{"title":"Decision Games","description":"","products":[{"product_id":"al-nofis-imperium-romanum-the-rise-and-fall-of-the-roman-empire","title":"Imperium Romanum","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eImperium Romanum\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an update to the classic game of the Roman Empire by Al Nofi. The rules cover the intricacies of the political, economic, and military conflicts of the Roman world from the first century BC to its fall nearly 700 years later. The game includes over 40 scenarios, with six new scenarios and three introductory scenarios. Scenarios range from the Mithridatic wars (88-63 BC) through more than six centuries of greatness and decline to the final burst of glory in the last Romano-Persian War (AD 622-629). Two to six persons may play, depending on the scenario chosen. Scale is 50 miles to the hex and each unit represents Legions and Fleets. Most leader counters are named and represent individual leaders and their staffs.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eImperium Romanum\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes counter graphics with all units displayed in a neutral color while the players use leader and control markers to show the forces each faction controls. The maps are enlarged and have a directory of all provinces with their cultivated and road status depicted for each scenario. The rules are updated with a new format and include new optional rules designed to give all players more detail in the military, logistical and political actions of the game.\u003c\/p\u003e\n\u003cp\u003eNew Scenarios:\u003c\/p\u003e\n\u003cp\u003ePompey versus the Pirates (AD 101-102)\u003cbr\u003eTrajan’s Parthian War (AD 115-117)\u003cbr\u003eHeraclius and the last Persian War (AD 622-629)\u003cbr\u003eIntroductory solitaire scenario\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809466343573,"sku":null,"price":149.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4367129.webp?v=1740519308"},{"product_id":"atlantic-wall-d-day-to-falaise","title":"Atlantic Wall: D-Day to Falaise","description":"\u003cp\u003eON 6 JUNE 1944 the greatest armada the world has ever seen approached northern France. That fleet consisted of more than 5,300 ships carrying over 300,000 men and 50,000 vehicles. Opposing them was Germany’s veteran Wehrmacht.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eATLANTIC WALL\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a grand-tactical simulation of that campaign. The counters represent almost every formation that participated at the company and battalion level. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, commando, glider and headquarter units are fully represented. Features include Widerstandnesten (resistance nests), Cherbourg’s fortifications and the all-important Bocage. The map portrays all primary and secondary roads, trails and other types of terrain, along with the villages, towns and cities that formed the bastions of German defense. As always with this series, the orders of battle have been extensively researched to provide an accurate and functional depiction of the armies of both sides.\u003c\/p\u003e\n\u003cp\u003eThere are three introductory one-map scenarios depicting critical periods in the campaign that use an abbreviated set of rules while still maintaining the historical accuracy of the campaign game as a whole. In addition, there are three larger multi-map scenarios that allow players to either play a short period within the overall campaign or play the campaign from various starting points. The 6 June assault is covered in two modules, the Airborne Assault Module and the Amphibious Assault module, which allow players to recreate both the airborne and initial amphibious assault stage of the campaign. The Amphibious Assault Module is played on a special Beach Display that shows each sub-area of the invasion beaches with units depicted at the company level. It can be played as a solitaire scenario. The campaign game can be played from 6 June to 22 August, with a total of 234 game turns.\u003c\/p\u003e\n\u003cp\u003eThis is the third instalment of the Grand Operational Simulation Series (GOSS), the first two being:\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eWacht am Rhein\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eHurtgen: Hells Forest\u003c\/strong\u003e. All three games share a common rules set that’s been extensively updated and revised to simplify game functions while still maintaining the design of the earlier games. In addition to the basic rules, Atlantic Wall includes a set of exclusive rules to cover the special requirements of the amphibious and airborne landings and the logistical system required to support the armies coming ashore.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467130005,"sku":null,"price":229.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2009623.webp?v=1740518166"},{"product_id":"axis-empires-dai-senso","title":"Axis Empires: Dai Senso! – World War II in Asia \u0026 the Pacific, 1937-45","description":"\u003cp\u003e\u003cstrong\u003eDai Senso!\u003c\/strong\u003e\u003cbr\u003eThis game stretches from the border clashes at Marco Polo Bridge and Nomonhan to the titanic clashes at Midway, Guadalcanal and Leyte, to the firestorms of Tokyo, Hiroshima and Nagasaki and everything in between. No game tells the story of World War II in Asia and the Pacific like Dai Senso!\u003c\/p\u003e\n\u003cp\u003eDai Senso! takes the playable, unpredictable and enjoyable Krieg! system used for World War II in Europe and adapts it to tell the story of Japan’s struggle from a unique perspective. Most other Pacific wargames focus on the operational aspects of the 1941-45 war. DS starts in 1937 for a true strategic experience from the beginning of World War II in Asia. As the leader of Imperial Japan seeking complete domination (\"hakko ichiu\"), will you strike at China, Russia, the British Empire or the United States? Whichever way you choose, you must eventually face the grim struggle of total war. All of these options are literally in the cards that form the strategies of the three factions -- Axis, Soviet Allies and Western Allies.\u003c\/p\u003e\n\u003cp\u003eBest of all, Dai Senso! can be linked with its new European companion game,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/32989\/axis-empires-totaler-krieg\"\u003eAxis Empires: Totaler Krieg!\u003c\/a\u003e, to play the joint Axis Empires scenario, an eye-opening global look at all of World War II. The fate of the world is in your hands!\u003c\/p\u003e\n\u003cp\u003eDai Senso! means Total War in Japanese. In the game, play moves from Pre-War (where players mobilize their forces and engage in diplomacy) to Limited War (when open conflict begins) to Total War -- at that point, it’s all-out warfare to achieve victory!\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467195541,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1024642.webp?v=1740510567"},{"product_id":"axis-empires-totaler-krieg","title":"Axis Empires: Totaler Krieg!","description":"\u003cp\u003e\u003cstrong\u003eTotaler Krieg!\u003c\/strong\u003e\u003cbr\u003eThis game stretches from the fjords of Narvik to the sands at El Alamein, from the gates of Moscow to the sandy beaches of Normandy, from the Spanish Civil War to the last days in Berlin and everything in between. No game tells the story of World War II in Europe like Totaler Krieg!\u003c\/p\u003e\n\u003cp\u003eThis new edition of our popular Krieg! game is still the same highly playable, unpredictable and enjoyable experience it always has been. What’s new is a design and graphic update and expansion to give you more options -- especially if you want to explore the critical pre-war period from 1937 to 1939. What if the Republicans had won the Spanish Civil War? What if Germany and Russia hadn’t signed their Non-Aggression Pact? What if France had modernized its army instead of building the Maginot Line? All of these options are literally in the cards that form the strategies of the three factions -- Axis, Soviet Allies, and Western Allies.\u003c\/p\u003e\n\u003cp\u003eBest of all, Totaler Krieg! can be linked with its new Pacific companion game,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/32990\/axis-empires-dai-senso-world-war-ii-in-asia-and-th\"\u003eAxis Empires: Dai Senso! – World War II in Asia \u0026amp; the Pacific, 1937-45\u003c\/a\u003e, to play the joint Axis Empires scenario, an eye-opening global look at all of World War II. The fate of the world is in your hands!\u003c\/p\u003e\n\u003cp\u003eTotaler Krieg means Total War in German. In the game, play moves from Pre-War (where players mobilize their forces and engage in diplomacy) to Limited War (when open conflict begins) to Total War -- at that point, it’s all-out warfare to achieve victory!\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIncludes:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTwo 22 x 34 inch maps\u003c\/li\u003e\n\u003cli\u003e840 counters on three countersheets\u003c\/li\u003e\n\u003cli\u003e200 cards\u003c\/li\u003e\n\u003cli\u003eA 64-page rulebook\u003c\/li\u003e\n\u003cli\u003eA 24-page scenario book\u003c\/li\u003e\n\u003cli\u003ePlay aids and force pool displays\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467228309,"sku":null,"price":89.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1024641.webp?v=1740510469"},{"product_id":"battle-for-germany","title":"Battle for Germany: Deluxe Edition","description":"\u003cdiv\u003e\n\u003cspan\u003e\u003cb\u003eBattle for Germany\u003cbr\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cb\u003eThe Destruction of the Reich, Dec. 1944–May 1945\u003c\/b\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan\u003eHitler's Third Reich was clearly beaten in early December 1944 as Anglo-American and Soviet armies reached Germany's borders to the east and west. The only questions remaining were how long it would take to finish the job, and how many more would die in the process. Hitler gambled his last reserves in an offensive through the Ardennes, hoping to split the Anglo-Americans and force them to the negotiating table. It failed, and a month later the final Allied offensives began. The overwhelmed German army gave ground grudgingly and even launched local counteroffensives but could not stop the tide as the Allies picked up speed. Allied leaders strove to finish the war, all the while looking toward the shape of postwar Europe. The race was on for the final prize: Berlin.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cb\u003eBattle for Germany\u003c\/b\u003e\u003cspan\u003e focuses on that race. One player commands the western Allies, the other the Soviets. Each commands the German units facing their opponent, motivating them to fight to the end. Play follows a move-fight sequence, interleaved between the eastern and western fronts. Both players must hurry to reach Berlin, but a careless player will see their spearheads destroyed by sudden German concentrations.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eSoviet units are armies and fronts, all others are corps. The massive Soviet fronts are the most powerful units on the map, but they are slow and the mobile units relatively weak. Their opposition is spread over a vast front with few defensive positions beside rivers. Western Allied units are uniformly strong and fast and face fewer Germans, but must punch through tough terrain and defenses to break into the open ground of central Germany. Breakthroughs are essential on both fronts as combat rewards surrounding the enemy.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cb\u003eBattle for Germany\u003c\/b\u003e\u003cspan\u003e Deluxe Edition features a larger, mounted map that now extends to the Courland peninsula. The counters are larger and thicker and include both the 1975 and 1994 sets plus new supply counters. The rules booklet is now in full color.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe three original scenarios (\u003c\/span\u003e\u003cb\u003eBattle for Germany\u003c\/b\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cb\u003eCollapse in the East\u003c\/b\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cb\u003eRed Star\/White Star\u003c\/b\u003e\u003cspan\u003e) are included for play with either set of counters and new optional rules add supply and alternate end games for the main scenario.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003cb\u003eDeluxe Edition\u003c\/b\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eIncludes two playable counter sets!\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e1975 edition counters\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eRedesigned 1994 edition counters and supply markers\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003cb\u003eGame Contents\u003c\/b\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eOne 22×34 inch mounted game board\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e228 die-cut counters\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eColor Rules \u0026amp; Scenario booklet\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eOne six-sided die\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eStorage bags\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467424917,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5449188.webp?v=1740500345"},{"product_id":"bleeding-kansas","title":"Bleeding Kansas (2019)","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBleeding Kansas\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player game portraying the politics and violence in pre-statehood Kansas. The Kansas-Nebraska Act of 1854 gave new territories the right to “popular sovereignty,” allowing residents to choose whether or not to allow slavery. Within months the stream of settlers to Kansas was swelled by parties of sponsored abolitionists and pro-slavers, all more intent on fighting one another than building a new state. Bushwhacks and gun battles punctuated maneuvers by rival legislatures elected through massive fraud. It would not die out entirely until statehood in January 1861. The new state’s senators swung the US Senate irretrievably against the South, ensuring the continuation of secession started by the election of Abraham Lincoln.\u003c\/p\u003e\n\u003cp\u003eThe core of the game is the card system. Each card describes an important event, person, or factor in the conflict, and triggers associated actions in the game. Players alternate card play to influence settlers, build forces, control counties, sway politics, move friendly forces, disrupt or attack opposing forces, burn or rebuild towns, encourage migration, or request Federal intervention. The sequence of cards played not only determines the outcome of the game, but creates the narrative of this dramatic conflict.\u003c\/p\u003e\n\u003cp\u003eTake charge of your faction and gain control of Kansas.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467850901,"sku":null,"price":49.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5317475.webp?v=1745169402"},{"product_id":"d-day-at-iwo-jima","title":"D-Day at Iwo Jima","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eD-Day at Iwo Jima\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a Solitaire wargame simulating the amphibious invasion of Iwo Jima. The five-week battle was some of the bloodiest fighting in the Pacific. In one of the costliest intelligence failures of the war, the planners had completely misjudged the situation that would face the Marines. The beaches had been described as excellent and the advance inland was expected to be easy. Instead, the Marines were faced with 15-foot-high slopes of soft black volcanic ash that brought the normally rapidly moving Marines down to a slow plod. In addition, the lack of a vigorous response led the Marines to believe that the bombardment had completely suppressed the defenses. However, Gen. Kuribayashi was far from beaten. Understanding that his forces were insufficient to defeat the massive American invasion force, he had decided to defend the island in-depth.\u003c\/p\u003e\n\u003cp\u003eIn D-Day at Iwo Jima, designer Joe Youst builds on John Butterfield’s award winning solitaire game system. The player controls three US Marine divisions against a determined Japanese defense. The no-dice combat system highlights the unknown enemy deployments and coordination of the right weapon systems and tactics.\u003c\/p\u003e\n\u003cp\u003ePlayers familiar with the previous three games in the system will be able to quickly set up and play this latest version. New features include a random fortification generation system that simulates the ability of the Japanese forces to “re-fortify” supposedly weakened positions and an updated infiltration system that encourages the player to maintain a continuous line.\u003c\/p\u003e\n\u003cp\u003eScenarios:\u003c\/p\u003e\n\u003cp\u003eD-Day (19 February) – Covers the first day in six turns.\u003cbr\u003eSurabachi (20 to 24 February) – The 28th Marine Regiment’s capture of Surabachi.\u003cbr\u003eDrive to the North (20 to 24 February) – The attack on Airfield One and advance by the 4th and 5th Marine Divisions.\u003cbr\u003eHot Rocks (25 February to 4 March) – The attack to clear the Motoyama Plateau.\u003cbr\u003eDrive to the Sea (6 to 10 March) – The final attack on the plateau and the end of organized Japanese resistance.\u003cbr\u003eSands of Iwo Jima Campaign (19 February to 11 March) – The campaign combines all aspects of the previous scenarios into one look at the entire campaign.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e528 Die-cut counters\u003cbr\u003eOne 34” x 22” Mounted Game Board\u003cbr\u003eOne 11” x 17” Set-Up Map\u003cbr\u003ePlayer Aid Cards\u003cbr\u003eColor Rules booklet\u003cbr\u003eColor Campaign Analysis\u003cbr\u003e55 Event cards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809469128853,"sku":null,"price":79.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic7399538.webp?v=1740686531"},{"product_id":"d-day-at-omaha-beach-solitaite-6-june-1944","title":"D-Day at Omaha Beach","description":"\u003cp\u003eA solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their \"Widerstandsnest\" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI.\u003cbr\u003eThere are two counter sheets, 55 cards, and one mapsheet.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAdditional Notes:\u003c\/span\u003e\u003cbr\u003e\u003ca class=\"anchor-target\" id=\"toc0\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003ch6\u003e=====\u003c\/h6\u003e\n\u003cp\u003eThere are 352 counters. The basic unit size is the US infantry company. German units consist of Widerstandsnest crews and reinforcement infantry companies. US tanks, and some US artillery, AA and anti-tank units are also included. US engineers are represented abstractly, clearing beach obstacles early in the game and opening traffic routes off the beach later in the game.\u003c\/p\u003e\n\u003cp\u003eThe 34\" x 22\" map depicts the entire 9km long Omaha invasion area and reaching 4km inland, at 250 meters per hex. Hexes are large (almost 1\") so that symbology facilitating German placement, fire and actions can be seen without having to pick up units.\u003c\/p\u003e\n\u003cp\u003eThe time scale is 15 minutes per turn from 0600 hours to 1000 hours, shifting to 1\/2 hour turns from 1000 to 1800 hours.\u003c\/p\u003e\n\u003cp\u003eA deck of 55 cards performs triple duty: determining results of US amphibious landings, determining an event each turn, and determining which German units fire or perform other actions each turn.\u003c\/p\u003e\n\u003cp\u003eThe game's solitaire system is based on that used previously in\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/63928\/operation-jubilee-dieppe-august-1942\"\u003eOperation Jubilee: Dieppe, August 1942\u003c\/a\u003e.\u003c\/p\u003e\n\u003c\/div\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809469161621,"sku":null,"price":69.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic6112285.webp?v=1740686643"},{"product_id":"d-day-at-peleliu-solitaire-15-september-1944","title":"D-Day at Peleliu","description":"\u003cp\u003e\u003cspan\u003eD-Day at Peleliu focuses on the landings by the US 1st Marine Division in September 1944, and the bitter two-day struggle to capture the airfield on the southern end of the island. A longer campaign scenario allows the player to extend the action to the rugged terrain of \"Bloody Nose Ridge.\" Opposed by the reinforced Japanese 14th Infantry Division, the battle resulted in the highest US casualty rate of any in the Pacific war. Like D-Day at Omaha Beach, D-Day at Peleliu features landing hazards, variable enemy positions, fields of fire encoded onto the map, US weapon types versus Japanese defensive preparations, and a random-event-driven narrative. Plus new features unique to the Pacific Theater, such as: US naval and aerial bombardment, flamethrowers, offshore reefs and defensive positions, Japanese tank attacks, tunnel network movement and Banzai charges. One map, one counter-sheet and 55 cards.\u003c\/span\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809469227157,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic6173387.webp?v=1740686766"},{"product_id":"d-day-at-tarawa-solitaite-20-november-1943","title":"D-Day at Tarawa","description":"\u003cp\u003e\u003cspan\u003eBased on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry Divisions to clear it -- the first heavily contested landing of the Pacific War. The battle for the tiny Island raged for four days and, when it was finally over, fewer than 200 of the 5,000 Japanese defenders remained alive. One map, two counter-sheets and 55 cards.\u003c\/span\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809469259925,"sku":null,"price":99.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2407454.webp?v=1740686841"},{"product_id":"desert-fox-deluxe-1940-1943","title":"Desert Fox Deluxe","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eDesert Fox Deluxe\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a combination of two previously published games covering parts of the North African campaign–Desert Fox and Trail of the Fox–expanded with additional rules, units, and maps to cover the entire war in the North African desert from the Italian invasion of Egypt in 1940 to the final Allied clearance of Africa in 1943. The map scale is 10 miles per hex, turns cover one month each, while units are mostly regiments and brigades, with specialist battalions and a few Italian and Vichy French divisions. The turn sequence is built around a pair of move-fight impulses for each player, with separate phases for events altering the situation (like the frequent Commonwealth campaigns elsewhere in the Middle East), application of air and naval power, and initiative determination. Logistics is the paramount consideration given the vast distances. Fast and furious action alternates with quiet periods as both sides strive to build up forces and supplies.\u003c\/p\u003e\n\u003cp\u003eComponents: Three 17\" x 22\", two 8.5\" x 22\", one 11\" x 17\" map \u0026amp; 560 counters\u003c\/p\u003e\n\u003cp\u003eS\u0026amp;T #300, August 2016\u003c\/p\u003e\n\u003cp\u003eBoxed edition in 2019 added cards to better depict the impact of off map events (like Greece, and East Africa) on reinforcement and withdrawals. 20 cards for the Axis and 28 cards for the Allies. 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The result: a salient into German territory that lacked only the last objective, and was thus a tragic defeat.\u003c\/p\u003e\n\u003cp\u003eThe 2,000-plus counters detail Brereton's Airborne Corps of three divisions, the units of Brian Horrocks's 30th Corps, and Model's scattered and dishevelled forces at company level for infantry; battery level for artillery, anti -tank and anti-air; and troop level for tank and armored cars.\u003c\/p\u003e\n\u003cp\u003eThe four maps cover the area from the front along the Meuse-Escaut Canal to the land, nearly 200 hexes away, surrounding the Arnhem Highway Bridge. Each map is positioned to cover the operational area of one airborne division. That allows one-division scenarios.\u003c\/p\u003e\n\u003cp\u003eThe system focuses on the interaction of two variables: fire power and morale. The structure of the game turns is simple, with each player turn divided into a Command Communications Phase and a Maneuver Phase. All the activities of each formation are completed before those of another are begun. Attacks proceed with a preliminary barrage, fire attack by maneuver companies, and then close action with tanks or assault troops. All activities involve comparisons of involved units' capabilities. Those variables create the framework within which the players operate.\u003c\/p\u003e\n\u003cp\u003eOptional rules focus on hidden movement and multi-player variations, as well as giving the Allied player the opportunity to execute his own operational plan.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809471619221,"sku":null,"price":169.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic458193.webp?v=1740691746"},{"product_id":"merrill-s-marauders-commandos-in-burma-1943-1944-solitaire","title":"Merrill’s Marauders Commandos in Burma 1943-1944 Solitaire","description":"\u003cp\u003e Merril’s Marauders: Commandos in Burma 1943-1944\u003c\/p\u003e\n\u003cp\u003eMerrill’s Marauders is a solitaire game covering missions behind Japanese lines in the Burmese jungle. The player has to carry out one of four missions, or string all four together in a campaign game.\u003c\/p\u003e\n\u003cp\u003eThe game uses the Commando series rules. Each mission card grants the player a specified number of operations points to reach certain objectives. Operations points are expended to recruit the special ops team, then to move and attack on the map. A deck of event cards controls the opposition forces (OPFOR). Combat is resolved using a quasi-tactical system with opposing units taking turns firing at one another. Victory can increase the number of operations points available, but heavy losses can reduce them. The game ends when the player runs out of points.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• 18 mini cards\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eSkills:\u003cbr\u003e• Level: Company-Battalion\u003cbr\u003e• Hex: 17 miles per inch\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809473028245,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-01125134.png?v=1782924753"},{"product_id":"raf-the-battle-of-britain","title":"RAF: The Battle of Britain 1940 (3rd Deluxe Printing)","description":"\u003cp\u003eThe Battle of Britain, 1940\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRAF: The Battle of Britain 1940\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis three games in one, on history's greatest air campaign:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRAF:LION\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eupdates the classic\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/3202\/raf\"\u003eoriginal solitaire game\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003e-- you control the RAF against the German raiders. All systems have been updated to reflect recent scholarship, notably the fatigue and patrol systems. Advanced rules cover late interception, VHF-equipped squadrons and evasion tactics, Ace squadrons, Forward Airfield Targets, Delayed RAF Response and more!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRAF:EAGLE\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ereverses the solo game -- you control the Luftwaffe planning and executing raids against the RAF. Also, you flip the map over for a German perspective on the campaign. Advanced rules include, High Command requirements, deep targets, Jabos and special rules for Ju-87 Stukas.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRAF: 2-PLAYER\u003c\/strong\u003e\u003cspan\u003e allows for head-to-head play. A separate German planning display is added to allow the German player to plan his raids in secret.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eEach game has its own complete rules booklet.\u003c\/p\u003e\n\u003cp\u003eContents:\u003cbr\u003e176 Die Cut Counters\u003cbr\u003e165 Cards\u003cbr\u003e2 34\" x 22\" Maps\u003cbr\u003e3 Rule Booklets\u003cbr\u003e2 Player German Planning Board\u003cbr\u003e2 Combat Damage Sheets (Double-Sided)\u003cbr\u003e2 Miscellaneous Player Aids (Double-Sided)\u003cbr\u003e1 Sequence of Play Sheet (Double-Sided)\u003cbr\u003e1 Battle of Britain Historical Guide (reprinted from S\u0026amp;T Magazine #256)\u003cbr\u003e2 6-sided dice\u003cbr\u003eStorage Bags\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809474338965,"sku":null,"price":79.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic6658257.webp?v=1740524799"},{"product_id":"war-in-the-pacific","title":"War in the Pacific (Second Edition)","description":"\u003cp\u003eOn Sunday, 7 December 1941, the US naval base at Pearl Harbor, Hawaii, was attacked by Japanese aircraft. For the next four years, Allied task forces engaged elements of the Imperial Japanese fleet throughout the ocean. Marines and army units began their program of island-hopping, wresting from the Japanese the empire that they had expanded in every direction.\u003c\/p\u003e\n\u003cp\u003eWar in the Pacific is a multi-level simulation of the Pacific theater of operations during World War II. The game enables players to recreate the entire course of the war with the US, from the opening Japanese attack on 7 December, 1941 to the climatic Allied assaults in the closing days of 1945. Representing some 30% of the globe, the strategic maps let players move and engage in combat on all levels: air, ground and naval. War in the Pacific is not a simple game; there are a number of rules and concepts that will, at first, be unfamiliar to a majority of players. But playing through smaller map sections and scenarios enables the player to become familiar with the mechanics of the game.\u003c\/p\u003e\n\u003cp\u003eThis is a reprint edition which substantially expanded the original's components. Components: 7 full size (22 x 34\") strategic maps in full color, new tactical maps with nearly 338 individual islands for new ground units to fight over, 32 die-cut counter sheets, nearly 9,000 counters showing all types of units from the Pacific Theater, rule books, chart books and assorted displays and player aid charts.\u003c\/p\u003e\n\u003cp\u003eThe rules have undergone significant change with greatly increased emphasis on detail in combat while removing the detailed logistics system that was the focus of the old game and replacing it with a command point system modeled after Victory Games' \"Pacific War.\"\u003c\/p\u003e\n\u003cp\u003eThe order of battle is significantly more detailed. Leaders on many levels (and whose combat performance may be unpredictable), often serve to limit players' ability to affect the outcome of every battle to the Nth degree. A player's assignment of the right task force commander (for the right force at the right time), may spell the difference between a tactical victory and defeat.\u003c\/p\u003e\n\u003cp\u003eThe ground combat system has been completely revised, substituting a step-loss system adapted from VG's \"Pacific War.\" Pitched battles on islands and atolls are now resolved, including maneuver, on expanded tactical maps in six different scales, rather than simply being abstractly represented in a single hex on the strategic maps.\u003c\/p\u003e\n\u003cp\u003eWar in the Pacific's original air and naval systems are retained, in their essence, albeit with substantial modifications and above all added chrome in combat. 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This GOSS series game presents Third Army’s Fall 1944 offensive to just before the Germans launch their Ardennes Offensive further north. The battles of Metz, Fort Driant, and the German counteroffensive attempt against Patton using the new German Panzer Brigades are included. Smaller scenarios allow players to game smaller periods of time in each of the four months making up the campaign. Variant counters are included for an optional airborne operation. The game maps mate to Wacht am Rhein (2012), allowing more options for both simulations. Five maps, 12 counter sheets.\u003c\/span\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45820776415381,"sku":"","price":189.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5448321.webp?v=1740763703"},{"product_id":"leningrad-the-advance-of-army-group-north-1","title":"Leningrad (2nd Printing)","description":"\u003cp\u003e\u003cspan\u003eLeningrad recreates one of the most crucial campaigns of the Second World War, the northern wing of Operation Barbarossa in which German forces drive along the Baltic coast to take Leningrad and trap the Soviet fleet. The German military was at its operational peak: panzer divisions provided the striking power, the sturdy infantry divisions followed behind to hold the line and secure conquered territory, while overhead the Luftwaffe provided combat support and attacked marching enemy columns. Division-for-division the Soviets were outclassed, but they had plenty of ground to give to gain time for their massive reserves to reach the front. Historically the Soviets just managed to keep the Germans out of Leningrad, but it might easily have turned out differently.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eLeningrad, based on the award-winning Panzergruppe Guderian game system, features an easy-to-learn rules format to allow players to get right into the action. All the elements of mechanized battle—air power, armor, infantry, logistics, reserves—are present. Game mechanics are straightforward, but the situation facing the players in anything but simple. The strength of Soviet units is unknown to both players until they are first tested in battle, creating the possibility of nasty surprises for either side. The initial Germans superiority and allows them to cut through the Soviets almost at will, but at times the drive must be curtailed to ensure protection of supply lines and to pull units out of the line to replace losses. Continuous Soviets reinforcements enable them to take the battle to the Germans, but strength must be held back to form new defensive lines. The player best able to balance means with objectives, and to avoid mistakes, will win.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eLeningrad is a challenge for all gamers, veterans or novice, with an interest in World War II on the Eastern Front.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eComponents:\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e8 page rule book\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e100 die cut counters\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eone 11” x 17” map.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45927397294229,"sku":null,"price":19.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2368691.webp?v=1743973060"},{"product_id":"d-day-quad-deluxe-edition-1","title":"D-Day Quad (Deluxe Edition)","description":"\u003cp\u003eThe Allied invasion of Normandy was a watershed moment in the war. Months of careful planning proceeded while the entire uncommitted strength of the American, British, Canadians, and other Allied armies massed in England. Across the Channel the Germans strove mightily to create hardened defenses on the beach and back them with a slew of new and veteran divisions. The clash came in the early hours of 6 June 1944: D-Day. If the Allies failed to grab a large enough beachhead the invasion would be contained and eventually crushed. If the German lines broke, the full weight of Allied power would be loosed to drive deep into France.\u003c\/p\u003e\n\u003cp\u003eThe D-Day Quad uses the Fire \u0026amp; Movement system, designed to highlight the ability of motorized units to mass quickly for breakthrough and exploitation. Support fire, representing weapons ranging from mortars through cannon and light ground attack aircraft to heavy bombers, provides the extra punch to overwhelm a defense or shatter an attack. Winning the battle is a matter of maneuver, firepower, and asset management.\u003c\/p\u003e\n\u003cp\u003eContents:\u003cbr\u003eOne 34×22 inch mounted game board\u003cbr\u003e400 Die-cut counters\u003cbr\u003eColor rules booklet\u003cbr\u003eOne six-sided die\u003cbr\u003eStorage bags\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45938275975317,"sku":null,"price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic8238613.webp?v=1744156794"},{"product_id":"world-war-i","title":"World War I","description":"\u003cp\u003e\u003cspan\u003eThis page covers the 2018 World War I Deluxe Edition boxed game, as well as the 2015 release in Strategy and Tactics #294. 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Sarajevo provided the spark that set it off, and in a matter of days the continent was at war, with empires in the balance.\u003c\/p\u003e\n\u003cp\u003eThe map covers the entire war zone in Europe (36 miles per hex) and the Middle East (at a slightly larger scale). Terrain includes key cities, certain cultural and religious sites, primary railroads, and sea zones connecting it all. Counters represent field armies, with some specialized corps and a few markers. Six month turns keep the game playable, while multiple movement and attack phases allow for operational nuance.\u003c\/p\u003e\n\u003cp\u003eMobilization Points are used to build new units, absorb combat losses, and purchase campaign markers allowing additional activity in chosen sectors. They are always in short supply, increasingly so as economies shrink over the course of the war. Neutrals, wooed by diplomacy, may bring fresh strength to bear.\u003c\/p\u003e\n\u003cp\u003eThe main scenario covers the entire war from 1914-1918 in ten turns, while short scenarios handle the opening phase of the war (two turns) and the final great battles (four turns). Options include free setup in 1914 and an extension of the war into 1919. Victory comes from wearing down an opponent, either by capturing essential places or by exhausting mobilization points. In the game as in the war, battle is sometimes necessary for its own sake.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45938292686997,"sku":null,"price":59.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4159302.webp?v=1744156646"},{"product_id":"d-day","title":"Lightning: D-Day","description":"\u003cp\u003eThis two-player card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches - Gold, Juno, Sword, Omaha and Utah - is represented by its own card, as are the defending German divisions and attacking Allied units. The Allied player must marshal his resources to gain and secure control of every beach by day's end: one run-through of the 110-card deck.\u003c\/p\u003e\n\u003cp\u003eThe tension in the game increases with each card thrown, like the build up in a close baseball game. At first it seems the Allies have resources to meet every crisis across the beachheads, but if a key airborne division gets scattered across the countryside, allowing a counterattacking panzer division to slip through the perimeter, everything can change instantly. And an Allied unit committed to one beach, where you might find the defense isn't as strong as you thought, can't be called back in time to rush to the true danger zone. Both players must constantly be thinking ahead, looking for ways to best utilize their cards several throws down the line.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45947775418517,"sku":"1505","price":14.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic256205.webp?v=1744499070"},{"product_id":"war-on-terror","title":"Lightning: War on Terror","description":"\u003cp\u003e\u003cspan\u003e\"This is the third game in the Lightning series. Fight the war on terror with America's cutting edge weapon systems! You have been charged with hunting down terrorists aiding regions around the world and toppling their corrupt governments. To accomplish this, you have been given command of the latest weapons and best personnel America has to offer. You get to command elements of the Air Force, Army, Navy, Marines, Special Forces and Propaganda Warfare. War on Terror is an ultra-low complexity card game for all ages. The focus is on fast card play, strategy, and fun interactive game play for 2-4 players. 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Rommel was quick to recognize the opportunity to inflict a defeat on the untested Americans, and he soon mounted an offensive with two panzer divisions.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eKasserine\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eutilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the turn. From artillery to dive bombers, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by mortars — could be tasked to assault a lone enemy infantry regiment defending a ridge. As that attack gets underway, however, the recon battalion may find itself advancing through a minefield. More support will be necessary to take the ridge, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eKasserine\u003c\/strong\u003e, the attritional design of the new Combat Results Table simulates the true nature of the battles in North Africa. Units are typically two-sided formations that can suffer casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting at Kasserine Pass. Winning is thus a matter of maneuver, firepower and asset management.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45972207009941,"sku":"","price":15.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic749027.webp?v=1745327892"},{"product_id":"world-at-war-issue-74-game-edition-munich-war","title":"World at War, Issue #74 - Game Edition (Munich War)","description":"\u003cp\u003e\u003cspan\u003e\u003cspan style=\"font-family: Arial;\"\u003e\u003cb\u003eMunich War 1938\u003c\/b\u003e\u003c\/span\u003e\u003cb\u003e \u003c\/b\u003eis \u003c\/span\u003e\u003cspan style=\"font-family: Arial;\"\u003e\u003cspan\u003ea two player operational level simulation of a hypothetical World War II in Europe that began in the fall of 1938. The assumption is that the British and French governments did not back down at the September 1938 Munich conference when Hitler demanded the Sudetenland from Czechoslovakia and instead went to war with the Third Reich. The ensuing conflict finds the powers partially prepared for war. The objective is for each alliance to seize a position from which it can then dominate Europe in the ensuing war. In \u003cb\u003eMunich War\u003c\/b\u003e one player commands the Axis, controlling Germany and the countries aligned with Berlin. The other is the Allied player, who controls the anti-German forces. Each hex on the map represents 65 kilometers or 40 miles. Units are at the corps and army level. Each game turn represents one week of operations with the game covering the first two months of the war.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eComponents: 22x34 inch map, 176 die-cut counters.\u003c\/span\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45978636189845,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/WW74-2.jpg?v=1745538266"},{"product_id":"world-at-war-issue-66-game-edition-graf-spee","title":"World at War, Issue #66 - Game Edition (Cruise of the Graf Spee)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cb\u003eCruise of the Graf Spee\u003c\/b\u003e is an operational-tactical solitaire game that puts you in command of the KMS \u003ci\u003eGraf Spee\u003c\/i\u003e, the German battlecruiser that made a historic epic voyage through the South Atlantic during the opening days of World War II. The player must accomplish a specific “objective” to win the game that will be generated at random at the start of each scenario or the campaign game. You must manage the various out fittings and functions of the KMS \u003ci\u003eGraf Spee\u003c\/i\u003e. As you fight your way throughout the South Atlantic and potentially the Indian Ocean, you will encounter various Allied warships, merchantmen, and unexpected opportunities and objectives. German ships in the game are shown in detail with the Allied ships shown in a more abstract manner. Each turn represents one full day. Nautical spaces are about 100 nautical miles apart with the game system using point to point movement. Most warship counters represent one ship each.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003eComponents: 22x34 inch map, 176 die-cut counters.\u003c\/span\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45978646970517,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/WW66-2.jpg?v=1745538652"},{"product_id":"modern-war-issue-45-game-edition-dragon-and-the-hermit-kingdom","title":"Modern War, Issue #45 - Game Edition (Dragon and the Hermit Kingdom)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003e\u003cb\u003eThe Dragon and The Hermit Kingdom\u003c\/b\u003e is a two player game that simulates a hypothetical second Korean War that could occur in the very near future. This game is a precursor to \u003cb\u003eThe Dragon that Engulfed the Sun\u003c\/b\u003e (\u003ci\u003eModern War\u003c\/i\u003e #42). It simulates the war that would have occurred on the Korean peninsula just prior to that game’s setting. \u003cb\u003eThe Dragon that Engulfed the Sun\u003c\/b\u003e assumes that a Chinese victory had already occurred in Korea. This game, however, simulates the entirety of that preceding conflict, beginning with a supposed North Korean invasion of South Korea.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003eComponents: One 22\" x 34\" map on one sheet \u0026amp; 176 counters\u003c\/span\u003e\u003c\/p\u003e","brand":"Modern War","offers":[{"title":"Default Title","offer_id":45979985215637,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/MW45-2.jpg?v=1745585169"},{"product_id":"world-at-war-issue-67-game-edition-second-battle-of-changsha","title":"World at War, Issue #67 - Game Edition (Second Battle of Changsha)","description":"\u003ctable width=\"100%\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" class=\"colors_descriptionbox\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd width=\"1\" background=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/DBox_Border_Left.gif\" valign=\"middle\"\u003e\u003cimg src=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/clear1x1.gif\" width=\"1\" height=\"1\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd width=\"100%\" valign=\"top\"\u003e\n\u003ctable width=\"100%\" cellpadding=\"0\" cellspacing=\"0\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cdiv id=\"ProductDetail_ProductDetails_div\"\u003e\n\u003cp\u003e\u003cspan\u003e\u003cb\u003eThe Battle of Changsha\u003c\/b\u003e is a two player, operational level game of the second (September to October 1941) battle for Changsha, China, capital of the Hunan Province. The first Battle of Changsha had been fought in 1939 as part of the Second Sino-Japanese War and resulted in Changsha being the first Chinese city to successfully repel the Japanese advance. The second battle in 1941, resulted in the city being captured (after most of it was destroyed in a fire) by the Japanese, and then being recaptured by the Chinese 9th Army Group commanded by Gen. Xue Yue. The third battle was originally intended by the Japanese to gain control of the city and prevent Chinese forces from reinforcing the British forces engaged in the defense of Hong Kong. When Hong Kong fell on 25 December, the Japanese decided to continue the offensive to gain control of Changsha thereby dealing a major blow to the Chines war effort. Most ground units represent battalions and regiments. Each hex is 3km across and each game turn represents 1 to 2 days.\u003cbr\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eComponents: 22x34 inch map, 280 die-cut counters.\u003c\/span\u003e\u003c\/p\u003e\n\u003cspan id=\"product_description\"\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"World at War","offers":[{"title":"Default Title","offer_id":45979985346709,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/WW67-2.jpg?v=1745585274"},{"product_id":"modern-war-issue-46-game-edition-foreign-legion-paratroopers","title":"Modern War, Issue #46 - Game Edition (Foreign Legion Paratroopers)","description":"\u003ctable width=\"100%\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" class=\"colors_descriptionbox\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd width=\"100%\" valign=\"top\"\u003e\n\u003ctable width=\"100%\" cellpadding=\"0\" cellspacing=\"0\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cdiv id=\"ProductDetail_ProductDetails_div\"\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003ctd width=\"1\" background=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/DBox_Border_Left.gif\" valign=\"middle\"\u003e\u003cimg src=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/clear1x1.gif\" width=\"1\" height=\"1\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd width=\"100%\" valign=\"top\"\u003e\n\u003ctable width=\"100%\" cellpadding=\"0\" cellspacing=\"0\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cdiv id=\"ProductDetail_ProductDetails_div\"\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cb\u003eForeign Legion Paratroopers (Game Topic)\u003c\/b\u003e\u003cb\u003e:\u003c\/b\u003e\u003cb\u003e \u003c\/b\u003eSince the end of World War II, Foreign Legion paratroopers have been the tip of the spear for French expeditionary operations.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cb\u003eOther Articles:\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003e\u003cb\u003eThe Warsaw Pact\u003c\/b\u003e\u003cb\u003e: \u003c\/b\u003eDuring the Cold War, Western democracies lived under the threat of war with the Soviet-led Warsaw Pact. Composed of the communist states of Eastern Europe, the Pact was formed to counter the Western nations' North Atlantic Treaty Organization.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cb\u003eAt All Costs\u003c\/b\u003e\u003cb\u003e - \u003c\/b\u003e\u003cb\u003e29th Brigade at the Imjin River, April 1951\u003c\/b\u003e\u003cb\u003e: \u003c\/b\u003eIn late April 1951, the British 29th Brigade faced a massive Chinese attack on the Imjin River. For three days the 29th Brigade would hold the line, earning its place in British military history.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003e\u003cb\u003eThe Rise \u0026amp; Fall of ISIS Armor\u003c\/b\u003e\u003cb\u003e: \u003c\/b\u003eISIS’ initial victories in Iraq and Syria resulted in the accumulation of hundreds of armor vehicles. With these vehicles they were able to continue their reign of terror throughout the region, but with intervention from outside powers ISIS’ \u003c\/span\u003e\u003cspan\u003earmor force met its demise.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cspan id=\"product_description\"\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Modern War","offers":[{"title":"Default Title","offer_id":45979985477781,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/MW46M-2.jpg?v=1745585395"},{"product_id":"world-at-war-issue-80-game-edition-hannut-tank-action-1940","title":"World at War, Issue #80 - Game Edition (Hannut: Tank Action 1940)","description":"\u003ctable width=\"100%\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" class=\"colors_descriptionbox\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd width=\"1\" background=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/DBox_Border_Left.gif\" valign=\"middle\"\u003e\u003cimg src=\"https:\/\/shop.strategyandtacticspress.com\/v\/vspfiles\/templates\/slim\/images\/clear1x1.gif\" width=\"1\" height=\"1\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd width=\"100%\" valign=\"top\"\u003e\n\u003ctable width=\"100%\" cellpadding=\"0\" cellspacing=\"0\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cdiv id=\"ProductDetail_ProductDetails_div\"\u003e\n\u003cp class=\"Default\"\u003e\u003cspan\u003e\u003cb\u003eHannut: Tank Action 1940 (included game):\u003c\/b\u003e In the opening days of the 1940 campaign in the West, French and German armor clashed near the town of Hannut in Belgium. While French tanks acquitted themselves well, they could not prevent the Germans from gaining a stunning victory.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"Pa2\"\u003e\u003cspan\u003eOther Articles:\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003e\u003cb\u003eEyes in the Sky: Use of US ‘Liaison’ Aircraft in World War II:\u003c\/b\u003e High performance single and multi-engine tactical aircraft, while essential in helping to win the Second World War, were not the only important air assets employed by the US in that conflict.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003e\u003cspan\u003eCompare \u0026amp; Contrast: US \u0026amp; Japanese Submarine Operations off Iwo Jima \u0026amp; Okinawa:\u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003e The US Navy’s submarine force played a major role in supporting operations at Iwo Jima and Okinawa. The Imperial Japanese Navy’s submarine force also played a role defending the islands and the Japanese homeland.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003e\u003cspan\u003eThe Franco-Italian Alpine Campaign of 1940: \u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003eWhen the Italians finally launched an invasion into southeastern France on 20 June 1940, they slammed into an unbending wall of resistance that refused to crack except in the few places totally lacking fortifications.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cspan id=\"product_description\"\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"World at War","offers":[{"title":"Default Title","offer_id":45980205580437,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/WW80M-2.jpg?v=1745598161"},{"product_id":"decision-games-ceres-operation-stolen-base-solitaire","title":"Decision Games - Ceres: Operation Stolen Base (Solitaire)","description":"\u003cp\u003e\u003cspan id=\"product_description\" itemprop=\"description\"\u003e\u003cspan style=\"font-family: Arial; font-size: 12px;\"\u003e\u003cb\u003eCeres: Operation Stolen Base\u003c\/b\u003e is a solitaire game depicting the actions of an elite Rebel task force attempting to seize the largest source of water in the Solar System shortly after the outbreak of the Free Mars Revolution. Your task force must defeat the Earth Federation ships in the area and seize the primary surface base. Four increasingly difficult missions must be completed to win the campaign game. Along the way, additional ships arrive and pods are constructed to increase strength and technological capabilities. A unique card system counts down the time remaining and provides challenges and opportunities at every orbit.\u003cbr\u003e\u003cbr\u003eIn this game the player takes command of a Rebel task force attempting to complete missions critical to securing the Ceres water base. Your success will ensure Mars and other colonies have a major source of water for survival and the Earth Federation will be forced to haul water up the deep and costly gravity well from Earth.\u003cbr\u003e\u003cbr\u003eThis game is set in the \u003ci\u003eFree Mars\u003c\/i\u003e universe and is a prequel to the \u003ci\u003eFree Mars\u003c\/i\u003e boxed game.\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"font-family: Arial; font-size: 12px;\"\u003e\u003cspan id=\"product_description\" itemprop=\"description\"\u003e\u003cspan style=\"line-height: normal; font-family: Arial;\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(239, 0, 27);\"\u003eGame Contents:\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"font-family: Arial; font-size: 12px;\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"line-height: normal; font-family: Arial;\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(239, 0, 27);\"\u003e\u003cspan id=\"product_description\" itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e11 x 17” map\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"font-family: Arial; font-size: 12px;\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"line-height: normal; font-family: Arial;\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(239, 0, 27);\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cspan id=\"product_description\" itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e40 die-cut counters\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"font-family: Arial; font-size: 12px;\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"line-height: normal; font-family: Arial;\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(239, 0, 27);\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e18 Mini Cards\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"font-family: Arial; font-size: 12px;\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"line-height: normal; font-family: Arial;\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(239, 0, 27);\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cspan id=\"product_description\" itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003eScenario Instructions\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"font-family: Arial; font-size: 12px;\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"line-height: normal; font-family: Arial;\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(239, 0, 27);\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cspan itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e\u003cspan id=\"product_description\" itemprop=\"description\"\u003e\u003cspan style=\"color: rgb(24, 130, 237);\"\u003e\u003cspan style=\"color: rgb(237, 119, 0);\"\u003e\u003cspan style=\"color: rgb(0, 0, 0);\"\u003e Four page rule booklet\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47481751928981,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-06-23131751.png?v=1782235137"},{"product_id":"decision-games-vikings-scourge-of-the-north","title":"Decision Games - Vikings: Scourge of the North","description":"\u003cp\u003eEurope in the last centuries of the Dark Age was beset by Scandinavian raiders. Their longships sailed the high seas, reaching lands as far as the Volga and North America. While mainly known for their pillaging, the Vikings were also explorers, traders, and colonists.\u003c\/p\u003e\n\u003cp\u003eThis is a solitaire game. You lead a band of warriors with their ships and weapons. Units represent historical Viking leaders such as Leif Erikson and Harald Hardrada. You can recruit elite huskarls and fanatic berserkers, and build more longships. You are in pursuit of gold, glory, and new lands to settle on a map running from Russia to Vinland, from Scandinavia to the fabled lands of the Byzantine Empire.\u003c\/p\u003e\n\u003cp\u003eSaga cards send you on four different voyages of discovery and quest fulfillment. Voyage cards bring in special actions such as forming a shield wall in combat and ending the game with a Viking funeral.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e• One 11×17 inch game board\u003c\/p\u003e\n\u003cp\u003e• 40 die-cut 1\/2-inch counters\u003c\/p\u003e\n\u003cp\u003e• 8-page system rules booklet\u003c\/p\u003e\n\u003cp\u003e• 4 mission cards\u003c\/p\u003e\n\u003cp\u003e• 14 event cards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47515730051221,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-01122223.png?v=1782923064"},{"product_id":"decision-games-belisariuss-war-the-roman-reconquest-of-africa-ad-533-534","title":"Decision Games - Belisarius's War: The Roman Reconquest of Africa, AD 533-534","description":"\u003cp\u003eIn AD 533, Eastern Roman Emperor Justinian began the attempted reconquest of the territories of the fallen Western Empire from the barbarians who overran it the prior century. Leading the first of those campaigns was the great general, Flavius Belisarius. Belisarius’s War is a two-player game of the Vandal War, in which the Eastern Romans reconquered North Africa. One player commands the Romans, the other the Vandals. Both players maneuver units representing elite regulars, tribal warbands, fleets and militia. The point-to-point map covers North Africa as well as the islands of the Western Mediterranean.\u003c\/p\u003e\n\u003cp\u003eIn Belisarius’s War each player has a unique deck of Campaign Cards. They generate recruits, movement abilities, special bonuses for combat, and historical events. Some of the cards include: Naval-Land Campaigns, Organize the Exarchate, Ambush, and Procopius.\u003c\/p\u003e\n\u003cp\u003eCombat is resolved via a quasi-tactical procedure. Each side has unique advantages, with fierce Vandals pitted against disciplined Roman heavy cavalry. There are special rules for Huns, rebellions, morale and leaders such as Belisarius. Having the right commander at the right battle can mean the difference between victory and disaster.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• 18 cards\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Comitatus\u003cbr\u003e• Hex: N\/A\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47515735720085,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-01123120.png?v=1782923594"},{"product_id":"decision-games-campaigns-of-montrose-a-year-of-living-dangerously-1644-1645","title":"Decision Games - Campaigns of Montrose: A Year of Living Dangerously, 1644-1645","description":"\u003cp\u003eCampaigns of Montrose: A Year of Living Dangerously, 1644-1645. This is a two-player game. It depicts James Graham, the Marquis of Montrose, and his legendary string of victories over the Scottish Covenanter government during the First English Civil War (1642-1646), that would later go down in a crushing defeat. The Royalist player must recruit a Highland army and either replicate Montrose’s victories or march into England. The Covenanter player must overcome factional infighting to defeat Montrose. Both sides must manage the tendency of conscripted units to disband after every defeat or victory.\u003c\/p\u003e\n\u003cp\u003eThe game uses a modification of the Hand of Destiny series rules. Each player has a unique set of campaign cards generating historical events such as defection, plague, and the terrifying Highland charge, all of which affect recruitment, movement, and combat. Combat is resolved using a quasi-tactical procedure in which units take turns attacking one another.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e    One 11x17 inch Map\u003cbr\u003e    40 die cut counters\u003cbr\u003e    18 Campaign Cards\u003cbr\u003e    Eight page rules booklet\u003cbr\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47515746238613,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-01124504.png?v=1782924508"},{"product_id":"decision-games-caesars-war-the-conquest-of-gaul-58-52-bc","title":"Decision Games - Caesar's War: The Conquest of Gaul, 58-52 BC","description":"\u003cp\u003eThe Conquest of Gaul, 58-52 BC\u003c\/p\u003e\n\u003cp\u003eMarch with Julius Caesar and his legions in the conquest of Gaul, 58-52 BC. This is a two player game. One commands the Romans, the other the Gauls as well as allied Brittanic and Germanic tribes. The game pieces include: legions, auxiliaries, fleets and tribal war bands. The map stretches from the Roman frontier across the three parts of Gaul to the Rhine, as well as across the Northern Sea into Britannia.\u003c\/p\u003e\n\u003cp\u003eIn Caesar’s War each player has a unique deck of Campaign Cards. They generate recruits for the armies, movement abilities, special combat bonuses and historic events. Some of the Roman cards include: Legions on the March, Unrest in the Ranks, and British Campaign. Some of the Gallic cards include: Helvetian Migration, German Invasion, and Uprising of Gallic Tribes.\u003c\/p\u003e\n\u003cp\u003eCombat is resolved using a quasi-tactical procedure. Each side has unique advantages, with Roman discipline pitted against Gallic ferocity. There are special rules for camps, sieges, morale, and great leaders such as Vercingetorix and Caesar himself. Having the right commander at the right battle can mean the difference between laurels and disaster.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• 18 cards\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Legion\u003cbr\u003e• Hex: N\/A\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47519065571477,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-02163235.png?v=1783024530"},{"product_id":"decision-games-saalfeld-prelude-to-jena","title":"Decision Games - Saalfeld: Prelude to Jena","description":"\u003cp\u003e     \u003cbr\u003eSaalfeld: Prelude to Jena\u003c\/p\u003e\n\u003cp\u003eIn October 1806, Napoleon’s Grande Armee is descending on western Saxony in multiple columns. The Saxons and their more powerful Prussian cousins are gathering to give battle. On 10 October, the advance guard of one French column crashes into the advance guard for one wing of the allied armies. A French victory will open the possibility of splitting the allies; an allied victory will threaten the flank of the other French columns. Time presses both. The forces are equal in strength; victory goes to the player who best understands the strengths and weaknesses of each side.\u003c\/p\u003e\n\u003cp\u003eThese Quick Play Musket \u0026amp; Saber rules can also be used to play any of the Musket \u0026amp; Saber designs in the folio series.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players:2\u003cbr\u003e• Level: Regiment\u003cbr\u003e• Hex: 352 yards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47519069339797,"sku":null,"price":11.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-02163849.png?v=1783024770"},{"product_id":"decision-games-lettow-vorbeck-east-africa-1914-18","title":"Decision Games - Lettow-Vorbeck: East Africa 1914-18","description":"\u003cp\u003e     \u003c\/p\u003e\n\u003cp\u003eLettow-Vorbeck: East Africa 1914-18\u003c\/p\u003e\n\u003cp\u003eLettow-Vorbeck is a game covering the East African campaign of 1914-18. One player controls the Allied units and tries to clear German East Africa. The other player controls the Germans and tries to prevent it, or failing that, to grab a source of supply in one of the surrounding Allied colonies. The Germans historically eked out a win by grabbing a supply source in the British colony of Northern Rhodesia even though they had been chased out of their home colony.\u003c\/p\u003e\n\u003cp\u003eLettow-Vorbeck uses the Hand of Destiny series rules. Each player has a unique set of campaign cards generating movement, combat bonuses, historical events, and reinforcements. Playing the right card at the right time lets one side concentrate the forces needed to win that great victory against all odds, or perhaps go down to inglorious defeat. Combat is resolved using a quasi-tactical procedure in which units take turns firing at one another.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• 18 mini cards\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eSkills:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Battalion\u003cbr\u003e• Hex: 85 miles per inch\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47519073304725,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-02164225.png?v=1783024979"},{"product_id":"decision-games-khyber-rifles-britannia-in-afghanistan","title":"Decision Games - Khyber Rifles: Britannia in Afghanistan","description":"\u003cp\u003eBritannia in Afghanistan\u003c\/p\u003e\n\u003cp\u003eIn 1842 Afghan rebels destroyed a British army as it tried to fight its way from Kabul to the safety of the Khyber Pass. The British launched an expedition to avenge that defeat, and that led to another campaign in Central Asia’s Great Game. Khyber Rifles is a two-player game of that fateful year in Afghanistan.\u003c\/p\u003e\n\u003cp\u003eOne player commands British forces, including the regiments and battalions forming the armies of Gens. Nott, Pollock and Elphinstone. The other player controls various Afghan tribal contingents, led by Akbar Khan. The point-to-point map covers eastern Afghanistan and India’s Northwest Frontier area, including the famous Khyber Pass.\u003c\/p\u003e\n\u003cp\u003eKhyber Rifles is part of the Hand of Destiny mini-game series. Each player has a unique deck of Campaign Cards. They generate movement abilities, combat bonuses and historical events. Accessing the right card at the right time lets the player concentrate forces to win that great victory against all odds—or perhaps go down to inglorious defeat. Some of the cards include: Ambush, Jirga Loya, Mad Dash and Relief Force.\u003c\/p\u003e\n\u003cp\u003eCombat is resolved via a quasi-tactical procedure. There are special rules for: elite British units, fanatic Afghan Ghazis, camp followers, Shah Shujah’s army, and irregular units such as Broadfoot’s Pioneers.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• 18 cards\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: N\/A\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548761800853,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09092509.png?v=1783603588"},{"product_id":"decision-games-khe-sanh-68-marines-under-siege-solitaire","title":"Decision Games -  Khe Sanh '68: Marines Under Siege (Solitaire)","description":"\u003cp\u003eMarines under siege\u003c\/p\u003e\n\u003cp\u003eKhe Sanh ‘68 places you in command of the campaign to hold the United States Marine Corps firebase at Khe Sanh during the Vietnam War. The historical campaign was a race against time as the US high command feared the North Vietnamese were going to attempt to overrun the base. All resources put into the Khe Sanh fight, however, were subtracted from those available to deal with the Tet Offensive elsewhere. Your mission is to inflict maximum Communist losses before the clock runs out.\u003c\/p\u003e\n\u003cp\u003eThe game uses the Cold War Blitz mini-game rules, a solitaire game system. You command the US and ARVN units, and have a deck of cards to enhance your unit capabilities. A second deck of cards, drawn one at a time randomly, controls communist (OPFOR) activities through a random card draw. Combat is resolved with a quasi-tactical system with opposing units firing at one another.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e• One 11×17 inch game board\u003c\/p\u003e\n\u003cp\u003e• 40 die-cut 1\/2-inch counters\u003c\/p\u003e\n\u003cp\u003e• 4-page system rules booklet\u003c\/p\u003e\n\u003cp\u003e• 2-page scenario rules\u003c\/p\u003e\n\u003cp\u003e• 4 mission cards\u003c\/p\u003e\n\u003cp\u003e• 14 event cards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548765831317,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09092907.png?v=1783603836"},{"product_id":"decision-games-heroes-of-telemark-commando-raids-in-norway-1942-43","title":"Decision Games -  Heroes of Telemark: Commando Raids in Norway, 1942-43","description":"\u003cp\u003eHeroes of Telemark: Commando Raids in Norway, 1942-43. The Third Reich was racing to develop an atomic bomb, the critical heavy water being provided by the Norwegian county of Telemark. Britain’s Special Operations Executive (SOE) waged a long campaign of sabotage to delay the German program as long as possible.\u003c\/p\u003e\n\u003cp\u003eThis is a solitaire game in the Raider series. Cards generate missions targeting parts of the German heavy water complex. You recruit SOE agents, British commando teams, and Norwegian resistance forces, along with various types of weapons and equipment.\u003c\/p\u003e\n\u003cp\u003eEvent cards generate German forces and a wide range of actions, including the possibility of a Gestapo raid. You must overcome them all to accomplish your mission.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e    One 11x17 inch Map\u003cbr\u003e    40 die cut counters\u003cbr\u003e    18 Campaign Cards\u003cbr\u003e    Four page system rule booklet plus exclusive scenario rules\u003cbr\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548767699093,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09093245.png?v=1783604033"},{"product_id":"decision-games-chantilly-jacksons-missed-opportunity","title":"Decision Games - Chantilly: Jackson's Missed Opportunity","description":"\u003cp\u003eChantilly: Jackson’s Missed Opportunity\u003c\/p\u003e\n\u003cp\u003eAfter the Confederate victory at Second Bull Run in August 1862, Stonewall Jackson led his wing of the Confederate army to get behind the retreating Federals and finish the job. Mud and fatigue slowed him just enough to allow some hastily-collected Federal units to get in position to stop him. The result was a confused battle near Chantilly. At stake was the survival of an entire Union army, or of Jackson's isolated Confederates.\u003c\/p\u003e\n\u003cp\u003eThese Quick Play Musket \u0026amp; Saber rules can also be used t o play any of the Musket \u0026amp; Saber designs in the folio series.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: 352 yards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548864626837,"sku":null,"price":11.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09093721.png?v=1783604339"},{"product_id":"decision-games-wilsons-creek-opening-round-in-the-west-qp","title":"Decision Games - Wilson's Creek: Opening Round in the West (QP)","description":"\u003cp\u003eWilson's Creek: Opening Round in the West\u003c\/p\u003e\n\u003cp\u003eIn the months after Fort Sumter fell, Missouri was riven by a civil war within a civil war. Missouri rebels, organized as the Missouri State Guard under Sterling Price, had been joined by a Confederate force under Ben McCulloch the threaten Nathaniel Lyon's small but well-drilled Union army in the southwestern part of the state. Lyon, hoping to catch the Rebels off guard, attacked their scattered camps along Wilson's Creek. The initial Union assault went well before the battle devolved into a grueling firefight. Confederate numbers eventually prevailed, but Lyon's attack might have succeeded.\u003c\/p\u003e\n\u003cp\u003eWilson's Creek uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Regiment\/Brigade\u003cbr\u003e• Hex: 352 yards \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548868886677,"sku":null,"price":11.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09094459.png?v=1783604741"},{"product_id":"decision-games-molino-del-rey-gateway-to-mexico-city","title":"Decision Games -  Molino Del Rey: Gateway to Mexico City","description":"\u003cp\u003eMolino Del Rey: Gateway to Mexico City\u003c\/p\u003e\n\u003cp\u003eIn September 1847, Winfield Scott’s US Army was at the gates of Mexico City after a string of victories over Santa Anna. However, Scott paused to negotiate. Both sides used the delay to regroup, but when Scott heard a rumor that the Mexicans were casting cannon (true) at Molino del Rey (false), he resolved to take the place. The Mexicans saw it coming and prepared their defenses. The result was a narrow but costly American win that left the city's defenses intact. A quicker victory might have pushed into the city and ended the war.\u003c\/p\u003e\n\u003cp\u003eThese Quick Play Musket \u0026amp; Saber rules can also be used t o play any of the Musket \u0026amp; Saber designs in the folio series.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Regiment\u003cbr\u003e• Hex: 352 yards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548871868565,"sku":null,"price":11.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09094903.png?v=1783604977"},{"product_id":"decision-games-hawaii-1795-kamehamehas-war-of-unification","title":"Decision Games - Hawaii, 1795: Kamehameha's War of Unification","description":"\u003cp\u003eHawaii, 1795: Kamehameha's War of Unification. Skirmishes, raids, and abortive diplomacy had divided the Hawaiian Islands from one another. In 1795, Kamehameha unified the big island of Hawaii and set out to bring the other islands under one high king.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eThis is a two-player game of Kamehameha’s campaign of unification. One player controls the forces of Kamehameha, the other commands the allied chiefs of Oahu and Maui. Movement carries armies along the Hawaiian chain, followed by tactical combat for control of each island. Counters represent warriors, musketeers, pikemen, elite guards, cannons, and canoes.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eThe game mechanics are based on the Ancient Wars system. Cards generate special events, such as intervention by the forces of Kauai, the acquisition of cannons from European powers, or granting one player tactical advantages or additional forces.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e    One 11x17 inch Map\u003cbr\u003e    40 die cut counters\u003cbr\u003e    18 Campaign Cards\u003cbr\u003e    Rules booklet\u003cbr\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548877537429,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09095340.png?v=1783605321"},{"product_id":"decision-games-first-saratoga-burgoynes-gambit-qp","title":"Decision Games -  First Saratoga: Burgoyne's Gambit (QP)","description":"\u003cp\u003eFirst Saratoga: Burgoyne's Gambit\u003c\/p\u003e\n\u003cp\u003eIn the late summer of 1777, the British master plan to sever New England from the rest of the rebellious American colonies had come unhinged, leaving John Burgoyne's Northern Army dangerously isolated. In an attempt to break through American defenses to reach Albany, New York, Burgoyne launched his army at the American defenses on Bemis Heights. An American screen dispatched by Benedict Arnold clashed with the British advance in deep woods, triggering an afternoon-long fight fed by reinforcements for both sides. The battle ended in stalemate, as good as a defeat for Burgoyne, but might have tipped in his favor.\u003c\/p\u003e\n\u003cp\u003eSaratoga uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Special rules cover the characteristics of eighteenth century warfare, especially the emergence of light infantry, and the differences between regulars and militia. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Battalion\/Brigade\u003cbr\u003e• Hex: 352 yards \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548879011989,"sku":null,"price":11.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09095647.png?v=1783605483"},{"product_id":"decision-games-salem-church-east-of-chancellorsville","title":"Decision Games - Salem Church: East of Chancellorsville","description":"\u003cp\u003eSalem Church: East of Chancellorsville\u003c\/p\u003e\n\u003cp\u003eAs the battle of Chancellorsville raged, a Union corps was dispatched to hit the vulnerable Confederate army from behind. The flanking column was delayed by a single Confederate brigade at Salem Church. The battle grew as Confederate arrived first to firm up the front, then to turn the tables on the Federals. The flankers became flanked, then had to fight for their lives.\u003c\/p\u003e\n\u003cp\u003eThese Quick Play Musket \u0026amp; Saber rules can also be used t o play any of the Musket \u0026amp; Saber designs in the folio series.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: 352 yards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548881076373,"sku":null,"price":11.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09100438.png?v=1783605916"},{"product_id":"decision-games-mansfield-crisis-in-the-pine-barrens-qp","title":"Decision Games - Mansfield: Crisis in the Pine Barrens (QP)","description":"\u003cp\u003eMansfield: Crisis in the Pine Barrens\u003c\/p\u003e\n\u003cp\u003eIn early 1864, Union Gen. Nathaniel Banks led a small army up Louisiana's Red River. His objective, in conjunction with an overland campaign through Arkansas, was the Confederate Trans-Mississippi capital at Shreveport. Poor coordination of the two columns enabled the Confederates to concentrate their slender resources against each in turn. Banks was first, and in early April his spearhead was hit near the crossroads of Mansfield. Historically, the Union forces, strung out on the march, were routed piecemeal, but the battle could have gone the other way.\u003c\/p\u003e\n\u003cp\u003eMansfield uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players: 2\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: 440 yards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548882059413,"sku":null,"price":11.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09100718.png?v=1783606073"},{"product_id":"decision-games-germantown-washington-strikes-qp","title":"Decision Games - Germantown: Washington Strikes (QP)","description":"\u003cp\u003eGermantown: Washington Strikes\u003c\/p\u003e\n\u003cp\u003eA British campaign in the late summer of 1777 had defeated George Washington's American army to capture Philadelphia. The British dispersed their strength to hold the city, reduce Colonial forts along the Delaware River, and watch the Americans, who hovered nearby. Washington saw an opportunity to attack the weakened British at Germantown. The complicated American plan fell apart in dense fog, but a few breaks going their way would have endangered the British position in eastern Pennsylvania.\u003c\/p\u003e\n\u003cp\u003eGermantown uses the simplified QuickPlay version of the Musket \u0026amp; Saber system of warfare during the muzzle-loading era. Combat is based on unit quality rather than raw numbers, and rewards use of historical tactics. All units are susceptible to rout when weakened, so players must maintain reserves. Leaders enhance unit capabilities. Special rules cover the characteristics of eighteenth century warfare, especially the emergence of light infantry, and the differences between regulars and militia. Winning the battle depends on deployment, thoughtful maneuver to concentrate at the key points, the proper coordination of arms, careful use of leaders and special units, and an understanding of the strengths and weaknesses of each army.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players:2\u003cbr\u003e• Level: Battalion\/Brigade\u003cbr\u003e• Hex: 352 yards \u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548931997845,"sku":null,"price":11.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09101017.png?v=1783606252"},{"product_id":"decision-games-suez-56-anglo-french-intervention-solitaire","title":"Decision Games - Suez '56: Anglo-French Intervention (Solitaire)","description":"\u003cp\u003eSuez '56: Anglo-French Intervention\u003c\/p\u003e\n\u003cp\u003eSuez ‘56 places you in command of British, French, and Israeli forces in Operation Musketeer, the invasion of Egypt. The historical objective was to regain control of the Suez Canal and potentially remove Egypt’s President Nasser. Your mission is to achieve those objectives while avoiding the political debacle that marred the actual event.\u003c\/p\u003e\n\u003cp\u003eThe game uses the Cold War Blitz series rules, a solitaire game system. You command the allied units, and have a deck of cards to enhance your unit capabilities. A second deck of cards, drawn randomly one at a time, controls Egyptian (OPFOR) activities. Combat is resolved with a quasi-tactical system with opposing units firing at one another. The game ends after the last turn, but you control when that is through the judicious play of your cards (the OPFOR cards can affect it too).\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003eGame Contents:\u003cbr\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• 18 mini cards\u003cbr\u003e• Scenario Instructions\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eSkills:\u003cbr\u003e• Player: 1\u003cbr\u003e• Level: Brigade\u003cbr\u003e• Hex: 14.5 miles per inch\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47548983312533,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09101324.png?v=1783606438"},{"product_id":"decision-games-congo-merc-the-congo-1964","title":"Decision Games - Congo Merc: The Congo, 1964","description":"\u003cp\u003eThe Congo, 1964\u003c\/p\u003e\n\u003cp\u003eDuring the 1960s the newly independent Congo was the scene of constant warfare. Congo Merc is a solitaire game that puts you in the middle of that fighting with a task force of elite commandos. You conduct breakneck advances into the heart of enemy territory, seize critical objectives and, just as important, return to home base.\u003c\/p\u003e\n\u003cp\u003eThe game includes two decks of cards. The Mission Cards provide scenario objectives and the resources with which task forces are assembled. Missions include everything from hostage rescue to tracking down Cuban cadre. You recruit from a variety of unit types, including jeep-mounted commandos, light armor, sappers, air support, paratroopers and many others.\u003c\/p\u003e\n\u003cp\u003eCongo Merc is part of the Commando mini-game Series. Once a task force is organized, you maneuver it into the Congo. The map covers the entire country, and when a force enters certain points an Event Card is picked. Events can include anything from UN intervention to ambushes by enemy fighters. There’s a range of foes, from Simba rebels to Cubans dispatched by Fidel Castro. Combat is resolved via a quasi-tactical procedure in which both tactical superiority and firepower play their parts. There are special rules for CIA reinforcements, air transport and leaders.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e• 11 x 17” map\u003cbr\u003e• 40 die-cut counters\u003cbr\u003e• 18 cards\u003cbr\u003e• Four page rule booklet\u003c\/p\u003e\n\u003cp\u003eScale:\u003cbr\u003e• Players: 1\u003cbr\u003e• Level: Platoon\/Company\u003cbr\u003e• Hex: N\/A\u003cbr\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47549031448725,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Screenshot2026-07-09101604.png?v=1783606620"},{"product_id":"decision-games-khartoum-sudan-1883-to-1885","title":"Decision Games - Khartoum: Sudan, 1883 to 1885","description":"\u003ctable width=\"100%\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\" class=\"colors_descriptionbox\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd width=\"1\" background=\"https:\/\/shop.decisiongames.com\/v\/vspfiles\/templates\/136\/images\/DBox_Border_Left.gif\" valign=\"middle\"\u003e\u003cimg src=\"https:\/\/shop.decisiongames.com\/v\/vspfiles\/templates\/136\/images\/clear1x1.gif\" width=\"1\" height=\"1\" alt=\"\"\u003e\u003c\/td\u003e\n\u003ctd width=\"100%\" valign=\"top\"\u003e\n\u003ctable width=\"100%\" cellpadding=\"0\" cellspacing=\"0\" border=\"0\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cdiv id=\"ProductDetail_ProductDetails_div\"\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cb\u003eKhartoum: Sudan, 1883 to 1885\u003c\/b\u003e\u003cb\u003e.\u003c\/b\u003e \u003cinline\u003eThe Mahdist rebellion swept over the Sudan in 1883, destroying an Egyptian army\u003cspan\u003e \u003c\/span\u003e\u003c\/inline\u003e\u003c\/span\u003eunder the command of the British General Hicks and endangering Khartoum on the Nile. The British government dispatched General Charles “Chinese” Gordon to hold\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ethe city.\u003cbr\u003e\u003c\/span\u003eThis is a two player game using of Hand of Destiny series rules. One player commands the Mahdist forces, ranging from tribal levies to well-armed regulars, with the objective of taking Khartoum. The other player controls the Anglo-Egyptian forces consisting of British regulars, Egyptian army units, and mercenaries with the\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003egoal of relieving the forces under Gordon who are trying to hold Khartoum.\u003cbr\u003e\u003c\/span\u003eEach player has a set of cards providing additional units and special actions. Careful\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003euse of the cards will help achieve victory.\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003e\u003cinline\u003eOne 11x17 inch Map\u003c\/inline\u003e\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e40 die cut counters\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e18 Campaign Cards\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eFour page system rule booklet plus exclusive scenario rules\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cspan id=\"product_description\" itemprop=\"description\"\u003e\u003c\/span\u003e\n\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47554103345301,"sku":null,"price":14.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1730-2T.jpg?v=1783709297"},{"product_id":"decision-games-gaza-1917-gateway-to-jerusalem","title":"Decision Games - Gaza 1917: Gateway to Jerusalem","description":"\u003cp class=\"NoParagraphStyle\"\u003e\u003cspan style=\"color: #708090; font-family: Arial;\"\u003e\u003cb\u003eGaza 1917: Gateway to Jerusalem\u003c\/b\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eBy early 1917 British Empire forces had pushed the \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eOttoman Turks out of the Sinai to a line near Gaza. If \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003ethe British could break that line, it would open the \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eroad to Jerusalem, and after that Damascus. A hastily prepared \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eattack in March was repulsed. After a month \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003espent bringing forward artillery and supplies, the \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eBritish were ready to try again, going “over the top” on \u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003e17 April.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eGaza 1917 uses the Fire \u0026amp; Movement system. The \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003emovement and combat systems are designed around \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003ethe realities of mechanized warfare, giving motorized \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eand\/or specially-trained units clear advantages. \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003ePlayers can augment units at the instant of combat \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003ewith support fire, provided by weapons ranging from \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003emortars through cannon and light ground attack \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eaircraft to heavy bombers. A seemingly predictable \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eassault can be overturned at the last minute by heavy \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003edefending fires, while even small units may develop \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003etremendous offensive punch with the assistance of a \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eheavy bombardment. Winning the battle is a matter of \u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003emaneuver, firepower and asset management.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eHistorically, the Turks eked out a victory, but it was \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003ea close call. In this game, the British have numbers, \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003equality, and firepower on their side, while the \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eOttomans have excellent defensive positions, superior \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003eleadership, and time. The player who best utilizes his \u003c\/span\u003e\u003c\/span\u003e\u003cspan style=\"font-family: Arial, sans-serif;\"\u003e\u003cspan\u003estrengths and is prepared to capitalize on opportunities \u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003ewill prevail.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\"\u003e\u003cbr\u003e\u003cspan\u003eGame Contents:\u003cbr\u003e• 17 x 22” map\u003cbr\u003e• 100 die-cut counters\u003cbr\u003e• One Standard Rules booklet for this series\u003cbr\u003e• One Exclusive Rules booklet for this title\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cdiv\u003e\n\u003cspan\u003eSkills:\u003cbr\u003e• Players: 2\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e• Level: Regiment\/Brigade\u003c\/span\u003e\u003cspan\u003e\u003cbr\u003e• Hex: .75 miles (1.25 km)\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":47554105606293,"sku":null,"price":22.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/1634-2T.jpg?v=1783709532"}],"url":"https:\/\/tabletopstrategist.com\/collections\/decision-games.oembed?page=3","provider":"The Tabletop Strategist","version":"1.0","type":"link"}