords and Bayonets\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e is a two-player, regimental level wargame and the ninth installment in the award-winning Great Battles of the American Civil War series. Its focus is on small(er)-scale battles of the ACW and will serve as an ideal introduction for players new to the series. By reducing the size of the contending forces, players can more easily learn the detailed, layered rules and subsystems of the \u003c\/span\u003e\u003cem\u003eGBACW\u003c\/em\u003e\u003cspan\u003e series without fear of being overwhelmed by the size of the battles themselves.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eHighlights:\u003c\/strong\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFour small-scale Civil War Battles, each on its own half-size, 22” x 17” map\u003c\/li\u003e\n\u003cli\u003eForces on both sides limited to one division maximum\u003c\/li\u003e\n\u003cli\u003eFewer than 50 combat units on the map per side for each battle\u003c\/li\u003e\n\u003cli\u003e\n\u003cem\u003eGBACW\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eSeries Rules fully supported\u003c\/li\u003e\n\u003cli\u003eOne battle (Rappahannock Scenario) has a one-turn introductory scenario\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv\u003e\u003cstrong\u003eThe Four Battles\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eBig Bethel, June 10, 1861:\u003c\/strong\u003e\u003cspan\u003e Shortly after the onset of hostilities at Fort Sumter, the Union sought to quickly subdue the rebellion. Maj. General Benjamin Butler was dispatched to Fort Monroe, at the tip of the Virginia Peninsula with a force of mostly untested volunteers and an eye towards taking Yorktown. Standing in his way was an equally motley but highly motivated force under “Prince” John B. Magruder. Butler devised an overly ornate, complicated plan to fall upon a hastily constructed strongpoint built upon the banks of swollen Wythe Creek (which he did not even bother to lead into the field himself). After a pre-dawn friendly fire incident sapped the strength of their most veteran infantry unit, the two-brigade Union force pressed on and dashed itself against the dug-in Confederate force at Big Bethel. They were repulsed and driven back south to their camps at Hampton Roads and Newport News.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMill Springs, January 19, 1862:\u003c\/strong\u003e\u003cspan\u003e A battle that helped seal the fate of both Kentucky and Eastern Tennessee. Local scions Maj. General George B. Crittenden and Felix Zollicoffer sought to exert control of the strategic Cumberland Gap through the war’s first winter and to buttress a line of forces spanning both strategic states that were still tenuously held by the Union. Crittenden ignored the advice of Confederate leadership and made a winter camp with his back to the Cumberland River. Sensing a chance to defeat in detail a large Union force under the command of Brig. Gen. George H. Thomas before he could be reinforced by the forces of Brig. Gen. Albin Schoepf, Crittenden and Zollicoffer force-marched their small division north from Mill Springs, hoping to fall upon Thomas in the cold, wet mists of a raw January morning. The battle was hotly contested, but in the end, Zollicoffer met an untimely end, and the Union counterattacked, driving Crittenden’s opportunistic force back down to the Cumberland and beyond.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNew Bern, NC, March 14, 1862:\u003c\/strong\u003e\u003cspan\u003e In a strategic bid to keep the pressure up in the south Atlantic rebel states and to keep reinforcements from Richmond (then the subject of a major operation on the Virginia Peninsula), Major General Ambrose Burnside is sent on an amphibious expedition of his own. Ultimately, Burnside’s Expedition would prove more successful than the ill-fated Peninsula Campaign to follow that spring and summer. Burnside’s large division disgorged from the North Atlantic Blockading squadron and advanced north along the Atlantic and North Carolina railroad, where a vastly outnumbered, green force awaited under the command of Lawrence O’Brien Branch. His patchwork force manned a series of earthworks and breastworks spanning a mile into the interior of the lowlands west of the Neuse River, anchored by Fort Thompson at the coast. On a foggy, damp morning, the Union juggernaut attacks the entrenched line and finds a key weak point in the defensive salient, forcing a frenzied Rebel withdrawal towards the interior of North Carolina.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eRappahannock Station, November 7, 1863:\u003c\/strong\u003e\u003cspan\u003e In the aftermath of the pivotal battle of Gettysburg in July 1863, Robert E. Lee conducts a masterful retreat into Virginia, evading the pursuing forces of Union Major General George Meade. Determined to hold the Rappahannock River Line for the winter encampment, Lee’s forces built a defensive position on a hillock north of the river near Rappahannock Station, hoping to hold it and successfully defend the crossing at Kelly’s Ford, 6 miles to the southeast. The Union mounted a multi-corps level attack on the line, and the task of taking the hilltop bastion fell to General Russell of Sedgwick’s VI Corps. After a methodical advance to the river’s edge, Russell launched a dusk attack that not only captured the dug-in position but also cut off almost an entire brigade of Confederate Maj. General Jubal Early’s division, preventing them from retreating across a pontoon bridge that was the only crossing point over the Rappahannock.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/BySwordsAndBayonets\/BigBethel_Map_Proof8.jpg\" width=\"550\" height=\"712\"\u003e\u003cbr\u003e\u003cem\u003eBattle of Big Bethel Map (please note that this is not final art)\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eNumber of Players:\u003c\/strong\u003e\u003cspan\u003e 2\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/images\/gmtzs779.gif\" width=\"178\" height=\"186\"\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46057250685077,"sku":"2413","price":56.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1008.png?v=1748474880"},{"product_id":"the-last-hundred-yards-volume-5-for-king-country","title":"The Last Hundred Yards Volume 5: For King \u0026 Country","description":"\u003cdiv\u003e\n\u003cem\u003e\u003cstrong\u003eThe Last Hundred Yards Volume 5: For King \u0026amp; Country\u003c\/strong\u003e\u003c\/em\u003e joins the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eLast Hundred Yards\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efamily as British and Canadian Forces retake western Europe from German occupation. The pack contains ten\/twelve Missions that occurred in 1944 during the Normandy landings and breakout phases from June through August and Operation Market Garden in the Netherlands in September.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePlayers must own\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eThe Last Hundred Yards Volumes 1\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eto play\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eVolume 5\u003c\/strong\u003e\u003c\/em\u003e.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/LHY5\/LHY5_banner2.jpg\" width=\"591\" height=\"208\"\u003e\u003c\/p\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eBy 1944, the Red Devils of the British 1st Airborne had a proud tradition of parachute and glider drops in North Africa and Crete. The men in distinctive red berets had gained a well-deserved reputation for courage and effectiveness as the “tip of the spear” to take key locations behind enemy lines and hold them for the attacking force as an efficient and effective fighting force. In\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eFor King \u0026amp; Country\u003c\/em\u003e\u003c\/strong\u003e, you will take the experience gained from\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eAirborne over Europe\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand extend it to these British elite forces for airborne missions into Arnhem as part of Operation Market Garden and behind the German lines at the Caen Canal in the dark hours before D-Day. The bridge was later renamed “Pegasus” in honor of the Red Devils' mascot.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eEnter into the decisive phase of the war and storm Juno beach with the new and untried Canadian 3rd Infantry Division. Push inland towards the Caen-Bayeux railway line and take the airfields at Carpiquet, against the initial counterstrokes made by the 21st Panzer Division. 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Each game in the series will feature a distinct combat unit, highlighting battles in which that unit participated as well as its particular order of battle and fighting characteristics. In this second volume of \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eFighting Formations\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e, we feature the \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eUS 29th Infantry Division\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e—“Blue and Gray”—as it fought from just after D-Day in June of 1944 to the end of the year.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003eGame Flow\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eIn each scenario, one player will take command of elements of the featured unit while the other assumes control of the opposing forces. These two players will alternate giving orders, activating their units on the map for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s units and to achieve as many scenario objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific victory conditions—be it the destruction of enemy units, the taking of vital mapboard objectives, or the exiting of friendly units off the opponent’s map edge.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003eOrders \u0026amp; Initiative\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eEach game turn is divided into ten orders, with each player performing a variable number of these orders. In each turn, the sequence of play is fluid—with orders being given by the active player and reactions being taken by both players—depending upon the relative initiative level at any given moment. 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Leaders are abstractly represented by Command markers, each one coordinating the actions of friendly units within a scenario-defined radius.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTime scale:\u003c\/strong\u003e\u003cspan\u003e 5 minutes per turn\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eMap scale:\u003c\/strong\u003e\u003cspan\u003e 75 meters per hex\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eUnit scale:\u003c\/strong\u003e\u003cspan\u003e Platoons and squads\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e\u003cspan\u003e 1-2\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/www.gmtgames.com\/images\/gmtzs659.gif\" width=\"178\" height=\"187\"\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46057270411413,"sku":"2420","price":119.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1005.png?v=1748476236"},{"product_id":"spring-prelude","title":"Spring Prelude","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSpring Prelude\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a stand-alone game of the Second Battle of Kharkov (12-27 May 1942), the failed Soviet offensive to recapture Kharkov, and the subsequent German attack which produced the last great pocket of Soviet prisoners during the spring of 1942. Players will conduct operations as either Soviet Direction Commander Timoshenko or the German commander of Army Group South, von Bock.\u003c\/p\u003e\n\u003cp\u003eThe game utilizes the strength chit-pull mechanics originally from the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eVictory in the West\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eseries and further refined in its\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eVCS series\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003edescendant. New rules cover how rain, mud, and swollen rivers played their part in the beginning stages. Stacking rules use relative unit sizes which are portrayed using white or gray dots. The addition of Headquarters will allow the Soviet command structure to feature in a more accurate way. Air missions are expanded to cover a few more options. Of course, what would the game be without the Soviet doctrine restrictions?\u003c\/p\u003e\n\u003cp\u003eBackground work is primarily based on\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eKharkov 1942: Anatomy of a Military Disaster\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eby David Glantz with some OOB fleshing by Nafziger and maps based on post-war USGS surveys (which were themselves taken from wartime Soviet surveys).\u003c\/p\u003e\n\u003cp\u003eThe Second Battle of Kharkov is the perfect situation to entice players into the world of strength chits. One not heavily covered by titles and sporting the fact that during the fighting both sides were attacker and defender. Given this situation, a wide variety of outcomes were theoretically possible. Which one will your forces achieve?\u003c\/p\u003e\n\u003cp\u003eINCLUDED SCENARIOS\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003e\u003cstrong\u003e#1 Northern Pincer\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e– This historical scenario uses a portion of a single map as an introduction to the full campaign. The scenario provides the players a look at one thrust of the plan that was designed to capture Kharkov between two forces. The goal of this scenario is to study the true threat to German plans posed by the Soviet forces east of the city. Scenario Duration: Turns 1-6 (12-17 May), northern section of Map E.\u003c\/li\u003e\n\u003cli\u003e\n\u003cem\u003e\u003cstrong\u003e#2 Izyum Salient\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e– This is the full historical campaign covering both offensives as the battle flows back and forth across the steppe. You can use all the bells and whistles for this one. Scenario Duration : Turns 1-16 (12-27 May), both maps.\u003c\/li\u003e\n\u003cli\u003e\n\u003cem\u003e\u003cstrong\u003e#3 Aggressive Timoshenko\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e– This is a fictional situation that assumes the Soviets are ready to attack on the originally planned kick-off date. The scenario plays the same as the historical campaign, but things are shifted 8 days earlier. The initial setup will be slightly modified and some German reinforcements take longer to arrive. Scenario Duration: Turns 1-20 (4-23 May), both maps.\u003c\/li\u003e\n\u003cli\u003e\n\u003cem\u003e\u003cstrong\u003e#4 Passive Timoshenko\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e– This is a fictional situation that places the Soviets on a stronger footing. The scenario postulates that Timoshenko did not propose his attack plans to Stalin and the head man himself was more occupied with other parts of the front. In this case, Fridericus is launched as planned by the Germans against a dug-in and defensive-minded Soviet force. Will there still be a pocket? Scenario Duration: Turns 1-10 (18-27 May), southern half of Map E.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: Medium (5\/6 out of 10)\u003c\/li\u003e\n\u003cli\u003ePlaying time: 2 hours for intro scenario; 8+ hours for full campaign\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: MEDIUM\u003c\/li\u003e\n\u003cli\u003ePlayers: 1-2\u003c\/li\u003e\n\u003cli\u003eMap Scale: 1 hex = 3 miles\u003c\/li\u003e\n\u003cli\u003eTime Scale: 1 Turn = 1 Day\u003c\/li\u003e\n\u003cli\u003eUnit Scale: German regiments and Soviet divisions, with brigades and battalions\u003c\/li\u003e\n\u003cli\u003eGame Designer: Greg Blanchett\u003c\/li\u003e\n\u003cli\u003eGame Artist: Ilya Kudriashov\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Components:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTwo 22” x 34” game maps\u003c\/li\u003e\n\u003cli\u003eThree counter sheets (840 pieces at 1\/2″ size)\u003c\/li\u003e\n\u003cli\u003eTen Player Aid Cards, including Scenario set-ups\u003c\/li\u003e\n\u003cli\u003eRules Booklet\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided dice\u003c\/li\u003e\n\u003cli\u003eBox and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46062956183701,"sku":"1185","price":64.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/SP-BoxTop.jpg?v=1748645128"},{"product_id":"engine-thieves-1","title":"Engine Thieves","description":"\u003cp\u003eIntroducing Wes Crawford’s \u003cstrong\u003e\u003cem\u003e\u003cspan class=\"text-italic\"\u003e\u003cspan class=\"bold\"\u003eEngine Thieves\u003c\/span\u003e\u003c\/span\u003e\u003c\/em\u003e\u003c\/strong\u003e—the latest release in Compass Games’ \u003cspan class=\"text-italic\"\u003eGolden Age Collection\u003c\/span\u003e.\u003c\/p\u003e\n\u003cp\u003eIn this riveting railway adventure, you’ll hop on board for a historic train heist. As the Raiders player, you must try to succeed where the original raiders failed. Your risky mission will be to cut telegraph wires, burn railroad bridges, damage track, sever communications, and generally cause an abundance of chaos before meeting up with General Mitchel in Bridgeport to kick off the advance on Chattanooga.\u003c\/p\u003e\n\u003cp\u003eSounds easy enough, right? Well, did we mention that this is a \u003cspan class=\"text-italic\"\u003ecovert\u003c\/span\u003e mission? You’ll be tearing up the tracks all while trying to keep alarm bells from ringing up and down the East coast.\u003c\/p\u003e\n\u003cp\u003eMeanwhile, in the two-player mode, the Confederate player’s job is to pursue you and your fellow engine thieves by any means necessary—chasing you down on foot, horseback, by pole car, and by train!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1 22”x22” Mounted Map\u003c\/li\u003e\n\u003cli\u003e1 Tracking Display\u003c\/li\u003e\n\u003cli\u003e2 Player Dashboards\u003c\/li\u003e\n\u003cli\u003e163 Counters \u0026amp; Markers\u003c\/li\u003e\n\u003cli\u003e4 Pursuit Cards\u003c\/li\u003e\n\u003cli\u003e11 Train Cards\u003c\/li\u003e\n\u003cli\u003e11 Special Station Cards\u003c\/li\u003e\n\u003cli\u003e66 Raider and CSA Action\/Event Cards\u003c\/li\u003e\n\u003cli\u003e72 Wood Cubes\u003c\/li\u003e\n\u003cli\u003e2 Wood Trains\u003c\/li\u003e\n\u003cli\u003e3 Tracking Pieces\u003c\/li\u003e\n\u003cli\u003e1 Rulebook\u003c\/li\u003e\n\u003cli\u003e1 Design \u0026amp; Historical Dossier Book\u003c\/li\u003e\n\u003cli\u003e5 Six-sided Dice\u003c\/li\u003e\n\u003cli\u003e4 Player Aids\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46064661168277,"sku":"5002","price":82.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/BGG_Engine-Thieves__BOX_FinalforPrinter-1-1-2.jpg?v=1748645537"},{"product_id":"the-bell-of-treason-1938-munich-crisis-in-czechoslovakia-1","title":"The Bell of Treason: 1938 Munich Crisis in Czechoslovakia","description":"\u003cdiv\u003e\n\u003cem\u003e\"Defending our independence and democracy in the middle of Europe, we defend the freedom of the whole of Europe. Thus we fulfill the historical mission of the Czechoslovak state.\"\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003e“We Will Remain Faithful”\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e- Manifesto signed by 308 influential personalities of Czechoslovakia on May 15th, 1938, and later signed by an additional 1.5 million ordinary Czechoslovak citizens\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/TheBellofTreason\/TBoT_banner2.jpg\" width=\"591\" height=\"195\"\u003e\u003c\/div\u003e\n\u003cdiv\u003eDuring the crisis period of 1938, Czechoslovakia underwent an internal moral struggle about whether or not to stand and fight against Nazi Germany, the consequences of which Czech and Slovak society have probably never fully come to terms with. The decision to concede the Sudetenland to Germany was a difficult one, and the merits of both sides of the argument are clear: pragmatically, there was little hope that Czechoslovakia could have survived a German invasion in 1938, but its spirit was still strong, and a decision to fight could have sent a clear message to the rest of Europe and altered the course of history. How did Czechoslovakia, with a proud, professional military and seemingly strong alliances with France and the Soviet Union, end up making this fateful decision to concede in 1938?\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eThe Bell of Treason\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eallows you to relive the events in Czechoslovakia that led up to this decision and potentially change the course of history.\u003cbr\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/TheBellofTreason\/Final+files\/P500+spread.png\" width=\"640\" height=\"360\"\u003e\u003cbr\u003e\u003cem\u003eStrategy Cards\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eThe Bell of Treason\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a fast-paced, card-driven board game in which two players experience the existential crisis faced by Czechoslovakia in response to Hitler’s territorial demands. One player represents the ideal of trying to Defend the country, even without allies and at any cost. The other player represents the historically victorious ideal of agreeing to Concede the Sudetenland territory, in order to prevent bloodshed and hoping that Hitler’s demands would stop there. The game adapts the crisis modeling system originally introduced in Mark Herman's\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eFort Sumter\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand then further developed in Fred Serval's\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eRed Flag Over Paris\u003c\/em\u003e\u003c\/strong\u003e. The game does not make any judgment about whether it would have been the right choice for Czechoslovakia to defend itself in 1938, nor whether such a defense could, in any sense, have been successful. Instead, it allows you to experience for yourself this crisis period of 1938, which forever influenced Czechoslovakia's path and the eventual course of World War II. The game can also be played solo, using an adaption of the innovative and elegant system originally designed by Jason Carr for\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eRed Flag Over Paris\u003c\/em\u003e\u003c\/strong\u003e.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/TheBellofTreason\/Final+files\/BoT+final+board.png\" width=\"718\" height=\"502\"\u003e\u003cbr\u003e\u003cem\u003eGame Board\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cbr\u003eIn 1940, about 14% of the tanks deployed by Hitler's Third Reich in the Western Campaign against France had been designed and produced in Czechoslovakia. The commander of the 7th Division, Erwin Rommel, praised their reliability and resilience, much needed for his rapid advance. Hitler had acquired these tanks and other armaments from Czechoslovakia practically without a fight after the occupation of Bohemia and Moravia on March 15th, 1939. By that time the country was no longer able to protect itself, having lost its easily defended mountain border, advanced fortifications, and most importantly the will to fight. In March of 1939, the morale of the country was already broken, but this was not yet the case in September of 1938.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/TheBellofTreason\/Image3_Bunker.png\" width=\"419\" height=\"295\"\u003e\u003cbr\u003e\u003cem\u003eFortified Bunker in the Sudetenland\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cbr\u003eIn 1938, Czechoslovakia was the only truly democratic country in Central Europe, and the population's determination to defend their homeland was higher than at any other point in this young republic's history. Experienced generals, many of them former legionnaires who had fought in World War I, commanded the professional and relatively well-equipped Czechoslovak army. However, the country did not end up defending itself against Germany, instead ceding its strategic territory in the Sudetenland to the German Reich as dictated by the Western European powers at the Munich Conference on September 29th, 1938.\u003cbr\u003e\u003cbr\u003ePresent at this conference were the British Prime Minister Neville Chamberlain (the leading promoter of German appeasement), the French Prime Minister Édouard Daladier (whose country had signed a defensive treaty with Czechoslovakia), the Italian dictator and mediator of the meeting Benito Mussolini, and Adolf Hitler, who had long been determined to deal with the Czechoslovaks by military means. Together these four leaders signed the so-called Munich Agreement, culminating a crisis that had started with the Sudeten Germans' demand for autonomy based on false claims of Czechoslovak oppression. Most of the population of Czechoslovakia was ready to defy this agreement, even if it meant war with Germany, but the Czechoslovak government decided to concede the Sudetenland in order to avoid bloodshed. This decision was followed shortly by additional territorial concessions to Poland and Hungary and, less than 6 months later, by the independence of Slovakia and the occupation of Bohemia and Moravia by German forces. Appeasement had not been successful, and Czechoslovakia had surrendered practically without a fight.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/TheBellofTreason\/Image4_Reservist_and_son.png\" width=\"450\" height=\"302\"\u003e\u003cbr\u003e\u003cem\u003eA mobilized Czechoslovakian Reservist Says Goodbye to His Son\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\u003cstrong\u003eHighlights:\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eIn 1938, the Czechoslovak President Edvard Beneš wanted to prevent unnecessary bloodshed at all costs; so in order to win, the Defend player must either convince the president to fight or overthrow him in a coup. Either option is achieved by having a number of green Defend cubes in one space in or adjacent to the President space, at least equal to the number of white Concede cubes in the President space. At the same time, the Defend player must also show the legitimacy of their decision to fight by having at least 1 Victory Point.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/TheBellofTreason\/Image5_Edvard_Benesh.png\" width=\"146\" height=\"184\"\u003e\u003cbr\u003e\u003cem\u003eEdvard Beneš, President of Czechoslovakia\u003c\/em\u003e\n\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe impact of Britain's appeasement policy is modeled through the unusual unidirectional adjacency arrows of International spaces. The UK, France, and the Soviet Union are all able to influence Czechoslovak politics, but the Soviet Union can only be influenced by France, and France in turn can only be influenced by the UK. This demonstrates the political interdependencies of the international powers, as well as the external pressures applied to Czechoslovakia from all sides.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/TheBellofTreason\/Image6_Neville_Chamberlain.png\" width=\"146\" height=\"191\"\u003e\u003cbr\u003e\u003cem\u003eNeville Chamberlain, Architect of Britain’s Appeasement Policy\u003c\/em\u003e\n\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe ethnic German population of the Sudetenland became increasingly radicalized in the build-up to the crisis, rallying behind Konrad Henlein’s fascist Sudetendeutsche Partei, engaging in acts of intimidation and terror, and eventually forming irregular Freikorps militia supplied by and commanded from the Reich. This is modeled in the game with the periodic placement of red discs representing actions taken by the Sudeten Germans, which both unlock additional cubes for the Concede player and can trigger the mobilizations of the Czechoslovak armed forces for the Defend player. This demonstrates the unpredictable effects of such terrorist actions, which served both to radicalize Sudeten Germans while also provoking a strong response from the military and emboldening those who were determined to fight.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/TheBellofTreason\/Image7_Freikorps.png\" width=\"399\" height=\"283\"\u003e\u003cbr\u003e\u003cem\u003eSudetendeutsches Freikorps Members in 1938\u003c\/em\u003e\n\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli\u003eThe game allows players to influence and experience the development of the crisis within the limits of historical possibilities. An alternative way that the game can end is with Hitler’s order to attack Czechoslovakia, triggering the planned (but historically never executed) German operation Fall Grün (Case Green). Hitler’s unpredictable decision is represented by a die roll that is resolved only when Hitler can see that Czechoslovakia is unlikely to concede, or in game terms, when the Defend player is far ahead in Victory Points. If the game ends in this way, it is counted as a Defend victory as Czechoslovakia is forced to stand and fight, although the outcome of the war still remains to be decided...\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003e\u003cem\u003eThe Bell of Treason\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efocuses a spotlight on a crucial moment in the build-up to World War II, when Czechoslovakia might have decided to stand and fight against increasingly aggressive German territorial expansion, whether or not its allies in France and the Soviet Union were willing to defend it. It also emphasizes the perspective of the Czechoslovak people during this period, providing a unique opportunity to learn about and experience the history of the crisis.\u003cbr\u003e\u003cbr\u003e\u003cem\u003e“There tolls the bell of treason, the bell of treason...”\u003c\/em\u003e\u003cbr\u003e- A line from František Halas’ poem “Zpěv úzkosti,” written in 1938\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\n\u003cul\u003e\n\u003cli\u003eOne Mounted Mapboard\u003c\/li\u003e\n\u003cli\u003e54 Regular-sized Playing Cards\u003c\/li\u003e\n\u003cli\u003e25 White Wooden Cubes\u003c\/li\u003e\n\u003cli\u003e27 Green Wooden Cubes\u003c\/li\u003e\n\u003cli\u003eThree Red Wooden Discs\u003c\/li\u003e\n\u003cli\u003eOne Wooden VP Marker\u003c\/li\u003e\n\u003cli\u003eOne Grey 6-sided Die\u003c\/li\u003e\n\u003cli\u003eTwo Player Aids\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eOne Playbook\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003eNumber of players:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e1-2\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/www.gmtgames.com\/images\/gmtzs299.gif\" width=\"178\" height=\"186\"\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eGame Designer:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ePetr Mojžíš\u003cbr\u003e\u003cstrong\u003eGame Developer:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eJoe Dewhurst\u003cbr\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46064662151317,"sku":"2506","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/949.png?v=1748472848"},{"product_id":"wwii-commander-market-garden","title":"WWII Commander: Market-Garden","description":"\u003cp\u003e\u003cstrong\u003eWWII Commander, Volume Two: Market-Garden\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the second in a series of fast two-player area-based games on key campaigns of the Second World War.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eMarket-Garden\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003erecreates the Allied airborne and ground offensive against the German Army in Holland in September 1944. Allied airborne divisions dropped behind German lines to hold a highway corridor across rivers and canals until ground forces could link up to cross into the industrial heart of Germany. Each player commands the opposing Allied or German forces.\u003c\/p\u003e\n\u003cp\u003eThe simple elegance and constant player interaction of the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eWWII Commander\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egames capture the tension of WWII strategy. The game system is a fast-playing introduction to war games, but mastering its tactics is a true challenge as the players take turns deciding which units to activate and where to attack and defend.\u003c\/p\u003e\n\u003cp\u003eAs the Allied player, your airborne forces must seize and hold key objectives while your armored ground forces break though the German front and advance aggressively without getting cut off by German infantry and armor coming from all sides. As the German player, you must delay the Allied ground advance, trading space for time as you attempt to destroy the airborne forces behind your lines. The rules are simple, gameplay is fast and furious, and can be completed in one sitting, and either side can win at different stages of the game.\u003c\/p\u003e\n\u003cp\u003eGame features specific to Market-Garden include: Airborne landings, variable weather, concentric attacks, German off-map movement, effects of polder terrain, river assaults, ferry movement.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 4 out of 10 (Low)\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: 7 out of 10 (no hidden units)\u003c\/li\u003e\n\u003cli\u003eTime scale: Half day per game-turn\u003c\/li\u003e\n\u003cli\u003eMap scale: 5 km across per space\u003c\/li\u003e\n\u003cli\u003eUnit scale: Regiments and brigades\u003c\/li\u003e\n\u003cli\u003ePlayers: Two (also suitable for solitaire play)\u003c\/li\u003e\n\u003cli\u003ePlaying Time: 2 to 4 hours\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003eMounted\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e34 x 22 inch map\u003c\/li\u003e\n\u003cli\u003eTwo sheets of 3\/4″ premium counters\u003c\/li\u003e\n\u003cli\u003eRules booklet\u003c\/li\u003e\n\u003cli\u003eAllied and German Order of Battle Displays\u003c\/li\u003e\n\u003cli\u003eTwo identical player Aid cards\u003c\/li\u003e\n\u003cli\u003e50 Activation cubes\u003c\/li\u003e\n\u003cli\u003e40 wooden control discs\u003c\/li\u003e\n\u003cli\u003eSeven 10-sided dice\u003c\/li\u003e\n\u003cli\u003eBox and Lid\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eG\u003c\/strong\u003e\u003cstrong\u003eame Credits:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDesigner: John H. Butterfield\u003c\/li\u003e\n\u003cli\u003eArtist: Bruce Yearian\u003c\/li\u003e\n\u003cli\u003ePackage Design: Bruce Yearian\u003c\/li\u003e\n\u003cli\u003eRules Layout: Bruce Yearian\u003c\/li\u003e\n\u003cli\u003eProject Director: John Kranz\u003c\/li\u003e\n\u003cli\u003eDeveloper: Bob Heinzmann\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46140613755029,"sku":"1194","price":64.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/MG_Cover.png?v=1750897538"},{"product_id":"combat-volume-3-arnhem","title":"Combat! Volume 3 – Arnhem","description":"\u003ch5 class=\"Body\"\u003e\n\u003cem\u003e\u003cstrong\u003e“It is only when one faces death, observed one of the men there, that one realizes the great value of life”\u003c\/strong\u003e\u003c\/em\u003e\u003cbr\u003e– Antony Beevor\u003c\/h5\u003e\n\u003chr\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCombat!\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eIs a solitaire game of man-to-man combat in World War Two. This is the third game in the series of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCombat!\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003egames that use the same system. This game introduces the British Armed Forces into the system. The game will focus on one of the most well-told moments in the long history of Britain. The fight for Arnhem Bridge. Players will use the actual British army forces that fought at the famed bridge and most hold at all costs.\u003c\/p\u003e\n\u003cp\u003eThis is a stand-alone game.\u003c\/p\u003e\n\u003cp\u003eThe game system uses a unique AI to make for intense combat situations as well as unlimited replayability. You will stand on the defense against a relentless foe. Can you hold on?\u003c\/p\u003e\n\u003cp\u003eThere are multiple scenarios covering several stages of the attack on the Arnhem Bridgehead.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e“Utrinque Paratus!”\u003c\/strong\u003e\u003c\/em\u003e\u003cbr\u003e–\u003cem\u003eReady for anything!\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ethe motto of the British paratrooper\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: Medium\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: 10 out of 10 – Designed specifically for solitaire play\u003c\/li\u003e\n\u003cli\u003eTime Scale: 30-90 seconds per turn\u003c\/li\u003e\n\u003cli\u003eMap Scale: 10 yards per hex\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Single man per counter; man-to-man combat\u003c\/li\u003e\n\u003cli\u003ePlayers: One\u003c\/li\u003e\n\u003cli\u003ePlaying Time: Three to five hours per scenario\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Credits:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSeries Designer: Ross Mortell\u003c\/li\u003e\n\u003cli\u003eGame Designer: Adam Starkweather\u003c\/li\u003e\n\u003cli\u003eDeveloper: James Stier\u003c\/li\u003e\n\u003cli\u003eArtist: Nadir Elfarra\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Components:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThree 24” by 38” game maps (a historically accurate map of the Arnhem Bridge), One 11” by 17” map\u003c\/li\u003e\n\u003cli\u003eSix counter sheets (1-inch playing pieces)\u003c\/li\u003e\n\u003cli\u003eTwo Decks of Playing Cards (52 cards for Allied, 50 cards for German)\u003c\/li\u003e\n\u003cli\u003eOne Display Mat\u003c\/li\u003e\n\u003cli\u003eOne Impulse\/Turn Track\u003c\/li\u003e\n\u003cli\u003eOne Player Aid Card\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eTwo 10-sided and one 6-sided dice\u003c\/li\u003e\n\u003cli\u003eBox and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46221545570453,"sku":"C1216","price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Combat-Arnhem-Box-Top-v3-final-1_07426bb9-579b-4ccb-ba9d-2c6d9928ed2e.jpg?v=1752880353"},{"product_id":"inflection-point","title":"Inflection Point","description":"\u003cdiv class=\"productDescription mb-3\" id=\"productInfo-productDescription\"\u003e\n\u003cdiv id=\"productInfo-productDescription\" class=\"productDescription mb-3\"\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eInflection Point\u003c\/strong\u003e is a Battalion Combat Series (BCS) game depicting two important but relatively unknown battles before and after Stalingrad. The Battle for Kalach was fought in July 1942 following Case Blue, the successful drive into southern Russia. Paulus' Sixth Army intended to encircle and destroy the Soviet Armies and walk into Stalingrad. The Soviets were still recovering from Operation Barbarossa the year before. The result of the battle set up the epic urban fight that was the turning point of the Eastern Front. By December 1942, the Sixth Army was trapped at Stalingrad by a more capable Red Army. In the Battle of Chir River, the Soviets looked to exploit their gains and prevent German relief operations over a portion of the Kalach battlefield. Initial success along the Chir River changed when the energetic 11th Panzer Division was thrust onto the scene. These two battles show the progression of the Red Army into an offensive army that could start fighting toe-to-toe against the invaders. For the Germans, the days of blitzkrieg successes were waning and were being put on the defensive. There was a marked inflection point around Stalingrad.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe game showcases this change in quality and capability between the armies. Units famed for fighting at Stalingrad are here - 24th Panzer and 100th Jäger Divisions as well as the 62nd Army. With rules on crucial air supply that was needed to sustain the German offensive, to stubborn Soviet command in the form of Colonel Konstantin Zhuravlev, players will be able to recreate these pivotal battles. The steppes of Southern Russia are accurately depicted, with rivers, balkas, and small hills being crucial in the otherwise flat terrain. With offensive and defensive possibilities for both sides in both battles, there's tense decision making in order to win and change the fate on the Eastern Front.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eScenarios:\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eBattle for Kalach (2 maps - 10 turns)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eEntry of the Tank Armies (parts of 2 maps - 3 turns)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eBattle of Chir River (1\/2 map - 10 turns)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eTormosin Offensive (1\/2 map - 5 turns)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eAttack of the Fifths (1\/2 map - 4 turns)\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eBCS rulebook (v2.0)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eTwo BCS Charts and Tables (v2.0)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eBCS Support rulebook (v2.0)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eInflection Point rulebook \u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eKalach Game Specific rulebook\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eChir Game Specific rulebook\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eTurn Record Track\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eTwo 22”x34” full color game maps\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eOne 22\"x17\" full color game map\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e1,120 counters (Two unit sheets and two BCS marker sheets)\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eFive scenarios total, 3 one-map or smaller scenarios of 3 to 5 turns\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eBox and Dice\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":46245767217301,"sku":"BCS-IP","price":99.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/vmolz0zu.png?v=1750795982"},{"product_id":"thunder-on-the-mississippi-grants-vicksburg-campaign","title":"Thunder on the Mississippi: Grant's Vicksburg Campaign","description":"\u003cp\u003e\u003ci\u003e\u003cstrong\u003eThunder On the Mississippi\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003c\/i\u003eis the latest design in the award-winning\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eGreat Campaigns of the American Civil War\u003cspan\u003e \u003c\/span\u003e\u003c\/i\u003e(GCACW) series. It depicts Maj. Gen. Ulysses S. Grant’s 1863 campaign to capture Vicksburg. The game is designed by Joe Balkoski (the original GCACW series creator) and Chris Withers. The game map will adhere to the accuracy and high graphic standards of its predecessors, with map design executed by artist Charlie Kibler—whose work on the series dates to its creation in 1992. \u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cstrong\u003eThunder On the Mississippi\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003c\/i\u003euses the latest version of the GCACW Standard Basic Game Rules, which also apply to all other games in the series. After more than a quarter-century of refinement, these rules are extremely well organized and relatively easy to learn, even for series newcomers. Two new terrain features unique to the Vicksburg region are also introduced: loess hills and coastal bluffs. The Advanced Game rules cover situations specifically applicable to this unique campaign starting with an amphibious invasion, followed by sweeping cross-country movement ending in siege warfare.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\u003cstrong\u003eThunder On the Mississippi\u003c\/strong\u003e\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eincludes eleven Basic Game scenarios and one Advanced Game campaign, all extensively playtested:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Battle of Port Gibson\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(May 1, 1863, 1 turn): Introductory scenario, great for learning how to play. Port Gibson was the key to containing the Union invasion, so a scattered Confederate force had assembled there. The difficult and unique “loess” terrain helped the significantly outnumbered Confederates slow down and mitigate the effects of the Union assaults. However, the 3-to-1 Union manpower advantage eventually caused the Confederates to retreat.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInvasion \u0026amp; Breakout\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(April 30 – May 4, 1863, 5 turns): The Union invades at Bruinsburg and the Confederates race a few brigades south to Port Gibson to block them.  The Union battles to take Port Gibson and then secures Grindstone bridge to cross the Bayou Pierre. Additional CSA forces have reinforced the area but are poorly positioned to block the Union advance to Willows. The Union begins to cut off Grand Gulf and the Confederates retreat across the Big Black River.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eUnite Your Troops\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(May 3 – 6, 1863, 4 turns): What if Pemberton responded to the loss of Port Gibson by sending more troops south to protect the port of Grand Gulf and keep the Union from breaking out into the interior north of the Bayou Pierre at and beyond Willows? How well and for how long could the Confederates have blocked the Union?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eYankee Blitzkrieg\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(May 10 – May 14, 1863, 5 turns): After the Union paused to resupply and bring in Sherman’s corps, Grant orders a wide front advance from Rocky Springs to the Northeast to cut the railroad between the Big Black River and Jackson. The Confederates shift the bulk of their force to east of the Big Black, just south of the railroad.  CSA reinforcements also start streaming into Jackson and move southwest to Raymond where a battle develops on the 12th. \u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLoring’s Memorandum\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(May 12-15, 1863, 4 turns): Loring’s May 9th memorandum was a plan to attack across the Big Black River with two divisions at Baldwin’s and Hall’s ferries in the Union rear while Bowen’s division south of Edwards and troops from Jackson enveloped the Union from the north. While Pemberton ignored this communication, it was a viable plan, especially if augmented by more brigades from the Vicksburg defenses.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGrant Moves West\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(May 15 – 17, 1863, 3 turns): After the battle of Jackson on May 14, the Union moved west toward Vicksburg. This includes the timespan of the battles of Champion Hill and the Big Black Bridge redoubts.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eChampion Hill\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(May 16, 1863, 1 turn): The historic battle of Champion Hill, in which the Union army decisively defeated the Confederates.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eI Move at Once\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(May 16 – 17, 2 turns): A what-if battle scenario in which Pemberton follows the orders he received from Johnston early on the 14th to meet up with Johnston around Clinton. Historically, Pemberton moved to the southeast to Champion Hill to try to gain good ground on the Union supply line. If he had followed orders, with Jackson having fallen on the 14th, Pemberton would have taken an indirect route to the north of Clinton to not collide with the full Union army before he could combine forces with Johnston. Grant had good intelligence on Confederate movements and intended to attack Pemberton before the two armies could join.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThis Is Success\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(May 17 – 19, 1863, 3 turns): After the battle of Champion Hill, the Confederates retreated first to the region of the Big Black bridges, and then to the forts around Vicksburg. The Union routed the Confederates from their redoubts in front of the Big Black bridges on the 17th. On the 19th the Union made multiple attacks on the Confederate forts at Vicksburg, but was easily repulsed.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eArmy of Relief\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e(June 9 - 11, 1863, 3 turns): Johnston had assembled 28,000 infantry in early June to relieve the siege of Vicksburg.  These troops were both at Canton (northeast of Vicksburg), and Jackson. Grant was just starting to receive significant reinforcements, anticipating an attack by Johnston. Grant formed a makeshift command under Sherman to block Johnston. Historically, Johnston made no appreciable effort to relieve Pemberton – he missed his best opportunity to attack in early June before Grant got several new strong divisions. This is a hypothetical scenario depicting what might have happened had Johnston moved aggressively against Sherman and caught the Union command by surprise.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInflict All the Punishment You Can\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(July 6 – July 8, 1863, 3 turns): Johnston finally moved close to the east side of the Big Black River in early July but never crossed it to break the siege of Vicksburg. Sherman meanwhile had built up an Army of Maneuver to not only block Johnston, but also to attack and destroy his army. Historically, Johnston withdrew to the east on July 6th, and Sherman slowly pursued him to Jackson. In this scenario the Union player knows he must move aggressively to pin and attack some or all of Johnston’s army in the open field. Grant’s orders to Sherman were “I want you to drive Johnston out in your own way, and inflict on the enemy all the punishment you can.”\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Vicksburg Campaign\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(Advanced scenario, April 30 – July 8, 1863, 1864, 70 turns): A depiction of the entire campaign from the landing at Bruinsburg to the surrender at Vicksburg to the Union pursuit of Johnston back to Jackson.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003ci\u003e\u003cstrong\u003eThunder On the Mississippi\u003c\/strong\u003e\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003econtains:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGCACW Series Rules Booklet (24 pages, including illustrations, play examples, charts) \u003c\/li\u003e\n\u003cli\u003eThunder On the Mississippi Rules Booklet (about 56 pages, including scenarios, the Game as History, Gazetteer, etc.)\u003c\/li\u003e\n\u003cli\u003eTwo 22\"x 32\" full-color map sheets\u003c\/li\u003e\n\u003cli\u003eTwo 280-piece counter sheets and one 140-piece half counter sheet\u003c\/li\u003e\n\u003cli\u003eOne Terrain Effects Chart\u003c\/li\u003e\n\u003cli\u003eTwo full-color Force Displays \u003c\/li\u003e\n\u003cli\u003eTwo 4-page full-color Charts and Tables\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided Dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":46245771247765,"sku":"GCACW-TOTM","price":109.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/products-gcacw-totmjpg.image.1179x1500_014b7f02-b792-4ba5-bb75-6993722a954b.jpg?v=1753650206"},{"product_id":"talon-3rd-printing","title":"Talon, 3rd Printing","description":"\u003cdiv\u003e\n\u003cstrong\u003eLamination:\u003c\/strong\u003e This 3rd Printing has improved lamination for all the ship counters.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSolitaire:\u003c\/strong\u003e The Talon system plays extremely well solitaire for two reasons:\n\u003cul\u003e\n\u003cli\u003eThere is no hidden information.\u003c\/li\u003e\n\u003cli\u003eThere are no simultaneous decisions. Each decision happens sequentially.\u003c\/li\u003e\n\u003c\/ul\u003e\nHowever, a dedicated Solitaire System is being released with \u003cstrong\u003e\u003cem\u003eTalon 1000\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv class=\"ExtData2\"\u003e\n\u003cb\u003eCOMPONENTS\u003c\/b\u003e\n\u003cul\u003e\n\u003cli\u003eOne Mounted Map Board 22\"x 34\"\u003c\/li\u003e\n\u003cli\u003eOne Mounted Extension Map Board 22\"x 17\"\u003c\/li\u003e\n\u003cli\u003eThree Sheets of large, laminated, hexagonal Ship Counters\u003c\/li\u003e\n\u003cli\u003eOne half sheet of 1\/2\" Informational Counters\u003c\/li\u003e\n\u003cli\u003eOne Impulse Chart\u003c\/li\u003e\n\u003cli\u003eTwo Player Aid Cards\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eOne Scenario Book\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided Dice\u003c\/li\u003e\n\u003cli\u003eTwo Dry Erase Markers\u003c\/li\u003e\n\u003cli\u003eOne Small Pad of Optional Fleet Logsheets\u003c\/li\u003e\n\u003cli\u003eOne 2.5\" Box\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"misctext\"\u003e\n\u003cb\u003ePublished:\u003c\/b\u003e 2016\u003cbr\u003e\u003cb\u003eDesigner:\u003c\/b\u003e Jim Krohn\u003cbr\u003e\u003cb\u003eDeveloper:\u003c\/b\u003e Bob Seifert\u003cbr\u003e\u003cb\u003eMap Art:\u003c\/b\u003e Mark Simonitch\u003cbr\u003e\u003cb\u003eCounter Art:\u003c\/b\u003e Brett Miller\u003cbr\u003e\u003cb\u003eProducers:\u003c\/b\u003e Andy Lewis, Mark Simonitch, Gene Billingsley, Rodger MacGowan, Tony Curtis\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003chr\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003cem\u003eTalon\u003c\/em\u003e\u003c\/strong\u003e is a tactical game of space fleet combat between the Terran Confederation and the invading Talonthincanthanadu (Talon) Empire.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\u003cstrong\u003eBackground\u003c\/strong\u003e\u003c\/div\u003e\n\u003cbr\u003e\u003cem\u003eLong hampered by cost and beset by international problems, real space exploration did not seem possible for humanity. Amazing technological breakthroughs would change all of that in the year 2112. The invention of the Near Faster Than Light (NFTL) drive would make it possible for large ships to move easily in and out of a planet’s gravity well, and to travel quickly within the confines of a solar system. Ten years later, the perfecting of the Faster Than Light (FTL) drive would turn the galaxy into an open canvas. United by a common purpose, the newly formed Terran Confederation spread its wings and began to paint their picture. Expansion led to colonies, research stations, and even more technological discoveries, but it also led to the realization that they were not alone. Although no sentient, alien species had been encountered, long range scanners had picked up the distinctive signatures of FTL drives. Sentient races must exist…and they must be space faring. Terran expansion stopped. Not knowing what to expect, a period of consolidation followed which emphasized defensive technologies and fleet building. First contact was made with the Talonthincanthanadu in 2227, although the people of earth would just call them the Talons. The shortening of the name made sense, not only for convenience, but because the Talon Empire swooped in very mush like a raptor upon the fledgling Terran Confederation.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\u003cstrong\u003eSpace combat games have been done before. What sets this game apart?\u003c\/strong\u003e\u003c\/div\u003e\n\u003cbr\u003e\u003cstrong\u003eFleet Combat:\u003c\/strong\u003e This is a game of fleet combat. Battles with individual ships can be fought, but the game has been designed to be able to easily handle combat with fleets of 3-10 ships. The system would have to be very simple and elegant to handle that smoothly - more on that later...\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eCapital Ships:\u003c\/strong\u003e This is NOT a game about fighter combat in space. The ships in the game, for the most part, are large ships that have shields, have to charge systems, and maneuver - not just do an Immelman.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSimplicity:\u003c\/strong\u003e The game accurately captures the feel of science fiction space combat as seen in the major sci-fi franchises, but it does so very simply. The play test rules, including all the advanced rules, are only 8 pages long, and that includes a lot of \"historical\" explanations and setting of the conflict.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eQuickness:\u003c\/strong\u003e Small fleet scenarios can be played in an hour, larger ones in less than two. More on that later...\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePower Curve:\u003c\/strong\u003e Each ship class has a specific \"Power Curve\". All of the energy use for basic systems for the ship are already baked into the Power Curve. All a player has to do is adjust the speed of the ship (and there are limits up and down on how much can be adjusted), and the power curve gives the turn radius for the ship and how much additional power is available. This power can be spent as it becomes available throughout a turn to do things like: charge a weapon faster than normal, reinforce a shield, turn the ship faster than normal, etc. depending on the needs of the situation. The game represents tactical combat that is happening very quickly. This rule has each player making quick decisions on the fly as power becomes available instead of planning out a turn in great detail ahead of time.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eMap not Miniatures:\u003c\/strong\u003e This decision is larger than you might think at first glance. In some ways, this game has concepts that would be right at home in a miniatures game, but I definitely wanted this to be played on a map. When dealing with firing arcs and distances moved, just a small change, bump of the card or miniature, etc. can have a dramatic impact on game play. There is a reason why games like that are sometimes umpired. With the game being hex and counter, everything is very distinct, the rules are simpler, and movement is quick. The map allows the game to be played so much faster.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eLarge, Laminated Counters:\u003c\/strong\u003e This is perhaps the most innovative part of the game. The counters in this game are hexagonal shaped, laminated, and very large (the hexes in the game are roughly the size of a hex in Space Empires). The largeness of the counter allows all of a ship's systems to be displayed right on the map and the lamination allows the player to mark damage right on the counter with a dry erase marker. Being able to see everything right on the map allows the game system to handle a much larger number of ships without confusion and without a lot of effort. For those of you who are old school and do not want to write on the counters, logsheets will be provided.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e2-4 Players:\u003c\/strong\u003e While designed as a 2 player game, the fleet nature of the combat allows the game to be easily played with more players. Depending on the scenario, different parts of a fleet are controlled by different people in a multi-player game.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eScenarios and Design Your Own:\u003c\/strong\u003e While the game comes with 10 scenarios that tell the story of the war between the Terrans and the Talon Empire, each ship has a point value to make it easy to do design your own scenarios.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\u003cstrong\u003eHow does this all tie together?\u003c\/strong\u003e\u003c\/div\u003e\n\u003cbr\u003eGames that do space fleet combat often have to super simplify the capabilities of a ship and the damage it can take (making it more like a fighter) or have large log sheets and cards that have to be referenced for each ship, making it very cumbersome to handle large fleets. This game allows you to have your cake and eat it too. By having all of the information on a ship displayed directly on the counter, the size of the fleet almost does not matter. The game is very visual and everything can be seen on the map.\u003cbr\u003e\u003cbr\u003eBy giving each ship a Power Curve, it eliminated detailed and unrealistic long term planning, kept the game simple, and yet still allowed a player to prioritize what systems would be powered for each ship. By using a map and not miniatures the movement became very simple and quick.\u003cbr\u003e\u003cbr\u003eAll of this tied together to make a game that was very thematic, very quick, had a lot of meaningful decisions, and was very fun. Despite the subject, this game will not burn your brain, but will make you agonize over choices.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\u003cstrong\u003eOther cool things under construction\u003c\/strong\u003e\u003c\/div\u003e\n\u003cbr\u003eThere are a couple of things under development at the moment. They are not part of the game yet, but hopefully will be finished and polished before the game is produced:\u003cbr\u003e\u003cbr\u003eTie in to Space Empires: For those of you who love Space Empires and are adventurous, rules to tie these two games together are in the works—meaning you will be able to fight your Space Empires battles with this game. However, some changes in technology will have to be made on the Space Empires side to make it work. A better way to say this might be that you could play Space Empires using the technology found in this game. Space Empires will have to bend more to fit Talon than Talon will bend to fit Space Empires.\u003cbr\u003e\u003cbr\u003eCampaign Game: A campaign game is being designed with a very simplified strategic rules system which will allow you to manage an empire and assign ships to fight in different sectors of the Terran-Talon conflict. These rules will have nothing to do with Space Empires and will be set strictly in the Talon game universe.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTime scale:\u003c\/strong\u003e Individual fleet battles\u003cbr\u003e\u003cstrong\u003eMap scale:\u003c\/strong\u003e Each hex represents a region of space that normally holds only one ship\u003cbr\u003e\u003cstrong\u003eUnit scale:\u003c\/strong\u003e Individual capital ships and fighters\u003cbr\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e 2-6\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46421183430805,"sku":null,"price":64.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/910.png?v=1758311814"},{"product_id":"space-empires-5th-printing","title":"Space Empires, 5th Printing","description":"\u003cdiv class=\"ExtData2\"\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003cstrong\u003e\u003cem\u003eSpace Empires 4X\u003c\/em\u003e\u003c\/strong\u003e is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. This game is Rich in Theme. Carriers, fighters, mines, cloaking, dreadnoughts, merchant shipping, colonization, mining, terraforming, shipyards, black holes, warp points, non-player aliens, Doomsday Machines - everything an Epic Space Opera needs. Despite that, the rules are Incredibly Simple. Almost 20 years in the making, many elegant solutions have been developed to remove complexity and make the game intuitive.\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e1 to 4 players eXplore the random map. Each space can reveal any of 12 different terrain effects like asteroids, nebulae, and planets. Terrain is important as it impacts both combat and movement, as well as how you will build your empire. Players then eXpand their empire by forming colonies (long term, steady growth), harvesting resources (quick income), and building a merchant fleet (trade income). This infrastructure must quickly be eXploited to build a fleet from up to 10 different classes of warships and researching critical technology from among 50 levels of advances at your disposal. The competing empires quickly come in contact and vie to eXterminate each other. This is where your technology and fleet decisions will be proven. Combat is simple (there are no complicated charts), but rewards good, balanced fleet construction. Building only the largest capital ship is not a good idea. Your fleets will actually feel like fleets!\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003eThere are Multiple Scenarios for both solitaire and 2-players. Multi-player scenarios have the option for team play, including 2 players against 1 in a 3-player game. Scenarios can be customized in length and some can be completed in as little as an hour. Many aspects of the game can be completed simultaneously by the players so that there is very little downtime. This is a game that can be completed in one sitting!\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003cem\u003e \u003c\/em\u003e\u003c\/strong\u003e\u003chr\u003e\n\u003cstrong\u003e\u003cem\u003e \u003c\/em\u003e\u003c\/strong\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"MsoNormal\"\u003e\u003cspan\u003ePlayers and Playing Time:\u003c\/span\u003e\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cdiv class=\"MsoNormal\"\u003e\u003cspan\u003e1-4 Players\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cdiv class=\"MsoNormal\"\u003e\u003cspan\u003e1-4 hours to play depending on the scenario\u003c\/span\u003e\u003c\/div\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"ExtData2\"\u003e\n\u003cb\u003eCOMPONENTS\u003c\/b\u003e\n\u003cul\u003e\n\u003cli\u003eOne mounted map (backprinted)\u003c\/li\u003e\n\u003cli\u003eFour counter sheets\u003c\/li\u003e\n\u003cli\u003eOne Pad of Player Aid Sheets\u003c\/li\u003e\n\u003cli\u003eFour 2-sided Player Reference Cards\u003c\/li\u003e\n\u003cli\u003e16-page full-color Rule Book\u003c\/li\u003e\n\u003cli\u003e16-page full-color Play Book\u003c\/li\u003e\n\u003cli\u003e4 10-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"misctext\"\u003e\n\u003cb\u003ePublished\u003c\/b\u003e 2012, 2015, 2017, 2020, 2025\u003cbr\u003e\u003cb\u003eDesigner\u003c\/b\u003e: Jim Krohn\u003cbr\u003e\u003cb\u003eDeveloper\u003c\/b\u003e: Martin Scott\u003cbr\u003e\u003cb\u003eCover Art\u003c\/b\u003e: Eric Williams\u003cbr\u003e\u003cb\u003eMap \u0026amp; Counter Art\u003c\/b\u003e: Mark Simonitch\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46421186347157,"sku":null,"price":84.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/979.png?v=1758312083"},{"product_id":"space-empires-close-encounters-3rd-printing","title":"Space Empires: Close Encounters, 3rd Printing","description":"\u003cdiv class=\"ExtData2\"\u003e\n\u003cp class=\"ExtData2\"\u003e\u003csmall\u003e\u003cstrong\u003e\u003cem\u003eSpace Empires: Close Encounters\u003c\/em\u003e \u003c\/strong\u003eis the first expansion to \u003cem\u003eSpace Empires: 4X\u003c\/em\u003e. Alien races meet up close as they encounter each other for the first time in ship boarding engagements and planetary invasions with different types of ground troops. The strengths and weaknesses of each alien empire are brought out with roughly 20 unique racial abilities. The expansion takes advantage of the streamlined nature of the game system to add more technology and cool sci-fi things in very simple ways. While it is designed to be used as a whole, the expansion is modular and players can choose to use only the parts that they like.\u003cbr\u003e\u003cbr\u003eAlso included in the expansion is an experience system so that your ship groups become more proficient over time. There is a big benefit if you can keep ships alive! The game gives more counters of each ship type to accommodate groups at different experience levels. Military academies in your empire can give your new groups a head start in accumulating experience.\u003cbr\u003e\u003cbr\u003eTitans, super large ships beyond dreadnaught, make their appearance and can both carry fighters and destroy planets, but have liabilities too. As requested, fleet counters and a fleet display are in the box. In addition to racial advantages, there are also unique Technological Advantages. There are more technologies and some more money is added into the game because of the larger tech tree.\u003cbr\u003e\u003cbr\u003eNew scenarios are added for both 3 and 4 players. A new alien empire solitaire scenario is included as well as another solitaire scenario where a player can attempt to fight off an invading mass of Space Amoebas.\u003cbr\u003e\u003cbr\u003e\u003c\/small\u003e\u003csmall\u003eThe system is exactly the same, but more awesomeness is added!\u003c\/small\u003e\u003cb\u003e\u003csmall\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eOwnership of \u003cem\u003eSpace Empires: 4X\u003c\/em\u003e is required to play.\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e 1-4\u003cbr\u003e\u003cstrong\u003ePlay time:\u003c\/strong\u003e 1-4 hours, depending on the scenario\u003c\/small\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp class=\"ExtData2\"\u003e\u003cb\u003eCOMPONENTS\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThree New Countersheets\u003c\/li\u003e\n\u003cli\u003e25 Racial Advantage Cards\u003c\/li\u003e\n\u003cli\u003e30 Alien Technology Advantage Cards\u003c\/li\u003e\n\u003cli\u003eFour Cardstock Fleet Displays\u003c\/li\u003e\n\u003cli\u003eOne Cardstock Battleboard\u003c\/li\u003e\n\u003cli\u003eFour Double-sided Reference Cards\u003c\/li\u003e\n\u003cli\u003eOne Production Pad w\/o Facilities\u003c\/li\u003e\n\u003cli\u003eOne Production Pad w\/ Facilities\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eOne Scenario Book\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp class=\"misctext\"\u003e\u003cb\u003eDesigner:\u003c\/b\u003e Jim Krohn\u003cbr\u003e\u003cb\u003eDeveloper:\u003c\/b\u003e Oliver Upshaw\u003cbr\u003e\u003cb\u003eCover Art:\u003c\/b\u003e Eric Williams\u003cbr\u003e\u003cb\u003eArt Director, Packaging:\u003c\/b\u003e Rodger B. MacGowan\u003cbr\u003e\u003cb\u003eCounter Art:\u003c\/b\u003e Mark Simonitch\u003cbr\u003e\u003cb\u003eProducers:\u003c\/b\u003e Andy Lewis, Gene Billingsley, Mark Simonitch, Rodger MacGowan, \u0026amp; Tony Curtis\u003c\/p\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46421197717653,"sku":null,"price":67.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/965.png?v=1758312256"},{"product_id":"space-empires-replicators-2nd-printing","title":"Space Empires: Replicators, 2nd Printing","description":"\u003cdiv class=\"ExtData2\"\u003e\n\u003cdiv\u003e\n\u003cem\u003eSpace Empires: Replicators\u003c\/em\u003e is the Second Expansion in the \u003cem\u003eSpace Empires\u003c\/em\u003e series. It adds a number of cool features to the \u003cstrong\u003e\u003cem\u003eSpace Empires\u003c\/em\u003e\u003c\/strong\u003e base game. It was designed to add decisions and some extra replay-ability without adding time to the game.\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\u003cstrong\u003eFeatures\u003c\/strong\u003e\u003c\/div\u003e\n\u003cbr\u003e\u003cstrong\u003eReplicators:\u003c\/strong\u003e Von-Neumann Machines (or Replicators) are self replicating machines. They have been added to the game and may be played by one player in the game. They behave, research, and reproduce differently than other empires and they have their own Empire Advantages. They can be used as:\n\u003cul\u003e\n\u003cli\u003eA 5th Player, making \u003cstrong\u003e\u003cem\u003eSpace Empires\u003c\/em\u003e\u003c\/strong\u003e a 5 player game\u003c\/li\u003e\n\u003cli\u003eA different style empire in 2-4 player games. One player can play the game normally, while another player plays as the Replicators.\u003c\/li\u003e\n\u003cli\u003eAn opponent in Co-op games\u003c\/li\u003e\n\u003cli\u003eA great teaching empire. The Replicator player does not have to fill out a production sheet or track the technology on his ships.\u003c\/li\u003e\n\u003c\/ul\u003e\nSo much more than adding a 5th player, it adds an empire that plays completely differently than a normal empire. It is simpler to play, but has its own challenges and difficulties.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTerrain Tiles:\u003c\/strong\u003e Hex sized terrain tiles have been added for planets, asteroids, nebulae, and other permanent terrain effects. Six whole sheets and 120 tiles! When an exploration marker reveals a terrain effect that stays on the map, the exploration marker is removed and replaced by a tile. This gives the map a nice visual effect. It also creates more room in the hexes by removing the exploration marker. The entire hex is the terrain.\u003cbr\u003e\u003cbr\u003eFor epic games, the backs of some of these tiles can be used to connect two \u003cstrong\u003e\u003cem\u003eSpace Empires\u003c\/em\u003e\u003c\/strong\u003e Boards.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eResource Deck:\u003c\/strong\u003e Each player is dealt his own (random) Resource deck at the start of the game. Everyone starts with a hand of three of them and draws another one each turn. These cards can be used as an event or turned in for CP. Some cards impact battles, exploration, economics, almost every aspect of the game—they add some unpredictable twists and can impact your strategy. They also add even more theme to the game. More powerful Resource cards require discarding an extra card to play.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNew Deep Space Terrain:\u003c\/strong\u003e New Deep Space terrain has been added, including the Galactic Capital (which comes with its own scenario), Regional Map, Space Pirates, and the Fold in Space.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNew Ships and New Technology:\u003c\/strong\u003e New Ships are included. These require a new technology, Advanced Construction, to be researched. There are three levels of Advanced Construction and it can not begin to be researched until the Economic Phase after your empire has built a BC or larger ship. This means that they won't be available until the middle game at the earliest. The ships opened up by Advanced Construction include:\n\u003cul\u003e\n\u003cli\u003eBattle Carriers (BV), large carriers that can fight well, carry 6 Fighters, and come equipped with Anti-Sensor Hull (immune to Mines). Fighter 4s can also be researched and built.\u003c\/li\u003e\n\u003cli\u003eAdvanced Destroyers (DDX) that can mount Attack 2, Defense 2, and come with Heavy Warheads (automatically hit on a 1 or a 2).\u003c\/li\u003e\n\u003cli\u003eAdvanced Raiders (RX) that can mount Attack 3, Defense 3, and can carry one ground unit!\u003c\/li\u003e\n\u003c\/ul\u003e\nAll of the advanced ships can also be equipped with Fast technology (similar to BCs) if Fast 2 is researched. These changes don't impact the early and mid game, but make the DDs and Rs relevant in the late game. Raiders and Fighters are often curve balls that, once the opponent has reacted to them, lose their potency. This gives players another chance to throw a curve later in the game.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAdditional and Corrected Counters:\u003c\/strong\u003e Some additional counters have been included for all the players. The Fleet and Miner counters that were misprinted on the back in the \u003cstrong\u003e\u003cem\u003eClose Encounters\u003c\/em\u003e\u003c\/strong\u003e expansion have also been corrected.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNew Empire Advantages:\u003c\/strong\u003e Additional Empire Advantages have been added.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSolitaire Rules:\u003c\/strong\u003e The solitaire system to play against the Replicator empire was finished and is included in the game. \u003cstrong\u003e\u003cem\u003eSpace Empires\u003c\/em\u003e\u003c\/strong\u003e and \u003cstrong\u003e\u003cem\u003eClose Encounters\u003c\/em\u003e\u003c\/strong\u003e already included solitaire and co-op scenarios that pitted you against Doomsday Machines, Alien Empires, and Space Amoebas. The break through developed for playing against Replicators is that no special set up is needed. They can be used as a solitaire opponent when playing on traditional 1v1 map layouts.\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/www.gmtgames.com\/images\/gmtzs499.gif\"\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv class=\"ExtData2\"\u003e\n\u003cb\u003eCOMPONENTS\u003c\/b\u003e\n\u003cul\u003e\n\u003cli\u003eTwo Countersheets (5\/8\" Counters)\u003c\/li\u003e\n\u003cli\u003eSix Terrain Tile Sheets (120 Tiles)\u003c\/li\u003e\n\u003cli\u003eOne Deck of Resource Cards\u003c\/li\u003e\n\u003cli\u003eFour Player Aid Cards\u003c\/li\u003e\n\u003cli\u003eThree Production Pads (Replicators, No Facilities, Facilities)\u003c\/li\u003e\n\u003cli\u003eOne Combing Rules\/Scenario Book\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"misctext\"\u003e\n\u003cb\u003ePublished:\u003c\/b\u003e 2018\u003cbr\u003e\u003cb\u003eDesigner:\u003c\/b\u003e Jim Krohn\u003cbr\u003e\u003cb\u003eDeveloper:\u003c\/b\u003e Oliver Upshaw\u003cbr\u003e\u003cb\u003eTile Art:\u003c\/b\u003e Michael Evans\u003cbr\u003e\u003cb\u003eProducers:\u003c\/b\u003e Gene Billingsley, Tony Curtis, Andy Lewis, Rodger MacGowan, Mark Simonitch\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46421203288213,"sku":null,"price":67.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/964.png?v=1758312431"},{"product_id":"space-empires-all-good-things","title":"Space Empires: All Good Things","description":"\u003cdiv class=\"ExtData2\"\u003e\n\u003csmall\u003e\u003cstrong\u003e\u003cem\u003eSpace Empires: All Good Things\u003c\/em\u003e\u003c\/strong\u003e is the Third and Final Expansion in the Space Empires series. It is designed to complete the game and add even more replayability and options. \u003cspan\u003eN\u003c\/span\u003e\u003cspan\u003eote\u003c\/span\u003e\u003cspan\u003e that \u003cstrong\u003ethis expansion contains NO Board\u003c\/strong\u003e. \u003c\/span\u003e\u003cstrong\u003eOwnership of the original game, Space Empires: 4X, is required to play\u003c\/strong\u003e\u003cspan\u003e. Ownership of Space Empires: Close Encounters and Space Empires: Replicators is recommended.\u003c\/span\u003e \u003cbr\u003e\u003cbr\u003e\u003c\/small\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003cspan\u003eFeatures\u003c\/span\u003e\u003c\/strong\u003e \u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003cspan\u003eCombined Rule Book, Combined Competitive Scenario Book, and Combined Solo\/Co-op Scenario Book:\u003c\/span\u003e\u003c\/strong\u003e Since this is the final expansion, all the rules and scenarios over the four different games will be compiled in one place.\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003cspan\u003eSolo and Co-Op\u003c\/span\u003e\u003c\/strong\u003e: Refined solo and co-op rules.\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003cspan\u003eA New, Alternate Empire (two copies):\u003c\/span\u003e\u003c\/strong\u003e Not as different as the Replicators, it has the same economics as a base empire, but some of the ship classes have different stats and abilities. Some of the ship classes are also completely replaced with new classes.  \u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003eAllows you to play Space Empires as a 6-player game without Replicators or a 7-player game with them.\u003c\/li\u003e\n\u003cli\u003eEven in a 2-player game, you can now play it 5 different ways.  \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\n\u003cli\u003eBase Empire vs Base Empire\u003c\/li\u003e\n\u003cli\u003eBase Empire vs New Empire\u003c\/li\u003e\n\u003cli\u003eBase Empire vs Replicators\u003c\/li\u003e\n\u003cli\u003eNew Empire vs New Empire\u003c\/li\u003e\n\u003cli\u003eNew Empire vs Replicators\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eVariable, but balanced home systems\u003c\/span\u003e\u003c\/strong\u003e: Everyone has the same home system for balance reasons. However, you will never know for sure exactly what will be in your home system from game to game.\u2028\u2028\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eScenario Cards:\u003c\/span\u003e\u003c\/strong\u003e 30 or so cards, and 1 or 2 could be flipped to change the overall galaxy conditions for the game. A couple of these are from the scenario book, but most are new.\u2028\u2028\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eMissions\u003c\/span\u003e\u003c\/strong\u003e: Missions are Resource Cards that can't just be played but require you to complete something on the map to gain a larger benefit. More work, but more reward.\u2028\u2028\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003cspan\u003eDeep Space Planetary Attributes\u003c\/span\u003e\u003c\/strong\u003e: The NPA planets in deep space will now have a bit of personality. Some will be harder or easier to take. Some will really be worth fighting over as they will have different abilities and bonuses.\u2028\u2028\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eCrew Cards:\u003c\/span\u003e\u003c\/strong\u003e Notable crewmen that bring bonuses will be on some of your ships. Sometimes they benefit just one ship, sometimes a group, and sometimes a fleet.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003e\u2028\u2028Facilities Game\u003c\/span\u003e\u003c\/strong\u003e: Two new facilities will be added to complete the facilities game.\u2028\u2028\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eMuch, Much More: extra cards of every type, Starbases, Defense Satellites, Cyber Armor, New Terrain types, additional terrain to support larger scenarios, a 4\" box to give you more storage options, and more! \u003c\/p\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cbr\u003eNote that \u003cstrong\u003ethis expansion contains NO Board\u003c\/strong\u003e. \u003cstrong\u003eOwnership of the original game, Space Empires: 4X, is required to play\u003c\/strong\u003e. Ownership of Space Empires: Close Encounters and Space Empires: Replicators is recommended.\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cbr\u003e\n\u003cdiv\u003e\n\u003cdiv\u003e\n\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/www.gmtgames.com\/images\/gmtzs499.gif\" width=\"178\" height=\"186\"\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cdiv class=\"ExtData2\"\u003e\n\u003cb\u003eCOMPONENTS\u003c\/b\u003e\n\u003cul\u003e\n\u003cli\u003e4” Box\u003c\/li\u003e\n\u003cli\u003e1 Combined Rule Book\u003c\/li\u003e\n\u003cli\u003e1 Combined Competitive Scenario Book\u003c\/li\u003e\n\u003cli\u003e1 Combined Solo\/Co-op Scenario Book\u003c\/li\u003e\n\u003cli\u003e5 Counter Sheets 5\/8\"\u003c\/li\u003e\n\u003cli\u003e5 Tile Sheets\u003c\/li\u003e\n\u003cli\u003e190 Cards\u003c\/li\u003e\n\u003cli\u003e4 Player Aid Cards\u003c\/li\u003e\n\u003cli\u003e2 Player Aid Cards New Empire\u003c\/li\u003e\n\u003cli\u003eProduction Pad\u003c\/li\u003e\n\u003cli\u003eProduction Pad New Empire\u003c\/li\u003e\n\u003cli\u003eProduction Pad Facilities\u003c\/li\u003e\n\u003cli\u003eProduction Pad Facilities New Empire\u003c\/li\u003e\n\u003cli\u003e2 Cardstock Fleet Displays\u003c\/li\u003e\n\u003cli\u003e100 green plastic stands\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"misctext\"\u003ePublished: 2025\u003cbr\u003eDesigner: Jim Krohn\u003cbr\u003eDeveloper: Oliver Upshaw\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46421209350293,"sku":null,"price":97.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/898.png?v=1758312545"},{"product_id":"british-tank-ace","title":"British Tank Ace","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBritish Tank Ace: 1940-45\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a solitaire, tactical-level game by Gregory M. Smith that places you in command of a British tank during World War II in North Africa, Italy, and the European Theaters of Operation. You will make the tactical decisions a tank commander faces and control the actions of your crew while trying to survive.\u003c\/p\u003e\n\u003cp\u003eYou will be assigned missions to attack, defend, or conduct movement-to-contact, depending on the current tactical situation. As time progresses and players survive, they may use the experience gained to improve their odds of success by purchasing skills. As their prestige increases, they may request improved versions of tanks when they suffer the loss of their previous tank. Awards and promotions help to narrate the player’s eventual goal – to survive the war and help defeat Fascist Italy and Nazi Germany.\u003c\/p\u003e\n\u003cp\u003ePlayers will find it challenging to survive an entire tour from June 1940 to April 1945, although shorter games may be played involving just one theater of operations. You will start with one of the tank models available to the British Army at the start of the game, but as your fame and prestige rise, more advanced tanks will be available to choose from.\u003c\/p\u003e\n\u003cp\u003eGame play moves quickly. Once you have your initial tank and commander, play proceeds by rolling for a mission and then conducting it. Enemy forces range from Penal units to SS or Fallschirmjäeger, all randomly generated, ensuring no two careers will ever be the same. Combat is swift and sometimes deadly, as many of the Axis tanks, SPGs, and AT guns can destroy your tank. Terrain and weather also have an impact on operations, as well as smoke. Players must pay attention to hull down status, the orientation of their hull and turret, and decide when it is prudent to “button up.” Artillery and mortar fire can sometimes support either side, and random events will add to the uncertainty of combat. Due to its streamlined play, a single mission can be completed in as little as 10 minutes.\u003c\/p\u003e\n\u003cp\u003eWhen a mission is completed, assuming you have survived, you will ascertain if any awards have been earned or experience points gained. Promotion is also possible, which has the advantage of allowing for artillery and mortar support. You may also upgrade your tank if you have sufficient Prestige to get a better model; otherwise, you continue to fight in your starting tank until it is knocked out.\u003c\/p\u003e\n\u003cp\u003eWhile\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eBritish Tank Ace\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis designed as a solitaire gaming experience, additional options for play are provided for both multi-player cooperative and competitive gaming sessions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 4 out of 10 (Low\/Moderate)\u003c\/li\u003e\n\u003cli\u003ePlaying time: 10-15 minutes (single mission), 4-5 hours (full career)\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: High; Designed for solitaire play\u003c\/li\u003e\n\u003cli\u003ePlayers: One or more\u003c\/li\u003e\n\u003cli\u003eMap Scale: Abstract\u003c\/li\u003e\n\u003cli\u003eTime Scale: Semi-abstract (individual missions, 8 missions per month)\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Individual tanks, crewmen, enemy vehicles, anti-tank guns, and ammo\u003c\/li\u003e\n\u003cli\u003eGame Design: Gregory M. Smith\u003c\/li\u003e\n\u003cli\u003eGame Artists: Nadir Elfarra, Vincent Bourguignon, Matt White\u003c\/li\u003e\n\u003cli\u003eProject Director: John Kranz\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Components:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTwo and one-half Sheets of 9\/16-inch counters\u003c\/li\u003e\n\u003cli\u003eEleven Tank Display Mats (double-sided, for 22 different tank models total)\u003c\/li\u003e\n\u003cli\u003eEleven Player Aid Cards (10 double-sided)\u003c\/li\u003e\n\u003cli\u003eOne Crew Status Display Mat (double-sided, one for NCO, one for Officer)\u003c\/li\u003e\n\u003cli\u003eThree 8.5″x11″ Battle Boards\u003c\/li\u003e\n\u003cli\u003eThree Operational Displays\u003c\/li\u003e\n\u003cli\u003eRules Booklet\u003c\/li\u003e\n\u003cli\u003eFour Mission Logsheets\u003c\/li\u003e\n\u003cli\u003eOne 10-sided and two 6-sided dice\u003c\/li\u003e\n\u003cli\u003eBox and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46428546203797,"sku":"1204","price":79.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/bta-front-cover.jpg?v=1758637946"},{"product_id":"desert-blitzkrieg-rommel-s-north-african-campaign","title":"Desert Blitzkrieg: Rommel’s North African Campaign","description":"\u003cp\u003e\u003cstrong\u003eDesert Blitzkrieg\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player game covering the North African desert from April 1941 to December 1942. Units are regimental level and Divisional Integrity is key to maximizing the density of your forces on the map covering eastern Libya and western Egypt from Aghelia to El Alamein. The game is of low-moderate complexity and features a ‘Point-to-Point’ system while introducing a number of unique features.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e“Losing Tobruk was one of the heaviest blows I can recall during the war.” — Winston Churchill\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eMovement is along three different road types. Limited Port movement is possible. Supply Unit availability is critical for Battles as supply units must be expended to conduct a Battle.\u003c\/p\u003e\n\u003cp\u003eSimple but involving combat. Battles use a ‘Battle Board’ with a ‘Front Line’ and ‘Second Line’ where positional tactics to maximize Combat Values are key. Battles can be a ‘game within a game’ and go for many rounds or be over quickly depending upon the player’s decisions. Unit types reflect different capabilities on the ‘Battle Board’ and the main map.\u003c\/p\u003e\n\u003cp\u003eA deck of event cards is provided to introduce a limited set of ‘random events’ that will force players to deal with the uncertainty of combat.\u003c\/p\u003e\n\u003cp\u003eWhile gameplay is relatively easy, players will be confronted with many decisions in a given game turn, with many different outcomes building play tension while delivering great replay value.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eHQs must decide whether to enhance Supply, Movement or Combat each turn.\u003c\/li\u003e\n\u003cli\u003eUse of one or two ‘Long Range Desert Force’s (specially marked Recon units).\u003c\/li\u003e\n\u003cli\u003eThe player must decide when a limited Card draw is to be made (there are only 6 per game, base).\u003c\/li\u003e\n\u003cli\u003eSupply Units must be used for supply line extension and expended for Combat, so decisions about usage are key.\u003c\/li\u003e\n\u003cli\u003eWhat boxes to build a limited number of Fortifications?\u003c\/li\u003e\n\u003cli\u003eHow to use the limited air support; Combat Attack, Defense, or Interdiction.\u003c\/li\u003e\n\u003cli\u003e“Battle Board” management. Deciding where to place units to maximize Combat Value.\u003cstrong\u003eDesert Blitzkrieg\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecan be played in three different ways:\n\u003col class=\"ol1\"\u003e\n\u003cli class=\"li1\"\u003eFull game, as originally designed, starting in April 1941 with Rommel’s arrival. This game, if played to conclusion, will take 12+ hours.\u003c\/li\u003e\n\u003cli class=\"li1\"\u003eGazala, May 1942. This scenario simulates the Gazala Battle and goes for 5 Turns. It uses all units available and has some interesting features that the Main Game does not around Fortified Boxes and the tenacity of the Free French. Two experienced players can play this in about 4 hours. Longer if learning using this scenario.\u003c\/li\u003e\n\u003cli class=\"li1\"\u003eO’Connor’s Offensive. This is a ‘training’ scenario and uses mostly unique units created just for this purpose that do not get used in the Main Game. It was designed to be a solitaire introduction to the rules and play mechanics. It is not suited for two players as the situation is very one-sided. Its ‘3 ½’ Turns start with the Allied Turn in December 1940 and end after the Allied Turn March 1941. It is an interesting puzzle to solve if the Victory Conditions for the Allies are to be achieved.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 4 out of 10 (Low\/Moderate)\u003c\/li\u003e\n\u003cli\u003ePlaying time: 2.5 hours for short game, 10+ hours for full campaign\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: MEDIUM\u003c\/li\u003e\n\u003cli\u003ePlayers: Two (suitable for solitaire play)\u003c\/li\u003e\n\u003cli\u003eMap Scale: Abstract (point to point)\u003c\/li\u003e\n\u003cli\u003eTime Scale: Monthly turns\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Regimental equivalents with Divisional Integrity\u003c\/li\u003e\n\u003cli\u003eGame Design: Michael Vitale\u003c\/li\u003e\n\u003cli\u003eGame Artist: Bruce Yearian\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Components:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne 22×34 inch MOUNTED map\u003c\/li\u003e\n\u003cli\u003eTwo 5\/8 inch counter sheets\u003c\/li\u003e\n\u003cli\u003eOne 8.5 x 11 inch Battle Board\u003c\/li\u003e\n\u003cli\u003eDeck of 25 cards\u003c\/li\u003e\n\u003cli\u003eFour Player Aid cards\u003c\/li\u003e\n\u003cli\u003eOne Rules Booklet with examples of play\u003c\/li\u003e\n\u003cli\u003eThree 10 sided dice\u003c\/li\u003e\n\u003cli\u003eBox and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46428548464789,"sku":"1180","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/DBCoverMockV1-Rommel-Variation-Small-For-Website.jpg?v=1758638120"},{"product_id":"seapower-the-state","title":"Seapower \u0026 The State","description":"\u003cp\u003e\u003cstrong\u003eSeapower \u0026amp; The State\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a strategic study of World War 3 at Sea. 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Units are represented by two sheets of 9\/16 inch counters depicting various platforms from 90,000 ton nuclear aircraft carriers to 200 pound satellites.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 7 out of 10 (Medium)\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: 6 out of 10 (Medium)\u003c\/li\u003e\n\u003cli\u003eTime Scale: 1 Turn = 4 days\u003c\/li\u003e\n\u003cli\u003eMap Scale: 900 km per hex\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Variable (from individual ships to groups of smaller warships and aircraft)\u003c\/li\u003e\n\u003cli\u003ePlayers: 2 Players (also suitable for solitaire or team play)\u003c\/li\u003e\n\u003cli\u003ePlaying Time: 6 – 9 hours\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne\u003cspan\u003e \u003c\/span\u003e\u003cem\u003emounted\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003emap (22 x 34 inches)\u003c\/li\u003e\n\u003cli\u003eOne\u003cspan\u003e \u003c\/span\u003e\u003cem\u003emounted\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eEurope map (11 x 8.5 inches)\u003c\/li\u003e\n\u003cli\u003eTwo Counter sheets (9\/16 inch counters)\u003c\/li\u003e\n\u003cli\u003eFive Player Aid Cards (single-sided)\u003c\/li\u003e\n\u003cli\u003eTwo Player Aid Cards (double-sided, identical)\u003c\/li\u003e\n\u003cli\u003eOne Rules booklet\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided dice\u003c\/li\u003e\n\u003cli\u003eBox and Lid\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Credits:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDesigner: Stephen Newberg\u003c\/li\u003e\n\u003cli\u003eProject Director: Julian Thomas\u003c\/li\u003e\n\u003cli\u003eArtist: Knut Grünitz\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46431817334933,"sku":"1192","price":57.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/SatS-gamebox-2inch-1.jpg?v=1758727382"},{"product_id":"action-pack-20-asl-oktoberfest-xxxix","title":"Action Pack #20: ASL Oktoberfest XXXIX","description":"\u003cp\u003e\u003cstrong\u003eAction Pack #20: ASL Oktoberfest XXXIX\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis Multi-Man Publishing’s sixth collaboration with ASL Oktoberfest tournament director Bret Hildebran, Pete Shelling, and their gang of “(Un)usual Ohio Suspects” to produce another map-and-scenario pack. 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Ten scenarios designed by Gary Fortenberry explore the desperate defense—and the occasional counterpunch—of Dutch, Belgian, and French forces in their efforts to stop the heretofore unstoppable blitzkrieg. As is typical with Gary’s previous designs, players will find an excellent mix of size, scale, and ACTION in the scenarios of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAction Pack #21: Blitzkrieg to Paris\u003c\/strong\u003e. Four double-sided 11˝ × 16˝ maps, painted by Charlie Kibler, round out the package. 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The game covers the late Cold War, from 1976 (the introduction year of the Eagle) to 1991, with featured aircraft including the F-15C Eagle, the F-15E Strike Eagle, the F-111 Aardvark, the EF-111 Raven, and the F-16 Viper.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eEagle Leader\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efocuses on force packaging-- the selection of the right aircraft and the right munitions will make the difference between success and failure for your squadron. 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Achieve mission success by destroying the target, and earning enough victory points to win the campaign.\u003c\/p\u003e","brand":"Dan Verssen Games (DVG)","offers":[{"title":"Default Title","offer_id":46601726853269,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/fulcrum-box-frontMOCK500.jpg?v=1762726876"},{"product_id":"millennia-tracks-of-time","title":"Millennia: Tracks of Time","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eMillennia: Tracks of Time\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a competitive civilization game for 1-4 players.\u003c\/p\u003e\n\u003cp\u003eThe game’s setting spans several millennia, a time span of thousands of years. Players go through eight ages, from the ancient to medieval ages, to the modern age, and finally to the near future, until the player with most fame wins. The game features more than 300 unique cards with more than 200 distinct illustrations showcasing historical inventions, buildings, and wonders. Your goal is to acquire the most advantageous cards to advance different aspects of your civilization, like research, military, population, prosperity, and culture.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMillennia\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eutilizes a mix of drafting, engine building, and set collection mechanisms, all while introducing a unique twist with the concept of obsolescence. As time progresses, acquired technology and building cards will become obsolete, lasting only one to four ages before they must be discarded. This feature allows for the pursuit of various strategies during gameplay and, combined with the vast array of buildings and wonders, variable setup, and rich thematic elements, creates an incredibly replayable experience.\u003c\/p\u003e\n\u003cp\u003eEach age has several phases during which the players:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003edraft new technology cards from that specific era\u003c\/li\u003e\n\u003cli\u003eacquire important buildings and famous wonders\u003c\/li\u003e\n\u003cli\u003esimultaneously use their technologies and buildings to increase various aspects of their civilization\u003c\/li\u003e\n\u003cli\u003ecompare their military strength with that of their opponents to determine the strongest force\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAfter 8 ages, the player with most victory points is crowned the winner!\u003c\/p\u003e","brand":"Karma Games","offers":[{"title":"Default Title","offer_id":46611312509077,"sku":null,"price":69.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic8680320.webp?v=1762959617"},{"product_id":"the-old-kings-crown-includes-wild-kingdom-expansion-and-active-player-marker","title":"The Old King's Crown (Includes Wild Kingdom Expansion and Active Player Marker)","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eIncludes Core game, Wild Kingdom expansion, and Active Player Marker coin.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThe Old King’s Crown\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a game of card-driven conquest, where you play as heirs to a vacant throne, vying for control of an ancient, overgrown kingdom. Wield unique abilities and leverage your followers’ traits to best outwit your opponents across a map that stretches from the teetering heights of the castle to the dappled light of the necropolis.\u003c\/p\u003e\n\u003cp\u003eAs leader of your faction you will be staking claims with Heralds openly as well as positioning your forces in secret, hoping to claim the locations that fit your designs. However, keep an eye on your rivals, as they too have agents and agendas, poised to undo your best laid plans.\u003c\/p\u003e\n\u003cp\u003eRoyalty, rebels or ruses. What crown will you wear?\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Old King's Crown\u003c\/em\u003e, players move their Herald to locations, hoping to claim them. Then simultaneously players play cards from their hand, facedown to regions of the board. These are then revealed and resolved. Winning these clashes will result in different rewards that further their position and grant them the game's primary goal, influence. The player with the most influence by the end of a set number of rounds will be declared the winner.\u003c\/p\u003e","brand":"Eerie Idol Games","offers":[{"title":"Default Title","offer_id":46614957097109,"sku":null,"price":459.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/s-l1600_f190079d-66fd-4f3d-a073-0f394aeaeea0.webp?v=1763041009"},{"product_id":"combat-commander-bp-8-minor-nations","title":"Combat Commander BP #8: Minor Nations","description":"\u003cfigure class=\"product-images\"\u003e\n\u003cdiv class=\"ExtData2\"\u003e\n\u003cb\u003eComponents:\u003c\/b\u003e\n\u003cul\u003e\n\u003cli\u003e44 1\/2\" weapon counters\u003c\/li\u003e\n\u003cli\u003e40 1\/2\" control markers\u003c\/li\u003e\n\u003cli\u003e220 5\/8\" unit counters\u003c\/li\u003e\n\u003cli\u003e8 scenario cards\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"misctext\"\u003eGame Design: Chad Jensen\u003cbr\u003eDevelopers: Chad and Kai Jensen\u003cbr\u003eCounter Art: Lee Brimmicombe-Wood and Kai Jensen\u003cspan\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/figure\u003e\n\u003cdiv id=\"AJAXATC\"\u003e\n\u003cdiv itemtype=\"https:\/\/schema.org\/Offer\" itemscope=\"\" itemprop=\"offers\" class=\"product-details\"\u003e\n\u003cdiv class=\"product-price\"\u003e\n\u003cdiv class=\"price-wrap\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"product-description\"\u003e\n\u003cdiv class=\"description\"\u003e\n\u003cdiv\u003e\u003cstrong\u003e\u003cem\u003eNote: The back of the Battle Pack has incorrect information on Scenario 17 and is missing Scenario 18. The scenario pages included inside the pack are correct. Here is the full list of scenarios:\u003c\/em\u003e\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cstrong\u003e\u003cem\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv\u003eScenario 12 - Misty Mountain (Brazil)\u003c\/div\u003e\n\u003cdiv\u003eScenario 13 - Tussle at Maleme (New Zealand)\u003c\/div\u003e\n\u003cdiv\u003eScenario 14 - At the Crossroads (Poland)\u003c\/div\u003e\n\u003cdiv\u003eScenario 15 - Armata Romana (Rumania)\u003c\/div\u003e\n\u003cdiv\u003eScenario 17 - Little Stalingrad (Canada)\u003c\/div\u003e\n\u003cdiv\u003eScenario 18 - Bridge Hunt (Yugoslavia)\u003c\/div\u003e\n\u003cdiv\u003eScenario 19 - Metaxas Season (Greece)\u003c\/div\u003e\n\u003cdiv\u003eScenario 20 - A March in December (Finland)\u003c\/div\u003e\n\u003cbr\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003cem\u003eCombat Commander Battle Pack #8: Minor Nations \u003c\/em\u003e\u003c\/strong\u003eis for owners of \u003cstrong\u003e\u003cem\u003eCombat Commander: Europe\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eCombat Commander: Mediterranean\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewho want the new minor nations counters and scenario pages but don't want to purchase the \u003cstrong\u003e\u003cem\u003eCombat Commander: Europe\/Med. 20th Anniversary Edition\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46634564911253,"sku":null,"price":31.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1031.jpg?v=1763508807"},{"product_id":"chinas-war-1937-1941","title":"China's War: 1937-1941","description":"\u003cfigure class=\"product-images\"\u003e\n\u003cdiv class=\"ExtData2\"\u003e\n\u003cdiv\u003e\n\u003cstrong\u003eJuly 7, 1937\u003c\/strong\u003e: a nighttime skirmish at the Marco Polo Bridge near Beijing erupts into an invasion and occupation of China by the Imperial Japanese Army that would not end until 1945. Western sources call it the “Second Sino-Japanese War”; in China, it is the “War of Resistance”; and in Japan, it is blandly referred to as “the China Incident.”\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eChina’s War: 1937-1941\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eexamines the first five years of the conflict, when China stood alone against the Japanese Empire. Each player takes the role of a Faction seeking to attack or defend the Republic of China: the aggressive Japanese, the harried Government (represented by the Guomindang party), the rebellious Chinese Communist Party, or the unruly, fractious Warlords who are obedient when convenient but have their eye on gaining state power. Using military, political, and economic actions and exploiting various events, players build and maneuver forces to influence or control the population, extract resources, or otherwise achieve their Faction’s aims. A deck of cards regulates turn order, events, victory checks, and other processes. The rules can run non-player Factions, enabling solitaire, 2-player, or multi-player games.\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003cem\u003eChina's War: 1937-1941\u003c\/em\u003e\u003c\/strong\u003e is Volume XIII in the COIN series of games that use similar rules to cover modern and historical insurgencies. Included are rules for a standard four-player game, as well as rules to handle non-player Factions, enabling solitaire, two-player, or three-player games.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e1-4 (full solitaire system)\u003cbr\u003e\u003cstrong\u003eMap:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eArea movement\u003cbr\u003e\u003cstrong\u003eTime scale:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eabout 1 year per 12-card campaign\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/www.gmtgames.com\/images\/gmtzs599.gif\" width=\"178\" height=\"187\"\u003e\n\u003c\/div\u003e\n\u003cp class=\"ExtData2\" style=\"text-align: left;\"\u003e\u003cb\u003eComponents:\u003c\/b\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne 22” x 34” Mounted Game Board\u003c\/li\u003e\n\u003cli\u003e52 Event Cards\u003c\/li\u003e\n\u003cli\u003e24 Non-Player Cards\u003c\/li\u003e\n\u003cli\u003e164 Wooden Pieces\u003c\/li\u003e\n\u003cli\u003eOne Full-color Countersheet\u003c\/li\u003e\n\u003cli\u003eFour Fold-out Player Aid Pamphlets\u003c\/li\u003e\n\u003cli\u003eTwo Propaganda\/Assault Aid Sheets\u003c\/li\u003e\n\u003cli\u003eOne Non-Player Aid Sheet\u003c\/li\u003e\n\u003cli\u003eTwo Non-Player Aid Foldouts\u003c\/li\u003e\n\u003cli\u003eFour 6-sided Dice\u003c\/li\u003e\n\u003cli\u003eOne Rules of Play Booklet\u003c\/li\u003e\n\u003cli\u003eOne Playbook\u003c\/li\u003e\n\u003cli\u003eOne Non-Player Rulebook\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"misctext\" style=\"text-align: left;\"\u003ePublished: 2025\u003cbr\u003eDesigner: Brian Train\u003cbr\u003eGraphic Design: Matthew Wallhead\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/figure\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46634567925909,"sku":null,"price":84.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/830.png?v=1763509140"},{"product_id":"cross-bronx-expressway","title":"Cross Bronx Expressway","description":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003eCross Bronx Expressway\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e is the third game in the \u003c\/span\u003e\u003cem\u003eIrregular Conflicts Series\u003c\/em\u003e\u003cspan\u003e. It simulates the socio-economic processes of urban development, and the human costs that result, as a competitive city-builder with collective loss conditions. Players control one of three asymmetric factions working in the South Bronx between 1940 and 2000, pursuing their own goals while cooperating to keep the borough viable. Through a card driven sequence of play, they will work to solve the economic challenges facing the area by building infrastructure and organizations, forming coalitions, mitigating the multitude of issues facing the vulnerable population, and managing resources to stay out of debt. \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eCross Bronx Expressway\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e offers an engaging way to learn about the recent history of American cities, as exemplified by Jane Jacobs' pivotal work \u003c\/span\u003e\u003cem\u003eThe Death and Life of Great American Cities\u003c\/em\u003e\u003cspan\u003e, simulated through the case study of the South Bronx. Players will experience the conflicting incentives and complex factors shaping urban life and together determine the fate of the Bronx.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/CrossBronxExpressway\/CBE_Map+Board_F1.png\" width=\"600\" height=\"388\"\u003e\u003cbr\u003e\u003cem\u003eGame Board\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eDuring his 1980 Presidential campaign, California Governor Ronald Reagan took a tour of the South Bronx. As he walked the same streets that President Jimmy Carter had walked three years prior, what Reagan witnessed was a scene so devastating it caused him to remark that he had not \"seen anything that looked like this since London after the blitz.\" \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eCross Bronx Expressway\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e is a game about the social and economic processes that created this scene in the South Bronx and the impacts they had on the local population during the second half of the 20th Century.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/CrossBronxExpressway\/Image2-Derelict_building.png\" width=\"500\" height=\"411\"\u003e\u003cbr\u003e\u003cem\u003eA derelict building in the Bronx\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eThese six decades, from 1940 to 2000, witnessed many major events that shook the nation and the world, including the Second World War, the Korean and Vietnam Wars, an international recession in the 1970s, and economic recovery and increased globalization during the 1980s and 1990s. Less well known, but no less impactful for the people involved, were events in the Bronx during the same period, which underwent rapid growth and demographic change in the 1940s and 1970s, suffered through the debt crises that affected the whole of New York in the 1960s and 1970s, and struggled through the 1980s towards a recovery at the end of the 1990s. This is a game about navigating all these events as a local stakeholder in the South Bronx.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eBeginning in the 1940s, New York embarked upon infrastructure and urban renewal projects that would reshape the city, including the culturally rich working class neighborhoods of the South Bronx. The game takes its name from one particularly infamous infrastructure project, an expressway conceived of and championed by the city's \"construction coordinator\" Robert Moses, which from 1948 to 1972 gradually cut through the borough, disrupting neighborhoods and businesses alike. This, and other similar infrastructure projects, impacted the local fabric of existing communities in ways that are still having an effect to this day.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/CrossBronxExpressway\/CBE_Spread1.PNG\" width=\"600\" height=\"338\"\u003e\u003cbr\u003e\u003cem\u003eBuilding America's Suburban Dream, Property Values Decrease as Lenders Stop Lending, and Migrants from Puerto Rico Love the Bronx Event cards\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eThe South Bronx also underwent significant demographic, economic, and social changes during this period. The existing European immigrant population, which had watched World War II unfold from the Bronx, went on to use post-war financial incentives to leave for the suburbs. With the introduction of commercial air travel, a new wave of migrants arrived from Puerto Rico, while segregation in the South saw many African Americans moving to the area. This growing minority population led to redlining policies which restricted real estate investment. At the same time, roadway and infrastructure projects used eminent domain laws to seize property and move forward with large-scale redevelopment, often at the cost of those already living locally. Neglected housing and social services reached a boiling point in 1977, when a citywide blackout combined with looting and arson to devastate the Bronx.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/CrossBronxExpressway\/CBE_Spread2.PNG\" width=\"600\" height=\"338\"\u003e\u003cbr\u003e\u003cem\u003eEminent Domain, The Million Dollar Mile Opens, and Roosevelt Signs Bill to Help Veterans Event cards\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eThroughout this period, a wide cast of public figures would take interest in the Bronx, including Robert Moses, US Presidents like Ronald Reagan, and New York Mayors like Rudolph Giuliani. For some, the area served as a publicity prop, while others saw it as a set of statistics to be manipulated from a distance. Yet each of these manipulations, no matter how far removed, had their impact on those that were fighting for survival in the borough.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/CrossBronxExpressway\/CBE_Spread3.PNG\" width=\"600\" height=\"338\"\u003e\u003cbr\u003e\u003cem\u003ePresident Won't Bail Out The City, Looters Take to the Dark Streets, and Carter Witnesses Urban Decay First Hand Event cards\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eCross Bronx Expressway\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e models this rich history as a competitive economic city builder with collective loss conditions. Three playable factions—Public, Private, and Community—attempt to save the city from the brink of bankruptcy and protect the Bronx's vulnerable population throughout this tumultuous period, while also working to achieve their own conflicting objectives. The game progresses using a shared event deck, divided into decades. Each decade features a semi-random series of historical cards whose effects will always occur but can be manipulated by the players. The factions perform actions around these events in order to mitigate their effects, while hoping to tip the balance in their favor. Infrastructure will be built and sometimes demolished, coalitions formed and abandoned, populations housed and displaced, and the vulnerable encouraged and discarded, while each faction struggles to stay out of debt and achieve their own objectives. At the end of each decade, census numbers are tallied to determine which factions have achieved their objectives and at what cost. If they manage to keep the city afloat, each decade provides the players with new opportunities to transform the South Bronx according to their own vision, but if too many vulnerable people are lost or if the city goes bankrupt, everyone will lose. 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In 281, Seleukos Nikator (“the Victorious”), the last of Alexander’s Companions, was assassinated in Thrace on his triumphal way to Macedon, putting an end to the last hope of reuniting the Macedonian Empire. Subsequently emerged three major kingdoms ruled by dynasties issued from Successors: in Macedon the Antigonids, descended of Antigonos the One-Eyed and his son Demetrios the Besieger; in Egypt the Lagids, descended of Ptolemy the Saviour; and in Syria and Babylonia the Seleucids, descended of Seleukos.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe year is 220 BCE. Three young kings have recently assumed the thrones of these three kingdoms under very different circumstances. In Egypt, Ptolemy IV succeeded smoothly to a powerful and wealthy kingdom which has enjoyed primacy for the last quarter of a century thanks to its large navy and the wise rule of his kings. In Macedon, Philip V received a kingdom still recovering from Alexander’s and the Successors’ wars but rejuvenated by the vigorous rule of his uncle Antigonos III Doson and his alliance with the emerging Achaian League in the Peloponnese. In Syria, the new king Antiochos III, following the assassination of his elder brother Seleukos III, appears trapped in the cycle of usurpations and internal strife that has plagued the Seleucid kingdom for more than twenty years: within the first few months of his accession, he has had to put down a rebellion of the governor of the Upper Satrapies and eliminate his overbearing chief minister Hermeias and is now faced with another rebellion, that of his cousin Achaios in Asia Minor, not to mention having to fight a war against Ptolemy IV over this eternal apple of discord between the two kingdoms, Coele-Syria.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe stage is set for a new showdown for supremacy in the Greek and Macedonian world, but this world is being threatened by internal tensions and emerging external threats. In Greece, the old cities humbled by Philip II and Alexander are finding new strength under federal leagues, centred on the Aitolians and the Achaians, while powerful cities such as Sparta and Rhodes remain unbent. In Asia Minor, the ambition and power of the Attalid dynasty, operating from their impregnable stronghold of Pergamon, have been steadily growing. To the North, the wild barbarian tribes of Illyria, Dardania, and Thrace are a constant threat to Macedon. To the East, an upstart Scythian tribe, the Parnai, has taken advantage of Seleucid trouble to take over the satrapy of Parthyene, cutting the kingdom from the important satrapies of Bactria and Sogdiana. Last but not least, to the West, an obscure latin city has unified Italy under its rule and recently prevailed over this old enemy of the Greeks, the powerful city of Carthage, in the First Punic War. This city of Rome, with its peculiar republican institutions, is now turning its attention across the Adriatic Sea, while Carthage is preparing its revenge…\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cimg height=\"341\" width=\"650\" src=\"https:\/\/gmtwebsiteassets.s3-us-west-2.amazonaws.com\/Hubris\/Art_Illyrian.jpg\" alt=\"\"\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eShockingly, over the next fifty-three years, all three kingdoms will experience spectacular triumphs and crushing defeats, but none of them emerged on top. Instead, it was the Roman Republic which, in the course of a series of brutal wars, destroyed the ancient kingdom of Macedon, humiliated the Seleucid kingdom, and turned the Lagid kingdom into a vassal state.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAs wrote the classical historian Polybios, himself the son of a leading Achaian official who spent many years a hostage in Rome, in the introduction to the first book of his Histories: \u003c\/span\u003e\u003cem\u003e“Can anyone be so indifferent or indolent as not to care to know by what means, and under what kind of polity, almost the whole inhabited world was conquered and brought under the dominion of the single city of Rome, and that, too, within a period of not quite fifty-three years?”\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAre you ready to experience the splendid and brutal period that was the late Hellenistic world? Will you be able, as one of the three leading dynasties, to establish your supremacy over the world of Alexander and his Successors and successfully oppose the wolf-like predatory barbarians from Italy? Or will your hubris, the excessive ambition that draws the wrath of the gods, blind you and doom your dynasty to the dustbin of history?\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cimg height=\"352\" width=\"290\" src=\"https:\/\/gmtwebsiteassets.s3-us-west-2.amazonaws.com\/Hubris\/Hannibal.jpg\" alt=\"\"\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eThe Game\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eHubris – Twilight of the Hellenistic World\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e covers the fifty five years from 220 to 165 BCE, i.e. roughly from the Third Syrian War and its famous battle of Raphia between Antiochos III and Ptolemy IV, to the Third Macedonian War and the battle of Pydna between Perseous of Macedon and the legions of Consul L. Aemilius Paullus, as well as the subsequent bizarre episode of the Circle of Popilius on the beach of Eleusis in Egypt.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003ePlayers lead the three leading Hellenistic kingdoms: the Ptolemies, Seleucids, and Macedon, guiding their dynasties through these tumultuous decades. Rome, Pergamon, and other major and minor powers of the age are handled by the game engine, with various degrees of influence possible for the three player kingdoms.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eMorgane Gouyon-Rety has developed an original game engine focused on the individuals that drove the destinies of kingdoms in these ancient times, from kings to generals and diplomats. Indeed, at the time, the apparatus of states was typically very limited, and every military, political, and administrative endeavour revolved around the persona of the king and his close entourage, his Philoi (“Friends”), who could be members of the royal family, canny ministers, ambitious courtiers, or mercenary captains.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eRather than a hand of cards, each player kingdom has a Court, with the king and his Friends represented by Leader Cards. Each Leader has from one to three Capabilities with assorted ratings among Campaign, Diplomacy, and Admin and is rated for his Loyalty, Intrigue, and, when earned, Renown. Many Leaders also boast Special Abilities, which range from military bonuses or diplomatic connections to unique actions only available to them.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAlthough monetary and human resources are essential to the ability of kings to wage wars and prosecute their policies, no action is possible in the game without being entrusted to an able and available Leader, and its success is determined by rolling against their appropriate rating.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eBecause each Leader is limited in their number of activations each turn and the size of a court is better kept reasonably small to be manageable, players must be able to leverage their Leaders’ abilities and manage their ambitions and foibles in order to further the interests and future of their dynasty. Not only do Leaders have various abilities, they also present challenges in their personal loyalties and ambitions. Send this competent general too often to war, and his Renown may reduce his Loyalty to such a degree that he may consider rebelling against your rule. Pack your Court with too many gifted individuals, and you risk turning it into a hotbed of conflicting intrigue and ambitions of which you may lose control…\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eBesides the all-important Leaders, kings have at their disposal to fight their wars elite royal armies, expensive siege trains, squadrons of warships, and military colonists, which they can supplement by allying with minor powers or vying for the services of mercenaries, among them the feared Galatians. Strategoi (“Generals”) will wage campaigns, fight battles, besiege enemy cities, subjugate enemy tribes, and plunder enemy territory, winning territories and Renown.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eWars are immensely costly as mercenaries must be paid, war fleets maintained, and supply costs paid, and extended wars will tax your economy and stress the stability of your kingdom to the breaking point. But kings are often tempted to push their luck as once sworn between two kings, a peace is unbreakable as long as both parties are alive…\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThankfully, war is not the only way to advance your agenda, as kings can send diplomatic missions to sway the many cities in the game, or raise additional taxes to finance their war effort or hugely expensive public buildings.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe relationships with most cities and tribes are another critical dimension of the game’s politics. Kingdoms have the option to impose garrisons or prefer a softer approach through alliances, with consequences both in terms of stability and tax revenues. Garrisons are more secure and allow full taxation but are deeply resented by all Greek cities and will at some point represent a potential casus belli with Rome once the Republic positions itself as the guarantor of the freedom of the Greeks…\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cimg height=\"227\" width=\"500\" src=\"https:\/\/gmtwebsiteassets.s3-us-west-2.amazonaws.com\/Hubris\/Perseus_coin.jpg\" alt=\"\"\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eAlthough no control nor taxation is to be expected from such diplomatic efforts, kingdoms should be mindful to devote proper attention to the Senate in Rome, as influence there can give them a say in how Rome conducts its military campaigns or may allow them to forestall an impending conflict with the dangerous Republic…\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eHubris – Twilight of the Hellenistic World\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003eis played in five-year turns. Every turn sees the introduction of new leaders and events, feeding a single deck of events governing the occurrence of recurrent or one-off events, game administration mechanisms, and kingdom activation opportunities and sequence. Covering a vast array of historical and quasi-historical happenings, events capture the activities of non-player powers such as the Greek Leagues, Hannibal’s war in Italy, or specific crises within the kingdoms, presenting players with ever renewed challenges and opportunities. How the players respond to these will greatly impact their success (or lack thereof).\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eVictory is achieved by controlling territorial objectives specific to each kingdom, accumulating dynastic achievements, and building the renown of one’s king. The ultimate objective is to reach the Automatic Victory threshold at the end of a turn, marking the winner as having established final hegemony over the Hellenistic world and being strong enough to successfully oppose Rome’s expansion in the East. But beware! A kingdom may also be eliminated if repeatedly defeated by Roman armies.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe game offers a variety of scenarios ranging from introductory one-turn scenarios, through short and medium-length 3- and 6-turn scenarios, to the full campaign spanning the entirety of the period through 11 glorious turns. A typical game turn lasts between 30 and 60 minutes, depending on the intensity of conflict. Most scenarios are designed to be played with three players, but the game also offers 2-player rules and great solo playability thanks to having no hidden information and coming with extensive priorities and guidelines player aids for non-played kingdoms.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e\u003cspan\u003e 1-3\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cimg height=\"186\" width=\"178\" src=\"https:\/\/www.gmtgames.com\/images\/gmtzs679.gif\" alt=\"\"\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":46634574086293,"sku":null,"price":89.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/891.png?v=1763509425"},{"product_id":"cuba-libre-calixto-bot-update-pack","title":"Cuba Libre Calixto Bot Update Pack","description":"\u003cdiv\u003e\n\u003cem\u003e“We are not savages ignoring the rules of civilized warfare. We are a poor, ragged army as ragged and poor as was the army of your forefathers in their noble war for independence, but like the heroes of Saratoga and Yorktown, we respect our cause too deeply to disgrace it with barbarism and cowardice.”\u003c\/em\u003e\u003cspan\u003e\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e — Letter from Cuban Gen. Calixto García to American Gen. William Shafter\u003c\/span\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cstrong\u003e\u003cem\u003e \u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003eThe \u003cem\u003eCuba Libre\u003c\/em\u003e \u003cstrong\u003e\u003cem\u003eCalixto\u003c\/em\u003e\u003c\/strong\u003e  bot update pack brings the successful \u003cem\u003eJacquard\u003c\/em\u003e bot system to \u003cem\u003eCuba Libre\u003c\/em\u003e. Like its predecessors in \u003cem\u003eGandhi\u003c\/em\u003e and \u003cem\u003eFall of Saigon\u003c\/em\u003e, \u003cem\u003e\u003cstrong\u003eCalixto\u003c\/strong\u003e\u003c\/em\u003e is quick to use and easy to implement but presents a challenge to any \u003cem\u003eCuba Libre\u003c\/em\u003e player.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003eWhen selecting Operations and Special Activities, cards are drawn from the \u003cem\u003e\u003cstrong\u003eCalixto\u003c\/strong\u003e\u003c\/em\u003e deck—there are six cards for each \u003cem\u003eCuba Libre\u003c\/em\u003e faction. Each card examines the current state of the game and selects the appropriate action for the active faction. A single, faction-specific table then determines where that action will occur. The same table is used to select spaces for Operations, Special Activities, and Events, minimizing the need to flip between multiple player aids.\u003c\/span\u003e \u003c\/div\u003e\n\u003cdiv\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/Calixto\/Calixto_Prototype_Cards.png\" width=\"650\" height=\"226\"\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cem\u003ePrototype\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCalixto\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecards - Not Final Artwork\u003c\/em\u003e\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cspan\u003ePlaying against \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eCalixto\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e feels like playing against a human opponent. It is unpredictable yet responsive to strategic needs, it goes after its enemies while keeping an eye on its ally, and makes moves until now limited to human players—like choosing a Limited Operation to block an opponent’s Event. \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eCalixto\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e can take the place of any faction in a \u003cem\u003eCuba Libre\u003c\/em\u003e session and can be used in any combination of player and non-player setups.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cspan\u003e\u003cem\u003e\u003cstrong\u003eCalixto\u003c\/strong\u003e\u003c\/em\u003e is named after Cuban General Calixto García, who led Cuban forces during the Cuban Struggle for Independence from Spain. During the last stages of this struggle, when American forces intervened, Gen. García coordinated with American forces led by General William Shatter and successfully defeated the Spanish in the siege of Santiago de Cuba. Upon the Spanish forces' surrender, Gen. García was denied entry to Santiago de Cuba and resigned from the Cuban army in protest. García died shortly after the end of the Spanish-American War while on a diplomatic mission to Washington D.C. In his honor, a plaque was erected reading \u003cem\u003e\"Dulce et decorum est pro patria mori\"\u003c\/em\u003e - \"It is sweet and fitting to die for the homeland.\"\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/www.gmtgames.com\/images\/gmtzs599.gif\" width=\"178\" height=\"187\"\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47031174758549,"sku":"GMT2521","price":24.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/981.jpg?v=1772545238"},{"product_id":"the-plum-island-horror-3rd-printing","title":"The Plum Island Horror, 3rd Printing","description":"\u003cp\u003e\u003cem\u003eOn October 24th of an unspecified year—which we are only legally allowed to disclose as “from the recent past”—“Super Storm Nancy” plowed into the East Coast of the United States. Thousands of miles of coastline were devastated, but for Plum Island, a large albeit vulnerable atoll smack dab in the middle of the storm’s path of destruction, it was a horrifying gray-green, apocalyptic nightmare.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003ePlum Island is a sprawling isle off the Carolina coast and is home to the vibrant seaside town of Greenport. While the heart of the island’s daily hustle and bustle lies in its commerce and tourism, the predominant employer and revenue generator for the island was housed in a huge complex of nondescript buildings located on the north end of the island. This mega-corporation was known locally as “The Pearl,” or more precisely, the Plum Island Research Laboratory (P.I.R.L.). It was an enormous facility run by scientists who conducted government-sponsored biological research and experimentation. All legal and ethical practices of course—or so we were told.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eAfter the hurricane’s catastrophic cascade of water and wind abated, the island was crippled: all power was lost, there was much structural damage throughout, and the path to the mainland via the Great South Bay suspension bridge was rendered impassable. Due to a perfect confluence of unpredictable factors, the lab’s super-secret and highly experimental cylinders ruptured. The entire facility was inundated with a horrific lethal mixture of chemicals resulting in the deaths and disfigurement of hundreds of personnel who were taking shelter from the storm within the main containment facilities.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eBut the true horror was yet to come—these “deaths” were only temporary incapacitations. The poor souls who succumbed to the toxins were somehow revived by the bizarre mixture of chemicals, returning to “life” as monstrously altered mutations. In retrospect, we refer to these reanimated creatures as “Horrors” because—well honestly, what else could we possibly call them? The Horrors almost instantaneously evolved into vicious killing abominations that overwhelmed the survivors located in and near the main P.I.R.L. complex. After “The Pearl” was subsumed, there was only one place left to go to sate the voracious appetites of these re-born killers…a “human buffet” known as Greenport.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eThe Plum Island Horror\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e is a 1 to 4 player game featuring cooperative play that combines tactical-level unit management with a tower-defense style survival mechanic. Each player will control one of six unique factions which represent the various groups that populate Plum Island. Each of these Factions has its own strengths and weaknesses, and the system encourages you to optimize for the group’s strengths and marginalize its weaknesses. Players must coordinate with one another, and the resulting synergy will hopefully be enough to successfully evacuate a city under siege and contain the horrific outbreak that threatens to spread beyond the island itself. If the players can succeed, they will win together, and the world will most likely be none the wiser to the averted crisis. If not, they will lose together and share the blame equally for failing humankind.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/ThePlumIslandHorror\/P500_Assets_Arranged.jpeg\" width=\"450\" height=\"338\"\u003e\u003cbr\u003e\u003cem\u003eA Few Sample Components (Please note that this is a prototype image, not final art)\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003eTurn Order \u0026amp; Player Count\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eThe Plum Island Horror\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e features a variable turn order system accomplished by drawing Turn Order Cubes from a bag made up of four faction-activation cubes, three Horror-activation cubes, and one “Impending Doom” cube. When a player’s activation cube is drawn, they may move each of their units and then select actions to perform. If a Horrors Cube is drawn, the players must Spawn and Activate a number of Horrors units depending on a Fate Card draw. With the Impending Doom Cube, an Event Card is drawn and immediately resolved. There are always eight Turn Order Cubes in the Turn Order Bag regardless of the player count. For the solo mode, the player will simply play the 2-player version and control both Factions. The 2-player mode has each player controlling one Faction. However, each player also has two faction-activation cubes in the bag (two for each faction). In the 3-player game, each player plays one Faction, but there is a “Wild” faction-activation cube added to the bag; when it’s drawn, the players must decide which faction will take the extra activation. Finally, in the 4-player game, each player controls one Faction that receives one Turn Order Cube.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003eThe Factions\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/ThePlumIslandHorror\/Faction_Standee_Slice.jpg\" width=\"200\" height=\"184\"\u003e\u003cbr\u003e\u003cem\u003eSample Faction Standee (Please note that this is a prototype image, not final art)\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cem\u003e\u003cstrong\u003eThe Plum Island Horror\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e features six unique player Factions to choose from, each with their own set of strengths and weaknesses. The Factions are Neighborhood Watch, Greenport Township, Plum Island Constabulary, Islanders Athletic Club, P.I.R.L. Security Services, and National Guard. Each Faction has a leader, five basic units, and a Compound unit (a fortified base). I’ll cover each of these Factions in further detail in future articles, but for now, suffice it to say that each faction has unique flavor and all of the tools needed to get 80% of the job done.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003eFollowing\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cem\u003e\u003cstrong\u003eThe Plum Island Horror\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e also features a “follow” mechanic, which adds an extra layer of strategy and a “push-your-luck” element that increases the game’s tension (not that it really needs more tension but making players as nervous and anxious as possible is very satisfying to me). After a faction finishes their normal activation, players have an option to Follow. If they choose not to, nothing happens—impending doom is waylaid for the time being, and the next Turn Order Cube is drawn. If a player does choose to Follow however, they may immediately conduct an out of turn Action with an eligible unit. If that sounds too good to be true, well, that’s because it is. After each Follow action, a player must draw a Fate Card. If the entry indicates “No Event,” then nothing further happens, and the next player has the option to Follow. If, however, the entry shows “Draw Event Card,” then all Hell breaks loose. First, no further Follow actions may occur during this round. Second, and perhaps the worst part, the players must draw and resolve the top Event Card, which is almost always pure evil. All of that to say, the Follow mechanic does add an integral layer of cooperative tactical strategy that keeps the whole table on the edge of their seats.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003eThe Cards\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/ThePlumIslandHorror\/Fate_Card_Slice.jpg\" width=\"300\" height=\"371\"\u003e\u003cbr\u003e\u003cem\u003eSample Fate Card (Please note that this is a prototype image, not final art)\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cem\u003e\u003cstrong\u003eThe Plum Island Horror\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e features three unique decks of cards that each drive the game along in different ways.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eFate Deck:\u003c\/strong\u003e\u003cspan\u003e The central driving force in the game is the Fate Deck. This deck of cards directs the Horrors’ actions, determines if an event occurs, and provides a random number to resolve various actions. Let’s break each of those down. First, when a Horrors Turn Order Cube is drawn, a Fate Card is drawn, and the two main boxes on the card effectively provide the Horrors’ marching orders. As can be seen in the Fate Card graphic, the top box indicates the track on which new Horrors “Spawn.” Then the second box triggers a track to “Activate,” which moves Horrors further into the heart of Greenport and regularly leads to an attack on­ players’ units. Second, all Fate Cards have an “Event” determinant which is used when Following (see above). Finally, each card has a random number listed in the lower right known as the “Fate Number.” The numbers emulate the roll of a die with numbers ranging from “1” through “6” that are evenly spread throughout the deck. Whether you are delving the wreckage of a shop for supplies, trying to steer clear of Horrors, or trying to team up with a buddy to get a key location up and running again, this deck of cards often determines the outcome.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eEvent Deck:\u003c\/strong\u003e\u003cspan\u003e These cards are almost always bad news for the players. The two main times an Event Card is drawn are when the “Impending Doom” Turn Order Cube is drawn or when a player takes a Follow action and gets the “Draw Event Card” instruction. These cards can spawn new Horrors, bring in a super-Horror, “Mutation” unit, affect the Biohazard Track, and create all sorts of other dangerous conditions.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSearch Deck:\u003c\/strong\u003e\u003cspan\u003e Players can do a “Search” Location Action in certain designated areas. If they choose to use one of their precious action points to search, they get to draw two Search Cards and pick one to keep. These come in a variety of narrative styles—some are choices, some are tests, and others report something that just happens. They provide generally positive news for the players, and deciding on where and when a player uses an action to dip into these waters can be the difference between victory and defeat.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAge:\u003c\/strong\u003e\u003cspan\u003e 14+\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e\u003cspan\u003e 1-4\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003ePlaying Time:\u003c\/strong\u003e\u003cspan\u003e 45 min. per player\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/www.gmtgames.com\/images\/gmtzs399.gif\" width=\"178\" height=\"186\"\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47031180755093,"sku":"GMT2318-25","price":109.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1137_1.jpg?v=1772545844"},{"product_id":"the-plum-island-horror-more-of-a-bad-thing","title":"The Plum Island Horror: More of a Bad Thing","description":"\u003cdiv\u003e\u003cstrong\u003eNOTE: \u003cem\u003eThe Plum Island Horror: More of a Bad Thing\u003c\/em\u003e requires ownership of \u003cem\u003eThe Plum Island Horror\u003c\/em\u003e base game to play.\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv\u003e \u003c\/div\u003e\n\u003cdiv\u003eWell, well, well…you just couldn’t get enough of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eThe Plum Island Horror\u003c\/em\u003e\u003c\/strong\u003e, could you? And now you went and asked for more “stuff.” Well, to quote AC\/DC, “if you want blood, you got it.” Despite my better judgment, the GMT bigwigs have harassed, cudgeled, and shamed me into emerging from my quiet, peaceful retirement and designing more pain and agony for you to enjoy. Bang the drums and sound the trumpets! The\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMore of a Bad Thing\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eexpansion is here.\u003cbr\u003e\u003cbr\u003eAnd this time, we’re not taking it easy on you. We’ve asked our elite research team to dig even farther into the historic archives regarding this event, and they’ve uncovered some interesting elements to the story of Plum Island that are not included in the original game (P.S. They’ve all since been fired for not uncovering this stuff for the game in the first place).\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/ThePlumIslandHorror\/More+of+a+Bad+Thing\/MoaBT_ExpansionFactions.png\" width=\"512\" height=\"395\"\u003e\u003c\/div\u003e\n\u003cbr\u003e\n\u003cdiv\u003e\u003cstrong\u003eNEW FACTIONS\u003c\/strong\u003e\u003c\/div\u003e\n\u003cbr\u003eWe’ve discovered additional anecdotes and accounts of other groups that were present at the catastrophe and who have their own unique (and quite exciting) stories. To honor them, we’re adding three new Factions for players to choose from:\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/ThePlumIslandHorror\/More+of+a+Bad+Thing\/oceanside.png\" width=\"128\" height=\"125\"\u003e\u003cbr\u003e\u003cstrong\u003e\u003cspan\u003eOceanside Construction Company:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eThis faction has a personal connection to our developer, Ken Kuhn. Digging deep (pun intended) into his family history, Ken realized that his family owned a construction company on Plum Island during the event! What a coinkydink! So, he has taken the time from his busy schedule and designed this faction for the game.\u003cbr\u003e\u003cbr\u003e\u003cem\u003eRarely does one’s line of work prepare them for an apocalyptic disaster, but once Oceanside's Supervisor, Becky, got wind of the chaos ensuing on the Island, she steeled her nerves, channeled her favorite actor Ven Dresel, and quoted “YYY” (her favorite movie of his)—\"I was born for this sh...\"\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eAs a Faction, the Oceanside Construction Company has a “control” style of play. In other words, they focus on controlling the movement of Horrors units and tend to excel in dealing with those really big Murder of Horrors stacks. As can be seen in the Faction Spoiler graphic, Ty \"Tuff\" Murray's special ability fully activates when in Close Combat with a Murder of Horrors Stack that is at least seven Tiles tall.\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/ThePlumIslandHorror\/More+of+a+Bad+Thing\/monkeyisland.png\" width=\"128\" height=\"125\"\u003e\u003cbr\u003e\u003cstrong\u003e\u003cspan\u003eMonkey Island Cult:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eSecluded on the nearby islet of Monkey Island, the Monkey Island Cultists have been living there for years in preparation for the apocalypse. Their banana-fevered brains initially convinced them that, yes, the arrival of the super-storm and resulting chaos on nearby Plum Island was the sign for which they had been waiting. Jumping aboard their numerous Gilligan’s Island-style rafts, while being escorted by their specially-trained Rhesus monkeys riding even more specially-trained dolphins, they landed on Plum Island to partake in the festivities. Unfortunately, their definition of “partaking” became somewhat fuzzy when the first monk to land on Plum Island was eviscerated by a wandering Horror. Thus, they decided instead to assist the Plum Islanders in fighting off the oncoming hordes. Unfortunately for the islanders, the cultist monks and their entourage were not very well practiced in their preferred method of fighting—the summoning of demons from the Old World.\u003cbr\u003e\u003cbr\u003eThe sample unit from the Monkey Island Cultitsts faction is their intrepid leader, David Larry. He personally trained the monkeys and dolphins on the island (but he had nothing to do with those silly novice cultist monks). And his power of precognition is demonstrated by his “Curbed Enthusiasm” Leader Ability, which allows him to re-draw a Fate Card if adjacent to a faction unit during the Monkey Monk Cult’s Follow action. Pretty cool!\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/ThePlumIslandHorror\/More+of+a+Bad+Thing\/zzs.png\" width=\"128\" height=\"125\"\u003e\u003cbr\u003e\u003cstrong\u003e\u003cspan\u003eZ.Z.’s Big Top Circus:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eHey, who wouldn’t welcome some friendly clowns into their boardgame, right? They’re not scary at all. Our researchers found out that the circus was in town during the catastrophe! We missed it the first time around because, well, frankly, very few people attended this rather dismal and low-budget circus (for example, they only had two rings instead of three). The Z.Z.’s Big Top Circus faction has an interesting variety of characters who will each perform their specialty acts in an effort to rid Plum Island of the Horrors as quickly as possible, so they can re-open the Big Top…to almost no one.\u003cbr\u003e\u003cbr\u003eYou’ll notice this faction has two sample units. The first is the eagle-eyed Fannie Oakley who can run and still shoot the eyebrow off of a cockroach (yes, she actually did that while fighting a hideous new Mutation unit—see below). The other unit is the faction’s Compound, the Clown Car—another Compound that can conduct movement. It has great handling and thus can dodge the Horrors niftily and has an unlimited capacity for housing Civilians Units (of course).\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\u003cstrong\u003eALARMING MODE\u003c\/strong\u003e\u003c\/div\u003e\n\u003cbr\u003eI won’t reveal all the details of this mode, other than we take no responsibility for any physical or mental injuries that may occur while trying to play the game using it. But be warned—you will hurt yourself if you are not careful! For example, you will now lose EPs every time a Civilians Unit die. Areas will no longer Replenish during Night Game Rounds so once they’re exhausted, they stay exhausted for the entire game and you’ll have to keep moving to scrounge for Supplies. Oh and if you thought these big, slow stacks of Murder of Horrors were not scary… think again! These are just a few of the adjustments that truly tone up the game difficulty!\u003cbr\u003e\u003cbr\u003e\n\u003cdiv\u003e\u003cstrong\u003eMORE BAD STUFF…BUT SOME GOOD STUFF SPRINKLED IN, TOO, BECAUSE THEY MADE ME DO IT\u003c\/strong\u003e\u003c\/div\u003e\n\u003cbr\u003eWe have a plethora of other goodies being added to the game. Most of it is bad…really bad…and that makes me happy. But the “powers that be” have twisted my arm and forced me, against my will, to add some positive stuff as well. Without going into too many details, we have:More\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eSearch Cards\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(\u003cem\u003emost\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eof them good)More\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eEvent Cards\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(unilaterally bad)A new type of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eFate Card\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eresult (the dreaded “H.O.V. Lane” tied to everyone’s favorite Route 41)More\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eVIP Civilians\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(like the Civil War Reenactors, the Ancient Aliens guy, and more)A\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003esemi-cooperative\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003emode of play (in case you and your friends really don’t like cooperating with one another all that much)More\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eMutations\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(like the Reanimated Grizzly Bear, who you can see in the sample image, and Frenzied Cockroaches—yuck!)The new\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAlpha Horror Tiles\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(extremely bad tiles that supercharge a Murder of Horrors stack)More\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCivilians\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(so there’s plenty of nourishment for the Horrors)The new “\u003cstrong\u003eBooby Trap\u003c\/strong\u003e” Special Combat Marker (very good—if your timing is right)New\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eshort scenarios\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(for those of you who actually have lives and can’t spend all day playing silly boardgames)\u003cstrong\u003eAnd more!\u003c\/strong\u003e…I just added that because every promotional ad does itSo, there you have it—the\u003cstrong\u003e\u003cem\u003eMore of a Bad Thing\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eexpansion for\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eThe Plum Island Horror\u003c\/em\u003e\u003c\/strong\u003e. I hope you like what you see, and if you don’t, well, too late, it’s printed! We’re hoping that these additions will make the game an even richer experience for you and your gaming group. And yes, it does irk me to the extreme to hear that people are actually winning the game. This is unacceptable, and honestly, it’s the only reason that I have agreed to emerge from my cave of solitude to design more stuff. I hope, with all my heart, that the game becomes more difficult and annoying for you to play. Good gaming! - Hermann\u003cbr\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/images\/gmtzs399.gif\" width=\"178\" height=\"186\"\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47031190913173,"sku":"GMT2519","price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1092.jpg?v=1772546046"},{"product_id":"infernal-machine-dawn-of-submarine-warfare","title":"Infernal Machine: Dawn of Submarine Warfare","description":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003eInfernal Machine: Dawn of Submarine Warfare\u003cspan\u003e \u003c\/span\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003eis a solitaire board game that casts the player in the role of inventor\/entrepreneur in mid -19th century America. The game is set during a historical moment when the business environment has gotten rather dynamic – it is the tumultuous landscape of the American Civil War. The player’s task is to design, build, and put to use a submarine during that war.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/InfernalMachine\/InfernalMachine_image_2.png\" width=\"650\" height=\"421\"\u003e\u003cbr\u003e\u003cem\u003eComponents that you’ll find in the game box.\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eInfernal Machine\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e can be played either in scenario form or campaign. In a campaign, you can choose the city or port where the project’s machine shop will be located. Since construction materials and labor costs money, your role as entrepreneur comes into play as you seek out Investors to join your team; their cash will provide the funds that help your Fishboat take shape. As Inventor, your design gives form and substance to the size and shape of your submarine, and to its capabilities. Will it carry a snorkel? Will its prow have a spar-mounted torpedo as the primary weapon?? Will it tow a captive mine instead? Will it have dive planes? Will it be powered by the muscle strength of a crew cranking the propeller or will you install a boiler engine?\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/InfernalMachine\/InfernalMachine_image_3.png\" width=\"700\" height=\"298\"\u003e\u003cbr\u003e\u003cem\u003eFrom the Scenarios Booklet, a pre-built “H.L. Hunley” showing completed construction and crew position assignments.\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eTo bring blueprints to life, you will need to hire Mechanics, whose engineering expertise keeps your infernal machine’s construction on schedule. Once assembly is complete, your Mechanics can join the crew, using their repair capability to keep the machinery and the vessel running smoothly. Journeymen can also lend a hand on the shop floor and inside the Fishboat, while Sailors bring nautical know-how as well as sheer brawn.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/InfernalMachine\/InfernalMachine_image_4.png\" width=\"650\" height=\"325\"\u003e\u003cbr\u003e\u003cem\u003eCSA \u0026amp; USA Gauges sheets showing Campaign set-up and types of personnel hired by both sides.\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eWhile your machine shop is busy getting started with the submarine’s construction, the game reminds you that the war drags on, and it is an unstable business environment. Prices for materials and labor fluctuate. Current events can affect your construction schedule and your machine shop’s performance. Public, and even personal circumstances may force your hand. You may decide to push your Fishboat into the water before you feel it is optimal, or push your crew into battle with little training. So many decisions. Where do you turn and how do you find out what you need to know?\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/InfernalMachine\/InfernalMachine_image_5.png\" width=\"550\" height=\"713\"\u003e\u003cbr\u003e\u003cem\u003eIntroduction page of the rule book showing how the page notation system works (Upper right corner)\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eFortunately, in this game the rules and player aids are designed to give the player’s question a direction to its answer, done through insertion of a clever Rule book and Cyclopedia page notation within the text and the player aids, quickly directing you to the correct answer being sought. This simple tool helps you to garner valuable experience, enabling you to learn the game quickly and accurately.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/InfernalMachine\/InfernalMachine_image_6.png\" width=\"550\" height=\"713\"\u003e\u003cbr\u003e\u003cem\u003eCampaign Sequence of Play, shown with Investment Check table.\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eLater missions will be directed at the enemy. In this game, you may play either side, Union or Confederate. There are a variety of missions and targets. Will your Fishboat be aimed at the Federal blockade? Will it pull a captive mine at the end of a rope? Will the crew survive contact with the enemy? Will they survive their own weapon’s detonation? Perhaps the nature of the mission will be quite different. Will you carry a spy into enemy territory? Or will your Fishboat deliver “something nefarious” into the heart of the enemy’s stronghold?\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eSecrecy is vital. Will you send your machine out under a moonless sky? That will help conceal crew and machine but it will make locating your target difficult. Will you limit the number of machinists and investors, thereby reducing the chance of rumor or gossip leaking out? Too few of either on your team and you compromise your machine’s capabilities. Your Fishboat’s chances are much better if the machine is kept a secret. You must always be conscious that its new technology can make your creation a cantankerous machine that will punish mistakes.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eA successful mission means your coffers will be filled with prize money. This is a capitalist’s war, and the War Department is offering juicy bounties. In contrast, there are many ways to fail. Coming back without making contact with the enemy is one way, but it could be far worse. Will you add the names of your crew to the Rolls of the Missing?\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003eScenarios and Campaign\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eHistorical scenarios use only part of the rules to present such events as the CSS Hunley’s successful attack outside Charleston Harbor in 1864. It was the first time a submarine sank its target, a landmark event in military history. The heart of the game is the campaign, which allows you to design and build your Infernal Machine, select a crew, train that crew, and perform missions against the enemy. You manage funds and personnel, and navigate the fortunes of war as well as the waterways in enemy territory. A scenario will take approximately two hours to play while a campaign can last several gaming sessions as it spans the calendar from 1861 to the end of the war in 1865.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003eSequence of Play\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eEach season gives you an opportunity to recruit personnel (Investors, Mechanics, Journeymen, or Sailors), each represented by a deck of cards. Each recruit comes with one or more benefits as well as costs or drawbacks. An Investor, for example, may be a generous provider of funds, but he may insist on being the captain of the ship. Does he know what he’s doing?! One sailor may be strong on the crank and cool under pressure, while another sailor has repair skills that could save the boat. Will lack in any crewman’s required skill jeopardize the safety of his crewmates?\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eYou must take each season’s opportunity to work on your Fishboat. You purchase hull sections, plus a bow and stern for your craft, each represented by tiles. They cost funds and require mechanical expertise to incorporate into a seaworthy vessel. You also purchase a variety of mechanisms as you make decisions about what capabilities your Fishboat might have.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eRecruitment and Building is followed by the passage of time when the Season marker is moved forward on the calendar. Debts must be paid, if you have any. You must also check the Fortunes of War table to see if something unexpected happens that season. Will prices rise? Will one of your Journeymen get engaged and leave your shop? Will he develop his mechanical expertise and rise to Mechanic-level? Will your Machine Shop receive a request to make parts for the War Department, giving you a contract that generates additional funds? Will the enemy capture the town where your Machine Shop is located, forcing you to move to another location, or perhaps, join the other side? Each month has its own table of random events, and there is one set used when playing Union and another when playing Confederate. This adds to the feel of the historical experience while also increasing replayability. The Confederate experience is quite different from playing the Union. The latter is an industrial business environment, while the Confederacy’s economy gradually spirals into oblivion.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/InfernalMachine\/InfernalMachine_image_7.png\" width=\"550\" height=\"713\"\u003e\u003cbr\u003e\u003cem\u003eCSA Almanac Fortunes of War table, showing entry for Spring, 1861\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eEach season you have the option of taking your seaworthy Fishboat into action. There are four Mission Boards in the box, each providing its own unique historical and nautical conditions: seacoast harbors of Charleston and Mobile, and riverine systems depicting the lower Mississippi River from New Orleans to Natchez, and also the James River from City Point to Richmond.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eYou set up a mission by establishing meteorological conditions on the Mission Board (drift direction, drift intensity, visibility, and weather), while assigning each crewman a position inside your Fishboat. Will you call off the Mission because the current is too strong or the Moon too bright? Or, will you wait for a better opportunity, or just push ahead in spite of the risk?\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/InfernalMachine\/InfernalMachine_image_8.png\" width=\"650\" height=\"421\"\u003e\u003cbr\u003e\u003cem\u003ePlayer Aid showing both Mission and Tactical Sequence of Play.\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eYour submarine will move from one zone to the next as it executes its mission. During a mission you assign jobs to each crewman (crank, repair, rally, or operating a mechanism). Since this is new technology (and the submarine is an untried machine), malfunctions are likely; so you will assign crew to manage and hopefully repair them. In many cases, just getting out there on the water and locating a target is a victory of sorts, and getting the crew back home can feel like a triumph. Of course, your mandate is to do more than make contact with the enemy and survive. To gain prize money (and, if Union, promotion), you will have to prove your machine’s efficacy against the enemy. It’s an old story: higher the risk, greater the reward.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eIf you manage to navigate your machine and crew to make contact with its target, action shifts to the Tactical Board. There, the Fishboat closes in for the attack and you hope conditions are right so that it remains concealed.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/InfernalMachine\/InfernalMachine_image_9.png\" width=\"550\" height=\"713\"\u003e\u003cbr\u003e\u003cem\u003ePlayer Aid showing Tactical Rules leading to the climax of “Final Approach” and “Attack Vector.” Is Victory within your grasp?\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eDecisions you’ve made leading up to this tense moment have put your Fishboat and crew in a good position. Or maybe in a bad one.\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eIn either case, history is watching.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/InfernalMachine\/Extra+image_InfernalMachine_NOLA_gamemap.png\" width=\"700\" height=\"352\"\u003e\u003cbr\u003e\u003cem\u003eDual-map New Orleans\/Baton Rouge Mission Board.\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/images\/gmtzs699.gif\" width=\"178\" height=\"186\"\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eGame Designers:\u003c\/strong\u003e\u003cspan\u003e Ed Ostermeyer and Jeremy White\u003c\/span\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47031192944789,"sku":"GMT2250","price":89.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/963.png?v=1772546263"},{"product_id":"men-of-iron-tri-pack-2nd-printing","title":"Men of Iron Tri-Pack, 2nd Printing","description":"\u003cp\u003e\u003cspan\u003eBack by popular demand, the first three games in the \u003c\/span\u003e\u003cem\u003eMen of Iron\u003c\/em\u003e\u003cspan\u003e series: \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMen of Iron\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eInfidel\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e, and \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eBlood \u0026amp; Roses\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e. But wait, that’s not all you get—we’re throwing in the \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eBattle of Agincourt\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e from C3i #22.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe game that started it all, \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMen of Iron\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e, covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare and the effective use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow, especially when used in coordination with dismounted, or even mounted, men-at-arms. \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eAgincourt\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e covers Henry V’s famous victory during the Hundred Years War.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe second volume in the \u003c\/span\u003e\u003cem\u003eMen of Iron\u003c\/em\u003e\u003cspan\u003e series, \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eInfidel\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e, focuses on the major battles of the early Crusades era between Christians and Muslims. This is a period that saw cavalry reign supreme and pitted the European mounted, armored men-at-arms—which relied on furious and direct charges with sword and lance—against the Eastern European\/Turkish light cavalry tactics—focusing on the efficiency of its mounted archers.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eBlood \u0026amp; Roses\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e focuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly \"of iron,\" heavily and totally armored to such a point that their mobility was suspect. It also featured the introduction of gunpowder—mostly field artillery—in noticeable numbers. And while many English men-at-arms were mounted, they did so almost entirely for transport. Most fighting was on foot…and it was quite vicious.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThere will be a series rulebook, with a few rules still applying only to a specific game, and the games will have all errata applied to their battle book. The color setups \u003c\/span\u003e\u003cem\u003ea la\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eBlood \u0026amp; Roses\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eArquebus\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e will show up in all battle books. \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMen of Iron\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e will see some battle changes, a few of which will involve new\/changed counters.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe series is designed for quick learning and easy play. Game rules are short, there are no turns—play is continual, with opportunities to steal play from your opponent—and combat resolution is a single dieroll. Playing time is about 1-3 hours per battle.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe series is also for the gamer who enjoys playing solitaire. The system is designed for both individual and face-to-face play without any loss in insight or fun. It allows a player or players to see what happened in these famous battles and why. There are no purpose-built solitaire rules, but many players play that way.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe units feature longbows, crossbows, men-at-arms (mounted, dismounted, and unhorsed), hobilars, genitors, nasty Scots with axes, slingers, pike infantry, knights, heavy cavalry, medium cavalry, light cavalry archers, archers, camp followers, handgunners, and artillery!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eAnd the commanders!\u003c\/strong\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe great English King, Edward III\u003c\/li\u003e\n\u003cli\u003eHis son, The Black Prince\u003c\/li\u003e\n\u003cli\u003eWilliam Wallace and The Bruce\u003c\/li\u003e\n\u003cli\u003eCaptal de Buch\u003c\/li\u003e\n\u003cli\u003eKing Henry VI\u003c\/li\u003e\n\u003cli\u003eRichard, Duke of York\u003c\/li\u003e\n\u003cli\u003eKing Edward IV\u003c\/li\u003e\n\u003cli\u003eRichard Neville, Earl of Warwick\u003c\/li\u003e\n\u003cli\u003eKing Richard III\u003c\/li\u003e\n\u003cli\u003eHenry Tudor, Earl of Richmond (and founder of the Tudor dynasty)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCrusaders\u003c\/strong\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eStephen of Blois\u003c\/li\u003e\n\u003cli\u003eBohemond of Taranto\u003c\/li\u003e\n\u003cli\u003eRaymond of Toulouse\u003c\/li\u003e\n\u003cli\u003eBishop Adhemar of Le Puy\u003c\/li\u003e\n\u003cli\u003ethe leper King Baldwin IV\u003c\/li\u003e\n\u003cli\u003eRaynald of Chatillon\u003c\/li\u003e\n\u003cli\u003eKing Richard I\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSaracen leaders\u003c\/strong\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eKilij Arslan\u003c\/li\u003e\n\u003cli\u003eKerbogha\u003c\/li\u003e\n\u003cli\u003eAtabeg of Mosul\u003c\/li\u003e\n\u003cli\u003eFatimid Vizier al-Afdal Shahanshah\u003c\/li\u003e\n\u003cli\u003eSoqman the Artukid of Diyar-Bakr and Aleppo\u003c\/li\u003e\n\u003cli\u003eSaladin\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eThe battles included in the \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMen of Iron Tri-Pack\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e are:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eDorylaeum – Northwest Anatolia, July 1, 1097\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- The Crusader line of march, including the people’s Crusade and Peter the hermit, as well as all the great 1\u003csup\u003est\u003c\/sup\u003e\u003cspan\u003e \u003c\/span\u003eCrusade Leaders, are “ambushed” by Kilij Arslan and his crack Seljuk cavalry.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAntioch – Northern Syria, June 28, 1098\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- The exhausted, starving, and depleted Crusaders—they had few horses left—have just taken Antioch and are now faced with a large Turkish army, under Kerbogha, sent to retake the city.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAscalon – Southern Palestine, August 12, 1099\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- The Crusaders, having seized Jerusalem, turn south to fend off the suddenly active large army of the Fatimids, with their crack Mamluk heavy cavalry.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eHarran – Crusader Kingdom of Antioch\/Edessa, May 7, 1104\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Baldwin II of Edessa seeks to maintain control of his little kingdom in northern Syria, something Soqman, Atabeg of Damascus, is not happy to allow. One of the first major Crusader defeats.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMontgisard – Frankish Kingdom of Jerusalem, November 25, 1177\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Saladin attempts to destroy a small army from the Kingdom of Jerusalem with an army more than five times its size. Though there are only 400 knights, the Crusaders are led by the remarkable Baldwin IV, The Leper King. The outcome: one of the greatest Crusader victories. See if you can carry off this stunning upset!\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eArsuf - Ayyubid Kingdom of Jerusalem, September 7, 1191\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- The classic battle between Richard I Lionheart and the Ayyubid Army of Saladin highlighting the major facets of each army in an unusual moving battle.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFalkirk - Scotland, July 22, 1298\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Wallace's great disaster, despite his massive schiltron. Good infantry is fine, but it needs support. The ultimate solitaire scenario.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCourtrai - Flanders, July 11, 1302\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- The Battle of the Golden Spurs. The Flemish shook the elite French army with one of the earliest displays of the power of solid infantry using defensive positions.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBannockburn - Scotland, June 23-24, 1314\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Robert the Bruce's famous triumph over a numerically superior but literally bogged down English army.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCrecy - France, August 26, 1346\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- The first great battle of the Hundred Years War. It showed that infantry, supported by archers, could defeat the best knights in Europe.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePoitiers - France, September 19, 1356\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- The French fight dismounted this time and almost win. But the longbow and solid English infantry prevail again.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eNajera - Castile, April 3, 1367\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- The Black Prince goes to Spain with a marvelous combined arms force to further English plans of \"expansion.\"\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAgincourt – Artois, October 25, 1415\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Henry V wins a mighty victory against the flower of French chivalry.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e1st St. Albans – Herefordshire, May 22, 1455\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Marks the first major engagement in the Wars of the Roses. Richard, Duke of York, and his ally, Richard Neville, Earl of Warwick, defeated the Lancastrians under Edmund, Duke of Somerset, who was killed during the battle. York also captured Henry VI and forced Henry to appoint him Constable of England.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBlore Heath – Staffordshire, September 23, 1459\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Greatly outnumbered Yorkist infantry used the longbow and a defensive position to drive off the Lancastrian Men-at-Arms.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e2nd St. Albans – Herefordshire, February 17, 1461\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- The Lancastrians drove the Yorkists out of the town and then destroyed Warwick’s strangely deployed army, even when sturdily defended by hedges, caltrops, and spiked netting.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTowton – Yorkshire, March 29, 1461\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- Easily biggest battle in the box and the biggest in the entire series. It uses over 200 combat units and, much like the actual battle, will probably take a long time to play. It is mostly crash and bash, with little room for maneuver, all fought in a blinding snowstorm!!\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBarnet – Greater London Area, April 14, 1471\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- A classic battle of planned deployments but overlapping wings, cries of treason in the lines, fog of war (actual fog), and the excellent use of reserves.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTewksbury – Gloucestershire, May 4, 1471\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- A battle that shows one of the key terrain features of the battles in this era, extensive hedges and thick underbrush in otherwise clear fields.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBosworth – Leicestershire, August 22, 1485\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e- The best-known battle of the wars and the tragic (I think) death of King Richard III in a battle he should have won. Using the latest information as to where the battle took place, let’s see if you can cancel out the Tudor dynasty.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSeries Designer:\u003c\/strong\u003e\u003cspan\u003e Richard Berg\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eOriginal\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMen of Iron\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eDeveloper:\u003c\/strong\u003e\u003cspan\u003e Jack Polonka\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eOriginal\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAgincourt\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eEditor:\u003c\/strong\u003e\u003cspan\u003e Mike Lemick\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eInfidel\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBlood \u0026amp; Roses\u003c\/em\u003e, and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMen of Iron Tri-Pack\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eDeveloper:\u003c\/strong\u003e\u003cspan\u003e Ralph Shelton\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47031195697301,"sku":"GMT1921-25","price":99.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1034_1.jpg?v=1772546534"},{"product_id":"mr-president-the-american-presidency-2001-2020-2nd-edition","title":"Mr. President: The American Presidency, 2001-2020 2nd Edition","description":"\u003cp\u003e\u003cstrong\u003eWhat's New in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMr. President, 2nd Edition\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e. First off, several have asked me \"Why a 2nd \u003c\/span\u003e\u003cem\u003eEDITION\u003c\/em\u003e\u003cspan\u003e? Why not just reprint the original game in a 2nd Printing to get it back in stock as quickly as possible?\" Well, we considered that, but after looking at the FAQ document, and with tens of thousands of games being played over the past few months and so many players posting their experiences online (thank you, I love to read your Presidential stories!), we have seen some places we can tighten up to help players understand the game better. There are some \"balance\" issues that I want to address on the design side as well. We are also using this opportunity to address the first edition errata. So, yes, we could have just reprinted. But because we want to make the game the best it can be, we've decided to take the approach of \"fix the bugs and also give the players game enhancements,\" which means we're going to do a full-blown \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003e2nd Edition\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThis approach means that we are going to have updates to most of the game's manuals, half a dozen cards, and a few counters. Those will all be folded into the \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003e2nd Edition\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e. For you 1st Edition owners, we are also offering what is going to be one behemoth of an \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eUpdate Kit\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e. The new \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003e2nd Edition\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e will include changes\/upgrades to the following items:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e6 cards \u003c\/li\u003e\n\u003cli\u003e16 counters (duplicates of those in the \u003cstrong\u003e\u003cem\u003e2023 Replacement Countersheet\u003c\/em\u003e\u003c\/strong\u003e—note that four of these are very minor errata; the other 12 are helpful reminder counters)\u003c\/li\u003e\n\u003cli\u003e4 double-sided Action Cards (Domestic, Diplomatic, Military, Presidential)\u003c\/li\u003e\n\u003cli\u003eBooklets:\n\u003cul\u003e\n\u003cli\u003eScenario Booklet ~36 pages\u003c\/li\u003e\n\u003cli\u003eWorld Peer China ~12 pages\u003c\/li\u003e\n\u003cli\u003eWorld Peer Russia ~12 pages\u003c\/li\u003e\n\u003cli\u003eAlly\/Rogue State ~12 pages\u003c\/li\u003e\n\u003cli\u003eWorld Charts ~32 pages\u003c\/li\u003e\n\u003cli\u003eGoverning Manual ~52 pages\u003c\/li\u003e\n\u003cli\u003eDomestic Charts ~20 pages\u003c\/li\u003e\n\u003cli\u003eFlipbook ~28 pages\u003c\/li\u003e\n\u003cli\u003eBriefing Booklet ~20-24 pages\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eThat's most of the Booklets and PACs in the game! As I noted above, some of this is to accommodate errata and clearer wording from the FAQ, but it will also include numerous game enhancements to make the game more challenging (especially in years 3 and following) and to add features, importance, and more difficult choices to areas like:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAlly Relationships\/Actions\u003c\/li\u003e\n\u003cli\u003eStrategic Capabilities\u003c\/li\u003e\n\u003cli\u003eCombat (Counterattacks, Carrier Support and Combat DRMs based on Strategic Capabilities, Heavy units less useful in Guerrilla War)\u003c\/li\u003e\n\u003cli\u003eIran at War (including a new Action Table)\u003c\/li\u003e\n\u003cli\u003eCascading Events (January Surprise)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eTIMING:\u003c\/strong\u003e\u003cspan\u003e We know that we are losing a bit of sales momentum for the game the longer that it's out of stock. But still, we feel like it's more important to get this \"right\" over getting it \"soon.\" There is a LOT to update in the various books, especially the Governing Manual. Jason Carr, our Director of Development, and Justin Martinez, our Art Director, are the lead people here. Jason and his team have scoured all of the online questions and our edits as well as my four-page document of enhancements and are integrating the changes\/enhancements into the appropriate books. Once Jason and his team are happy that everything is in a particular book, he sends it to Justin to update the layout and then it's back to the team for proofing. So, it's a process with a lot of information to get right. We're aiming, as of late September, to have everything ready for the printer within the next 30-60 days (which should get it to market sometime in the 1st Quarter of 2024). We'll keep you updated as it gets closer to going to print.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003e------------\u003c\/em\u003e\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eMr. President\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e is a \u003c\/span\u003e\u003cstrong\u003esolitaire\u003c\/strong\u003e\u003cspan\u003e game about \u003c\/span\u003e\u003cstrong\u003egoverning\u003c\/strong\u003e\u003cspan\u003e as the President of the United States in the early 21st century. It's not an election game. It begins \u003c\/span\u003e\u003cem\u003eafter\u003c\/em\u003e\u003cspan\u003e you've been elected. It's about sitting in The Chair and trying to advance your agenda while navigating ongoing crises, political enemies, public opinion, your relations with Congress and the press, and keeping your country secure in a world of rival nations and agendas that just seems to keep blowing up around you. \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMr. President\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e is a resource management game where you never have enough resources to achieve your entire agenda and the path you take through an always unpredictable storyline rests on the choices you make. Depending on the results of those choices, and on the unfolding of a \"different every game\" story, you'll either be thinking \"POTUS? Piece of Cake!\" or \"Why was it that I WANTED this job?\" many times in each game.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/mrpres\/MP_CardsSample_1.png\" width=\"550\" height=\"405\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eLike the actual Presidents during this period, you'll have an array of allies and resources to help you as you navigate both the corridors of power in the nation's capital and the uncertainties of international relations. These allies and resources will vary from game to game, but you'll always be able to rely on your Secretary of State and Secretary of Defense to help you with foreign policy and the use of the combat power of the U.S. military, where you deem necessary. You'll also have your Vice President, Chief of Staff, and a bevy of domestic advisors and friends in Congress to help you navigate the many challenges in Congress, politics, and domestic life. And you'll always have access to at least one truly exceptional talent (this, too, will vary from game to game), someone who excels in their particular job and is a \"force multiplier\" for you in their own unique way. How you lead and utilize this mix of talents and experience at your disposal will go a long way toward determining your success or failure during your shot at being \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMr. President\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch1\u003eGameplay\u003c\/h1\u003e\n\u003cp\u003e\u003cstrong\u003eThe Map.\u003c\/strong\u003e\u003cspan\u003e The game map allows you to see and track the domestic and world situation that the game creates. It is divided into sections:\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003e1. Congress. This is where you track the progress of legislation and the level of Bipartisanship in Congress, as well as Congressional close Friends and strong Opponents.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/mrpres\/MrPresidentMap_Congress.png\" width=\"300\" height=\"473\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003e2. The White House, Advisors, and Priorities.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/mrpres\/MrPresidentMap_WhiteHouse.png\" width=\"400\" height=\"217\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003e3. Rogue State Nuke Development Tracks and Strategic Competition Section.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/mrpres\/MrPresidentMap_+Nuke%26StrategicCapabilities.png\" width=\"450\" height=\"208\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003e4. Tracks for World Opinion of the US, Relations with Congress, Media Relations, Homeland Security, and the State of the US Economy.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/mrpres\/MrPresidentMap_DomesticTracks.png\" width=\"350\" height=\"329\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003e5. The World portion of the map (about half of the map) is divided into eight world regions with additional sections for Russia and China (your key Peer Competitors in the game). The regional displays are designed so that it's easy to glance at a region and be able to quickly determine what areas might need your attention.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eHere's a look at the South America Region, as an example of the regional displays:\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/mrpres\/MrPresidentMap_SouthAmerica.png\" width=\"338\" height=\"350\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003e6. The map also contains a detailed Turn Sequence Track that details the anatomy and progress of each game year.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/mrpres\/MrPresidentMap_TurnSequence.png\" width=\"400\" height=\"279\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eThere are also two 8.5\" x 11\" off-map Player Aids. One is the \u003c\/span\u003e\u003cstrong\u003eWar Progress Track\u003c\/strong\u003e\u003cspan\u003e that keeps track of the current status of all of the world's major conflicts. The second is a card full of holding boxes to hold all of your various Terror Groups, Rogue States, Sanctions, and Tensions counters until you need them on the game map.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/mrpres\/MP_Counters_HoldingBoard.jpg\" width=\"300\" height=\"388\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eCrisis Cards.\u003c\/strong\u003e\u003cspan\u003e At the heart of \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMr. President\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e are the 180 Crisis Cards that help create the storyline for each game. These cards (see the 12 sample cards on this page) are a mix of cards representing Domestic or World Crises, Terrorism Events, Unexpected Benefits, and Opportunities. The Crisis Cards help drive (but do not completely control) the storyline in each game. Here's how it works:\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eEach game of \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMr. President\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e is divided into four one-year turns. There are a variety of ways that you can \"auto-lose\" the game, but if you survive to the end of your four-year term, your level of victory (including whether you were re-elected) will be compared to the great Presidents in U.S. history.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAt the start of each turn, you get to perform assessment and planning actions during the Special Activations Phase. This is where you get to lay out your rough plan, re-examine strategy, and re-evaluate the threats and opportunities that were presenting as the previous turn ended (or at game start). So there is definitely a proactive strategy piece to the game. Unfortunately, though, your plans are not often going to survive intact once the turn gets going. The world stage is a dynamic platform.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eOnce you have your plans made (and the \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMr. President\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e gods laugh at you!), you perform the core Turn Sequence, which is made up of four quarterly Activity Phases. During each phase, you will choose your actions, which are intermingled unpredictably with chit pulls for the game's \"opponent\" actions to challenge you in unexpected ways. Many of the challenges will come from the game's Crisis Cards, which represent the main world or domestic events that happen (these are usually bad from your point of view, but occasionally they are events or resources that help you) during that quarter. The events on the Crisis Cards (usually) present you with an urgent problem that may immediately alter the board state. They can also introduce lingering or cascading issues that may cause you pain down the road.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/mrpres\/MP_CardsSample_2.png\" width=\"550\" height=\"405\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eYou are in control of the actions you can choose, and to some degree when you can choose them, during each round. Actions allow you to make progress on your legislative agenda, attempt to address any new crises presented by the round's actions cards, deal with any lingering world or domestic issues, fight terrorism, perform diplomacy, and attempt to better your situation in the world or in the eyes of the American people.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eOnce you finish each Activation Phase, that quarter is finished, and you move on to the next Activation Phase, repeating this process until all four Activation Phases for the year are finished. Then you perform the Final Activations Phase, wherein you update and evaluate the board state, calculate potential auto-Victory or Loss, and perform mid-term elections (after Turn 2). At that point, the turn is complete.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eSeeded within the \"enemy\" activations during the Activation Phases, there are chit selections for Russian and Chinese Actions, Terror Actions, War Progress, Chaos!, and a variety of Crisis cards. You know that each of these chits (enemy actions) will likely show up sometime during each turn, but you don't know when. The variable timing of these chit draws each turn adds uncertainty and spice to the game, while ensuring that major players in the game present challenges for you every single turn. Russia and China offer deeper challenges, with two possible postures (aggression levels) each, Relationship with the US tracks, and a country-specific Action Booklet. Postures may shift in-game in response to your actions or to storyline events, making dealing effectively with each Peer nation an evolving challenge.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003ePlease note that \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eMr. President\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e is NOT a \"beer and pretzels,\" surface-level game. This game is intended to be deep and immersive, one that will both frustrate and delight the solitaire player. Play time is 8-12 hours (depending on your experience level) to play an entire 4-year term. I've tried to pack as much fun as possible into each yearly turn so that even if you only have time to play one turn on a weeknight (or even a couple of quarters worth of Activity Phases), you'll be engaged, frustrated, challenged, and immersed throughout. That said, I hope you're going to find it difficult to stop playing after each sitting. I've designed \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eMr. President\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e to be an experience that will wrap you up in each new game's story and beckon you back to the game table after each round, turn, or completed game.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eMr. President\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e is also great fun to play with friends. There are no cooperative rules per se, but the game lends itself very well to 2-4 players playing together to forge your way in the world. You can break up your roles to handle different aspects of the game or just play together for the shared experience and additional ease of play (it cuts down on the \"look-up and die-rolling time\" to have multiple people involved).\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/mrpres\/MP_CardsSample_3.png\" width=\"550\" height=\"405\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eI designed this game to provide massive replayability. With 180 Crisis cards in the mix and multiple subsystems representing the US Economy, Congress, Homeland Security, the Press, Presidential Prestige, Russia, China, Hostile Rogue States, and staunch Allies, no two games of \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eMr. President\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e will ever play remotely alike. If you think you're ready for that challenge, go ahead. Raise your right hand and swear the oath. Then settle in behind the Resolute Desk in the Oval Office, and let your imagination run wild!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eOur current Scenario mix looks like this:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eSeptember 2001:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAfter your stirring joint-congressional speech, a united America stands tall to bring justice to those who have brought death and destruction to our shores. Let’s roll!\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eJanuary 2005:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eYou were going to tackle the “third rail,” social security, and then…stuck in a quagmire. A hurricane named Katrina hit the coast, a new President of Iran would increase tensions, Russia would begin to coerce its sphere of interest economically, and to top it off, you would end your Administration with the Great Recession. Good Luck.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eJanuary 2009 - Hope and Change:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eDeal with the Great Recession, check. Deal with the Healthcare crisis, check. Deal with Bin Laden, check. Will you lead on the world stage from the front or take a step back?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eJanuary 2013:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eThe PRC is making islands out of thin air, just one too many colored revolutions in Russia’s sphere of interest for them to stand, and in the Middle East, the JV team is about to hit the court! So much for that comment you made about “the 80s called; they want their foreign policy back.” Oh it’s back, with its target: the Liberal World Order!\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eJanuary 2017:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eA country divided. Not even out of the gate and the mark of scandal has stained your administration. Your party is wary, the Media is suspect, and Foreign Powers are causing mischief around the globe. Commentators are speaking of a new Era of Great Power Competition. You didn't think it would be easy, did you?\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSandbox - 20??:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eYou start with a world and domestic situation created to present a challenge at beginner, intermediate, and advanced levels of play.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eI hope playing \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMr. President\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e brings you as much enjoyment as designing it has brought me!\u003c\/span\u003e\u003cbr\u003e\u003cspan\u003e- \u003c\/span\u003e\u003cem\u003eGene\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePlay Time:\u003c\/strong\u003e\u003cspan\u003e 8-12 hours\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eMap scale:\u003c\/strong\u003e\u003cspan\u003e World\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eUnit scale:\u003c\/strong\u003e\u003cspan\u003e Varies\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e\u003cspan\u003e 1+\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/images\/gmtzs599.gif\" width=\"178\" height=\"186\"\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47031212245141,"sku":"GMT2517","price":109.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1056.jpg?v=1772547348"},{"product_id":"mr-president-the-american-presidency-2001-2020-2nd-edition-update-kit","title":"Mr. President: The American Presidency, 2001-2020 2nd Edition Update Kit","description":"\u003cp\u003e\u003cstrong\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eMr. President 2nd Edition Update Kit\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill include the following items:\u003c\/strong\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e6 cards\u003c\/li\u003e\n\u003cli\u003e16 counters (duplicates of those in the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003e2023 Replacement Countersheet\u003c\/strong\u003e\u003c\/em\u003e—note that four of these are very minor errata; the other 12 are helpful reminder counters)\u003c\/li\u003e\n\u003cli\u003e4 double-sided Action Cards (Domestic, Diplomatic, Military, Presidential)\u003c\/li\u003e\n\u003cli\u003eBooklets:\n\u003cul\u003e\n\u003cli\u003eScenario Booklet ~36 pages\u003c\/li\u003e\n\u003cli\u003eWorld Peer China ~12 pages\u003c\/li\u003e\n\u003cli\u003eWorld Peer Russia ~12 pages\u003c\/li\u003e\n\u003cli\u003eAlly\/Rogue State ~12 pages\u003c\/li\u003e\n\u003cli\u003eWorld Charts ~32 pages\u003c\/li\u003e\n\u003cli\u003eGoverning Manual ~52 pages\u003c\/li\u003e\n\u003cli\u003eDomestic Charts ~20 pages\u003c\/li\u003e\n\u003cli\u003eFlipbook ~28 pages\u003c\/li\u003e\n\u003cli\u003eBriefing Booklet ~20-24 pages\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eYou'll note that's most of the Booklets and PACs in the game! Some of this is to accommodate errata and clearer wording from the FAQ for the \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003e2nd Edition\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e, but it will also include numerous game enhancements to make the game more challenging (especially in years 3 and following) and to add features, importance, and more difficult choices to areas like:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAlly Relationships\/Actions\u003c\/li\u003e\n\u003cli\u003eStrategic Capabilities\u003c\/li\u003e\n\u003cli\u003eCombat (Counterattacks, Carrier Support and Combat DRMs based on Strategic Capabilities, Heavy units less useful in Guerrilla War)\u003c\/li\u003e\n\u003cli\u003eIran at War (including a new Action Table)\u003c\/li\u003e\n\u003cli\u003eCascading Events (January Surprise)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eUpdate Kit\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis suitable to use as a VASSAL\/TTS Play Kit.\u003c\/strong\u003e\u003cspan\u003e Many of you who don't have enough table space at home to play \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eMr. President\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e have told us that you still want to play it online. We've had numerous requests for a \"VASSAL or TTS Play Kit\" that is much less expensive than the main game (because it doesn't include all the cards, maps, and counters) that would include printed copies of all of the detailed manuals (China Acts, Russia Actions, Ally\/Rogues, and the Domestic and World Charts Booklets) that we don't post online. You'll probably note from the contents list above that this \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003e2nd Edition Update Kit\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e can absolutely serve as such a \u003c\/span\u003e\u003cstrong\u003eVASSAL\/TTS Play Kit f\u003c\/strong\u003e\u003cspan\u003eor those of you who don't want to buy the full game. So if you want to play \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eMr. President\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e online via our free VASSAL or TTS modules, order the \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003e2nd Edition Update Kit\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e and give yourself an opportunity to do so at a very inexpensive price.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47031216832661,"sku":"GMT2518","price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1068.jpg?v=1772547478"},{"product_id":"seljuk-byzantium-besieged-1068-1071","title":"Seljuk: Byzantium Besieged, 1068-1071","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eAnatolia, 1068.\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eRomanos Diogenes has assumed the imperial throne of the Eastern Roman Empire. Ferocious armies of Seljuk Turks are on the doorstep, ravaging the border cities of the East and sending yearly raids and campaigns into Roman lands. Beset by political intrigue in Constantinople and assuming command of a fragile military, Romanos has only a short time to assemble the largest Roman army in over a century to drive off the forces of the Sultan Alp Arslan before the Empire collapses.\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e\u003cem\u003eSeljuk\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e—\u003c\/span\u003e\u003cstrong\u003eVolume V\u003c\/strong\u003e\u003cspan\u003e in Volko Ruhnke’s \u003c\/span\u003e\u003cem\u003eLevy \u0026amp; Campaign\u003c\/em\u003e\u003cspan\u003e series—brings players into the challenges of medieval logistics and maneuver across Asia Minor during the clash between Orthodox Christian and Muslim power in the lead-up to the climactic Battle of Manzikert. Players will assume the role of either the Eastern Romans or Seljuk Turks as they seek to make their mark on this historic land. Asymmetric victory objectives and new and unique additions to the \u003c\/span\u003e\u003cem\u003eLevy \u0026amp; Campaign\u003c\/em\u003e\u003cspan\u003e system mean a dynamic game of cat and mouse between these two great powers.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe Seljuks are on the offensive with vast numbers of Turkic horse, speedy mounted units adept at ranged combat with composite bows. A loose alliance of local vassal states loyal to the Sultan’s cause and steppe tribes from central Asia unite under one banner to ravage the Roman state and carry off bounties of loot back to their homelands.\u003c\/li\u003e\n\u003cli\u003eThe Romans field a much more heavily armored contingent of infantry and mounted\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTagmata\u003c\/em\u003e, but their frontier garrisons, the\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThemata\u003c\/em\u003e, are few and not easily replaced. The Romans will have to use these stationary units judiciously to either defend against Seljuk ravaging or protect the walled towns and cities of the Empire from Turkic siege.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003e \u003c\/span\u003e\u003cbr\u003e\u003cspan\u003eAnd both sides have to confront the very real possibility that some of their allied Lords might switch sides…\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eCan one final, epic clash make the Seljuks think twice about conquering Anatolia, or can the Muslim armies of the East win one of their greatest victories and capture the Emperor of the Romans on the field of battle?\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/Seljuk\/Lords+of+the+Campaign+-+v5.jpg\" width=\"463\" height=\"485\"\u003e\u003cbr\u003e\u003cem\u003eLords Roster\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\u003c\/ul\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/Seljuk\/SELJUK_MAP_Jan_2023_TTS_small.png\" width=\"748\" height=\"645\"\u003e\u003cbr\u003e\u003cem\u003eNear-final game map\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e\u003cspan\u003e 1-2\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eTime:\u003c\/strong\u003e\u003cspan\u003e 90 days per turn\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eUnits:\u003c\/strong\u003e\u003cspan\u003e 1500-2000 horse or 2000-3000 foot\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eAge:\u003c\/strong\u003e\u003cspan\u003e 14+\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eMap:\u003c\/strong\u003e\u003cspan\u003e Point-to-point, 400 miles across\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/images\/gmtzs579.gif\" width=\"178\" height=\"186\"\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eGame Designer:\u003c\/strong\u003e\u003cspan\u003e Justin Fassino\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eGame Developers:\u003c\/strong\u003e\u003cspan\u003e Christophe Correia and John Campbell\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eSeries Designer:\u003c\/strong\u003e\u003cspan\u003e Volko Ruhnke\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eGame Art:\u003c\/strong\u003e\u003cspan\u003e Robert Altbauer and Matthew Wallhead\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/Seljuk\/Seljuk_banner4.jpg\" width=\"591\" height=\"208\"\u003e\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47031221485717,"sku":"GMT2502","price":104.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1025.jpg?v=1772547650"},{"product_id":"combat-commander-bp-8-minor-nations-1","title":"Combat Commander BP #8: Minor Nations","description":"\u003cdiv\u003e\u003cstrong\u003e\u003cem\u003eNote: The back of the Battle Pack has incorrect information on Scenario 17 and is missing Scenario 18. The scenario pages included inside the pack are correct. Here is the full list of scenarios:\u003c\/em\u003e\u003c\/strong\u003e\u003c\/div\u003e\n\u003cdiv\u003eScenario 12 - Misty Mountain (Brazil)Scenario 13 - Tussle at Maleme (New Zealand)Scenario 14 - At the Crossroads (Poland)Scenario 15 - Armata Romana (Rumania)Scenario 17 - Little Stalingrad (Canada)Scenario 18 - Bridge Hunt (Yugoslavia)Scenario 19 - Metaxas Season (Greece)Scenario 20 - A March in December (Finland)\u003c\/div\u003e\n\u003cdiv\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cstrong\u003e\u003cem\u003eCombat Commander Battle Pack #8: Minor Nations \u003c\/em\u003e\u003c\/strong\u003eis for owners of \u003cstrong\u003e\u003cem\u003eCombat Commander: Europe\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eCombat Commander: Mediterranean\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewho want the new minor nations counters and scenario pages but don't want to purchase the \u003cstrong\u003e\u003cem\u003eCombat Commander: Europe\/Med. 20th Anniversary Edition\u003c\/em\u003e\u003c\/strong\u003e.\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47031329423509,"sku":"GMT1512","price":32.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1031_8086a5d0-7953-40a2-8b79-73b9b7d98115.jpg?v=1772554960"},{"product_id":"keep-the-faith","title":"Keep the Faith","description":"\u003cp\u003eDesigned for those who love board games but haven’t played a role-playing game (RPG), or for those new to hobby gaming,\u003cspan\u003e \u003c\/span\u003e\u003cb\u003e\u003ci\u003eKeep the Faith\u003c\/i\u003e\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eis mechanically accessible and welcoming. It uses board game-like play to guide players through a collaborative RPG storytelling experience.\u003cspan class=\"Apple-converted-space\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eKeep the Faith\u003c\/i\u003e\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003ewas also created with experienced role-players in mind who love storytelling and world-building games like \u003cstrong\u003e\u003cem\u003eThe Quiet Year\u003c\/em\u003e\u003c\/strong\u003e (Avery Alder), \u003cstrong\u003e\u003cem\u003eCompanions' Tale\u003c\/em\u003e\u003c\/strong\u003e (Laura Simpson), \u003cstrong\u003e\u003cem\u003eFor the Queen\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(Alex Roberts), and\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eMicroscope\u003c\/em\u003e\u003c\/strong\u003e (Ben Robbins). Play it as a rules-light one shot RPG, or use it at the start of a new RPG campaign to build the religions of a game setting. The possible stories are endless.\u003c\/p\u003e\n\u003cp\u003eFor educators, a\u003cspan\u003e \u003c\/span\u003e\u003cb\u003e\u003ci\u003eKeep the Faith Curriculum Guide\u003c\/i\u003e\u003c\/b\u003e\u003cspan\u003e \u003c\/span\u003eis coming soon to\u003cspan\u003e \u003c\/span\u003e\u003cb\u003ecmichpress.com.\u003c\/b\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cstrong\u003eLiz Davidson\u003c\/strong\u003e, PhD, a scholar of religion (specifically early Christianity) will be writing classroom materials that allow you to bring this game into a discussion of religion, its place in society, religion and politics, and even broader conversations about institutions and how they betray or hold true to their stated values.\u003c\/div\u003e","brand":"Central Michigan University Press","offers":[{"title":"Default Title","offer_id":47031378903189,"sku":"CMUP106","price":27.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/IMG_9438-e1759428651475.webp?v=1772557423"},{"product_id":"sensuikan-japanese-fleet-submarines-1941-45","title":"Sensuikan: Japanese Fleet Submarines, 1941-45","description":"\u003cp\u003e\u003cem\u003eJapan started World War II with 64 submarines; 21 were older, obsolete types that would be of little use other than training. Still, with over 40 first-line submarines, they posed a significant threat to the American Navy. Sadly, Japanese doctrinal use of their submarines never allowed them to fulfill their true potential. Forced into picket line duties, reconnaissance, and launching aircraft to bomb mainland America to little effect, the effort mainly dwarfed the meager results. It is interesting to think of what their submarine force could have achieved had it been wielded more like the American submarine force. Japanese pre-war thinking was that the submarine’s primary purpose was to conduct surprise attacks on the enemy’s main force, act as an advance force, and attack the enemy’s main force and provide reconnaissance. There was never an actual mention of using submarines for what they do best – interdicting an enemy’s lines of communications and logistics by destroying shipping. Still, the Empire had big plans for their submarine force.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan data-preserver-spaces=\"true\"\u003eSensuikan: Japanese Fleet Submarines, 1941-45\u003c\/span\u003e\u003c\/strong\u003e\u003cspan data-preserver-spaces=\"true\"\u003e is a solitaire, tactical level game that places you in command of a Japanese Fleet submarine from Pearl Harbor until the end of the war in 1945. After choosing a class, your mission is to conduct special missions as assigned by the Combined Fleet. The player will take his submarine on assigned missions with the objective to complete said missions, as opposed to necessarily sinking merchant vessels (although that is sometimes an objective). You will be advancing your crew quality and increasing your commander’s rank and awards—all while remembering you have to make it home amidst diminishing odds of survival as the war progresses.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003ePlayers will find it extremely challenging to survive an entire tour from 1941 to 1945, at which time, if still alive, you will surrender at port, having done your part on the front lines.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eA fascinating historical addition to Sensuikan is three new modules: the Aircraft Module, the Midget Sub Module, and the Kaiten (suicide torpedo) Module. These modules facilitate play if a player is assigned to a submarine that is equipped with one of these special capabilities.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThe system is packed with rich technical detail based on the various submarine classes used by Japan. There are no less than 17 classes of submarine to choose from. These include:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTypes A, B, C\u003c\/li\u003e\n\u003cli\u003eJunsen (3 classes)\u003c\/li\u003e\n\u003cli\u003eKirai-Sen Class\u003c\/li\u003e\n\u003cli\u003eKaidai (5 classes)\u003c\/li\u003e\n\u003cli\u003eType B. 3 and Type C. 3\u003c\/li\u003e\n\u003cli\u003eSen-Toku and Sen-Taka Classes\u003c\/li\u003e\n\u003cli\u003eType A (Modified)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThe different classes have historical equipment, sometimes including aircraft in watertight hangars, midget submarines, and later in the war, suicide torpedoes. You may be assigned to special missions based on your class’s capabilities – perhaps a midget submarine attack on Pearl Harbor or Australia, the bombing of the U.S. west coast, or possibly even an attack on the Panama Canal.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eBesides the focus on hardware, the human aspect of the war is captured as the submarine Commander (the player) and his crew can improve over time via skills acquisition. In addition to having combat modules to facilitate ease of play, the game includes a major change by including the “Major Event” markers that track the war’s progress and possibly involve the player in supporting the Major Events as they occur.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eGameplay moves quickly, following a set sequence of events that are repeated until the end of the game. Once you have your initial assignment, your submarine goes on patrol, randomly rolling for events and encounters. Special emphasis is placed on successfully conducting any operations assigned to you by Higher Command, as implemented by the “Major Event” marker system. Although sinking enemy shipping is always encouraged, the game’s primary goal is to conduct operations as assigned to support the Main Force Fleet or other ongoing significant military operations.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-preserver-spaces=\"true\"\u003eThis game should be highly accessible to those familiar with the \u003c\/span\u003e\u003cem\u003e\u003cspan data-preserver-spaces=\"true\"\u003e“The Hunters”\u003c\/span\u003e\u003c\/em\u003e\u003cspan data-preserver-spaces=\"true\"\u003e or \u003c\/span\u003e\u003cem\u003e\u003cspan data-preserver-spaces=\"true\"\u003e“Silent Victory”\u003c\/span\u003e\u003c\/em\u003e\u003cspan data-preserver-spaces=\"true\"\u003e game systems and is meant to be a historical yet highly playable and exciting solitaire game covering Japanese fleet boat operations in World War II.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 4 out of 10\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: 10 out of 10 (solitaire game design)\u003c\/li\u003e\n\u003cli\u003eTime Scale: Monthly (or longer) patrols\u003c\/li\u003e\n\u003cli\u003eMap Scale: Abstract\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Individual submarines aircraft, weapon systems, specific crew members, torpedoes and ammo rounds\u003c\/li\u003e\n\u003cli\u003ePlayers: One (with option for two or more)\u003c\/li\u003e\n\u003cli\u003ePlaying Time: 15 to 20 minutes per patrol, 5+ hours per career\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThree Counter Sheets of unit counters\/markers\u003c\/li\u003e\n\u003cli\u003eNine Submarine Display Mats (double sided, for 17 submarine classes and 1 midget sub, total)\u003c\/li\u003e\n\u003cli\u003eEight Player Aid Cards (double-sided)\u003c\/li\u003e\n\u003cli\u003eTwo Player Aid Cards (single-sided)\u003c\/li\u003e\n\u003cli\u003eFour Tactical Combat Display Maps (double-sided, with 10 maps total)\u003c\/li\u003e\n\u003cli\u003eOne Captain and Crew Status Display Mat\u003c\/li\u003e\n\u003cli\u003eOne Operations Map\u003c\/li\u003e\n\u003cli\u003eRules Booklet\u003c\/li\u003e\n\u003cli\u003eOne Submarine Patrol Logsheet\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided, and two 10-sided die\u003c\/li\u003e\n\u003cli\u003eBox and Lid\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Credits:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDesigners: Gregory M. Smith and Brett Grimmond\u003c\/li\u003e\n\u003cli\u003eArtist: Nadir Elfarra, Brien Miller\u003c\/li\u003e\n\u003cli\u003eProject Director: John Kranz\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":47033595199637,"sku":"C1164","price":63.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/sensuikan-cover.jpg?v=1772637846"},{"product_id":"trench-raid-solitaire-patrol-command-on-the-ww1-western-front","title":"Trench Raid: Solitaire Patrol Command on the WW1 Western Front","description":"\u003cp class=\"p1\"\u003e\u003cb\u003e\u003ci\u003eTrench Raid \u003c\/i\u003e\u003c\/b\u003eis a single-player game set on the Western Front in World War One. The player assembles a group of 10 raiders and plots their course on a map towards the enemy lines on the other side of No Man’s Land. With 12 different raid objectives and 20 random events that can take place during the crossing, no two playthroughs will be exactly the same.\u003c\/p\u003e\n\u003cp\u003eThe game also includes rules for campaign play — whether their raid was successful or not, the soldiers who make it back to their trench lines relatively unscathed will steadily get better at raiding, learning through experience how to survive.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e“The generals would want to know which German units were in the line opposite you. And so they’d send up the order for us to raid. ‘Go get prisoners,’ they’d say. We knew it was a waste of time, and we hated it, but we did it. The idea was to crawl through the wire and jump into the enemy trench. We had to be quiet, so we fought with our bayonets, or with a studded club or the butt of our rifle. If we weren’t quick, the enemy would shout, and then the fun would start. Our bomber would throw a Mills bomb into the next bay, and after it went off the rifleman would dash forward and dispose of anyone who was left.” \u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e-British officer Murray Rymer-Jones\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003ciframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/zHqS4cO3YZY?si=KDmOa7I1oduJnW0m\" width=\"560\" height=\"315\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/AHYQut3tVQs?si=HI-VoHRZmvn3uQYb\" width=\"560\" height=\"315\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/gYRu_uVwFEc?si=_57D7Av7pAfR3twp\" width=\"560\" height=\"315\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ciframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/MFtNWYjVbIU?si=_AN25K_qew9og1yK\" width=\"560\" height=\"315\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003cbr\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: Low\u003c\/li\u003e\n\u003cli\u003ePlaying time: 1 Hour Per Raid\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: Very High (Designed For Solitaire)\u003c\/li\u003e\n\u003cli\u003ePlayers: 1\u003c\/li\u003e\n\u003cli\u003eMap Scale: 1 Hex = Several Yards\u003c\/li\u003e\n\u003cli\u003eTime Scale: 1 Game = 1 Raid\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Individuals\u003c\/li\u003e\n\u003cli\u003eGame Designer: Lisa Smedman\u003c\/li\u003e\n\u003cli\u003eGame Artist: Ilya Kudriashov\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Components:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cul\u003e\n\u003cli\u003e1 MOUNTED 22 x 17″ Game Map\u003c\/li\u003e\n\u003cli\u003e3 Countersheets\u003c\/li\u003e\n\u003cli\u003e10 Soldier Cards (On 5 Sheets)\u003c\/li\u003e\n\u003cli\u003e3 Quick Reference Player Aids\u003c\/li\u003e\n\u003cli\u003e1 Dry Erase Marker\u003c\/li\u003e\n\u003cli\u003e7 Six-Sided Dice\u003c\/li\u003e\n\u003cli\u003e1 Ten-Sided Die\u003c\/li\u003e\n\u003cli\u003e1 Twenty-Sided Die\u003c\/li\u003e\n\u003cli\u003e1 Rulebook\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":47033600868501,"sku":"C1227","price":63.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/TrenchRaid_BoxTop.jpg?v=1772638071"},{"product_id":"pirate-borg-rpg-starter-set","title":"PIRATE BORG RPG: Starter Set","description":"\u003cp class=\"richp\"\u003e\u003ci\u003eEverything you need to play PIRATE BORG, the scurvy-ridden, rules-light RPG.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp class=\"richp\"\u003eIncluded in the starter box is a saddle-stitched 60-page Player’s Guidebook that contains all the rules and player options, the Trapped in the Tropics 60-page deluxe adventure filled with GM tips, directions, and enough content for several sessions.\u003c\/p\u003e\n\u003cp class=\"richp\"\u003eAlso included are\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e12 resin dice\u003c\/li\u003e\n\u003cli\u003e58 tokens\u003c\/li\u003e\n\u003cli\u003e22 reference cards\u003c\/li\u003e\n\u003cli\u003e10 poster maps\u003c\/li\u003e\n\u003cli\u003e25 character sheets\u003c\/li\u003e\n\u003cli\u003e6 character worksheets\u003c\/li\u003e\n\u003cli\u003e2 dry-erase markers.  \u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Free League Publishing","offers":[{"title":"Default Title","offer_id":47195511849109,"sku":"FLFFLW22","price":46.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/3fc2362c-4e11-4bc2-8789-db315bf19642.jpg?v=1774646998"},{"product_id":"pirate-borg-rpg-gm-screen","title":"PIRATE BORG RPG: GM Screen","description":"\u003cp class=\"richp\"\u003e\u003cstrong\u003e\u003ci\u003eThe official Gamemaster screen for PIRATE BORG.\u003c\/i\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"richp\"\u003eA 5-panel screen featuring original artwork with glow-in-the-dark features on the front, and a collection of GM tables and info on the back. The screen folds down to A5 (the same dimensions as the core book).\u003c\/p\u003e\n\u003cp class=\"richp\"\u003eThe GM-facing side contains\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNPC and vessel name generators\u003c\/li\u003e\n\u003cli\u003equick pirate and ship stat blocks\u003c\/li\u003e\n\u003cli\u003eASH and gear tables\u003c\/li\u003e\n\u003cli\u003eritual and relic rules\u003c\/li\u003e\n\u003cli\u003ea ship diagram\u003c\/li\u003e\n\u003cli\u003enaval combat stats\u003c\/li\u003e\n\u003cli\u003ecore rules references\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp class=\"richp\"\u003eand more.\u003c\/p\u003e","brand":"Free League Publishing","offers":[{"title":"Default Title","offer_id":47195513323669,"sku":"FLFFLW23","price":21.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/a3ccb9e7-3071-499c-b7d1-fc47fe0d1711.jpg?v=1774647247"},{"product_id":"pirate-borg-rpg-down-among-the-dead-expansion","title":"PIRATE BORG RPG: Down Among the Dead Expansion","description":"\u003cp class=\"richp\"\u003ePIRATE BORG RPG: Down Among the Dead Expansion\u003c\/p\u003e\n\u003cp class=\"richp\"\u003e\u003ci\u003eA terrible expansion for PIRATE BORG, the worst pirate RPG ever made.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp class=\"richp\"\u003eIncluded in the 148-page expansion are 3 character classes, 3 full-length adventures, 90+ tables, generators for flags, islands, coral reefs, and treasure, plus a scattershot of other player and GM resources.\u003c\/p\u003e\n\u003cp class=\"richp\"\u003eThe hardcover book contains a glow-in-the-dark, 5-color Pantone spot ink cover, two book ribbons, and other premium features.\u003c\/p\u003e","brand":"Free League Publishing","offers":[{"title":"Default Title","offer_id":47195516272789,"sku":"FLFFLW24","price":36.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/9945102d-0a2b-452b-89cc-a3730a2cf57a.jpg?v=1774647505"},{"product_id":"heroquest-wizards-of-morcar-quest-pack","title":"HeroQuest: Wizards of Morcar Quest Pack","description":"\u003cp class=\"richp\"\u003e\u003cstrong\u003eA classic tale returns in the HeroQuest Wizards of Morcar Quest Pack!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp class=\"richp\"\u003eLoretome has foreseen the alliance of the realm’s most powerful wizards, all of whom have agreed to do Zargon’s dark bidding. This time, Zargon seeks the legendary magic of 1000 Dread sorcerers locked away in the High Alter of the Northern Dread Wastes. Stop Zargon from getting his hands on the power—or he will be unstoppable! This thrilling strategy game includes a Quest book with 10 quests, 27 finely detailed miniatures, 64 game cards, cardboard tile sheet, and game guide. Gather friends together for an exciting game night of tabletop gameplay in a battle of good and evil! For 2-5 players, ages 14+. (Requires HeroQuest Game System to play. Sold separately, subject to availability.)\u003c\/p\u003e\n\u003cp class=\"richp\"\u003eIncludes:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eQuest book featuring 10 quests\u003c\/li\u003e\n\u003cli\u003e27 finely detailed miniatures\u003c\/li\u003e\n\u003cli\u003e64 game cards\u003c\/li\u003e\n\u003cli\u003eCardboard tile sheet\u003c\/li\u003e\n\u003cli\u003eGame guide\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Avalon Hill","offers":[{"title":"Default Title","offer_id":47195642232981,"sku":"HSBG1504","price":46.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/d6cb39c1-b7ae-4457-a47d-23fbee1d554a.jpg?v=1774650466"},{"product_id":"border-reivers-2023-edition-used-vg","title":"Border Reivers (2023 Edition) (Used, VG)","description":"\u003cp data-pm-slice=\"1 1 []\"\u003e\u003cspan style=\"color: rgb(255, 42, 0);\"\u003e\u003cstrong\u003eThis game is used, in excellent condition, with unpunched\/shrinked components, and complete.\u003c\/strong\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eFor two hundred years, war waged back and forth across the border between England and Scotland. From Stirling Bridge to Bannockburn, the battles are famous, as are the protagonists: William Wallace, Robert the Bruce, and Edward I, Hammer of the Scots. By 1482, the unfortunate town of Berwick-upon-Tweed, once the richest port town in Scotland, had changed hands thirteen times. By the time Henry VIII ascended the throne of England in 1509, the fifty-mile-wide stretch of rolling hills and stunning vistas that straddle the border had seen decades of hardship and atrocity.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eYet still the hardy families living on these frontier lands persevered. Unable to count on crops surviving until the harvest, they subsisted primarily on the livestock they could shepherd in the fields near their homesteads. When supplies ran low, raiding to steal what they needed from their neighbors was often the answer. Perhaps no Border story is more famous than the wife who served her husband his spurs on a plate: a clear sign that it was time for him to go raiding if he wanted to see his supper.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eRaids were often carefully planned operations with several border families uniting to steal livestock from a common foe in the dead of night. Cattle and sheep were the likely targets, often with hundreds of these creatures being stolen in a single raid. The reiver’s goal was to herd their quarry to safety before the retaliatory “hot trod” pursuit could catch up and force an engagement.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eTo combat this constant hostility, England and Scotland established the system of March Law. Each nation divided its border lands into an East, Middle, and West March with each of these six territories administered by a Warden responsible for keeping the peace. The Wardens were drawn from the most powerful families on the Borders, clans of great renown that could put upwards of a thousand men in the saddle in times of need. The March Law would have succeeded too, but for the fact that these same great families were usually the ones best equipped and most inclined to raid their neighbors. And thus the cycle of looting, raiding, and feuding among these families would continue for another century, throughout the reigns of both Henry VIII and his daughter the Virgin Queen Elizabeth.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003eTHE GAME\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eIn \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eBorder Reivers\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e, each player rules over one of the Marches as leader of one of the six major riding families of the border: Grey, Fenwick, Dacre, Maxwell, Kerr, or Hume. Your goal is to increase the wealth and fame of your clan throughout the reigns of Henry and Elizabeth to end the century as the most famous Border Reiver of all time. Players gain VPs from successful combats, amassing large herds of livestock, and by elevating their Notoriety above the other players in the regions of the map.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eHere are some quick facts about the game:\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eNumber of Players:\u003c\/strong\u003e\u003cspan\u003e The game plays best with 4 or 6 players, though 2 and 3-player versions are also supported (where each player leads both an English and a Scottish family).\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003ePlaying Time:\u003c\/strong\u003e\u003cspan\u003e 2 to 3 hours. The shorter 2-hour time applies to the 2 or 4-player games where two of the Marches are out of play. No matter the number of players, most game activities are performed simultaneously to ensure a minimum of down time.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eThe Map:\u003c\/strong\u003e\u003cspan\u003e The 22\" x 34\" game map depicts each of the six historical Marches and the no man’s land sandwiched between the two nations known as “The Debateable Land.” Each March is home to a major town (with Gaol for captured reivers), a player’s Family Castle, and four Farm Regions where that player can raise sheep (to represent their wealth in livestock).\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3.us-west-2.amazonaws.com\/BorderReivers\/BorderReivers_finalComponents.png\" width=\"650\" height=\"436\"\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eBasic Flow:\u003c\/strong\u003e\u003cspan\u003e A game of \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eBorder Reivers\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e is divided into three turns, each representing a progressively more deadly segment of 16th Century Border history. Each turn is sub-divided into seasonal segments.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eIn Summer, players build their strength through a card-drafting system that lets you strengthen your March for the winter raids that follow. Players build fortified peel defense towers, garrison old castles, and build walls around their farmhouses (creating “bastles”) to guard against enemy raids. At the same time, you recruit famous reivers and wardens to your cause and ally with the most notorious clans of the time (including the infamous Elliotts, Scotts, Johnstones, and Armstrongs). And don’t forget to buy the favor of the most powerful office holders, whether it be the Bishop of Carlisle, the Keeper of Liddesdale, or the mighty Lord Warden of the Marches.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAs the air cools and Fall arrives, players commit their defensive assets to the map to prepare for the raids and feuds that are soon to follow. At this time a set of events drawn from the history of the region are chosen, presenting the players with short-term opportunities that may gain them an advantage. Events include the battles of Flodden Field and Solway Moss, Henry VIII’s Rough Wooing to try and force a marriage alliance, Mary Queen of Scots’ tour of the Scottish borders, and the Catholic Rising of the North.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eTo initiate Winter combats, players select one of their Target cards to secretly designate their intended combat activity. Options include launching a Raid to steal precious livestock, joining their national army as light cavalry forces in one of the historical Battles, or representing their family against a specific target player with whom you have a Feud or Gaolbreak attempt that needs to be prosecuted. Careful play of cards that were drafted during the Summer can help these combats break favorably for your clan.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eAt last, Spring arrives and the raiding ceases. It’s time to count points and sing of the heroic exploits just witnessed. And on the final turn, that’s exactly what happens—players cash in one or more of the Border Ballad cards for extra VP, especially if the ballad aligns with the strategic path they have followed throughout the game. Which ballad will commemorate your deeds on the Border? May you fare better than Johnny Armstrong, the subject of the famous ballad “Armstrong’s Goodnight,” that captures the spirit of the Reivers:\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cem\u003eSaid John, Fight on, my merry men all\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eI am a little wounded, but am not slain;\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eI will lay me down and bleed awhile,\u003c\/em\u003e\u003cbr\u003e\u003cem\u003eThen I’ll rise and fight again.\u003c\/em\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cstrong\u003eMY REIVER JOURNEY\u003c\/strong\u003e\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eIn some historic gift shop during our April 2006 family tour of the historic sites of Northumberland (I don’t think it was Alnwick or Bamburgh Castles, perhaps the Vindolanda Roman Fort museum?), I stumbled upon an amazing map. The “In Search of the Border Reivers Ordnance Survey Map” amazed me because it showed that the entire Border region was dotted with hundreds of ruined stone tower and castle sites. Why had they been built? What wars were these? Why did this map look like an amazing game that needed to be designed? How did this all happen during the \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003e\u003ca href=\"https:\/\/www.gmtgames.com\/p-508-here-i-stand-500th-anniversary-reprint-edition.aspx\"\u003eHere I Stand\u003c\/a\u003e\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e period and I never realized it? To answer all these questions, I bought the map and accompanying book, George MacDonald Fraser’s “The Steel Bonnets.”\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cimg alt=\"\" src=\"https:\/\/gmtwebsiteassets.s3-us-west-2.amazonaws.com\/BorderReivers\/BBR_photo2.jpg\" width=\"650\" height=\"253\"\u003e\u003cspan\u003eI had finished the book before we returned home and already knew I wanted to capture this underappreciated time in a game. My early designs were not workable, so the game was shelved to make room for the release of \u003c\/span\u003e\u003cstrong\u003e\u003cem\u003eVirgin Queen\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e in 2012. But the seed had been planted. Finally, in 2020, it is ready to bear fruit…or sheep…or cattle. I hope by sharing\u003c\/span\u003e\u003cstrong\u003e\u003cem\u003e Border Reivers\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e with the GMT community, their story can capture your imagination too.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eTime scale:\u003c\/strong\u003e\u003cspan\u003e 3 turns covering 1513 to 1603 CE\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003eMap scale:\u003c\/strong\u003e\u003cspan\u003e Scottish Borders during 16th century\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003ePlay Time:\u003c\/strong\u003e\u003cspan\u003e 2-4 hours\u003c\/span\u003e\u003cbr\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e\u003cspan\u003e 1, 2, 3, 4, or 6\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cimg alt=\"\" src=\"https:\/\/www.gmtgames.com\/images\/gmtzs399.gif\"\u003e\u003cbr\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":47251487850645,"sku":null,"price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1149.jpg?v=1776029592"}],"url":"https:\/\/tabletopstrategist.com\/collections\/new-release-board-games.oembed?page=3","provider":"The Tabletop Strategist","version":"1.0","type":"link"}