{"title":"Magazine Games","description":"","products":[{"product_id":"merrill-s-marauders-commandos-in-burma-1943-1944-solitaire","title":"Merrill’s Marauders Commandos in Burma 1943-1944 Solitaire","description":"\u003cp\u003e Merril’s Marauders: Commandos in Burma 1943-1944\u003c\/p\u003e\n\u003cp\u003eMerrill’s Marauders is a solitaire game covering missions behind Japanese lines in the Burmese jungle. The player has to carry out one of four missions, or string all four together in a campaign game.\u003c\/p\u003e\n\u003cp\u003eThe game uses the Commando series rules. Each mission card grants the player a specified number of operations points to reach certain objectives. Operations points are expended to recruit the special ops team, then to move and attack on the map. A deck of event cards controls the opposition forces (OPFOR). Combat is resolved using a quasi-tactical system with opposing units taking turns firing at one another. Victory can increase the number of operations points available, but heavy losses can reduce them. The game ends when the player runs out of points.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• 18 mini cards\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eSkills:\u003cbr\u003e• Level: Company-Battalion\u003cbr\u003e• Hex: 17 miles per inch\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809473028245,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-01125134.png?v=1782924753"},{"product_id":"paper-wars-issue-96-rally-round-the-flag-battles-of-perryville-and-stones-river","title":"Paper Wars Issue 96: Magazine \u0026 Game (Rally ‘Round the Flag)","description":"\u003cp\u003e\"I was in every battle, skirmish and march that was made by the First Tennessee Regiment during the war, and I do not remember of a harder contest and more evenly fought battle than that of Perryville. If it had been two men wrestling, it would have been called a 'dog fall.' Both sides claim victory—both whipped.\" - Private Sam Watkins, 1st Tennessee Infantry\u003c\/p\u003e\n\u003cp\u003eIn September, Braxton Bragg's Army of Mississippi out-maneuvered Don Carlos Buell's Army of the Ohio and invaded Kentucky. Although victorious in two battles, Bragg found his army out of position, low on supplies, and with no more than 1,000 Kentuckians joining the ranks. Buell was forced to seek out Bragg although his army was inexperienced. Outside Perryville, the two armies blundered into each other. A short but brutal battle followed that left neither side satisfied. The Union failed to utilize their numerical advantage, while Bragg withdrew from Kentucky. The result was a narrow Union victory, although Buell was removed from command and middle Tennessee was again in Confederate hands.\u003c\/p\u003e\n\u003cp\u003e“This army does not retreat.” - George Thomas when asked if the XIV Corps should retreat from Stones River\u003c\/p\u003e\n\u003cp\u003eThe next time Bragg would face the Army of the Ohio, both opponents had new names. The Rebels dubbed their force the Army of Tennessee and the Union called theirs the XIV Corps. The Union was led by William Rosecrans, one of the war's best commanders. With offensives in Virginia and Mississippi failing, Rosecrans was pressured into making a premature winter push. At Stones River near Murfreesboro the armies fought a three day battle. The Confederates nearly won, but were forced back. The defeat relinquished some of the best farmland in Tennessee and an area that was heavily pro-Confederate. More importantly, the defeat led to a series of recriminations in the Confederate high command that poisoned the army. The Union received a desperately needed morale boost. Although forgotten today, Abraham Lincoln considered Stones River one of the North's most crucial victories.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"Rally 'Round the Flag!\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a brigade grand tactical system that combines old school hex and counter maneuvers with rules for command and control, leader personalities, flexible artillery, and a CRT that favors quality and firepower over raw mass. For Perryville (Battle in the Bluegrass) there are rules for Union high command confusion and Joseph Wheeler's cavalry screen. For Stones River (Winter of Discontent) there are rules for Cheatham being drunk and Rosecrans coming under fire. Both come with multiple scenarios, including additional forces. Players can make Perryville a grand decisive battle or at Stones River bring in additional Confederate forces that could decide the battle and the war.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e—description from the designer\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eGame Scale: Approx. 0.25 miles\/hex = approx. 440 yards\/hex = approx. 402 metres\/hex. 1 hour\/turn.\u003c\/p\u003e\n\u003cp\u003ePerryville map: 10 inches by 15 inches.\u003cbr\u003eStones River (Murfreesboro) map: 15 inches by 18 inches.\u003cbr\u003eThe two maps are separate maps.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45817034244245,"sku":"","price":39.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5629287.webp?v=1740676173"},{"product_id":"special-ops-issue-9","title":"Special Ops Issue #9","description":"\u003cp\u003eSpecial Ops\u003cspan\u003e \u003c\/span\u003e#9 consists of several articles, ASL\/ASLSK scenarios, and the full game\u003cspan\u003e \u003c\/span\u003eGreater East Asia Co-Prosperity Sphere, designed by Yasushi Nakaguro and originally published by BonSai Games.\u003c\/p\u003e\n\u003cp\u003eThe game covers war, diplomacy, and politics in the Asia-Pacific theater, with one-year turns beginning in 1939 and ending in 1944. The game has one map, eight pages of rules, one player aid card, 24 cards, and 50 1\" counters.\u003c\/p\u003e\n\u003cp\u003eFeatured articles:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eABOUT THE GAME - Front Toward Enemy by Joe Chacon\u003c\/li\u003e\n\u003cli\u003eSCENARIO CHRONOLOGY - Great Campaigns of the American Civil War by Kenneth Oates\u003c\/li\u003e\n\u003cli\u003eASL STARTER KIT #4 - Pacific Theater of Operations by Kevin G. 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Plus a Grand Campaign game that covers the entire campaign for the Golan.\u003c\/p\u003e\n\u003cp\u003eEach copy of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eNo Middle Ground\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes a 22” by 34” map and two sheets of full color, die cut counters that represent brigades from the Syrian and Arab Allies’ armed forces and the battalions of the Israeli Defense Force. Air units on both sides are potent weapons but must dodge the enemy’s AAA and SAMs. Map hexes are 4 kilometers across and each turn represents 8 hours. Plus a well illustrated rulebook and charts, complete with designer’s notes and historical commentary.\u003c\/p\u003e\n\u003cp\u003eRules for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eNo Middle Ground\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003einclude, among others, Time-on-Target artillery barrages, Combined-Arms tactics, Improved Positions, Minefields, Airborne and Commando assaults, as well as optional units that could have been deployed by both sides. The interactive, chit-pull formation activation recreates the chaos of battle while still allowing players to deploy and fight their armies.\u003c\/p\u003e","brand":"Against the Odds","offers":[{"title":"Default Title","offer_id":45946720190613,"sku":null,"price":32.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2257759.webp?v=1744425533"},{"product_id":"joan-of-arcs-victory-1429-ad","title":"Joan of Arc's Victory 1429 AD","description":"\u003cp\u003e\u003cem\u003eJoan of Arc's Victory\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecovers the entire campaign of the siege and relief of Orleans, with one-month turns beginning in April, 1429. The French player must consolidate her polyglot army and its inspiring leader, while dealing with Joan's \"voices\" via an events table that leaves him feeling slightly out of control. The English player has to deal with Scots and herrings and trying to resist the \"help\" of an unwanted Burgundian ally. Both players face the challenges of making siege and open-field combat work for them, in an era where artillery and charges by armored knights belong on the same battlefield. The game includes 200 counters, a full-color, mounted mapboard, and all the charts you will need to keep your focus on the Maid.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eJoan of Arc's Victory\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ealso includes a random \"Joan Events\" table that will render the French player a sense of the uncertainty being around someone divinely inspired might provide. And it keeps life interesting for the English too, as Joan may do something very unexpected (and have surprising combat benefits too!).\u003c\/p\u003e\n\u003cp\u003eNo two games will ever be alike.\u003c\/p\u003e\n\u003cp\u003ePart of the TPS \"Decisive Battles\" series\u003cbr\u003eThat means straightforward rules, key insights into the history behind the game, and designs aimed at one-session conclusions and high replay value.\u003c\/p\u003e","brand":"Turning Point Simulations","offers":[{"title":"Default Title","offer_id":45946730709141,"sku":null,"price":32.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic826566.webp?v=1744426005"},{"product_id":"apocalypse-in-the-east-the-rise-of-the-first-caliphate-646-656-a-d","title":"Apocalypse in the East: The Rise of the First Caliphate 646-656 A.D.","description":"\u003cp\u003eThe accession of the Caliph Uthmãn b. Affan enabled Mu’ãwiyah b. Sufyan, his cousin and the formidable governor of Syria to construct a fleet and carry on the war against Byzantium. From the highlands of Armenia to the shores of Crete, the elite Syrian army and navy seeks to overwhelm the last stronghold of the Byzantine Empire, Constantinople.\u003c\/p\u003e\n\u003cp\u003eUnfortunately for them, the new emperor, a callous youth named Constans, is equally determined to stop them. Coming to the throne in the wake of murder and revolt, the young sovereign commands only the battered remnants of the army, but it is now fighting on its home ground.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eApocalypse in the East\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eby designer Jason Juneau, features yearly turns, regimental sized units, special rules on the Empress Fausta, and random events including the Monothelete Controversy, earthquakes, nepotism by Caliph Uthmãn, purges in the Byzantine high command and the introduction of Greek Fire. Can you take the helm of the Syrian army and navy and storm the greatest citadel on earth, or will you instead prevent it and maintain Byzantium’s role as Christendom’s eastern march?\u003c\/p\u003e","brand":"Against the Odds","offers":[{"title":"Default Title","offer_id":45946733428885,"sku":null,"price":32.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2803530.webp?v=1744426146"},{"product_id":"arctic-disaster-the-destruction-of-convoy-pq-17","title":"Arctic Disaster: The Destruction of Convoy PQ-17","description":"\u003cp\u003eIn the hardest fought Arctic convoy battle of the war, Convoy PQ-17 was largely destroyed by German air and naval forces in July 1942.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eArctic Disaster\u003c\/strong\u003e\u003c\/em\u003e, by designer Mark Stille, simulates the journey of PQ-17 as it transits Arctic waters en route to northern Russia. The 33 merchant ships of the convoy were provided a large escort of anti-submarine ships to ward off U-boat attack, a close covering force of four heavy cruisers and three destroyers, and a distant covering force of battleships HMS Duke of York and USS Washington, carrier HMS Victorious, and another two cruisers and 14 destroyers.\u003c\/p\u003e\n\u003cp\u003eNevertheless, in spite of this protection, only nine ships reached Russia. Arctic Disaster challenges the Allied player to use his assets wisely to run the convoy through and exact painful losses on the Germans. The Germans have assembled a large force of U-boats, torpedo-carrying aircraft and a heavy task force including battleship Tirpitz and heavy cruisers Admiral Scheer, Lutzow, and Hipper to crush the convoy.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eArctic Disaster\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efeatures individual counters for every ship and submarine, while the Luftwaffe is represented by 9-12 aircraft groups. The game system is built around the uncertainty of task force activation, replicating the weak command and control evident on both sides. Surface to air combat, surface combat, and anti-submarine combat is modeled with a clean system steering the players clear of an elaborate combat resolution process that permits quick play and multiple game iterations. Detection is also handled in a manner so as not to overwhelm other game functions. Special rules include convoy scatter and the reluctance of both sides to commit heavy ships in the area of play.\u003c\/p\u003e","brand":"Against the Odds","offers":[{"title":"Default Title","offer_id":45946737688725,"sku":null,"price":32.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2785613.webp?v=1744426418"},{"product_id":"four-roads-to-paris","title":"Four Roads to Paris","description":"\u003cp\u003eAnnual 2015 Issue\u003c\/p\u003e\n\u003cp\u003eShortly after Poland was conquered in 1939, Hitler begin urging an immediate attack in the West. The original plans were uninspiring and his generals feared an attritional stalemate. Over the winter the Germans keep taking the measure of their opponents and hit upon a plan was that inspired, risky, and utterly decisive. Ironic of Hitler to assume his remarkable success was simply the new template for all future campaigns. His eyes turned east....\u003c\/p\u003e\n\u003cp\u003eBut why, exactly, did France fall? This ATO Annual edition features four top designers all tasked with re-examining the 1940 campaign and answering that very question. They’ve each settled on a single overriding theme to focus on. Yes, here is an issue not just featuring a game or two, but four complete simulations that provide hours and hours of challenging play and comparison. Don’t miss it!\u003c\/p\u003e\n\u003cp\u003eSteven Cunliffe with\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eStrange Victory\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e- A solitaire design, this game illustrates how the smaller but nimbler Germans got \"inside\" the Allied decision cycle to constantly impose small delays and major \"rethinks\" producing a catastrophic failure on the Allied side - though the better the Germans do may well panic their own High Command into halting them.\u003c\/p\u003e\n\u003cp\u003eMichael Rinella with\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eSpringtime for Hitler\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e- Explores the angle that the Germans at this time were quite simply indeed \"supermen\" at the top of their game. Possessing the best tactical airforce, the best plans and doctrine, and well motivated by National-Socialist ideology, they were unstoppable. 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Make yourself the proud owner of this challenging look at the campaign that shocked the West.\u003c\/p\u003e\n\u003cp\u003eMaps - Four full color 17\"x22\" mapsheets\u003cbr\u003eCounters - Over 300 full color 9\/16\" die-cut counters\u003cbr\u003eCards - 24\u003cbr\u003eRules length - Around 8 pages each game\u003cbr\u003eCharts and tables - Averages 1 page each game\u003cbr\u003eComplexity - Medium\u003cbr\u003eHow challenging is it solitaire? - Poor to Excellent, varies by title\u003cbr\u003ePlaying time - Up to 3 to 4 hours for each game, 12 to 16 hours to play them all\u003c\/p\u003e\n\u003cp\u003eDesigners - Mike Rinella, Roger Nord, Steven Cunliffe and John Prados\u003cbr\u003eDevelopment - Lembit Tohver\u003cbr\u003eGraphic Design - Mark Mahaffey\u003c\/p\u003e","brand":"Against the Odds","offers":[{"title":"Default Title","offer_id":45946740506773,"sku":null,"price":32.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2785612.webp?v=1744426598"},{"product_id":"saratoga-1777-ad","title":"Saratoga 1777 AD","description":"\u003cp\u003eOf all the battles in the American Revolution, Saratoga was the one that really gave the Patriots a belief that they could win—and convinced the outside world (starting with France) that the rebels were worth supporting. Take away the victory at Saratoga, and we can only wonder how much more time would have passed before the French alliance happened…if ever.\u003c\/p\u003e\n\u003cp\u003eNow you can explore the two main battles of Saratoga, both Freeman’s Farm and Bemis Heights, as a growing storm of colonial militia and regulars, commanded by Gates but really led by Arnold, turned “Gentleman Johnny’s” adventure into a disaster.\u003c\/p\u003e\n\u003cp\u003eRob Markham’s design gives life to the combatants, as players wrestle with command-control, fog-of-war, and troop quality ratings that mean a larger force may actually be weaker.\u003cbr\u003eThe Battle of Saratoga contains:\u003cbr\u003eOne 11” by 17” mounted map sheet\u003cbr\u003eOne set of 200 die cut mounted counters\u003cbr\u003eOne 8 page rulebook\u003cbr\u003eTwo Six-Sided Dice\u003c\/p\u003e","brand":"Turning Point Simulations","offers":[{"title":"Default Title","offer_id":45946741653653,"sku":null,"price":32.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1700811.webp?v=1744426720"},{"product_id":"operation-ichi-go-japans-massive-1944-offensive-across-china","title":"Operation Ichi-Go: Japan's Massive 1944 Offensive Across China","description":"\u003cp\u003eIn mid-1944, despite their rapidly deteriorating position, the Japanese launched a massive offensive in China. They had three objectives:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOpen a land and rail route across China to their southern conquests in Indochina and the Dutch East Indies (and bypass the US submarine blockade along the Chinese seacoast), and;\u003c\/li\u003e\n\u003cli\u003eEliminate all the US bomber bases in China from which B-29s were targeting the home islands, and;\u003c\/li\u003e\n\u003cli\u003eAt a minimum, severely degrade Nationalist Chinese capabilities and best case, maybe even knock the Nationalists out of the war.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eOperation Ichi-Go (“Number One”) was the largest ground offensive in Japanese history, with 500,000 troops, 800 tanks and massive logistics and artillery support. They used their tanks in armored divisions – the only time in the war they deployed such concentrations.\u003c\/p\u003e\n\u003cp\u003eIronically, Japanese armies reached the goals that they set, but US airpower prevented them from using their land route to any great extent, and US victories in the Pacific gave the US plenty of other airbases to attack the Japanese mainland.\u003c\/p\u003e\n\u003cp\u003eHowever, the offensive made a huge difference to postwar Asia. The Nationalists lost important territory, including scarce industrial capacity and rice-growing areas vital to their economy. They also lost military prestige and an enormous number of troops, perhaps as many as 750,000 casualties, weakening their ability to fight the Communists. And fatally, in order to do the offensive, the Japanese emptied Manchuria, leaving defenses against the Soviets there very weak, and from areas in China where they had been containing Communist guerrillas, creating a vacuum that the Communists quickly filled.\u003c\/p\u003e\n\u003cp\u003eThis two-player game has one side commanding the Japanese, and the other the Nationalist Chinese. 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Unlike Frederick, he would launch a serious invasion deep into Russia…and fall from power.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Thunder Upon the Land\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003elooks as the Sweden vs. Russia portion of this war, with the two battles that rather started and finished the conflict. The Battle of Narva took place in 1700, as Russia and a Saxon-Polish contingent aimed to push Sweden out of the Baltic, with the Saxons threatening Riga and the Russians besieging Narva. But it was November, and Peter left his army feeling secure that his 40,000 men could bottle up and capture the 2500 Swedes holding the city. Charles rushed to relieve the city with an army that was well-drilled and well equipped, but numbered only about 8000 men. So, including the troops in the city, he would be attacking at something like 1-4 odds. And attacking in a blizzard. But the surprise and wretched weather worked to his advantage, and virtually the entire Russian army was killed or captured, along with their artillery and equipment. It was Russia’s finest force at the time, and an immediate invasion by Sweden might well have succeeded. But there was Riga and the Saxons to consider, and Charles let the moment pass.\u003c\/p\u003e\n\u003cp\u003eThree years later, having knocked the Saxons out of the war, Charles turned again to Russia, who had surprised Europe by founding St. Petersburg on what was then still Swedish territory. Charles aimed for Moscow, and this time, it was a Swedish army that vanished from the map.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Thunder Upon the Land\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebrings you both battles of Narva and Poltava, with full color maps and over 250 die-cut counters. Each turn represents about one hour of real time and each hex represents about 500 yards. This game uses chit-draw for wing activation and allows players to make tactical choices like forming squares or deciding if their dragoons will press home charges or use the safer (but less effective) Carracole attacks, with optional rules for volley fire and desperation attacks.\u003c\/p\u003e\n\u003cp\u003eCan you, as Charles XII, maintain Sweden’s status as the rising power in Europe? Can you, as Peter I, defeat the invaders and open the great city you gave your name to? 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A Union victory here would send an unmistakable signal to the states in rebellion as well as the rest of the world that the Confederacy’s cause was lost and further fighting a waste of lives and effort.\u003c\/p\u003e\n\u003cp\u003eA Confederate victory in the face of the tremendous Union host, that included every Union Ironclad on the Atlantic and Gulf coasts, as well as some of the most seasoned regiments that numbered among them the first formations of all Black soldiers (free US citizens as well as former slaves), would signify the war would go on and that two nations, not one, could be the result of this “second” American Revolution.\u003c\/p\u003e\n\u003cp\u003ePlayers in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eA Gate of Hell: The Campaign for Charleston, July-September 1863\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eare cast in the roles of the historical commanders of the campaign; Pierre Gustave Toutant Beauregard for the Confederate defenders of Charleston, or Admiral Dahlgren and General Quincy Adams Gillmore of the Union. Can you do as well or better than they?\u003c\/p\u003e\n\u003cp\u003eA Gate of Hell uses an interactive design to portray this decisive battle of the American Civil War. Players use “military support points” (MSPs), representing the logistical and political support for the campaign, to mobilize and support their forces (ground and naval) on one of the most inhospitable battlegrounds of the war. Both sides have a variety of military assets to deploy, but the planning and effective use of MSPs throughout the game will determine in large measure who is the victor. Units represent mostly regiments for the ground units, and each ironclad for the naval units. All of the famous batteries and forts, including Sumter and Wagner, are portrayed.\u003c\/p\u003e\n\u003cp\u003eRules cover Assault and Bombardment combats, multiple activations, the effects of battles elsewhere that can influence the actions at Charleston, the Union’s “Swamp Angel”, as well as the early completions of the Confederate ironclad Charleston and submarine\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eHunley.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThree scenarios are in included. One is on the April 1863 naval offensive by all of the Union ironclads that sought to defeat the rebels' fortresses and is an excellent single-turn introduction to the game’s naval combat rules. A second is another single-turn scenario on the initial Union assault on Morris Island and Battery Wagner. These single-turn scenarios take under an hour to game, and are well-suited for tournament play. 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The system uses randomly drawn ‘Action Chits’ to run Red Army operations and enhance or inhibit the operations of the Allied forces. One 34×22” point-to-point map, medium (9\/16”) counters and chits. 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That system places the emphasis on players’ mastery of overall operations rather than on the minutiae of tactics. In effect, players role-play each side’s supreme commander, making the decisions those two men would make rather than the whole command chain, as is often the case many complex tactical-level games.\u003c\/p\u003e\n\u003cp\u003eThe battle was the first clash of the Crimean War, fought only a few days after the French, British and Turks had landed on the peninsula and began marching on Sevastopol. Both sides threw in everything they had, hoping for a quick and decisive victory. That made for a day of fierce back and forth combat, which was characterized by both soldier-level heroism and high-command incompetence. In the end the Russians retreated, but it was a near-run thing that could’ve gone either way.\u003c\/p\u003e\n\u003cp\u003eEach large hex on the 34×22” map equals 300 yards (275 meters). Each of the 10 game turns represent 30 to 60 minutes of real time. 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Roman resolve wavered but never crumbled as she witnessed her armies defeated with apparent ease.\u003c\/p\u003e\n\u003cp\u003eFirst and foremost, Paper Wars is a wargame review magazine. Each issue includes approximately 6 or more detailed game reviews on both new and old wargames. 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The game’s sub-systems are crafted to present a supreme-commander’s-eye-view of the war: it is therefore almost fully strategic in its perspective, with only the most pastel of operational undertones added to enhance historical tone and texture. Each hex on the map represents 16 miles (26 km). Each full turn of play represents four days of real time. Units of maneuver are corps with army HQ also being represented. Static fortresses also play an important role in play. One player commands the German forces. 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It is a stand-alone game that can is also designed to be played with \u003c\/span\u003e\u003cb\u003eRed Tide West\u003c\/b\u003e\u003cspan\u003e (Modern War #15). A war in Europe during the 1980’s was primarily going to be decided, one way or the other, in West Germany. Other fronts and theaters were therefore almost irrelevant in the short term. Considering the Soviets’ exceedingly optimistic timetables by which they intended to overrun West Germany, events elsewhere would have not even played out before the war ended (either by mutual annihilation or by rapprochement). However, the Balkan Front could have had the most direct influence on the campaign in West Germany. If there was no significant nuclear exchange in Central Europe, a Soviet capture of the heavily industrialized Po Valley would potentially compel the Italians to sue for peace, as well as serve as a gateway to Southern France. 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The assumption is that the British and French governments did not back down at the September 1938 Munich conference when Hitler demanded the Sudetenland from Czechoslovakia and instead went to war with the Third Reich. The ensuing conflict finds the powers partially prepared for war. The objective is for each alliance to seize a position from which it can then dominate Europe in the ensuing war. In \u003cb\u003eMunich War\u003c\/b\u003e one player commands the Axis, controlling Germany and the countries aligned with Berlin. The other is the Allied player, who controls the anti-German forces. Each hex on the map represents 65 kilometers or 40 miles. Units are at the corps and army level. 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The game system is based on the one originally presented in our earlier S\u0026amp;T games: They Died with Their Boots On, Volumes 1 \u0026amp; 2 (S\u0026amp;T 236 \u0026amp; 242). It uses an interactive sequence of play in which command, rebellions and events are randomly generated. The British Empire player controls British Regular, Punjab (including Sikh), Loyal Sepoy, Auxiliary and Nepalese forces. The Rebels initially control no forces but will gain them from Sepoy and Rebel Badmashes units which mutiny. Both players can also mobilize various Princely State forces. Each turn represents roughly two months of time. Each hexagon is about 40 miles across. Each unit represents anywhere from 2000 to 10,000 troops. 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This game is a precursor to \u003cb\u003eThe Dragon that Engulfed the Sun\u003c\/b\u003e (\u003ci\u003eModern War\u003c\/i\u003e #42). It simulates the war that would have occurred on the Korean peninsula just prior to that game’s setting. \u003cb\u003eThe Dragon that Engulfed the Sun\u003c\/b\u003e assumes that a Chinese victory had already occurred in Korea. This game, however, simulates the entirety of that preceding conflict, beginning with a supposed North Korean invasion of South Korea.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003eComponents: One 22\" x 34\" map on one sheet \u0026amp; 176 counters\u003c\/span\u003e\u003c\/p\u003e","brand":"Modern War","offers":[{"title":"Default Title","offer_id":45979985215637,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/MW45-2.jpg?v=1745585169"},{"product_id":"world-at-war-issue-67-game-edition-second-battle-of-changsha","title":"World at War, Issue #67 - Game Edition (Second Battle of Changsha)","description":"\u003ctable width=\"100%\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" class=\"colors_descriptionbox\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd width=\"1\" background=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/DBox_Border_Left.gif\" valign=\"middle\"\u003e\u003cimg src=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/clear1x1.gif\" width=\"1\" height=\"1\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd width=\"100%\" valign=\"top\"\u003e\n\u003ctable width=\"100%\" cellpadding=\"0\" cellspacing=\"0\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cdiv id=\"ProductDetail_ProductDetails_div\"\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003eThe Battle of Changsha\u003c\/b\u003e is a two player, operational level game of the second (September to October 1941) battle for Changsha, China, capital of the Hunan Province. The first Battle of Changsha had been fought in 1939 as part of the Second Sino-Japanese War and resulted in Changsha being the first Chinese city to successfully repel the Japanese advance. The second battle in 1941, resulted in the city being captured (after most of it was destroyed in a fire) by the Japanese, and then being recaptured by the Chinese 9th Army Group commanded by Gen. Xue Yue. The third battle was originally intended by the Japanese to gain control of the city and prevent Chinese forces from reinforcing the British forces engaged in the defense of Hong Kong. When Hong Kong fell on 25 December, the Japanese decided to continue the offensive to gain control of Changsha thereby dealing a major blow to the Chines war effort. Most ground units represent battalions and regiments. Each hex is 3km across and each game turn represents 1 to 2 days.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eComponents: 22x34 inch map, 280 die-cut counters.\u003c\/span\u003e\u003c\/p\u003e\n\u003cspan id=\"product_description\"\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"World at War","offers":[{"title":"Default Title","offer_id":45979985346709,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/WW67-2.jpg?v=1745585274"},{"product_id":"modern-war-issue-46-game-edition-foreign-legion-paratroopers","title":"Modern War, Issue #46 - Game Edition (Foreign Legion Paratroopers)","description":"\u003ctable width=\"100%\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" class=\"colors_descriptionbox\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd width=\"100%\" valign=\"top\"\u003e\n\u003ctable width=\"100%\" cellpadding=\"0\" cellspacing=\"0\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cdiv id=\"ProductDetail_ProductDetails_div\"\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003ctd width=\"1\" background=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/DBox_Border_Left.gif\" valign=\"middle\"\u003e\u003cimg src=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/clear1x1.gif\" width=\"1\" height=\"1\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd width=\"100%\" valign=\"top\"\u003e\n\u003ctable width=\"100%\" cellpadding=\"0\" cellspacing=\"0\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cdiv id=\"ProductDetail_ProductDetails_div\"\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cb\u003eForeign Legion Paratroopers (Game Topic)\u003c\/b\u003e\u003cb\u003e:\u003c\/b\u003e\u003cb\u003e \u003c\/b\u003eSince the end of World War II, Foreign Legion paratroopers have been the tip of the spear for French expeditionary operations.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cb\u003eOther Articles:\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003e\u003cb\u003eThe Warsaw Pact\u003c\/b\u003e\u003cb\u003e: \u003c\/b\u003eDuring the Cold War, Western democracies lived under the threat of war with the Soviet-led Warsaw Pact. Composed of the communist states of Eastern Europe, the Pact was formed to counter the Western nations' North Atlantic Treaty Organization.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cb\u003eAt All Costs\u003c\/b\u003e\u003cb\u003e - \u003c\/b\u003e\u003cb\u003e29th Brigade at the Imjin River, April 1951\u003c\/b\u003e\u003cb\u003e: \u003c\/b\u003eIn late April 1951, the British 29th Brigade faced a massive Chinese attack on the Imjin River. For three days the 29th Brigade would hold the line, earning its place in British military history.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003e\u003cb\u003eThe Rise \u0026amp; Fall of ISIS Armor\u003c\/b\u003e\u003cb\u003e: \u003c\/b\u003eISIS’ initial victories in Iraq and Syria resulted in the accumulation of hundreds of armor vehicles. With these vehicles they were able to continue their reign of terror throughout the region, but with intervention from outside powers ISIS’ \u003c\/span\u003e\u003cspan\u003earmor force met its demise.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cspan id=\"product_description\"\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Modern War","offers":[{"title":"Default Title","offer_id":45979985477781,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/MW46M-2.jpg?v=1745585395"},{"product_id":"islands-of-the-damned-wake-island-and-peleliu","title":"Islands of the Damned: Wake Island and Peleliu","description":"\u003cp\u003eATO #43\u003c\/p\u003e\n\u003cp\u003eAny study of the early weeks of WWII in the Pacific is certain to notice the campaign for Wake Island, referred to in those dark days as “the Alamo of the Pacific.” Though the “Send more Japs” radio line was never actually sent by those on the island (it turned out to be a radio code deception), the spirit of their defense heartened a nation shocked over their losses at Pearl Harbor and bracing for invasion. When the word came out about the island sinking two destroyers and inflicting hundreds of casualties, it gave a nation inspiration and seemed to teach the Japanese that the Americans were not as ‘soft’ as they anticipated.\u003c\/p\u003e\n\u003cp\u003eBut the island did fall.\u003c\/p\u003e\n\u003cp\u003eAs a contrast, few studies of WWII in the Pacific will even mention the Battle of Peleliu, an island of marginal value, which might not have been attacked at all, except those in charge expected it to be so easy. Major General William Rupertus, USMC - commander of 1st Marine Division - predicted the island would be secured within four days. The five battleships bombarding the beaches complained that they had “run out of targets” after a few hours. Both were very wrong. Due to Japan's well-crafted fortifications and stiff resistance, the battle lasted over two months, and has the highest US casualty rate for any battle in the entire Pacific war. (You’ve heard of Tarawa and Saipan and Okinawa...and this was worse?) Against the Odds Magazine issue #43 will be a two-game set, called\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eIslands of the Damned.\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eThe issue has two separate solitaire games inside:\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGiven Up for Dead\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecovers Wake Island and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eUtmost Savagery\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003etakes on the lesser-known invasion of Peleliu. Designer Steven Cunliffe tackles both battles with innovative systems that challenges players to mix boldness with good tactics. They must gain objectives but minimize casualties...as the historical commanders would have liked to do.\u003c\/p\u003e\n\u003cp\u003eThe Islands of the Damned comes with 175+ large, full-color 5\/8\" diecut counters, and two separate 17”x 22” full color mapsheets.\u003c\/p\u003e\n\u003cp\u003eYou will be commanding the American forces in each game, challenged with doing far better than the historical outcomes. Can you save most of your troops from the Islands of the Damned?\u003c\/p\u003e","brand":"Against the Odds","offers":[{"title":"Default Title","offer_id":45979987411093,"sku":null,"price":32.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1729866.webp?v=1745585554"},{"product_id":"world-at-war-issue-80-game-edition-hannut-tank-action-1940","title":"World at War, Issue #80 - Game Edition (Hannut: Tank Action 1940)","description":"\u003ctable width=\"100%\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" class=\"colors_descriptionbox\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd width=\"1\" background=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/DBox_Border_Left.gif\" valign=\"middle\"\u003e\u003cimg src=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/clear1x1.gif\" width=\"1\" height=\"1\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd width=\"100%\" valign=\"top\"\u003e\n\u003ctable width=\"100%\" cellpadding=\"0\" cellspacing=\"0\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cdiv id=\"ProductDetail_ProductDetails_div\"\u003e\n\u003cp class=\"Default\"\u003e\u003cspan\u003e\u003cb\u003eHannut: Tank Action 1940 (included game):\u003c\/b\u003e In the opening days of the 1940 campaign in the West, French and German armor clashed near the town of Hannut in Belgium. 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The Imperial Japanese Navy’s submarine force also played a role defending the islands and the Japanese homeland.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003e\u003cspan\u003eThe Franco-Italian Alpine Campaign of 1940: \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003eWhen the Italians finally launched an invasion into southeastern France on 20 June 1940, they slammed into an unbending wall of resistance that refused to crack except in the few places totally lacking fortifications.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cspan id=\"product_description\"\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"World at War","offers":[{"title":"Default Title","offer_id":45980205580437,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/WW80M-2.jpg?v=1745598161"},{"product_id":"paper-wars-issue-97-magazine-game-galacia-1914","title":"Paper Wars Issue 97: Magazine \u0026 Game (Galacia 1914)","description":"\u003cp\u003e\u003cstrong\u003eBattle for Galicia, 1914\u003c\/strong\u003e\u003cspan\u003e models the opening campaign of World War One fought between Imperial Russia and Austria-Hungary on the plains of Galicia and southern Poland. Simulated are the concurrent offensives launched by the two belligerents; the Austro-Hungarian thrust northward direction Lublin and the Russian concentric attack aimed at Lemberg. This is an easy to learn game system combines simple mechanics (although not simplistic) with a historically accurate map and order of battle; the synthesis of the maneuver, effectiveness recovery and combat resolution sub-systems highlight the important aspects of the campaign. The game system is not only fun and exciting to play but offers the gamer a true insight into this fascinating little-known campaign.\u003c\/span\u003e\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45980580380821,"sku":null,"price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/CG-Paperwars-97-Masthead-Galicia.jpg?v=1745613456"},{"product_id":"paper-wars-issue-96-magazine-game-rally-round-the-flag","title":"Paper Wars Issue 96: Magazine \u0026 Game (Rally ‘Round the Flag)","description":"\u003cp\u003eIn September, Braxton Bragg’s Army of Mississippi out-maneuvered Don Carlos Buell’s Army of the Ohio and invaded Kentucky. Outside Perryville, the two armies blundered into each other. A short but brutal battle followed that left neither side satisfied. The Union failed to utilize their numerical advantage, while Bragg withdrew from Kentucky.\u003c\/p\u003e\n\u003cp\u003eFirst and foremost, Paper Wars is a wargame review magazine. Each issue includes approximately 6 or more detailed game reviews on both new and old wargames. We don’t discriminate against the older games here…\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45980585427093,"sku":null,"price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/0060cgm_96_rallyroundflag_0918_press_cover-1200px.jpg?v=1745613801"},{"product_id":"paper-wars-issue-92-magazine-game-pitts-war","title":"Paper Wars Issue 92: Magazine \u0026 Game (Pitt's War)","description":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003ePitt’s War\u003c\/em\u003e\u003c\/strong\u003e simulates the epic struggle between United Kingdom and France from the beginning of the French Revolution to the end of the French Empire at Waterloo on a map with zones covering Europe and the Levant. Each turn is worth a year with a fair and a bad weather impulse. Combat units are multi step historical armies with elite corps and main generals. And much more, the game provides round 130 event markers to simulate easily the essence of that period.\u003c\/p\u003e\n\u003cp\u003eFirst and foremost, Paper Wars is a wargame review magazine. Each issue includes approximately 6 or more detailed game reviews on both new and old wargames. We don’t discriminate against the older games here…\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45980585754773,"sku":null,"price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/cg-paperwars-92-cover-lg.jpg?v=1745613876"},{"product_id":"operations-special-edition-2","title":"Operations - Special Edition #2","description":"\u003cp\u003e\u003cstrong\u003eTable of Contents:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe 1944 Model - Baltic Gap\u003c\/li\u003e\n\u003cli\u003eOperation Mars - GD'42 Campaign Game Playtest Scenario 4.4\u003c\/li\u003e\n\u003cli\u003eDesign History Notes - Panzerblitz: The Beginning\u003c\/li\u003e\n\u003cli\u003ePanzerblitz Hill of Death errata and Q\u0026amp;A\u003c\/li\u003e\n\u003cli\u003eOn To Victory - Victory Condition Considerations in Bravery in the Sand\u003c\/li\u003e\n\u003cli\u003eFortress Holland: 1940 - A Monty's Gamble: Market Garden variant\u003c\/li\u003e\n\u003cli\u003eS33 Few and Far Between ASLSK Scenario Replay\u003c\/li\u003e\n\u003cli\u003ePanzerblitz: Carentan Situations - scenarios for Panzerblitz\u003c\/li\u003e\n\u003cli\u003eBravery in the Sand rulebook\u003c\/li\u003e\n\u003cli\u003eThere and Back Again: The 9th Panzerdivision in the Peel Marshes\u003c\/li\u003e\n\u003cli\u003eA Short But (Mostly) Dangerous Time - Reviewing and Learning AMDT\u003c\/li\u003e\n\u003cli\u003eDriving Into the Teeth - A scenario for The Devil's Cauldron\u003c\/li\u003e\n\u003cli\u003eMMP at CABS - a night at a game club\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Stuff:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIGS game Bravery in the Sand with 5\/8\" counters, one map, and 8 pages of rules\u003c\/li\u003e\n\u003cli\u003ePanzerblitz Hill of Death mini-module Carentan\u003c\/li\u003e\n\u003cli\u003eFortress Holland a Monty's Gamble: Market Garden variant\u003c\/li\u003e\n\u003cli\u003eASLSK scenario Few and Far Between\u003c\/li\u003e\n\u003cli\u003eASLSK scenario Twilight at Baerendorf\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45980590637205,"sku":null,"price":39.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/products-ops-ose2jpg.image.450x582.jpg?v=1745614165"},{"product_id":"paper-wars-issue-87-magazine-game-belmont-grants-baptism-of-command-november-7th-1861","title":"Paper Wars Issue 87: Magazine \u0026 Game (Belmont: Grant's Baptism of Command, November 7th, 1861)","description":"\u003cp\u003e\u003cstrong\u003eBelmont – Grant Moves South, November 7, 1861\u003c\/strong\u003e, by John Poniske\u003c\/p\u003e\n\u003cp\u003eUlysses Grant – who is he? Prior to the battle of Belmont at Belmont on November 7, 1861, this was a valid question. General Grant’s Belmont offensive was his first action in the war, providing him and his green mid-western troops much-needed experience. Having overrun a rebel camp, he claimed victory. But later, Confederate general Polk would claim victory for forcing Grant and his troops to quit the battlefield and chasing them aboard their transports.\u003c\/p\u003e\n\u003cp\u003eFirst and foremost, Paper Wars is a wargame review magazine. Each issue includes approximately 6 or more detailed game reviews on both new and old wargames. 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Also included is a corrected scenario card for scenario 181 Gavin Take from the recent YANKS, which was missing its red text and is being replaced here.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eASL Journal 12 contains:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eA Dose of Antifreeze wherein Peter Struijf helps guide you through the decision matrix of how to defeat enemy vehicles using bypass \"freeze\". \u003c\/li\u003e\n\u003cli\u003eASL Crossfire: AP119 Konev Cross John Slotwinski and Phil Palmer discuss their playing of this Action Pack 12 scenario.\u003c\/li\u003e\n\u003cli\u003eAdvanced Nuggets Paul Sidhu brings light to some obscure and easily-overlooked rules.\u003c\/li\u003e\n\u003cli\u003e\"Ghost Killers\" by Andy Hershey recounts the history of the Korean Marine Corps, featured in the upcoming Korean War ASL module FORGOTTEN WAR which Andy helped design.\u003c\/li\u003e\n\u003cli\u003eOut With The Old... Chas Argent looks at how old counter art from the Avalon Hill days is being updated for new MMP edition core modules.\u003c\/li\u003e\n\u003cli\u003eMOSSMOUSE! Paul Sidhu is back and explains how the \"Principles of War\" as taught by the United States Army can be applied to your ASL play.\u003c\/li\u003e\n\u003cli\u003eSingle-Hex Fire Groupology Ken Dunn \u0026amp; J.R. Tracy de-mystify the Defensive First\/Final Fire options available to units stacked together in the same Location.\u003c\/li\u003e\n\u003cli\u003eDebriefing This issue's errata updates.\u003c\/li\u003e\n\u003cli\u003eScenario Analysis: AP71 Head In The Noose Matt Shostak brings his magic analytical eye to this Action Pack 7 scenario.\u003c\/li\u003e\n\u003cli\u003eRecon: Flames in Hatten Chas Argent previews Andrew Rogers's upcoming HASL on this German-vs-American HASL set during Operation NORDWIND in January 1945.\u003c\/li\u003e\n\u003cli\u003e12 ASL scenarios\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eScenario List:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eJ182 Belgian Blitzkrieg (German vs Belgian, 27 May 1940)\u003c\/li\u003e\n\u003cli\u003eJ183 A Real Barn Burner (French vs German, 31 May 1940)\u003c\/li\u003e\n\u003cli\u003eJ184 Dayan To Meet You (Australian vs Vichy, 8 June 1941)\u003c\/li\u003e\n\u003cli\u003eJ185 The Haunted Castle (German vs Russian, 22 June 1941)\u003c\/li\u003e\n\u003cli\u003eJ186 Castles On The Horizon (German vs British, 20 November 1941)\u003c\/li\u003e\n\u003cli\u003eJ187 In Deadly Combat (Russian vs German, 30 December 1941)\u003c\/li\u003e\n\u003cli\u003eJ188 Grab And Go (Russian vs German, 20 August 1943)\u003c\/li\u003e\n\u003cli\u003eJ189 Buckley's Block (Japanese vs U.S.M.C., 13 January 1944)\u003c\/li\u003e\n\u003cli\u003eJ190 Trial Run (Canadian vs German, 17 January 1944)\u003c\/li\u003e\n\u003cli\u003eJ191 Rebels Without A Pause (Slovak vs German, 5 September 1944)\u003c\/li\u003e\n\u003cli\u003eJ192 Taking Some Flak (Finn vs German, 28 October 1944)\u003c\/li\u003e\n\u003cli\u003eJ193 Raff's Rules (American vs German, 24 March 1945)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003e2\/8\/17 JOURNAL 12 corrections:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eJ192 Taking Some Flak: In the VC, last sentence, between \"count\" and \"for\" add \"double\".\u003c\/li\u003e\n\u003cli\u003eOn page 31 of ASL Journal 12, the last sentence in the box of the \"Single-Hex Firegroupology\" article indicates that Final Fire in the DFPh might be available after having used Subsequent First Fire in the MPh. But that is not the case, since using SFF would mark a unit with a Final Fire counter, which precludes firing in the DFPh. We regret this error, which was introduced by the Editors in the editing process.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45997398982805,"sku":null,"price":34.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/products-asl-j12jpg.image.263x341.jpg?v=1746382929"},{"product_id":"paper-wars-issue-110-magazine-game-red-partisans","title":"Paper Wars Issue 110: Magazine \u0026 Game (Red Partisans)","description":"\u003cp\u003e\u003cem\u003eIssue 110\u003c\/em\u003e\u003cbr\u003e\u003cstrong\u003eRed Partisans: The War Behind Army Group Center, 1942-44 by Javier Romero\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eRed Partisans\u003c\/em\u003e is a two-player (solo-adaptable) game in which the Partisan player must fight German and Hungarian security forces while trying to attack as many targets as possible. The Axis player must defend those targets and launch anti-Partisan drives to destroy as many enemy units as possible. At the end of each turn, players check for the number of regions liberated by the Red Army along the front. Successful Partisan operations generate die-roll modifiers that favor the advance of the conventional Soviet forces. The Partisan player wins by accelerating the Soviet conventional forces’ advance beyond the historical timeline. One 34 22” large-hex map and 176 large (5\/8”) counters. Designed by Javier Romero.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eBONUS GAME MATERIAL:\u003c\/strong\u003e  a new scripted mission for \u003cem\u003eJu-87: Storm of Steel,\u003c\/em\u003e and seven new aircraft types for \u003cem\u003eInterceptor Ace, Vol. 2.\u003c\/em\u003e\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46221543833749,"sku":"PW110","price":38.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/110_RedPartisans-magazine.jpg?v=1752879990"},{"product_id":"special-ops-issue-1-2011","title":"Special Ops Issue #1 2011","description":"\u003cp\u003eMMP's new wargaming journal is off to a big start with 36 pages of articles and analysis, two brand new games, and four ASL\/ASLSK scenarios!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTwo New Games:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFirst, Dean Essig for the first time ever takes the Gamers Standard Combat Series (SCS) back in time to the Ancients with Raphia. Rampaging war elephants!\u003c\/li\u003e\n\u003cli\u003eNext, \"Mr. Stalingrad\" Tom Morin and Nick Richardson offer up the fast-playing and fun Savage Streets. An area-move mini-game covering the epic struggle for central Stalingrad.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eASL\/ASLSK Scenarios:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eASL O1 - Go Big or Go Home: Connage, France, 14 May 1940, French vs. German\u003c\/li\u003e\n\u003cli\u003eASL O2 - Breaking the Ishun Line: Ishun, Ukraine, 19 October 1941, Russian vs. German\u003c\/li\u003e\n\u003cli\u003eASLSK S37 - Breaking the Panzers: Rauray, France, 1 July 1944, British vs. German\u003c\/li\u003e\n\u003cli\u003eASLSK S38 - Raiders Along the Wall: Schevenhuette, Germany, 22 September 1944, American vs. German\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe premier issue of Special Ops is jam-packed with strategy and analysis articles for many of MMP's fine games, including: Shifting Sands, ASL, ASL Starter Kit, SCS Gazala, and Baltic Gap. You'll also find an Origins 2009 report, as well as an article about the use of wargames--Fire In The Sky specifically--in the classroom.\u003c\/p\u003e\n\u003cp\u003eWhat is Special Ops? How is it different from Operations and the Operations Special Issues?\u003c\/p\u003e\n\u003cp\u003eThis is best explained in the following MMP News posting from this website:\u003c\/p\u003e\n\u003cp\u003eA question we have been receiving recently is what's the status of Operations magazine.\u003c\/p\u003e\n\u003cp\u003eWith the success of Operations Special Issues, coupled with the slight monetary loss which happens with the release of every non-SI Operations, we have decided upon the following course of action:\u003c\/p\u003e\n\u003cp\u003eWe intend to release a magazine once a year which will contain content similar to the Special Issues (i.e., variants, new smaller games, etc.). 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We will be supporting all of our games through this magazine (although obviously each magazine can't have content on everything we produce!)\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":46426118586517,"sku":"OPS-SO1","price":26.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/products-ops-so1jpg.image.450x597.jpg?v=1758566194"},{"product_id":"asl-journal-13","title":"ASL Journal #13","description":"\u003cp\u003e\u003cstrong\u003eASL Journal 13\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a 52-page magazine for\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAdvanced Squad Leader\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eand features articles, the latest errata and scenario updates in the Debriefing, 33 new scenarios printed on cardstock (including four “pocket” scenarios, with the map board included on the card), ASL board 77, and overlay X20 (to replace the version that came in the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASL Overlay Bundle\u003c\/strong\u003e).\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eASL Journal 13\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003earticles include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eHatten In Flames: CG I Impressions\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewherein Gary Bartlett \u0026amp; Mike McGrath discuss approaches both German and American players might take in tackling this Campaign Game.\u003c\/li\u003e\n\u003cli\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e(Not So) Free Parking\u003c\/strong\u003e, Phil Palmer uncovers some facts about Hull Down positions and how valuable they may actually be to your AFV.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAdvanced Nuggets 2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efinds Paul Sidhu \u0026amp; Rich Spilky illuminating even more obscure and easily overlooked rules.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRadio Contact Essentials\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eoffers a primer by Rich Spilky on the basics of this critical element of ASL OBA.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSecond Impressions\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efinds Rich Spilky musing on OBA draw pile probabilities in this extension of Robert Medrow's essential article in THE GENERAL (and ASL CLASSIC) on OBA in ASL and providing a basis for the “Pleva variant” for OBA chit draws.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAlternative OBA Systems\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Jim Bishop explores additional chit replacement methods in this follow-up to Rich's draw pile article.\u003c\/li\u003e\n\u003cli\u003eKen Dunn gives us a\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003ePreview of the Drop Zone: Sainte-Mére-Èglise\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eHistorical ASL module.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eForgotten War Designer's Notes\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eauthor Kenneth P. Katz was a key contributor to the creation and evolution of transitioning ASL to the Korean War, and herein offers insight into that process.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eA Tale of Two Scenarios\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis John Slotwinski’s analysis of the original and updated versions of the YANKS scenario The Mad Minute, revered for its fun factor but notoriously unbalanced.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePer Mare Per Terram\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis Andrew H. Hershey's follow-up to\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eGhost Killers\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efrom\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eASL Journal 12\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand covers the history of 41 (Independent) Commando of the Royal Marines in the Korean War.\u003c\/li\u003e\n\u003cli\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eDebriefing\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eoffers this issue's errata updates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eASL Journal 13\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ehas 33 ASL scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eJ194 A Real War (Japanese vs Chinese, 20 August 1937)\u003c\/li\u003e\n\u003cli\u003eJ195 Such Faith (Albanian vs Italian, 7 April 1939)\u003c\/li\u003e\n\u003cli\u003eJ196 Blood Amongst the Pines (Russian vs Finnish, 24 February 1940)\u003c\/li\u003e\n\u003cli\u003eJ197 Death on The French Coast (French vs German, 24 May 1940)\u003c\/li\u003e\n\u003cli\u003eJ198 The Valley of Glory (German vs Russian, 8 July 1941)\u003c\/li\u003e\n\u003cli\u003eJ199 Too Rapid an Advance (German vs Russian, 8 September 1941)\u003c\/li\u003e\n\u003cli\u003eJ200 One Story Town (Russian vs Finnish, 30 September 1941)\u003c\/li\u003e\n\u003cli\u003eJ201 Careless at Bakri (Commonwealth vs Japanese, 18 January 1942)\u003c\/li\u003e\n\u003cli\u003eJ202 Down by The River (Russian vs German, 20 April 1942)\u003c\/li\u003e\n\u003cli\u003eJ203 Death at The Cement Plant (Russian vs German, 11 September 1942)\u003c\/li\u003e\n\u003cli\u003eJ204 Raff's Army (American vs Italian, 23 November 1942)\u003c\/li\u003e\n\u003cli\u003eJ205 Goats To Lure The Tiger (Free French vs Axis, 30 January 1943)\u003c\/li\u003e\n\u003cli\u003eJ206 Collect Call (Axis vs Partisan, 25 May 1944)\u003c\/li\u003e\n\u003cli\u003eJ207 Unhorsed (German vs American, 7 July 1944)\u003c\/li\u003e\n\u003cli\u003eJ208 Panzerpioniere! (Americans vs Germans, 10 August 1944)\u003c\/li\u003e\n\u003cli\u003eJ209 Corking the Chambois Bottle (Allied vs German, 20 August 1944)\u003c\/li\u003e\n\u003cli\u003eJ210 Moment of Truth (Slovak vs German, 20 September 1944)\u003c\/li\u003e\n\u003cli\u003eJ211 Breakthrough in The Arctic (German vs Russian, 25 October 1944)\u003c\/li\u003e\n\u003cli\u003eJ212 Shoulder to Shoulder (American vs German, 19 December 1944)\u003c\/li\u003e\n\u003cli\u003eJ213 A Fluid Situation (Russian vs German, 4 March 1945)\u003c\/li\u003e\n\u003cli\u003eJ214 Raff's Orders (German vs American, 24 March 1945)\u003c\/li\u003e\n\u003cli\u003eJ215 Expendable Allies (Pole vs German, 26 April 1945)\u003c\/li\u003e\n\u003cli\u003eJ216 First Action at Jinju (South Korean vs Communist Guerilla, 27 October 1949)\u003c\/li\u003e\n\u003cli\u003eJ217 Dead Battery (UN vs North Korean, 14 July 1950)\u003c\/li\u003e\n\u003cli\u003eJ218 A Promotion Fight (South Korean vs North Korean, 3 August 1950)\u003c\/li\u003e\n\u003cli\u003eJ219 Back in the Saddle (North Korean vs American, 10 August 1950)\u003c\/li\u003e\n\u003cli\u003eJ220 Battle of The Barricades (North Korean vs American, 26 September 1950)\u003c\/li\u003e\n\u003cli\u003eJ221 Hill 1277 (Communist Chinese vs British, 29 November 1950)\u003c\/li\u003e\n\u003cli\u003eJ222 Den Ouden Holds the Line (OUNC vs Communist Chinese, 12 February 1951)\u003c\/li\u003e\n\u003cli\u003ePK1 Down Number Two Road (Japanese vs American, 19 March 1944)\u003c\/li\u003e\n\u003cli\u003ePK2 Reckless Raid (Romanian vs German, 24 August 1944)\u003c\/li\u003e\n\u003cli\u003ePK3 Hot Toddy (Allied vs German, 5 October 1944)\u003c\/li\u003e\n\u003cli\u003ePK4 Forest Brothers (Partisan vs Russian, 17 May 1945)\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":46426121732245,"sku":"ASL-J13","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/products-asl-j13jpg.image.450x582_25400f0f-dbec-4cc1-a829-8a356947f137.jpg?v=1758566374"},{"product_id":"asl-journal-14","title":"ASL Journal #14","description":"\u003cp\u003e\u003cstrong\u003eASL Journal 14: Aussie Special Edition\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eis a 56-page magazine for\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAdvanced Squad Leader\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003ethat features articles, scenarios, and a Historical ASL Campaign Game completely authored and designed by our friends Down Under. 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Aussie and Kiwi forces fared in the battle by Dr. Al Palazzo\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eA Series Replay of AP161 ANZAC Boys\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Aaron Cleavin \u0026amp; Andy\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Magnificent Seven\u003c\/strong\u003e, Andy's list of the seven scenarios from Journal 14 he recommends for tournament play.\u003c\/li\u003e\n\u003cli\u003eReflections on\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eHatten in Flames\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ethrough four articles by its designer:\n\u003cul\u003e\n\u003cli\u003e\u003cstrong\u003eHatten in Flames Revisited\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eBringing a Mk IV to a Tank Fight\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eHatten in Flames: The Stalemate Continues\u003c\/strong\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cstrong\u003eHatten in Flames: Map Genesis\u003c\/strong\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSparrow Force Stories\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Andy, covering the history and details of this issue's mini-CG.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSparrow Force Defense\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Andy offers a primer to the Australian player in the Sparrow Force mini-CG.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAll The King's Enemies\u003c\/strong\u003e, an account of the Australian 17th Australian Infantry Brigade in World War II, by Andy.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eScenario Breakdown: Dingoes at Damour\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Aaron Cleavin, John Knowles, \u0026amp; Alan Smee offers the insight of three players into both attack and defense in this\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAction Pack 16\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003escenario.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAussie and Kiwi Stories–Part 2\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eby Murray McCloskey \u0026amp; Andy picks up where Part I left off.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSparrow Force mini–CG:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eSome Thoughts offers insights by its designer on Campaign Game issues and questions.\u003c\/li\u003e\n\u003cli\u003eFinally,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eThe Debriefing\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eoffers this issue's errata updates.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eASL Journal 14\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ehas 24 ASL scenarios:\u003c\/p\u003e\n\u003cp\u003eJ223 Latecomers (French vs Italian, 22 June 1940)\u003cbr\u003eJ224 Posts 9-11 (Italian vs Australian, 3 January 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Outside Perryville, the two armies blundered into each other. A short but brutal battle followed that left neither side satisfied. The Union failed to utilize their numerical advantage, while Bragg withdrew from Kentucky.\u003c\/p\u003e\n\u003cp\u003eAt Stones River near Murfreesboro, the armies fought a three day battle. The Confederates nearly won but were forced back. The defeat led to a series of recriminations in the Confederate high command that poisoned the army. The Union received a desperately needed morale boost. Although forgotten today, Abraham Lincoln considered Stones River one of the Union most crucial victories.\u003c\/p\u003e\n\u003cp\u003e***\u003c\/p\u003e\n\u003cp\u003eRally ‘Round the Flag is a brigade grand tactical system that combines old school hex and counter maneuvers with rules for command and control, leader personalities, flexible artillery, and a CRT that favors quality and firepower over raw mass. 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Players can make Perryville the grand decisive battle or at Stones River additional Confederate forces that could decide the battle and the war.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46428579233941,"sku":null,"price":43.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/0060cgm_96_rallyroundflag_0918_press_cover-1200px_ca503f1e-15a3-48a9-a067-48b0d552d690.jpg?v=1758638988"},{"product_id":"paper-wars-issue-101-magazine-game-case-geld","title":"Paper Wars Issue 101: Magazine \u0026 Game (Case Geld)","description":"\u003cdiv class=\"woocommerce-tabs wc-tabs-wrapper\"\u003e\n\u003cdiv class=\"woocommerce-Tabs-panel woocommerce-Tabs-panel--description panel entry-content wc-tab\" id=\"tab-description\" role=\"tabpanel\" aria-labelledby=\"tab-title-description\"\u003e\n\u003cp\u003e\u003cem\u003eIssue 101\u003c\/em\u003e\u003cbr\u003e\u003cstrong\u003eCase Geld: The Axis Invasion of North America, 1945-46 by Ty Bomba\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis two-player (solitaire adaptable) alternative history mini-monster has two mapsheets and one counter-sheet to cover the bicoastal invasion of North America by the Japanese and Germans (who have already conquered the rest of the world) at the army\/corps level and 50 miles per hex. Command is split-sided. The player running the defense of the US west coast against the Japanese invasion there is also running the German east coast invasion, and the player running the US east coast defense against the German invasion there is also running the Japanese west coast invasion. Victory is possible by each of those four commands. Low-intermediate complexity.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003csection class=\"related products\"\u003e\u003c\/section\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46428588998805,"sku":null,"price":43.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/CG-Paperwars-101-Masthead-Geld-web.jpg?v=1758639136"},{"product_id":"paper-wars-issue-102-magazine-game-santiago-campaign-1898","title":"Paper Wars Issue 102: Magazine \u0026 Game (Santiago Campaign, 1898)","description":"\u003cdiv class=\"woocommerce-tabs wc-tabs-wrapper\"\u003e\n\u003cdiv class=\"woocommerce-Tabs-panel woocommerce-Tabs-panel--description panel entry-content wc-tab\" id=\"tab-description\" role=\"tabpanel\" aria-labelledby=\"tab-title-description\"\u003e\n\u003cp\u003e\u003cem\u003eIssue 102\u003c\/em\u003e\u003cbr\u003e\u003cstrong\u003eSantiago Campaign, 1898 by Javier Romero\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis is a two-player (solitaire adaptable) simulation of the land campaign for Santiago de Cuba, which ended with the surrender of the Spanish forces after the hard-fought battles of San Juan Hill and El Caney. The map runs from Daiquiri and Siboney to west of Santiago at one mile per hex. Units of maneuver are primarily regiments and battalions, and the 15 game turns each represent one day. Low complexity.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003csection class=\"related products\"\u003e\u003c\/section\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46428593258645,"sku":null,"price":43.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/CG-Paperwars-102-Masthead-Sant-web.jpg?v=1758639235"},{"product_id":"paper-wars-issue-103-magazine-game-second-fallujah","title":"Paper Wars Issue 103: Magazine \u0026 Game (Second Fallujah)","description":"\u003cdiv class=\"woocommerce-tabs wc-tabs-wrapper\"\u003e\n\u003cdiv class=\"woocommerce-Tabs-panel woocommerce-Tabs-panel--description panel entry-content wc-tab\" id=\"tab-description\" role=\"tabpanel\" aria-labelledby=\"tab-title-description\"\u003e\n\u003cp\u003e\u003cem\u003eIssue 103\u003c\/em\u003e\u003cbr\u003e\u003cstrong\u003eSecond Fallujah: The Second Battle for the City, by Steve Lieske\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis two-player (solitaire adaptable) grand-tactical design covers the fighting from the start of the main Coalition assault on 8 November 2004 through 14 November, when most of the city had been secured. One player controls the Insurgent forces; the other controls the Coalition forces. The area-style map has 51 sectors scaled at one inch to 570 feet. Individual units of maneuver are primarily companies or ad hoc groupings of roughly that size. There are seven multi-impulse game turns each representing one full day. Intermediate complexity.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003csection class=\"related products\"\u003e\u003c\/section\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":46428598894741,"sku":null,"price":43.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/CG-Paperwars-103-Masthead-Fallujah-web.jpg?v=1758639347"},{"product_id":"white-dwarf-issue-518-november-2025","title":"White Dwarf Issue 518 (November 2025)","description":"\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\n\u003cp\u003eIt’s a sprawling, ambitious piece that starts with the opening of the very first store in Hammersmith (how fitting!), London, and covers right up until the present day, featuring people from all across the business chipping in with their memories.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\u003cimg alt=\"\" loading=\"lazy\" width=\"1000\" height=\"826\" decoding=\"async\" data-nimg=\"1\" class=\"\" src=\"https:\/\/assets.warhammer-community.com\/wd518-nov03-spread1-gn6lzqyrrt.jpg\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\n\u003cp\u003eEverything is covered, from the changing creation of miniatures to the role of ’Eavy Metal, the creation of art for Warhammer, how the design of settings and games has shifted over the years – including a look back at some classic games – and a glance at the present, including video games, animations, this very website, and more. It’s a fascinating trip into the history of the company, and a must read for veterans and newcomers alike.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\u003cimg alt=\"\" loading=\"lazy\" width=\"1000\" height=\"826\" decoding=\"async\" data-nimg=\"1\" class=\"\" src=\"https:\/\/assets.warhammer-community.com\/wd518-nov03-spread2-djujqblboc.jpg\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\n\u003cp\u003eThe nostalgia doesn’t end there, either. You can celebrate editions of Warhammer 40,000 past with Battle Through the Ages, which presents rules for second, third, and fourth edition Space Marine armies, plus their opponents – Orks, Drukhari, and Tyranids, and three missions designed to evoke the iconic boxed sets that launched those eras.\u003c\/p\u003e\n\u003cp\u003eA huge battle report, The Battle for Kasr Kraf, recreates a pivotal clash of the Thirteenth Black Crusade – which was covered in 2003 and 2017 – with loads of new miniatures and two Warhound Titans. Will events unfold how they did eight years ago? There’s only one way to find out!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\u003cimg alt=\"\" loading=\"lazy\" width=\"1000\" height=\"826\" decoding=\"async\" data-nimg=\"1\" class=\"\" src=\"https:\/\/assets.warhammer-community.com\/wd518-nov03-spread3-jchtz6epr0.jpg\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\n\u003cp\u003eWe’re not even halfway through, either. For Warhammer Age of Sigmar, there are pages of coverage for the most exciting of all war machines – chariots – and rules for running your Wasteland Death Race, which has you build your own rig, skill up a racer, and take to the race track to prove your skill.\u003c\/p\u003e\n\u003cp\u003eThere’s also a new faction of duardin raging about the Mortal Realms, which we’re sure Grombrindal has some choice words about. 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There’s an exhaustive article all about the bolter, the not-so-humble signature weapon of the 41st Millennium, a guide to some of Black Library’s favourite Warhammer fiction, and a look at some classic miniatures painted by staff from around the Warhammer Studio. There are also a bunch of inserts, including a board overlay and story card for Talisman, a Tacticus card for unlocking Nicodemus the Sanguinary Priest, your scenarios of the month, and accessories for the Wasteland Death Races.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Games Workshop","offers":[{"title":"Default Title","offer_id":46611635273877,"sku":null,"price":12.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/wd518-nov03-wd-yzd0w7bocw.jpg?v=1762969572"},{"product_id":"white-dwarf-issue-519-december-2025","title":"White Dwarf Issue 519 (December 2025)","description":"\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\n\u003cp\u003eA new Warhammer Quest is always a big deal, and Darkwater is no different. We’ve covered the game extensively, but it’s impossible to be exhaustive and so you can tuck into a banquet of articles that includes a commentary on the game from one of its developers, a rundown of the heroes and villains from the miniatures designers, a thrilling narrative playthrough of the first act, and a guide on how to paint some of the heroes ready for your first game.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\u003cimg alt=\"\" loading=\"lazy\" width=\"1000\" height=\"826\" decoding=\"async\" data-nimg=\"1\" class=\"\" src=\"https:\/\/assets.warhammer-community.com\/wd519-dec02_spread1-rrcvzdlne5.jpg\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\n\u003cp\u003eThe ’Eavy Metal team are on hand to dispense even more painting advice as they run through all the recipes used on the whole Helsmiths of Hashut range, from Urak Taar’s bronze taurus, to the skin of the Bull Centaurs, and the additional colour schemes for Ur-Zorn, Zharr Vyxa, and Muspelzharr.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\u003cimg alt=\"\" loading=\"lazy\" width=\"1000\" height=\"826\" decoding=\"async\" data-nimg=\"1\" class=\"\" src=\"https:\/\/assets.warhammer-community.com\/wd519-dec02_spread2-qben3xrtju.jpg\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\n\u003cp\u003eThere is also a staff showcase that exhibits many of the near-infinite colours displayed by the regiments of the\u003cspan\u003e \u003c\/span\u003e\u003cu\u003eAstra Militarum\u003c\/u\u003e. Alongside some truly awesome armies, there are tips on how to create your own regiments, paint recipes for certain colours featured, and a follow-up gallery of one-off units and tanks to demonstrate how variety can be represented on a smaller scale.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\u003cimg alt=\"\" loading=\"lazy\" width=\"1000\" height=\"826\" decoding=\"async\" data-nimg=\"1\" class=\"\" src=\"https:\/\/assets.warhammer-community.com\/wd519-dec02_spread3-bjdcu3wcoh.jpg\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\n\u003cp\u003eThe Warhammer Design Studio also got in the festive spirit to create some fun Christmas-themed conversions and paint schemes. With 2026 just around the corner, the New Year, New Army article shows you how to pick a new Warhammer 40,000 army. The issue also covers how to come up with a narrative for them, and how to take some popular\u003cspan\u003e \u003c\/span\u003eCombat Patrols\u003cspan\u003e \u003c\/span\u003eand expand them into full armies.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\u003cimg alt=\"\" loading=\"lazy\" width=\"1000\" height=\"826\" decoding=\"async\" data-nimg=\"1\" class=\"\" src=\"https:\/\/assets.warhammer-community.com\/wd519-dec02_spread4-c4rbaccseu.jpg\"\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\n\u003cp\u003eOn top of all that, the second instalment of the Warhammer Age of Sigmar Tale of Four Warlords is here, alongside a lore digest on the Emperor and his Golden Throne, plus all the usual content from the bunker. Each issue comes with your Warhammer 40,000 and Warhammer Age of Sigmar scenarios of the month and a 2026 Bunker Bingo card to track painting and gaming goals in the new year.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Games Workshop","offers":[{"title":"Default Title","offer_id":46739657916565,"sku":null,"price":12.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/wd519-dec02_wd-tzs1wsad29.jpg?v=1765488476"},{"product_id":"white-dwarf-issue-520-january-2026","title":"White Dwarf Issue 520 (January 2026)","description":"\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\n\u003cp\u003eWARHAMMER 40,000\u003c\/p\u003e\n\u003cp\u003e500 Worlds: Titus The Warhammer 40,000 team brief you on the action-packed new supplement.\u003c\/p\u003e\n\u003cp\u003eThe Wardens of Ultramar The heroes of the Ultramarian Reclamation profiled – including some chap called ‘Titus’.\u003c\/p\u003e\n\u003cp\u003eWarriors of the Vespator Front Cometh the dread Nightbringer… and a bunch of other minis too! The designers reveal all.\u003c\/p\u003e\n\u003cp\u003eSilver Skulls The bones have been cast and the portents are clear – a force of Silver Skulls is inbound!\u003c\/p\u003e\n\u003cp\u003eSpace Marine Operations A raft of new missions and nefarious foes for our Warhammer 40,000: Space Marine 2-inspired mini-game.\u003c\/p\u003e\n\u003cp\u003eWARHAMMER AGE OF SIGMAR\u003c\/p\u003e\n\u003cp\u003eThe Legend of the Jade Abbey Gather ye round and hear the tale of how the Abbey bloomed, then failed…\u003c\/p\u003e\n\u003cp\u003eMadness in a Good Cause Four champions of the Flesh-eater Courts join the quest for the Jade Abbey. Huzz-AAARGH!\u003c\/p\u003e\n\u003cp\u003ePaint Splatter Emily provides a crash course on painting the putrid and pustulent warriors of the Maggotkin.\u003c\/p\u003e\n\u003cp\u003eBlighted Wilds Explore scenic Ghyran with a showcase of Nurgle-y terrain! Hope you’ve had your jabs.\u003c\/p\u003e\n\u003cp\u003eFrom the Amethyst Realm ‘Till death do them part. Two Shyishan armies painted by spouses Martin and Claire Waller.\u003c\/p\u003e\n\u003cp\u003eOTHER ARTICLES\u003c\/p\u003e\n\u003cp\u003eThe Chronicles of Bain: Skullchewa In this first instalment of a new serial, a driven young Guardsman faces a head-munching Ork.\u003c\/p\u003e\n\u003cp\u003eAccess Granted! Here you will find painting challenges and the latest Bunker news.\u003c\/p\u003e\n\u003cp\u003eYour Warhammer Models, letters, and questions sent in by readers. Plus, the studio's models too!\u003c\/p\u003e\n\u003cp\u003eChariots on Parade It's race day! Whose weird and wonderful chariot will win, and whose will end up in bits?\u003c\/p\u003e\n\u003cp\u003eVanishing of the Emberwing Things are hotting up (get it?) in the race for emberstone as the studio campaign continues.\u003c\/p\u003e\n\u003cp\u003eBunker Bingo! The White Dwarf team share their latest hobby efforts – and a new dwarf joins the crew!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Games Workshop","offers":[{"title":"Default Title","offer_id":46822313656469,"sku":null,"price":12.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/402px-WD520.jpg?v=1767818203"},{"product_id":"white-dwarf-issue-521-february-2026","title":"White Dwarf Issue 521 (February 2026)","description":"\u003cdiv id=\"\"\u003e\n\u003cdiv class=\"column md:w-10\/12 mx-auto xl:w-9\/12\"\u003e\n\u003cp\u003eThere’s a lot of galaxy shaking drama brewing right now. However, White Dwarf Issue 521 chooses the fun side streets.\u003c\/p\u003e\n\u003cp\u003e\u003cspan id=\"more-142624\"\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eInstead, it spotlights the scrappy conflicts between the headline wars. So if you like smaller games with big personality, this one is aimed straight at you.\u003c\/p\u003e\n\u003ch2 class=\"wp-block-heading\"\u003eKill Team Heads Into Tomb World Catacombs\u003c\/h2\u003e\n\u003cdiv class=\"wp-block-image\"\u003e\n\u003cfigure class=\"aligncenter size-full\"\u003e\u003ca href=\"https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-70.png\"\u003e\u003cimg decoding=\"async\" width=\"1000\" height=\"826\" src=\"https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-70.png\" alt=\"\" class=\"wp-image-142626\" srcset=\"https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-70.png 1000w, https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-70-300x248.png 300w, https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-70-768x634.png 768w, https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-70-850x702.png 850w\" sizes=\"(max-width: 1000px) 100vw, 1000px\"\u003e\u003c\/a\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003cp\u003eFirst up, Kill Team gets new rules for fighting through a tomb world’s collapsing underbelly. Additionally, the catacombs are packed with unstable rooms and weird tech surprises. As a result, opening a hatch or stepping onto an objective becomes a gamble. Falling ceilings and ancient traps are bad enough, but then you might hit a temporal gateway. Even worse, you could catch an airborne virus mid mission, which is pure nightmare fuel.\u003c\/p\u003e\n\u003cp\u003eMeanwhile, there’s a full painting guide for the Murderwing operatives. Specifically, it walks you through a Night Lords scheme with armour, trim, and those signature lightning patterns. So if you want that glossy terror legion look, the steps are right there.\u003c\/p\u003e\n\u003ch2 class=\"wp-block-heading\"\u003eSpace Marine Operations Gets New Toys and Big Bugs\u003c\/h2\u003e\n\u003cdiv class=\"wp-block-image\"\u003e\n\u003cfigure class=\"aligncenter size-full\"\u003e\u003ca href=\"https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-73.png\"\u003e\u003cimg decoding=\"async\" width=\"1000\" height=\"826\" src=\"https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-73.png\" alt=\"\" class=\"wp-image-142629\" srcset=\"https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-73.png 1000w, https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-73-300x248.png 300w, https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-73-768x634.png 768w, https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-73-850x702.png 850w\" sizes=\"(max-width: 1000px) 100vw, 1000px\"\u003e\u003c\/a\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003cp\u003eNext, the Space Marine Operations mini game returns with extra character options. Also, you get alternate class perks to keep campaigns from feeling samey. Then it throws in two new Tyranids threats: the Biovore and a Terminus level Trygon.\u003c\/p\u003e\n\u003cp\u003eEven better, two fresh missions riff on Warhammer 40,000: Space Marine 2 scenarios. One has you dropping a Hierophant bio titan using defence guns. The other is a desperate evac run for a Tech Priest under the Trygon’s shadow. Consequently, it sounds like the good kind of unfair.\u003c\/p\u003e\n\u003ch2 class=\"wp-block-heading\"\u003eSummary\u003c\/h2\u003e\n\u003cdiv class=\"wp-block-image\"\u003e\n\u003cfigure class=\"aligncenter size-full\"\u003e\u003ca href=\"https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-74.png\"\u003e\u003cimg loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"826\" src=\"https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-74.png\" alt=\"\" class=\"wp-image-142630\" srcset=\"https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-74.png 1000w, https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-74-300x248.png 300w, https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-74-768x634.png 768w, https:\/\/frontlinegaming.org\/wp-content\/uploads\/2026\/02\/image-74-850x702.png 850w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\"\u003e\u003c\/a\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003cp\u003eFinally, the issue swings over to Blood Bowl with a full match report. Specifically, the Brionne Barons clash with the Nehekhara Nightmares in a brutal highlight reel. Also, the Jim and Bob style commentary promises proper Cabalvision energy. You can pre order Saturday, or subscribe for special full art covers, and either way it’s a packed skirmish sampler. And yes, Blood Bowl counts as skirmish if you have ever watched Dwarfs play Goblins.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Games Workshop","offers":[{"title":"Default Title","offer_id":46955681579157,"sku":null,"price":12.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/wd521-feb03_wd-2ezgvmzuzl-850x850.jpg?v=1771010855"},{"product_id":"paper-wars-issue-104-magazine-game-wolfe-tone-rebellion","title":"Paper Wars Issue 104: Magazine \u0026 Game (Wolfe Tone Rebellion)","description":"\u003cdiv class=\"woocommerce-tabs wc-tabs-wrapper\"\u003e\n\u003cdiv class=\"woocommerce-Tabs-panel woocommerce-Tabs-panel--description panel entry-content wc-tab\" id=\"tab-description\" role=\"tabpanel\" aria-labelledby=\"tab-title-description\"\u003e\n\u003cp\u003e\u003cem\u003eIssue 104\u003c\/em\u003e\u003cbr\u003e\u003cstrong\u003eWolfe Tone Rebellion by John Poniske\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis is a two-player strategic-level game of the French-assisted Irish rebellion of 1796. The area map is divided into 34 counties and five surrounding sea zones, and covers all of the island and its surrounding waters. Units are abstract using a “strength point” system, and leader counters are important for movement and combat, as is morale. There are seven game turns, each representing one month. The game is of low-intermediate complexity, but due to the criticality of hidden-movement in the naval invasion sequence, it is not easily adapted for solitaire play unless the player is will to make large allowances to ‘fudging’ that important part of play.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003csection class=\"related products\"\u003e\u003c\/section\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":47033602932885,"sku":"PW104","price":43.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/CG-Paperwars-104-Masthead-Wolfe-web.jpg?v=1772638376"},{"product_id":"paper-wars-issue-105-magazine-game-ebb-flow","title":"Paper Wars Issue 105: Magazine \u0026 Game (Ebb \u0026 Flow)","description":"\u003cdiv class=\"woocommerce-tabs wc-tabs-wrapper\"\u003e\n\u003cdiv class=\"woocommerce-Tabs-panel woocommerce-Tabs-panel--description panel entry-content wc-tab\" id=\"tab-description\" role=\"tabpanel\" aria-labelledby=\"tab-title-description\"\u003e\n\u003cp\u003e\u003cem\u003eIssue 105\u003c\/em\u003e\u003cbr\u003e\u003cstrong\u003eEbb \u0026amp; Flow: The Final Communist Offensive in Korea, 22 April – 10 June 1951 by Ty Bomba\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEach large hex on the 34×22” map equals five miles (8 km) from side to opposite side. Each of the ten game turns represents 3.5 days. Individual playing pieces represent corps, divisions, brigades, regiments, and battalions, for a total of 176 large-size 5\/8” NATO-style counters. The map covers all of central Korea across which the original campaign was fought. Both players are called on to attack and defend over the course of the game, and the winner is the one who best outperforms his historic counterpart. Designed for two players by Ty Bomba, with low-medium complexity, playable in one session and easily adapted for solo-play.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003csection class=\"related products\"\u003e\u003c\/section\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":47033604178069,"sku":"PW105","price":43.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pw-105-cover.jpg?v=1772638641"},{"product_id":"paper-wars-issue-106-magazine-game-power-resolution","title":"Paper Wars Issue 106: Magazine \u0026 Game (Power \u0026 Resolution)","description":"\u003cdiv class=\"woocommerce-tabs wc-tabs-wrapper\"\u003e\n\u003cdiv class=\"woocommerce-Tabs-panel woocommerce-Tabs-panel--description panel entry-content wc-tab\" id=\"tab-description\" role=\"tabpanel\" aria-labelledby=\"tab-title-description\"\u003e\n\u003cp\u003e\u003cem\u003eIssue 106\u003c\/em\u003e\u003cbr\u003e\u003cstrong\u003ePower \u0026amp; Resolution: The English Civil War, 1642-51 by Stephen Newberg\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThis is a graphic update of the classic Simulations Canada game designed by Stephen Newberg and originally published in 1984. It is medium-complexity, strategic-level, with quarter-year turns and a large-hex map that covers all of Britain and the eastern half of Ireland. Special rules cover political infighting, religion, leaders, the navy, and much more. There is a grand scenario covering the whole war and four shorter ones. One sheet of 200 small-size half-inch counters. Playable by two, three or four, but not easily adaptable to solitaire.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003csection class=\"related products\"\u003e\u003c\/section\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":47033605095573,"sku":"PW106","price":43.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pw-106-cover.jpg?v=1772638740"},{"product_id":"paper-wars-issue-111-magazine-game-with-fire-sword","title":"Paper Wars Issue 111: Magazine \u0026 Game (With Fire \u0026 Sword)","description":"\u003cp\u003e\u003cem\u003eIssue 111\u003c\/em\u003e\u003cbr\u003e\u003cstrong\u003eWith Fire \u0026amp; Sword: The Thirty Years War (a SimCan Classic Reprint) by Stephen Newberg, P.L. Hollinger \u0026amp; John Kula\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWith Fire \u0026amp; Sword\u003c\/em\u003e is a medium-complexity, two-player, strategic-level (30 miles-per-hex) simulation, with each turn representing one year from 1618 to 1648 and individual units representing entire armies. One player commands the Hapsburg forces, while the other runs the anti-Habsburg coalition. There are three scenarios with start times of 1618, 1630 and 1636. Each unit hides its strength on its reverse side prior to combat resolution. Special rules cover random events, sacking and rebuilding cities, killing leaders, wounding leaders, returning recovered leaders after a wounding, siege combat, field battles, and attrition. One 34×22” small-hex map and 200 small-size (half-inch) counters. By Stephen Newberg, P.L. Hollinger \u0026amp; John Kula.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eBONUS GAME MATERIAL:\u003c\/strong\u003e a full second sheet of 5\/8” large-size units for new scenarios for the three games in \u003cem\u003eWorld War II Campaigns (1940, 1941 \u0026amp; 1942).\u003c\/em\u003e\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":47033606963349,"sku":"PW111","price":42.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/111_WFS-magazine-cover.jpg?v=1772638971"}],"url":"https:\/\/tabletopstrategist.com\/collections\/magazine-games.oembed?page=7","provider":"The Tabletop Strategist","version":"1.0","type":"link"}