{"title":"Best Selling Board Games","description":"","products":[{"product_id":"south-china-sea","title":"South China Sea: Modern Naval Conflict in the South Pacific","description":"\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eSouth China Sea (SCS)\u003c\/strong\u003e provides an integrated political-military simulation of near future contention and conflict around the South China Sea.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003ePlayers take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam.  They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to “move the needle” to their side.  \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eUnfortunately, the cards with the greatest chance of moving that needle, such as Chinese Coast Guard and U.S. Freedom of Navigation Exercise, are also most likely to trigger armed conflict.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIf and when that happens, play transitions to traditional hex-and-counter format on a map scaled at 45 nautical miles (nmi) per hex and turns of 3-7 hours.\u003c\/span\u003e\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45776958521493,"sku":"","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/scs-cover-for-web_1.jpg?v=1739478420"},{"product_id":"versailles-1919","title":"Versailles 1919","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003eOn November 11, 1918 an armistice halted the killing field that was The War to End All Wars. To make peace, Woodrow Wilson (United States), David Lloyd George (United Kingdom), and Vittorio Orlando (Italy) were hosted by President George Clémenceau (France) in Paris, and sat down to write what would become the Versailles Treaty. The treaty was signed on June 28, 1919, after six months of acrimonious debate and bargaining between the great powers.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eVersailles 1919\u003c\/strong\u003e\u003c\/em\u003e, created by designers\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/152\/mark-herman\"\u003eMark Herman\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/34517\/geoff-engelstein\"\u003eGeoff Engelstein\u003c\/a\u003e, allows you to experience this piece of history as one of the four leaders with a national agenda that must be satisfied. As one of the Big Four, you sit in a conference room gaining influence on the issues present in the room. In the waiting room sit other issues and personages who are waiting their turn to make their case to meet regional aspirations such as self-determination. Will you support Ho Chi Minh's attempt to free Vietnam from French colonialism? Help Prince Feisal establish a new nation in Mesopotamia or Chaim Weitzmann create a Zionist state? Work with T. E. Lawrence to reduce unrest in the Middle East or with Ataturk in Anatolia?\u003c\/p\u003e\n\u003cp\u003eAs France, you are concerned with containing future German aggression while aligning with the British on reparations to pay for the destruction of the war. The British, however, would like to see Germany restored as a trading partner while preserving their empire against the global aspiration for self-determination. Italy wants territorial concessions from the former Austro-Hungarian empire. Lurking in the background is the threat of Bolshevism. Towering above it all is President Woodrow Wilson with his fourteen points that set global expectations soaring, ultimately ending in disappointment when the U.S. does not join the League of Nations.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eVersailles 1919\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eintroduces a new card-bidding mechanism in which you use your influence to settle issues aligned with your agenda while keeping domestic constituents in support of your actions. You need to balance the need to demobilize your military forces while simultaneously keeping regional unrest under control. All of these decisions are set against the backdrop of regional crises and uprisings. The player who writes more of the treaty prevails in this contest of wills and national agendas. Can you save the world from the rise of nationalism? Can you make a better world while satisfying your domestic electorate? Play\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eVersailles 1919\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand relive making the flawed peace that was the Treaty of Versailles.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003ch3 class=\"panel-title\"\u003eAwards \u0026amp; Honors\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/70385\/2020-golden-geek-best-wargame-nominee\"\u003e2020 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/73309\/2020-charles-s-roberts-best-world-war-i-board-warg\"\u003e2020 Charles S. Roberts Best World War I Board Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45777022320789,"sku":"","price":96.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5291150.webp?v=1739481792"},{"product_id":"wings-plane-to-plane-combat-1916-1918","title":"Wings: Plane to Plane Combat: 1916-1918","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003e\"A game of plane-to-plane combat in World War I\"\u003c\/p\u003e\n\u003cp\u003eThere is plenty of goodies in the box, including three geomorphic map boards, plenty of thick counters, and as much rules as you can stomach. Luckily, you can select both your level of realism (i.e. complexity: ranging from the Mass Game to the Duel Game) and the length of the scenario (30 min to 4 hours), so the game is pretty flexible in this regard.\u003c\/p\u003e\n\u003cp\u003e(what follows is abstracted from the ZOCO Historical Simulations Archive review)\u003c\/p\u003e\n\u003cp\u003eWings is a simultaneous movement job and can get pretty complex. This is traditional heavy duty boardgaming, not as complex as Advanced Squad Leader but harder than Wooden Ships \u0026amp; Iron Men and only workable with very few planes per player. Thankfully the rules do not all have to be used and Wings works pretty well with basic rules, with some of the advanced and optional as required. The advanced rules are supposed to be used as a block but consist largely of tricky maneuvers as opposed to the turns and slides of the basic rules. A simpler fleet-style game using plenty of planes is also provided. The scenarios provided include the legendary Wings 6 hex Zeppelin counter, boat targets, bombing, trench-strafing and photo runs.\u003c\/p\u003e\n\u003cp\u003eThe basic problem of WWI air combat as presented in Wings is that the planes are not very good, not very fast, grossly underpowered, turn poorly and chances are that when they get a shot off they tend to miss. As a result, there is a lot of maneuvering (more than the columns provided on the plotting pad) and relatively little damage (it could have been jotted down separately instead of occupying part of the pad). 3-D is simulated through altitude levels (0 to the 800s --although many planes will not get that high); planes go faster when diving and lose speed when climbing. Go too slow and you will stall and spin downwards until you can pick up enough speed or crash.\u003c\/p\u003e\n\u003cp\u003eSimultaneous movement games often involve a lot of ESP because it is hard to tell where the opposition is going. Things are not so bad in Wings because planes have bank attitudes showing which way they lean, like in Blue Max. Turning, maneuvering and climbing restrictions are such that you can narrow down the other plane's intent by carefully paying attention to its banking attitude. Likewise, firing arcs are restricted, and the penalties for firing in a turn and the like are pretty steep, so naturally a plane that thinks it has a good shot will keep pretty straight and level, not too hard to out-maneuver. The general problem of planes chasing each other over an endless sky and having limited powers of turning and climbing means they will not often be in each other's guns. Having missed, it will take some time for the planes to all move around back into suitable combat positions. The game is considerably improved by having more than 1 plane on each side, thus ameliorating the chance of someone being able to fire at someone else.\u003c\/p\u003e\n\u003cp\u003eGunnery is based on 2D6 rolled as 11 to 66 (a frequent mechanism in Yaquinto games). Results will rarely destroy a target on 1 hit but affect some part of the plane. When not hitting Structure, your hits will likely reduce the limited performance of the planes. Some hits can reduce the power rating of planes. If the target only has 1\u003cbr\u003epower to spend each turn and it loses that, then it is in trouble --it can no longer climb or turn without losing speed and will be forced to dive to get anywhere. It is thus more sensible to fly off when suitably blooded rather than prolonging the game as planes slowly drag themselves back into combat.\u003c\/p\u003e\n\u003cp\u003eSolitaire gaming works quite well because the rules severely limit what a plane can do so the guessing is kept low. Play actually improves with more players as this generates more opportunities for mayhem. 50 plane types are provided although Yaquinto never published Wings II so other planes are referred to in the force tables that have no details (although it just may be possible to figure out those \"missing\" planes' characteristics from their counterparts in Blue Max and Knights of the Air). The planes are rated differently, but unfortunately performance varies with altitude so you need to check the plane reference card frequently --whilst the gun data is on the opposite side of the card.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003ch3 class=\"panel-title\"\u003eAwards \u0026amp; Honors\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/10914\/1981-charles-s-roberts-best-twentieth-century-game\"\u003e1981 Charles S. Roberts Best Twentieth Century Game Winner\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/10920\/1981-charles-s-roberts-best-twentieth-century-game\"\u003e1981 Charles S. Roberts Best Twentieth Century Game Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Excalibre Games","offers":[{"title":"Default Title","offer_id":45777531994261,"sku":null,"price":60.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Wr3RkvzJNWTRZPAP7oOQ.jpg?v=1739504698"},{"product_id":"kharkov-battles-before-and-after-fall-blau","title":"Kharkov Battles: Before and After Fall Blau","description":"\u003cp\u003e\u003cstrong\u003eKharkov Battles: Before \u0026amp; After Fall Blau.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eKharkov Battles uses the Fall Blau basic rules to cover the Second \u0026amp; Third Battles of Kharkov.\u003c\/p\u003e\n\u003cp\u003eBasics of the system are:\u003c\/p\u003e\n\u003cp\u003eStacking is 3 units per hex and combat out of a hex is restricted. Large units (mainly German divisions and Soviet corps) have Combat Ratings which pull a strength chit for combat. Typically only one unit with a strength chit may combat out of a hex along with all smaller units. Movement and Combat phases with Mobile Assaults for mechanized units during certain situations of movement. CRT for combats keys off the defender’s terrain and uses column shifts for extras like air support, combined arms, fortifications, etc. Combat results have some mandatory step losses, but the rest a player’s choice on taking step loss or retreating. Advances after combat are along the Path of Retreat for non-mech units, but mech or cav units may deviate. Support Points are used to allow German supply to reach units for mechanized movement and attacks during turn. Support (for Axis attacks) is traced simply a number of hexes to a HQ and then a number of hexes to a road which leads to the source. Supply is just a general trace to a source.\u003c\/p\u003e\n\u003cp\u003eGiven the nature of the covered battles, this game has a shorter playtime and smaller space requirements making it an easier intro into the system used by Fall Blau. Included is a revised Terrain Effects Chart which should ease reference fatigue for either game. An additional map is included which is made to mate with the Fall Blau maps, allowing players to combine the two games into one “Grand Campaign” to be played into March 1943. Also included are extra counters and reinforcement charts to allow for this possibility. There are four scenarios within the game: three independent and one which requires Fall Blau to play.\u003c\/p\u003e\n\u003cp\u003eIndependent Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSecond Kharkov (K)(Six Turns\/Avg Time 90-120 min)- Soviet attack and German Operation Fridericus to reduce the Izyum Salient from 12-28 May 1942.\u003c\/li\u003e\n\u003cli\u003eThird Kharkov (L)(Six Turns\/Avg Time 90-120 min)- German drive to retake Kharkov in March 1943.\u003c\/li\u003e\n\u003cli\u003eOperation Star Scenario (Sixteen Turns\/Avg Time 8 hrs)- Soviet drive for Kharkov and the Dnepr crossings from 2 February to 21 March 1943.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eFall Blau Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eJanuary Campaign (J)(14 Turns\/Avg Time 10 hrs)- Maps A \u0026amp; B – Soviet “Little Saturn” Operation has reached its high water mark and Popov’s 5th Tank Army is about to launch attacks of its own. Wintergewitter has failed and Fourth PanzerArmee is conducting a fighting withdrawal – 26 December 1942 to 5 February 1943.\u003c\/li\u003e\n\u003cli\u003eExtended Fall Blau using new counters and reinforcement charts (74 Turns\/Avg Time 60-70 hrs)- All Maps (except KH) – Starting at 28 June 1942 and ending on 5 February 1943.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eProduct Information\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 5 out of 10\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: 8 out of 10\u003c\/li\u003e\n\u003cli\u003eTime Scale: 1 turn = 3 days\u003c\/li\u003e\n\u003cli\u003eMap Scale: 1 hex = 6.5 miles or about 10km\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Mostly Divisions, with Corps, Brigades and Battalions, as needed\u003c\/li\u003e\n\u003cli\u003ePlayers: 2 and solitaire\u003c\/li\u003e\n\u003cli\u003ePlaying Time: Less than two hours for small scenarios and up to 80 hours for the extended Fall Blau campaign\u003c\/li\u003e\n\u003cli\u003eDesigner: Greg Blanchett\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne 22 X 34 inch main map\u003c\/li\u003e\n\u003cli\u003eOne 22 X 34 inch expansion map for Fall Blau\u003c\/li\u003e\n\u003cli\u003eOne smaller map with 19mm hexes\u003c\/li\u003e\n\u003cli\u003eThree Countersheets with approximately 840 counters ½ inch counters\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eTen Player Aid cards with various Scenario Set-Ups, Tracks, Charts and Tables\u003c\/li\u003e\n\u003cli\u003eOne 10-sided dice\u003c\/li\u003e\n\u003cli\u003eOne Box and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45778405326997,"sku":"","price":52.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/kharkov-box-front-1200.jpg?v=1739547240"},{"product_id":"attack-used-complete","title":"Attack! (USED, COMPLETE)","description":"\u003ch2\u003eThis is a used but verified complete copy of the game. All sales are final on used products.\u003c\/h2\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe basic game is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era but immerses the players in the flavor of the period.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGameplay:\u003c\/strong\u003e\u003cbr\u003eEach player starts with a few regions (one of which is his capital), and a few military units. Players expand their power bases by adding regions to their \"sphere of influence\". This may be done either through diplomacy (they join willingly), or military conquest (they join, period).\u003c\/p\u003e\n\u003cp\u003eThere are three major sub-games in Attack!:\u003cbr\u003e1) Land Combat: A simple system where each unit has certain advantages based on its historical role.\u003c\/p\u003e\n\u003cp\u003e2) Sea Combat: A simple system where each ship type (Battleship, Carrier, Destroyer, and Sub) has certain advantages based on its historical role.\u003c\/p\u003e\n\u003cp\u003e3) Economic: A simple system determines production. The player starts with one card per region owned, and then gets a new one for each new region added. The cards come in four basic flavors (suites): Resources, Factories, Transport Network, and Oil. Each card has a value printed on it that represents the base economic value of that region. If the player is able to create an entire \"set\" (one of each suite), he doubles the printed value on those cards. There is also a fifth type of card which has a minimum value of \"1\" that represents a region without any special economic value (just \"population\").\u003c\/p\u003e\n\u003cp\u003eThe units include: Infantry, Tank, Artillery, and Air. These are high quality plastic minis, which come in two sizes: regular for only one unit and slightly larger for groups of five.\u003cbr\u003eThe map shows the world circa 1935 centered around the Atlantic (North and South America, Europe, and Africa). The expansion contains the map of Asia, Australia, and the Pacific.\u003c\/p\u003e","brand":"Eagle Games","offers":[{"title":"Default Title","offer_id":45778455593109,"sku":"","price":9.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic359296.webp?v=1739549884"},{"product_id":"1793-patriots-traitors","title":"1793: Patriots \u0026 Traitors","description":"\u003cp\u003eIt's the year 1792. For three years now the banner of revolution has been fluttering over France. Sure, the old structure has fallen but still the people clamor for change. There is a shortage of bread and on the borders the Austrians and Prussians are ready to invade. The press has become mighty popular, publicly denouncing traitors and calling the populace to arms. There are some that believe that the Revolution has gone far enough, but for others it has yet to begin. As a radical, a moderate or conservative, you’re going to attempt to lead the revolution…or at least make sure you’re alive when it’s over. If you fail, Mme. guillotine awaits…and she is becoming thirsty!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003ePatriots \u0026amp; Traitors\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003erecreates the chaos that tore up France from the fall of the monarchy in August 1792 until July 1794 (Thermidor Year II). Each of the players belong to a different political faction, each with their own agenda. Although they are rivals, they will have to work together to prevent the armies of Austria, Prussia and Sardinia-Piedmont from reaching Paris, thereby crushing the Revolution and ending the game prematurely!\u003c\/p\u003e\n\u003cp\u003eWith the help of the multi-functional action cards, the players will be able to influence a number of areas in Paris (National Convention, Palais-Egalité, the Paris streets…) or the provinces. Each controlled area offers certain benefits…or will help them to perform a Coup d’Etat or Civil War. Activated leader cards (Robespierre, Marat, Dumouriez) belonging to their faction will help them in achieving their goals IF they are not arrested or assassinated!\u003c\/p\u003e\n\u003cp\u003e1793:Patriots \u0026amp; Traitors is fresh, assymetrical, high in replayability and very, very thematic.\u003c\/p\u003e","brand":"Sound of Drums","offers":[{"title":"Default Title","offer_id":45797187125397,"sku":"","price":99.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic7296482.webp?v=1740063542"},{"product_id":"storm-over-arnhem-avalon-hill-used","title":"Storm Over Arnhem (Avalon Hill, USED)","description":"\u003ch2\u003e\u003cstrong\u003eGame is in used but good condition\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003eThis is the first of the Area-Impulse games done by\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamepublisher\/5\/the-avalon-hill-game-co\"\u003eAvalon Hill\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003ewhich later included\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/755\/thunder-at-cassino\"\u003eThunder at Cassino\u003c\/a\u003e,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/759\/turning-point-stalingrad\"\u003eTurning Point: Stalingrad\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/730\/breakout-normandy\"\u003eBreakout Normandy\u003c\/a\u003e. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944.\u003c\/p\u003e\n\u003cp\u003eThe game begins with the British holding the area around the bridge, surrounded by the Germans. They try to hold out for as long as they can.\u003c\/p\u003e\n\u003cp\u003eEach full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are \"committed\" and cannot move or fire again until the next turn.\u003c\/p\u003e\n\u003cp\u003eCombat is handled by calculating attack and defense values with each side adding the roll of 2 dice. The difference (if the attacker has the higher total) in final point values is the number of casualty points the defender must lose by retreating or destroying units.\u003c\/p\u003e\n\u003cp\u003eThe games is of relatively low complexity for a wargame and rates 3 (out of 10) on AH's difficulty scale.\u003c\/p\u003e","brand":"Avalon Hill","offers":[{"title":"Default Title","offer_id":45807399534741,"sku":"","price":39.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2074683.webp?v=1740413248"},{"product_id":"1500-the-new-world","title":"1500: The New World","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e1500 - The New World\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a board game for 2 to 6 players! Each game sets-up in 10 minutes and plays in under a hour! 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Using a shared deck of 55 Operations Cards, each player makes decisions concerning the deployment, combat and political-military operations in support of his forces and his general strategy. Orders of battle include all the historic corps\/divisions (with some brigade counters) and all major generals involved in the conflict. The mapboard covers an area from Hamburg to Florence and Metz to Cracow. The system includes unique mobilization rules that reflect the difficulties of mobilizing for war while attempting to garner as many victory points before war is actually declared. Once war is declared, you must fight with the forces mobilized, so shrewd judgement is required as to what to mobilize, where those forces will operate and who commands them. Always waiting in the wings is the French 2nd Empire under Napoleon III, prepared to intervene if neither side appears able to clinch a quick and decisive victory. Other features include cavalry superiority, railroads, Prussia’s mobilization advantage and coordinated attacks. 1866 includes two scenarios, the Mobilization to War scenario (the Campaign scenario) and the Seven Weeks War scenario (covering the post mobilization situation). The cards are sub-divided into Mobilization and War decks, which are combined after war is declared.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"1866\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis designed by John B. Firer (designer of \"Spartacus\"). In addition to the basic game components, \"1866\" includes a comprehensive Playbook, which includes an extended Example of Play, Designer’s Notes, Optional Rules, a select Bibliography and complete and extensive Card Explanations.\u003c\/p\u003e\n\u003cp\u003eComplexity: Medium\u003cbr\u003eSolitaire Suitability: Average\u003cbr\u003eTime Scale: Weekly turns\u003cbr\u003eMap Scale: Point-to-Point depiction of Central Europe from Denmark to Northern Italy and East Prussia to Eastern France\u003cbr\u003eUnit Scale: Corps\/division\u003cbr\u003ePlayers: 2 players\u003cbr\u003ePlaying time: 4 – 6 hours for the Campaign Scenario\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809465688213,"sku":null,"price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic3086709.webp?v=1740499971"},{"product_id":"1914-serbien-muss-sterbien","title":"1914: Serbien Muss Sterbien","description":"\u003cp\u003e\u003cstrong\u003e1914, Serbien muß sterbien\u003c\/strong\u003e, The Initial Campaigns on the Balkan Front in WWI realistically covers the battles fought in and around Serbia during the first year of World War One.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e1914, Serbien muß sterbien\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(an Austro-Hungarian jingle that translates to “Serbia must die”) is a comprehensively researched model that explores the intriguing set of campaigns fought in Serbia in 1914. The game includes an accurate order of battle and detailed game map. The map encompasses the primary theater of war from Peterwardein in the north, Sarajevo in the west, to Niš in the south-east.\u003c\/p\u003e\n\u003cp\u003eThe game system used is the same as found in\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/46669\/1914-offensive-a-outrance\"\u003e1914: Offensive à outrance\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003e(GMT). The game has a playtested, concise, well written and organized 24-page rules booklet.\u003cbr\u003e\u003cstrong\u003e1914, Serbien muß sterbien\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eincludes three sceanrios. 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Each game turn represents from two to four days of time depending on the season.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809465753749,"sku":null,"price":119.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2456873.webp?v=1740518712"},{"product_id":"1918-1919-storm-in-the-west","title":"1918\/1919: Storm in the West","description":"\u003cp\u003eThis new GMT boxed version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003e1918\/1919: Storm in the West\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player system that also works fine for solo play. Units are mostly corps (divisions for the USA, whose oversized units were nearly the size of Allied corps), and include infantry, tanks, cavalry and air support. 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Neither components nor experience with earlier Starter Kits is necessary to play.\u003c\/p\u003e\n\u003cp\u003eThe eight scenarios and three mapboards cover actions between the U.S. forces (Marines and Army) that opposed the Imperial Japanese Army on the islands of the Pacific and in the exotic China-Burma-India theater. 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The pack contains a new 8\" x 22\" geomorphic mapboard (86) and four new scenarios by designers Sebastiano Caltabiano, Paolo Cariolato, Ken Dunn, and Pete Shelling with actions featuring Italian, Greek, German, French Partisan, New Zealand, and American forces.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eASL Roma 2020\u003c\/em\u003e\u003cspan\u003e contains:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eone 8˝ × 22˝ geomorphic mapboard (86)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eFour ASL scenarios:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eRoma1 Eight Million Bayonets – 5.5 turns, 2 November 1940, Kalpaki, Greece\u003c\/li\u003e\n\u003cli\u003eRoma2 Second Hand News – 5 turns, 11 September 1943, Bastia, Corsica\u003c\/li\u003e\n\u003cli\u003eRoma3 Salarola Junction – 8 turns, 2 December 1943, Salarola, Italy\u003c\/li\u003e\n\u003cli\u003eRoma4 Mountain Marines – 8 turns, 16 November 1944, Eglio, Italy\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDesigned for the aficionado, ASL Roma 2020 is not a complete product and assumes the buyer owns the core Advanced Squad Leader game system.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809466278037,"sku":null,"price":15.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5722021.webp?v=1740535625"},{"product_id":"al-nofis-imperium-romanum-the-rise-and-fall-of-the-roman-empire","title":"Imperium Romanum","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eImperium Romanum\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an update to the classic game of the Roman Empire by Al Nofi. The rules cover the intricacies of the political, economic, and military conflicts of the Roman world from the first century BC to its fall nearly 700 years later. The game includes over 40 scenarios, with six new scenarios and three introductory scenarios. Scenarios range from the Mithridatic wars (88-63 BC) through more than six centuries of greatness and decline to the final burst of glory in the last Romano-Persian War (AD 622-629). Two to six persons may play, depending on the scenario chosen. Scale is 50 miles to the hex and each unit represents Legions and Fleets. Most leader counters are named and represent individual leaders and their staffs.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eImperium Romanum\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes counter graphics with all units displayed in a neutral color while the players use leader and control markers to show the forces each faction controls. The maps are enlarged and have a directory of all provinces with their cultivated and road status depicted for each scenario. The rules are updated with a new format and include new optional rules designed to give all players more detail in the military, logistical and political actions of the game.\u003c\/p\u003e\n\u003cp\u003eNew Scenarios:\u003c\/p\u003e\n\u003cp\u003ePompey versus the Pirates (AD 101-102)\u003cbr\u003eTrajan’s Parthian War (AD 115-117)\u003cbr\u003eHeraclius and the last Persian War (AD 622-629)\u003cbr\u003eIntroductory solitaire scenario\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809466343573,"sku":null,"price":149.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4367129.webp?v=1740519308"},{"product_id":"an-attrition-of-souls","title":"An Attrition of Souls","description":"\u003cp\u003eArmies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe’s fate will be decided.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"An Attrition of Souls\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809466507413,"sku":null,"price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5432303.webp?v=1740520191"},{"product_id":"ancient-civilizations-of-the-inner-sea","title":"Ancient Civilizations of the inner sea","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eAncient Civilizations of the Inner Sea\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e allows you to create or conquer the great civilizations of the ancient Mediterranean in a single night, alone or with up to five other players - and without having to roll a single die!\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eBuild great Wonders to glorify a peaceful, thriving, commercial empire - or sack cities and conquer new lands as you spread your domain across the waters and around the shores of the Inner Sea. Start from humble beginnings in isolated settlements at the dawn of the Bronze Age or leap ahead to scenarios that put you in charge of the mighty civilizations of Troy, Egypt, Carthage, Mycenae, Minos, Phoenicia, Rome, Mauretania, Celt-Iberia and the Gauls as they contend for supremacy and survival in numerous historical environments.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eSolitaire rules challenge the player to save Egypt from invaders, defend Rome from the barbarians or march as the Greeks against Persia in exciting solitaire scenarios from the desperate days at Marathon to the conquests of Alexander. The game’s 110 Event Cards grant civilizations great generals, prophets and architects, along with military and commercial advantages ranging from chariots to triremes and from caravans to traders. There are also Events which can inflict plagues and famines, foment civil wars, incur barbarian invasions from all directions of the compass and unleash volcanoes, floods and earthquakes of apocalyptical proportions.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eWith a very short rule book that lets players get into the game quickly,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAncient Civilizations of the Inner Sea\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an exciting, fast-playing, easy-to-learn, easy-to-play but challenging to master and always different abstract game in which player's guide the legendary civilizations that surged and receded around the shores of the Mediterranean: which the Romans aptly called the Mare Internum, or Inner Sea.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eAncient Civilizations of the Inner Sea\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis not just one game but many games. From one to six players will each take the role of one, two or even three of these civilizations as they compete across up to four epochs, each Epoch taking up to four turns, on land and sea, each seeking to make their indelible mark on history. The scenarios are of much shorter duration of only a few turns each (depending on which is selected).\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809466540181,"sku":null,"price":74.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic7293907.webp?v=1740677227"},{"product_id":"apocalypse-road","title":"Apocalypse Road","description":"\u003cp\u003eIn the bleak future, after the collapse of our modern technological world, most of the structures we hold dearly today are no longer effective. The things that brought us comfort and ease have fallen into disrepair and disuse. Central governments have given way to localized strongmen. In some places the world is nothing but a vast wasteland and in other locals mankind thrives by calling back to its pre-modern lifestyle.\u003c\/p\u003e\n\u003cp\u003eThrough it all men still choose to compete and challenge each other in the various arenas. Auto racing is one of these sports that will not die. But the rules no longer apply. The racing circuits are no longer about speed and guile. Now they resemble high speed demolition derbies. The most famous organized racing competition of them all, the Apocalypse Road, is run by callous thugs and monsters who encourage drivers to arm their cars and literally destroy their opponents. It is the Roman Coliseum reincarnated.\u003c\/p\u003e\n\u003cp\u003eOver time, new rules and organizational structures have taken hold. Ten teams now complete across the Thunderverse in a season-long show of firepower and twisted metal. Drivers work as part of a team struggling to complete laps under machine gun and even missile fire. The tracks, falling into decades of disrepair, are a jumbled mess of jumps, joker lanes and dirt. Much like the gladiators of old, in a time of intense anguish, the chance to be a hero, even for a day, calls drivers out to risk life and limb for wealth and food. The arena beckons, will you take the wheel?\u003c\/p\u003e\n\u003cp\u003eApocalypse Road is a race game using the Thunder Alley\/Grand Prix engine. Players attempt to score points by crossing the finish line (somewhat like roller derby) and by eliminating opposing cars. The first team to 15 points wins the event and gets a double portion of foodstuffs as a reward.\u003c\/p\u003e\n\u003cp\u003eIn Apocalypse Road, a race is played to the accumulation of 15 skins for a team. A Skin may be scored in two ways.\u003c\/p\u003e\n\u003cp\u003eEach time a car crosses the Finish Line is worth 1 Skin.\u003cbr\u003eEach opposing car that is eliminated during your activation is worth 1 Skin.\u003cbr\u003eThere is no leading and there is no tracking of lapped cars.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809466638485,"sku":null,"price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5557546.webp?v=1740519201"},{"product_id":"ariete-the-battle-of-bir-el-gubi-libya-november-1941","title":"Ariete: The Battle of Bir el Gubi, Libya November 1941","description":"\u003cp\u003e\u003cstrong\u003eAriete\u003c\/strong\u003e:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Battle of Bir el Gubi, Libya November 1941\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the 17th game in the\u003cspan\u003e \u003c\/span\u003eTactical Combat Series\u003cspan\u003e \u003c\/span\u003eby\u003cspan\u003e \u003c\/span\u003eMulti-Man Publishing\u003cspan\u003e \u003c\/span\u003eand covers the Italian Ariete Division's defense of Bir el Gubi, Libya, on November 19, 1941.\u003c\/p\u003e\n\u003cp\u003eMoming of 19 November 1941: General Mario Balotta, commander of 132nd Armored Division Ariete, the only Italian armored division in North Africa, is completing his defensive dispositions to cover the southern approaches to Tobruk. He orders his division's motorized infantry regiment, the crack 8th Bersaglieri, to occupy three battalion strongpoints around a key cross-roads near the well (bir) of Gubi. The 8th Bersaglieri, supported by the reinforced divisional artillery, begins moving into position around Bir el Gubi and digging in. Most of the M13\/40 tanks of Ariete 's understrength 132nd Tank Regiment are kept to the rear.\u003c\/p\u003e\n\u003cp\u003eAt the same time, General William Henry Ewart Gott, commander of the British 7th Armoured Divi-sion, orders the 22nd Armoured Brigade (Brigadier John Scott-Cockburn) to attack the Ariete at Bir el Gubi, a complete change from his original orders for the brigade to secure Sidi Rezegh, 25 miles to the north. The reason for the change is still not clear: perhaps Gott hopes to give this well-equipped but inexperienced brigade an opportunity to season itself against an Italian formation that he assumes will be a weak opponent; possibly he just wants to clear his division's left flank before advancing. Whatever the reason, the full-strength brigade, equipped with 162 brand new Crusader tanks, is eager to emulate the Commonwealth's easy victories against the Italian Tenth Army die previous winter.\u003c\/p\u003e\n\u003cp\u003eThe stage is set for a swirling desert battle between evenly matched opponents.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAriete\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecovers this entire mobile action in turns representing 30 minutes each and a map scale of 150 meters per hex. Units range from sections to platoons. A minimal amount of special rules bring the Tactical Combat Series to North Africa, highlighting the unique tactical challenge of the desert environment.\u003c\/p\u003e\n\u003cp\u003eThe Italian player must manage a mobile defense against stronger British armored units until reinforcements arrive in the form of the 132nd Tank Regiment. He must make good use of artillery and AT assets (especially truck-mounted 102mm guns) to bloody the Brits and set them up for an armored counterattack.\u003c\/p\u003e\n\u003cp\u003eThe Commonwealth player must solve the problem of using an armor-only force to crack defensive positions held by a well-led combined-arms force. The desert environment, with swirling dust clouds and relatively long lines of sight, will not help him in this regard!\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e12 Scenarios:\n\u003cul\u003e\n\u003cli\u003eDestruction of the III\/8 Bersaglieri, 2 turns\u003c\/li\u003e\n\u003cli\u003eThe Nearest Thing to a Cavalry Charge, 6 turns\u003c\/li\u003e\n\u003cli\u003eThe Attack on the 8th Bersaglieri, 6 turns\u003c\/li\u003e\n\u003cli\u003eThe Attack on Bir el Gubi (Prepared Defense), 6 turns\u003c\/li\u003e\n\u003cli\u003eThe Attack on Bir el Gubi (Early CW Arrival), 6 turns\u003c\/li\u003e\n\u003cli\u003eAttack of the 2nd Royal Gloucestershire Hussars, 10 turns\u003c\/li\u003e\n\u003cli\u003eAttack of the 4th County of London Yeomanry, 11 turns\u003c\/li\u003e\n\u003cli\u003eThe Ram Strikes, 6 turns\u003c\/li\u003e\n\u003cli\u003eThe Battle of Bir el Gubi (historical), 11 turns\u003c\/li\u003e\n\u003cli\u003eThe Battle of Bir el Gubi (Prepared Defense), 11 turns\u003c\/li\u003e\n\u003cli\u003eThe Battle of Bir el Gubi (Early CW Arrival), 12 turns\u003c\/li\u003e\n\u003cli\u003eThe Battle of Bir el Gubi (Free Deployment), 11 turns\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eGame Turn: 30 minutes\u003cbr\u003eHex: 164 yards \/ 150 meters\u003cbr\u003eUnits: most vehicles Platoon\/Squadron, infantry platoons, support weapons generally individual \u0026amp; sections\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003eOne 22 x 34\" full color mapsheet\u003cbr\u003eOne dual-side printed countersheet (240 1\/2\" counters)\u003cbr\u003eOne 32-page Tactical Combat Series version 4.02 rulebook\u003cbr\u003eOne 16-page Ariete game-specific rulebook\u003cbr\u003eTwo 4-page Tactical Combat Series version 4.02 Charts \u0026amp; Tables\u003cbr\u003eOne front coversheet\u003cbr\u003eOne rear coversheet\u003cbr\u003eOne plastic zip lock bag\u003c\/p\u003e\n\u003cp\u003eSolitaire Playability: Medium\u003cbr\u003eComplexity Level: Medium-High\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 4-15 hours\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809466671253,"sku":null,"price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5559215.webp?v=1740511229"},{"product_id":"asl-action-pack-14-octoberfest","title":"ASL Action Pack #17: Oktoberfest XXXV","description":"\u003cp\u003eAction Pack #17 is an expansion to the Advanced Squad Leader series, created for ASL Oktoberfest (ASLOK), held each October.\u003c\/p\u003e\n\u003cp\u003eThis year's edition contains two maps (87,88) and 16 new scenarios ranging from WWII Pacific to the Korean conflict.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809466769557,"sku":null,"price":21.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic6428633.webp?v=1740683063"},{"product_id":"autumn-for-barbarossa","title":"Autumn For Barbarossa","description":"\u003cp\u003e\u003cstrong\u003eAutumn For Barbarossa\u003c\/strong\u003e, (AfB) is a\u003cspan\u003e \u003c\/span\u003e\u003ca class=\"\" href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Standard_Combat_Series#\"\u003eStandard Combat Series\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003e(SCS) game covering the the struggle to seize Smolensk in the late summer of 1941. This marks the end of the opening phase of Operation Barbarossa and the stabilization of the front until the effort to take Moscow in Operation Typhoon in the fall.\u003c\/p\u003e\n\u003cp\u003eAfB features a small map area and a limited number of units, making it easily accessible for fast or competition play. The entire campaign finishes in 10 turns.\u003c\/p\u003e\n\u003cp\u003ePlay begins with the German offensive in full bloom. The German player attempts to rapidly seize as much of the map (in the form of Victory Point locations) as he can. Speed is essential; while he has several cities to reduce, he knows the clock is ticking before Hitler pulls the plug on his efforts. The commanders did not realize this was in the cards, but for design purposes we assume the player feels the pistol pointed at his head. The Germans have copious air and mechanized forces to accomplish their goals...for the moment. At some point determined by the \"Hitler Roll\", the German mechanized forces are taken off the map, their air support is cut in half, and the Red counteroffensive strikes in an attempt to turn things around.\u003c\/p\u003e\n\u003cp\u003eThe Soviet player stalls, withdraws, and conserves his forces while letting the German offensive expend itself. As the high tide passes, he prepares his rebuilt Red Army for the second half of the game: the Soviet effort to blunt the German gains and recoup their losses as best they can.\u003c\/p\u003e\n\u003cp\u003eIt that was first published in\u003cspan\u003e \u003c\/span\u003e\u003ca class=\"\" href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Special_Ops#\"\u003eSpecial_Ops\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003emagazine #7 (2017).\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eGame Turn: 6 days\u003cbr\u003eHex: 7 miles \/ 11.2 kilometers\u003cbr\u003eUnits: Regiment to Division\u003c\/p\u003e\n\u003cp\u003eGame Inventory (Special Ops edition):\u003cbr\u003eOne 16 x 28\" full color mapsheet\u003cbr\u003eOne dual-side printed countersheet (280 1\/2\" counters)\u003cbr\u003eOne 8-page Autumn for Barbarossa rules booklet\u003c\/p\u003e\n\u003cp\u003eSolitaire Playability: High\u003cbr\u003eComplexity Level: Medium\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 3-6\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809467162773,"sku":null,"price":41.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic6367409.webp?v=1740510709"},{"product_id":"axis-empires-dai-senso","title":"Axis Empires: Dai Senso! – World War II in Asia \u0026 the Pacific, 1937-45","description":"\u003cp\u003e\u003cstrong\u003eDai Senso!\u003c\/strong\u003e\u003cbr\u003eThis game stretches from the border clashes at Marco Polo Bridge and Nomonhan to the titanic clashes at Midway, Guadalcanal and Leyte, to the firestorms of Tokyo, Hiroshima and Nagasaki and everything in between. No game tells the story of World War II in Asia and the Pacific like Dai Senso!\u003c\/p\u003e\n\u003cp\u003eDai Senso! takes the playable, unpredictable and enjoyable Krieg! system used for World War II in Europe and adapts it to tell the story of Japan’s struggle from a unique perspective. Most other Pacific wargames focus on the operational aspects of the 1941-45 war. DS starts in 1937 for a true strategic experience from the beginning of World War II in Asia. As the leader of Imperial Japan seeking complete domination (\"hakko ichiu\"), will you strike at China, Russia, the British Empire or the United States? Whichever way you choose, you must eventually face the grim struggle of total war. All of these options are literally in the cards that form the strategies of the three factions -- Axis, Soviet Allies and Western Allies.\u003c\/p\u003e\n\u003cp\u003eBest of all, Dai Senso! can be linked with its new European companion game,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/32989\/axis-empires-totaler-krieg\"\u003eAxis Empires: Totaler Krieg!\u003c\/a\u003e, to play the joint Axis Empires scenario, an eye-opening global look at all of World War II. The fate of the world is in your hands!\u003c\/p\u003e\n\u003cp\u003eDai Senso! means Total War in Japanese. In the game, play moves from Pre-War (where players mobilize their forces and engage in diplomacy) to Limited War (when open conflict begins) to Total War -- at that point, it’s all-out warfare to achieve victory!\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467195541,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1024642.webp?v=1740510567"},{"product_id":"axis-empires-totaler-krieg","title":"Axis Empires: Totaler Krieg!","description":"\u003cp\u003e\u003cstrong\u003eTotaler Krieg!\u003c\/strong\u003e\u003cbr\u003eThis game stretches from the fjords of Narvik to the sands at El Alamein, from the gates of Moscow to the sandy beaches of Normandy, from the Spanish Civil War to the last days in Berlin and everything in between. No game tells the story of World War II in Europe like Totaler Krieg!\u003c\/p\u003e\n\u003cp\u003eThis new edition of our popular Krieg! game is still the same highly playable, unpredictable and enjoyable experience it always has been. What’s new is a design and graphic update and expansion to give you more options -- especially if you want to explore the critical pre-war period from 1937 to 1939. What if the Republicans had won the Spanish Civil War? What if Germany and Russia hadn’t signed their Non-Aggression Pact? What if France had modernized its army instead of building the Maginot Line? All of these options are literally in the cards that form the strategies of the three factions -- Axis, Soviet Allies, and Western Allies.\u003c\/p\u003e\n\u003cp\u003eBest of all, Totaler Krieg! can be linked with its new Pacific companion game,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/32990\/axis-empires-dai-senso-world-war-ii-in-asia-and-th\"\u003eAxis Empires: Dai Senso! – World War II in Asia \u0026amp; the Pacific, 1937-45\u003c\/a\u003e, to play the joint Axis Empires scenario, an eye-opening global look at all of World War II. The fate of the world is in your hands!\u003c\/p\u003e\n\u003cp\u003eTotaler Krieg means Total War in German. In the game, play moves from Pre-War (where players mobilize their forces and engage in diplomacy) to Limited War (when open conflict begins) to Total War -- at that point, it’s all-out warfare to achieve victory!\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIncludes:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTwo 22 x 34 inch maps\u003c\/li\u003e\n\u003cli\u003e840 counters on three countersheets\u003c\/li\u003e\n\u003cli\u003e200 cards\u003c\/li\u003e\n\u003cli\u003eA 64-page rulebook\u003c\/li\u003e\n\u003cli\u003eA 24-page scenario book\u003c\/li\u003e\n\u003cli\u003ePlay aids and force pool displays\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467228309,"sku":null,"price":89.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1024641.webp?v=1740510469"},{"product_id":"baptism-by-fire-bcd","title":"Baptism By Fire: The Battle of Kasserine","description":"\u003cp\u003e\u003cstrong\u003eBaptism By Fire\u003c\/strong\u003e: The Battle of Kasserine, February 1943 chronicles the first real ground operations by the US Army in the ETO in WW2. Every wargamer knows this battle was a severe Allied setback. What is not obvious, however, is that Allied troops on the ground gave a good account of themselves against the remnants of Rommel's vaunted Afrika Korps, despite the ineffective and confused leadership that existed at Corps level.\u003c\/p\u003e\n\u003cp\u003eIn the end, while GIs and Tommies fought their guts out to make up for the mistakes of their leadership, the advantages achieved by initial Axis successes were allowed to blow away in the wind by an equally detached and confused Axis High Command. In its case, how to best exploit the results of their initial attack depended on an argument raging within the Italian Commando Supremo and the persuasive abilities of Albert Kesselring and Erwin Rommel. After much discussion and the loss of several crucial days, the Axis decided on the less ambitious plan, which was itself no longer even possible.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBaptism By Fire\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the second game in the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamefamily\/35400\/series-battalion-combat-series-mmp\"\u003eSeries: Battalion Combat Series (MMP)\u003c\/a\u003e, which took players by storm with its block buster initial release\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/178896\/last-blitzkrieg-wacht-am-rhein-the-battle-of-the-b\"\u003eLast Blitzkrieg: Wacht am Rhein, The Battle of the Bulge\u003c\/a\u003e. The game is designed as a more accessible entry to the system for those who want something smaller and faster than the earlier monster game. Here the wide open desert, limited number of Formations, and short scenario length provide players with a rapid and fun introduction to the series, the chance to develop their play skills to become a more effective BCS player overall, and to take a good look at this poorly understood battle.\u003c\/p\u003e\n\u003cp\u003eOnce again, the masterful order of battle research by Carl Fung showcases the forces involved with more fine detail than ever before. As a result, the common misconceptions of hapless GIs and Afrika Korps supermen is put to rest.\u003c\/p\u003e\n\u003cp\u003eTo give players a better feel for the pulse of the battle, the Germans run rampant for a few turns but then must idle back for several more while their commanders figure out what the overall objective will be. The player selects this objective randomly in the middle of the game, and it determines his Victory Conditions. This precludes the Axis player from overusing his limited combat power beforehand (since he might be going down the wrong road, literally) and keeps the Allies off balance as they must protect against both possibilities.\u003c\/p\u003e\n\u003cp\u003eWith a campaign game of only 10 turns, multiple plays are readily possible and various strategies for both sides can be explored.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eScenarios:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eKasserine Campaign, 2 maps, 10 Turns\u003c\/li\u003e\n\u003cli\u003eOperation Spring Wind, 1 map, 4 Turns\u003c\/li\u003e\n\u003cli\u003eMid-Campaign Start, 2 maps, 5 Turns\u003c\/li\u003e\n\u003cli\u003eBetween a Rock and a Hard Place, 1 map, 5 Turns\u003c\/li\u003e\n\u003cli\u003eEnd Campaign Start, 2 maps, 3 Turns\u003c\/li\u003e\n\u003cli\u003eHigh Water Mark, 1 map, 3 Turns\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eComponents:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBCS rulebook (version 1.1, in full color)\u003c\/li\u003e\n\u003cli\u003eTwo BCS Charts and Tables\u003c\/li\u003e\n\u003cli\u003eBCS Crib Notes Booklet\u003c\/li\u003e\n\u003cli\u003eBBF Game Specific rulebook\u003c\/li\u003e\n\u003cli\u003eTwo 22” x34” Full Color Game Maps\u003c\/li\u003e\n\u003cli\u003e560 Counters (one sheet of units and one BCS marker sheet)\u003c\/li\u003e\n\u003cli\u003e6 scenarios total, 3 one-map scenarios\u003c\/li\u003e\n\u003cli\u003eBox and Dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eGame Scale:\u003c\/em\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cem\u003eTurn: 1 day\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eHex: 1 mile\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eUnits: Battalion (w\/a few Companies)\u003c\/em\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809467326613,"sku":null,"price":179.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic3509008.webp?v=1740517892"},{"product_id":"bar-lev-the-1973-arab-israeli-war","title":"Bar-Lev: The 1973 Arab-Israeli War, Deluxe Edition","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"Bar-Lev: The 1973 Arab-Israeli War, Deluxe Edition\"\u003c\/strong\u003e\u003c\/em\u003e, represents an updated game treatment of the GDW wargame originally published in 1977, faithfully remastered and updated with this all-new, deluxe edition. Either of the two fronts (the Golan Heights and the Suez Canal) may be gamed separately, or both can be linked to simulate the course of the entire war.\u003c\/p\u003e\n\u003cp\u003eThis deluxe edition of the classic Frank Chadwick wargame goes beyond a mere reprint of the original game; it now features an updated order of battle and revised, expanded rules that fully integrate the air and air defense systems into the rest of the game, featuring a re-engineered sequence of play to provide a much more immersive experience for players. Operational planning is up to the players – you decide who to mobilize and where the hammer blow is to fall. A great solo, 2-, 3- or 4-player wargame! Some of the enhancements made in this edition include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eRedesigned 9\/16” counters featuring BONUS option for tank battalions (two sets of counters; one with NATO symbols and one with representative AFV side view)\u003c\/li\u003e\n\u003cli\u003eGame map information is updated based on research and includes all-new map artwork\u003c\/li\u003e\n\u003cli\u003eSupporting charts convey more information at a glance for ease of play\u003c\/li\u003e\n\u003cli\u003eUpdated the Order of Battle based on new information and analysis\u003c\/li\u003e\n\u003cli\u003eResolution converted from a d6 to d10 for all game purposes\u003c\/li\u003e\n\u003cli\u003eFully-integrated air and air defense systems; re-engineered sequence of play\u003c\/li\u003e\n\u003cli\u003eUpdated rules treatment backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809467359381,"sku":null,"price":119.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4602474.webp?v=1740518038"},{"product_id":"battle-for-germany","title":"Battle for Germany: Deluxe Edition","description":"\u003cdiv\u003e\n\u003cspan\u003e\u003cb\u003eBattle for Germany\u003cbr\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cb\u003eThe Destruction of the Reich, Dec. 1944–May 1945\u003c\/b\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan\u003eHitler's Third Reich was clearly beaten in early December 1944 as Anglo-American and Soviet armies reached Germany's borders to the east and west. The only questions remaining were how long it would take to finish the job, and how many more would die in the process. Hitler gambled his last reserves in an offensive through the Ardennes, hoping to split the Anglo-Americans and force them to the negotiating table. It failed, and a month later the final Allied offensives began. The overwhelmed German army gave ground grudgingly and even launched local counteroffensives but could not stop the tide as the Allies picked up speed. Allied leaders strove to finish the war, all the while looking toward the shape of postwar Europe. The race was on for the final prize: Berlin.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cb\u003eBattle for Germany\u003c\/b\u003e\u003cspan\u003e focuses on that race. One player commands the western Allies, the other the Soviets. Each commands the German units facing their opponent, motivating them to fight to the end. Play follows a move-fight sequence, interleaved between the eastern and western fronts. Both players must hurry to reach Berlin, but a careless player will see their spearheads destroyed by sudden German concentrations.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eSoviet units are armies and fronts, all others are corps. The massive Soviet fronts are the most powerful units on the map, but they are slow and the mobile units relatively weak. Their opposition is spread over a vast front with few defensive positions beside rivers. Western Allied units are uniformly strong and fast and face fewer Germans, but must punch through tough terrain and defenses to break into the open ground of central Germany. Breakthroughs are essential on both fronts as combat rewards surrounding the enemy.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cb\u003eBattle for Germany\u003c\/b\u003e\u003cspan\u003e Deluxe Edition features a larger, mounted map that now extends to the Courland peninsula. The counters are larger and thicker and include both the 1975 and 1994 sets plus new supply counters. The rules booklet is now in full color.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe three original scenarios (\u003c\/span\u003e\u003cb\u003eBattle for Germany\u003c\/b\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cb\u003eCollapse in the East\u003c\/b\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cb\u003eRed Star\/White Star\u003c\/b\u003e\u003cspan\u003e) are included for play with either set of counters and new optional rules add supply and alternate end games for the main scenario.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003cb\u003eDeluxe Edition\u003c\/b\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eIncludes two playable counter sets!\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e1975 edition counters\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eRedesigned 1994 edition counters and supply markers\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003cb\u003eGame Contents\u003c\/b\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eOne 22×34 inch mounted game board\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e228 die-cut counters\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eColor Rules \u0026amp; Scenario booklet\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eOne six-sided die\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eStorage bags\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467424917,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5449188.webp?v=1740500345"},{"product_id":"battle-hymn-volume-one-gettysburg-pea-ridge","title":"Battle Hymn Vol. 1: Gettysburg and Pea Ridge","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBattle Hymn Vol. One\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes two games:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eGettysburg: The Tide Turns\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePea Ridge: The Struggle for Missouri\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eBattle Hymn\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a new brigade-level game system that simulates the chaos of the America Civil War using a simple activation system combined with a detailed combat system. The system’s designer, Eric Lee Smith, originated the “chit-pull” activation system in his game “Panzer Command” and later used it in “Across Five Aprils,” Battle Hymn’s forerunner, both published by Victory Games. Units are organized by command, usually divisions, and activate for movement when the command’s activation marker is picked from the cup. The system uses traditional mechanics for movement, with units differentiated by type, but adds a level of detail to combat that feels almost miniatures like. In fact, the system is designed for easy conversion to miniatures. When one side has the initiative they decide when their combat phase occurs, without it, you don’t know when it will happen.\u003c\/p\u003e\n\u003cp\u003eUnits have strength point steps, which are either “formed” or demoralized, and losses are taken point by point. Based upon the latest research into Civil War combat and tactics, units suffer attrition in both losses and demoralizations until they finally shatter and are removed from the map. There are two combat phases, each of which consists of two rounds of combat. Engagements are fluid, with retreats and advances setting up unexpected confrontations during the second round of combat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eBattle Hymn\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a “player’s game” designed to play fast and provide lots of fun and historical insight. With scenarios taking as little as an hour, up to eight hours for the full campaign, there is plenty of variety. The system is streamlined and does not have the complications seen in other games, such as logistics and leadership hierarchy. Here, it's all about strategy, movement, and fighting.\u003c\/p\u003e\n\u003cp\u003eGettysburg: The Tide Turns needs no introduction as to subject, but the treatment is noteworthy. Using a graphics approach based upon the maps produced by the US Government after the war, the map is a pleasure to behold. There are six scenarios in the game, some of which have alternatives for additional variety.\u003c\/p\u003e\n\u003cp\u003ePea Ridge: The Struggle for Missouri simulates the decisive battle of Pea Ridge, which determined that Missouri would stay in the Union. It could have gone the other way. This is a classic meeting engagement with the Confederates on the offensive and outnumbering the Union for once.\u003c\/p\u003e\n\u003cp\u003eOptional rules include hidden movement and more randomization during combat (more historical and also simulates async computer play).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSCENARIOS\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eNote: Some scenarios have alternatives making them in effect two or more scenarios.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGettysburg\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003ePickett’s Charge - 3 turns, 45 minutes\u003cbr\u003eThe Best Three Hours (Devil’s Den) - 3 turns, 1 hour\u003cbr\u003eThe Accidental Battle (Day One) - 11 turns, 3 hours\u003cbr\u003eLongstreet’s March (Day Two) - 9 turns, 3 hours\u003cbr\u003eThe Tide Turns (Day Three) - 7 turns, 3 hours\u003cbr\u003eThe Battle of Gettysburg (campaign) - 31 turns, 8 hours\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003ePea Ridge\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThe Surprise Attack (Day One) - 9 turns, 2 hours\u003cbr\u003eMissouri Redeemed! (Day Two) - 5 turns, 1.5 hours\u003cbr\u003eThe Battle of Pea Ridge (campaign) - 15 turns, 5 hours\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eProduct Information\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eComplexity: Medium (4 out of 10)\u003cbr\u003ePlaying Time: 45 minutes to 3 hours (scenarios), 5 to 8 hours (full campaigns)\u003cbr\u003eSolitaire Suitability: High (due to variable activation system)\u003cbr\u003eTime Scale: 1 turn = 60 to 90 minutes depending on the game and day\u003cbr\u003eMap Scale: 1 hex = 300 yards across\u003cbr\u003eUnit Scale: Brigades, strength point = 150-300 men (depending on the game \u0026amp; unity type)\u003cbr\u003ePlayers: 2 (but far above average as a solitaire game)\u003cbr\u003eGame Designer: Eric Lee Smith\u003cbr\u003eArtist: Robert Shields\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809467490453,"sku":null,"price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic3779341.webp?v=1740517454"},{"product_id":"bayonets-tomahawks-the-french-and-indian-war","title":"Bayonets \u0026 Tomahawks: The French and Indian War","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"Bayonets \u0026amp; Tomahawks\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a 2-player card-driven strategic wargame focusing on the \"French \u0026amp; Indian War\", 1755-1760. Its fluid yet rich system ensures fun for players of all levels. One player controls the British and the other controls the French and most Indians. Indian diplomacy, raids, constructions, naval operations, sieges: nothing is left out in order to immerse players in the fascinating military asymmetries of the 18th-Century colonial frontier.\u003cbr\u003e\u003cbr\u003eA game of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBayonets \u0026amp; Tomahawks\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecan last 1 or more game years depending on the scenario chosen — up to the full conflict. During each game year, there are 8 action rounds where players move their pieces on land and sea, perform raids, build forts and roads, etc. Battles\/sieges usually occur at the end of each action round. A game year also includes 3 logistics rounds: “Fleets arrive”, “Colonials enlist” and “Winter quarters”.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBayonets \u0026amp; Tomahawks\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis card-driven. But unlike most card assisted wargames player don't manage a hand of cards. Each player starts the year with one undisclosed reserve Action card picked randomly. At the beginning of each Action round, both players draw a new card. They must then choose one of their 2 cards to play for the current round. The other card becomes their reserve for the next round. At each action round, the French player also gets a random Indians action card.\u003c\/p\u003e\n\u003cp\u003eThe Action points (AP) on the cards in play determine how many stacks of pieces a player can activate during the current round. In addition the cards trigger events and determine initiative for the next Action round. Movement is point to point. Pieces can also move via sea zones.\u003c\/p\u003e\n\u003cp\u003eEach side has particular assets he must make the most of in order to achieve victory. The British have overwhelming numbers, the French are more adept at wilderness fighting with the help of their numerous Indian allies. To win, a player must control enough enemy key spaces to reach the scenario’s Invasion victory points requirement by game end. In one-year scenarios, pieces removed permanently from play yield Invasion VP as well. The French player can also win if he succeeds in enough raids during the current year to reach the scenario’s Raid victory points requirement.\u003c\/p\u003e\n\u003cp\u003eBy its nature, the game lends itself to solitaire play. In bonus, the rules allow to split the actions of each camp methodically. This way, up to 2 British players (British, Colonial) and 3 French players (French, Canadien, Indian) can relive the historic pains of shared command.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003ca\u003e- Less\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003ch3 class=\"panel-title\"\u003eAwards \u0026amp; Honors\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/75911\/2021-golden-geek-best-wargame-nominee\"\u003e2021 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78388\/2021-charles-s-roberts-wargame-of-the-year-nominee\"\u003e2021 Charles S. Roberts Wargame of the Year Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78395\/2021-charles-s-roberts-best-early-gunpowder-board\"\u003e2021 Charles S. Roberts Best Early Gunpowder Board Wargame 1453-1793 AD Winner\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78374\/2021-charles-s-roberts-best-early-gunpowder-board\"\u003e2021 Charles S. Roberts Best Early Gunpowder Board Wargame 1453-1793 AD Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78384\/2021-charles-s-roberts-best-board-wargame-playing\"\u003e2021 Charles S. Roberts Best Board Wargame Playing Components Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78406\/2021-charles-s-roberts-best-board-wargame-map-grap\"\u003e2021 Charles S. Roberts Best Board Wargame Map Graphics Winner\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78385\/2021-charles-s-roberts-best-board-wargame-map-grap\"\u003e2021 Charles S. Roberts Best Board Wargame Map Graphics Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809467588757,"sku":null,"price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5678977.webp?v=1740500251"},{"product_id":"beneath-the-med-regia-marina-at-sea-1940-43","title":"Beneath the Med: Regia Marina at Sea 1940-1943","description":"\u003cp\u003e\u003cstrong\u003eBeneath the Med \u003c\/strong\u003eis a solitaire tactical-level game placing you in command of an Italian submarine during WWII. This is the fourth game in the The Hunters series, and covers one of the largest fleets of submarines in the world at the time. You command one of many submarine models available starting in 1940, and look to successfully complete patrols until the armistice in September 1943.\u003c\/p\u003e\n\u003cp\u003eWhile your mission is to destroy as much Allied shipping and as many Capital ships as possible, players will find it extremely challenging to survive until the Armistice.\u003c\/p\u003e\n\u003cp\u003eBeneath the Med is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of the major Italian submarine classes. All the major classes are accounted for, with every level of detail, including period of service, armaments, crew make-up, damage capacity, and more. Fans of The Hunters will enjoy the same nail-biting game system, but will be challenged by the thick Allied air cover and the problematic fire control systems of the Italian boats.\u003c\/p\u003e\n\u003cp\u003eTen Italian submarine classes are profiled and available for you to choose from. Patrol zones reflect the period during the war at sea and will shift as the war progresses. All stages of the U-Boat campaign are represented; difficult missions include mine-laying, commando delivery, and the extremely dangerous harbor penetration missions.\u003c\/p\u003e\n\u003cp\u003eThe major Italian classes are are represented and accurately profiled for the patrols you will undertake during the war:\u003cbr\u003e- Acciaio Class\u003cbr\u003e- Adua Class\u003cbr\u003e- Cagni Class\u003cbr\u003e- Calvi Class\u003cbr\u003e- Foca Class\u003cbr\u003e- Glauco Class\u003cbr\u003e- Liuzzi Class\u003cbr\u003e- Marcello Class\u003cbr\u003e- Marconi Class\u003cbr\u003e- Perla Class\u003c\/p\u003e\n\u003cp\u003ePatrol Assignments include:\u003cbr\u003e- Atlantic\u003cbr\u003e- Brazilian Coast\u003cbr\u003e- Caribbean\u003cbr\u003e- Eastern, Central and Western Mediterranean\u003cbr\u003e- Singapore\u003cbr\u003e- Spanish Coast\u003cbr\u003e- West African Coast\u003c\/p\u003e\n\u003cp\u003eThe game delivers an historical narrative as 480 ship targets are uniquely identified (including tonnage) with their historical counterparts that were sunk during the war, including freighters, tankers, and American ships.\u003c\/p\u003e\n\u003cp\u003eGame System Highlights:\u003cbr\u003e- 10 Italian submarine classes represented\u003cbr\u003e- 9 different Patrol Assignments, including supply delivery to Japan\u003cbr\u003e- 480 named shipping targets, including 20 Capital ships\u003cbr\u003e- Special Missions for Commando Team Delivery, Supply Delivery, Human Torpedo attack, and Minelaying\u003cbr\u003e- Combat encounters with individual ships, ships with escort, convoys, enemy submarines, and aircraft\u003cbr\u003e- Daytime and Night Engagements\u003cbr\u003e- Submarine damage includes flooding, hull, torpedo doors, periscope, fuel tanks, crew injury (by crew type), engines, hydrophones, AA gun(s), deck gun, batteries, radio\u003cbr\u003e- Crew Advancement, Commander Promotion including decorations such as the \"Medaglia d'oro al Valor Militare,\" the \"Medaglia d'argento al Valor Militare,\" and the \"Medaglia d'bronzo al Valor Militare,\" along with other Italian awards. The Knight's Cross is also available from Germany in certain situations.\u003cbr\u003e- Multi-player and Tournament Rule options\u003cbr\u003e- Evasive Maneuvers, Patrol Abort, Variable Escort Quality, Gibraltar Passage, Reassignment to Newer Submarine, Torpedo Duds, Random Historical Events, Human Torpedo (“SLC”) delivery, and much, much more!\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003eOne ½” full-color counter sheet\u003cbr\u003eOne ¾” wide full-color counter sheet for Targets\u003cbr\u003eRules booklet with designer's notes\u003cbr\u003eSix player aid cards, 2-sided\u003cbr\u003eFive Submarine Display Mats, 2-sided\u003cbr\u003eOne Submarine Patrol Map, 2-sided\u003cbr\u003eSubmarine Combat Mat\u003cbr\u003eSubmarine patrol logsheet\u003cbr\u003eThree 6-sided, two 10-sided dice, and one 20-sided die\u003cbr\u003eBoxed\u003c\/p\u003e\n\u003cp\u003eAverage Playing Time: Two-Three Hours\u003cbr\u003ePlayers: One (with options for more players)\u003cbr\u003eReplayability: Very High\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809467687061,"sku":null,"price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5291151.webp?v=1740517601"},{"product_id":"best-of-friends-2","title":"Best of Friends 2","description":"\u003cp\u003e\u003cspan\u003eBest of Friends 2 follows 2013’s Best of Friends with 12 more scenarios from the Swedish Friendly Fire ASL Tournament and also includes an 8˝ × 22˝ geomorphic mapboard that originally appeared in Friendly Fire Pack 6 and has been repainted here by Charlie Kibler as board 85.\u003c\/span\u003e\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809467752597,"sku":null,"price":23.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5727502.webp?v=1740520355"},{"product_id":"beyond-valor","title":"Beyond Valor","description":"\u003cp\u003e\u003cstrong\u003eBeyond Valor\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the first, and most important, of the Advanced Squad Leader modules. BV contains the German and Russian orders of battle from 1939-1945 as well as three different squad-types of Finnish troops. Additionally, the module contains the necessary markers and fortifications required by the ASL Series.[...]\u003c\/p\u003e\n\u003cp\u003ePaired with the ASL Rulebook,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBeyond Valor\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis quite a lot of ASL in a single box. DYO possibilities are endless, and additional scenarios using only the components in BV can be found on our website in the downloads section.\u003c\/p\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBoards 1-5 \u0026amp; 8\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[3rd edition only]\u003c\/em\u003e, 20-23\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[all editions]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003e12 counter sheets\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[1st edition]\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\/ 15 Counter sheets\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[2nd edition]\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\/ 14 Counter sheets\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[3rd edition]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003eASL Scenarios 1-10\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[all editions]\u003c\/em\u003e, 123-136\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[3rd edition only]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003e4 six-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003e[Note: in 1st edition, Finnish counters are in the same blue as German counters]\u003c\/em\u003e\u003cbr\u003e\u003cem\u003e[Note: 2nd edition only, includes also complete\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/8611\/red-barricades-asl-historical-module-1\"\u003eRed Barricades: ASL Historical Module 1\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003ematerial]\u003c\/em\u003e\u003cbr\u003e\u003cem\u003e[Note: 3rd edition was reprinted in 2016 as an exact copy of previous printing]\u003c\/em\u003e\u003cbr\u003e\u003cem\u003e[Note: 3rd edition was reprinted in 2018 with a larger font to match the most current ASL rule book and some counter changes\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"nofollow\" href=\"https:\/\/boardgamegeek.com\/thread\/2235440\/difference-3rd-edition-printings\"\u003ehttps:\/\/boardgamegeek.com\/thread\/2235440\/difference-3rd-edition-printings\u003c\/a\u003e]\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eScenario List:\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e[all editions]:\u003c\/em\u003e\u003cbr\u003e1 Fighting Withdrawal, Terijoki Finland 1941\u003cbr\u003e2 Mila 18, Warsaw Poland 1943\u003cbr\u003e3 The Czerniakow Bridgehead, Warsaw Poland 1944\u003cbr\u003e4 The Commissar's House, Stalingrad Russia 1942\u003cbr\u003e5 In Sight of the Volga, Stalingrad Russia 1942\u003cbr\u003e6 Red Packets, Zhabinki Russia 1942\u003cbr\u003e7 Dash for the Bridge, Warsaw Poland 1944\u003cbr\u003e8 The Fugitives, Berlin Germany 1945\u003cbr\u003e9 To The Square, Warsaw Poland 1945\u003cbr\u003e10 The Citadel, Brest-Litovsk Russia, 1941\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e[3rd edition only]:\u003c\/em\u003e\u003cbr\u003e123 The Borders are Burning, Kuhmo Finland 1939\u003cbr\u003e124 On The Borderline, Artahuhta Finland 1939\u003cbr\u003e125 First Crisis at Army Group North, Raseiniai Lithuania 1941\u003cbr\u003e126 Commando Schenke, Liepaja Latvia 1941\u003cbr\u003e127 Land Leviathans, Lipki Russia 1941\u003cbr\u003e128 The Defense of Luga, Leningrad Russia 1941\u003cbr\u003e129 Slamming of the Door, Panikovo Forest Russia, 1941\u003cbr\u003e130 Debacle at Korosten, Korosten Russia 1941\u003cbr\u003e131 The Penetration of Rostov, Rostov Russia 1942\u003cbr\u003e132 Hill 253.5, Ponyri, Russia 1943\u003cbr\u003e133 Block Busting in Bokruisk, Bokruisk, Russia 1944\u003cbr\u003e134 Counterattack on the Vistula, Wola Chodkowska Poland 1944\u003cbr\u003e135 Acts of Defiance, Breslau Germany 1945\u003cbr\u003e136 The Agony of Doom, Muncheberg Germany 1945\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809467785365,"sku":null,"price":159.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic152924.webp?v=1740677371"},{"product_id":"bitter-woods","title":"Bitter Woods: Designer Edition","description":"\u003cp\u003eOn December 16th 1944, Germany launched its last, desperate offensive in the West. The result was The Battle of the Bulge, a brutal struggle in a dismal winter landscape set against an enemy imbued with a fanatic conviction that victory could be snatched from defeat. It was the United States Army's greatest and fiercest battle of World War II. Over a million men and thousands of guns, tanks, and other fighting vehicles were engaged. In those \"Bitter Woods,\" fighting against heavy odds, the American soldier slowed and then stopped the spearhead of two elite Panzer Armies, forever emblazing themselves in the annals of military history.\u003c\/p\u003e\n\u003cp\u003eCompass Games presents the Designer Edition of this Charles S. Roberts and ORIGINS award nominee. New to this edition are updated unit counter graphics, additional scenarios, and an extended campaign game to allow the Allied counterattack to be fully realized. In addition to the 6 and 8 turn tournament games, Patton's famous relief of Bastogne can be recreated via scenario play. Specific rules include: Mechanized Exploitation Movement, Hidden Fuel Dumps, Leader Units, Reserves, Random Events, Bridge Demolition, Kampfgruppe Peiper Breakout, Skorzeny Infiltration, Air Power, and Artillery Support.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDesigner Edition Bitter Woods\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the premier edition of this highly acclaimed regimental level Battle of the Bulge game and includes all aspects of the original game plus the expansion edition. The potential for mechanized exploitation movement and an appropriate Allied counterattack capability ensure an exciting challenge for both sides. Designer Edition Bitter Woods is highly playable, yet historically accurate, further ensuring a game you will want to revisit for years to come.\u003c\/p\u003e\n\u003cp\u003eComplexity: Medium (5 out of 10)\u003cbr\u003eSolitaire suitability: 8\u003cbr\u003eTime Scale: 1 turn = 12 hours\u003cbr\u003eMap Scale: 1 hex = approximately 2 miles\u003cbr\u003eUnit Scale: Primarily regiments and brigades\u003cbr\u003ePlaying Time: Small Scenarios: 3-4 hours, Full Campaign: 8+ hours\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809467818133,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic7952839.webp?v=1740683249"},{"product_id":"blitzkrieg-in-the-west","title":"Blitzkrieg in the West: The German Campaign in Western Europe, 1940","description":"\u003cp\u003eBlitzkrieg in the West was designed by Joseph Miranda. It is the first in our new series of “Blitzkrieg Campaigns”, two player wargames covering the great mobile campaigns of World War II. Blitzkrieg in the West puts you in command of either the German armed forces, or the Allies, during the epic campaign for the Low Countries and France in 1940. The system uses a combination of counters, maps and cards to give players the full range of options in emerging modern warfare, with a new twist: each player has different operational capabilities, generated by cards picked in secret before start of play.\u003c\/p\u003e\n\u003cp\u003eThis allows for tradeoffs between additional mobile capabilities for armor, enhanced fortification effects, specialized types of air missions, and even airborne special operations. This allows for a wide range of game strategies, and ensures that every play of the game will be different. It also allows players to explore the various “what if” options of the original campaign. Players will be in the position of their historical predecessors, who can exploit new forms of warfare.\u003c\/p\u003e\n\u003cp\u003eMechanized ground unit are represented as divisions, while infantry are corps level. Headquarters can provide non-divisional support. Air units are different types of groups, differentiated by aircraft models. Special rules include shock effect, national morale, flooding lowland areas, establishing bridgeheads across rivers, open cities, and much more.\u003c\/p\u003e\n\u003cp\u003eThe counters are beautifully printed and die cut with full color on both sides. The game box is 9\" x 12\" x 3\".\u003c\/p\u003e\n\u003cp\u003eThe game comes with extensive historical notes, providing some new insights into the climactic campaign of 1940 which changed the fate of Europe.\u003c\/p\u003e","brand":"Canvas Temple Publishing","offers":[{"title":"Default Title","offer_id":45809467916437,"sku":null,"price":79.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4096862.webp?v=1740677719"},{"product_id":"blue-water-navy","title":"Blue Water Navy: The War at Sea","description":"\u003cp\u003eJune 15th 1983: NATO fights the fight it was created for and the fate of the Free World hangs in the balance!\u003c\/p\u003e\n\u003cp\u003eWill the Blue Water Navy deliver the convoys desperately needed in Europe or will the Red Banner Northern Fleet smash them at sea, allowing the Red army to steamroller Western Europe?\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlue Water Navy\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecovers the war at sea, air, close-ashore and low-earth orbit from the Kola Peninsula in Northern Russia to the Mediterranean Sea and West over the Atlantic Ocean to the United States and Cuba. The game models the full order of battle that could be expected in 1980’s wartime, from multi-regiment Soviet Tu-22 Backfire bombers to multiple US carrier groups.\u003c\/p\u003e\n\u003cp\u003eThe game is card driven, with each card providing points to move units or trigger special events such as ‘KGB Assassinations’ and ‘Space Shuttle’. There is also a reaction mechanic where most cards can be used in the other player’s turn to perform a spoiling event such as ‘Raid Aborts’ and ‘Friendly Fire’.\u003c\/p\u003e\n\u003cp\u003eThe heart of the game is detection. Task Forces can only be attacked once detected. By contrast, land air-bases can always be attacked – their enemy knows where they are. The race to detect opposing Task Forces begins as soon as they enter potential striking range of units such as the formidable Soviet bomber formations, or perhaps the Soviet’s submarine fleet which, whilst it has considerable strength, cannot effectively detect enemy forces without help from its comrades.\u003c\/p\u003e\n\u003cp\u003eNATO must not only deliver convoys, but also protect its allies! Norway will be hard pressed, as will Denmark. Both will require urgent reinforcement. In the Mediterranean Sea, Soviet forces must be halted by naval aviation strikes. In the deeper seas, NATO may enact it’s promised attack on the Soviet nuclear deterrent and the Soviets may attempt to respond. Perhaps the Typhoon SSBNs will flee under the Arctic ice to await doomsday, or hole-up in the White Sea. Perhaps the Soviets will use nuclear weapons and scatter those NATO forces that are no-doubt determined to bomb the Soviet’s Kola Peninsula bases.\u003c\/p\u003e\n\u003cp\u003eThe game models Politburo approval (Soviet leadership) through a stability mechanism, and whether the Soviets feel they can reduce New York to cinders through the use of ‘First Strike Points’ – these allow the use of things like chemical or nuclear weapons. The game has spies, technological theft, satellites, B-52’s, special forces and Soviet spy trawlers..\u003c\/p\u003e\n\u003cp\u003eComplexity: 6 out of 10 (medium)\u003cbr\u003eSolitaire suitability: 6 out of 10 (medium)\u003cbr\u003eTime Scale: Each turn = 1 day\u003cbr\u003eMap Scale: Each area represents 500 nautical miles square\u003cbr\u003eUnit Scale: Each counter represents 10 ships, 3 submarines, one squadron or regiment\u003cbr\u003eNumber of Players: 2\u003cbr\u003ePlaying Time: 1-3 hours for scenarios and 8-16 hours per campaign game\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eComponents:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e2 map\u003c\/li\u003e\n\u003cli\u003e4 countersheets: counters are a mix of 1 inch, 5\/8″ and ½” markers\u003c\/li\u003e\n\u003cli\u003e2 decks of 55 playing cards\u003c\/li\u003e\n\u003cli\u003e6 double-sided player aids\u003c\/li\u003e\n\u003cli\u003e2 single-sided player aids\u003c\/li\u003e\n\u003cli\u003e1 rules and scenario booklet\u003c\/li\u003e\n\u003cli\u003e10 ten-sided dice\u003c\/li\u003e\n\u003cli\u003e1 box and lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809467981973,"sku":null,"price":149.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4815811.webp?v=1740677819"},{"product_id":"brazen-chariots","title":"Brazen Chariots: Battles for Tobruk, 1941","description":"\u003cp\u003e\u003cstrong\u003eBrazen Chariots\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamefamily\/35400\/series-battalion-combat-series-mmp\"\u003eSeries: Battalion Combat Series (MMP)\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003egame that chronicles fighting in the North African desert towards the end of 1941. Once Axis forces under Rommel had laid siege to Tobruk, they then set about trying to take it. Meanwhile, Commonwealth forces pushed back to the Egyptian border launched several attempts to break into and relieve the fortress. Two of these efforts, BREVITY and BATTLEAXE, lacked the depth needed to accomplish this goal and were utter failures. The third, CRUSADER, was a massive undertaking that successfully opened communications to Tobruk and proved to the British 8th Army that Rommel could be beaten. It also set the stage for Rommel's Gazala offensive in 1942.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBrazen Chariots\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the third game in the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamefamily\/35400\/series-battalion-combat-series-mmp\"\u003eBattalion Combat Series\u003c\/a\u003e, which took players by storm with its blockbuster initial release\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/178896\/last-blitzkrieg-wacht-am-rhein-the-battle-of-the-b\"\u003eLast Blitzkrieg: Wacht am Rhein, The Battle of the Bulge\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eand follow-up fast playing game\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/207568\/baptism-by-fire-the-battle-of-kasserine\"\u003eBaptism By Fire: The Battle of Kasserine\u003c\/a\u003e. In\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBrazen Chariots\u003c\/strong\u003e, the wide-open desert, the limited number of Formations, and numerous shorter scenarios provide players with both a rapid and fun introduction to this highly acclaimed new series. The masterful order of battle research by Carl Fung showcases the forces involved with finer detail than ever before.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eComponents:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBCS v1.2 rulebook (full color)\u003c\/li\u003e\n\u003cli\u003etwo v1.2 BCS Charts and Tables (full color)\u003c\/li\u003e\n\u003cli\u003eBCS v1.2 Crib Notes Booklet\u003c\/li\u003e\n\u003cli\u003eBrazen Chariots game specific rulebook\u003c\/li\u003e\n\u003cli\u003ethree full color 22” x 34” maps\u003c\/li\u003e\n\u003cli\u003efour countersheets (1,120 counters)\u003c\/li\u003e\n\u003cli\u003e12 scenarios:\n\u003cul\u003e\n\u003cli\u003eEaster Battle, 1 map, 5 turns\u003c\/li\u003e\n\u003cli\u003eBattle for the Salient, 1 map, 5 turns\u003c\/li\u003e\n\u003cli\u003eOperation Brevity, 1 map, 2 turns\u003c\/li\u003e\n\u003cli\u003eOperation Skorpion, 1 map, 2 turns\u003c\/li\u003e\n\u003cli\u003eOperation Battleaxe, 1 map, 3 turns\u003c\/li\u003e\n\u003cli\u003eOperation Battleaxe: Mini-Crusader, 3 maps, 10 turns\u003c\/li\u003e\n\u003cli\u003eOperation Crusader (Campaign), 3 maps, 21 turns\u003c\/li\u003e\n\u003cli\u003eTwo Map Crusader, 2 maps, 21 turns\u003c\/li\u003e\n\u003cli\u003eOperation Crusader: Clash of Armor, 3 maps, 19 turns\u003c\/li\u003e\n\u003cli\u003eTotensonntag, 2 maps, 3 turns\u003c\/li\u003e\n\u003cli\u003eOperation Crusader: Dash to the Wire, 3 maps, 15 turns\u003c\/li\u003e\n\u003cli\u003eOperation Crusader: Victory by Logistics, 3 maps, 11 turns\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003cli\u003ebox and dice\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809468047509,"sku":null,"price":229.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4549167.webp?v=1740683356"},{"product_id":"breakthrough-cambrai","title":"Breakthrough: Cambrai","description":"\u003cp\u003e\u003cstrong\u003eBreakthrough: Cambrai\u003c\/strong\u003e, On November 20, 1917, 324 British tanks, followed by 8 infantry divisions, advanced on a front of 10,000 yards against the German lines near Cambrai, in Flanders. A combined-arms assault, plus the use of new artillery techniques, initially smashed the German trench line. In several places, the attackers suffered almost no casualties and, by the end of the day, recorded gains of three to four miles. Would it be possible, this time, to break through to the “green fields beyond”? British euphoria over the success of the offensive was dampened only by the loss of 47% of their tanks on the first day.\u003c\/p\u003e\n\u003cp\u003eA two-player game simulating the British assault to breach the “Hindenburg Line” between November 20 and December 3, 1917. One player controls the British forces, the other the German forces. The object of the game is to control a certain number of areas on the map or, for the British, to exit units off the map into certain perimeter zones. An area-movement game which uses impulse mechanics (where players alternate \"mini-turns\") similar to popular games like Breakout: Normandy and Monty's Gamble: Market Garden. The impulse nature of the game means little or no down time for each player while waiting for the other to complete a move or attack.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eGame Turn: 1 day broken down into 4 phases and impulses\u003cbr\u003eArea: 1 inch equals 1\/6 mile \/ 268 meters\u003cbr\u003eUnits: Battalion to Brigades\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003eOne 22 x 34\" full color map\u003cbr\u003eTwo dual-side printed countersheets (240 5\/8\" counters)\u003cbr\u003eOne 16-page Breakthrough: Cambrai rulebook\u003cbr\u003eOne 12-page Breakthrough: Cambrai playbook\u003cbr\u003eSix single-side printed Player Aid Cards\u003cbr\u003eFour 6-sided dice\u003c\/p\u003e\n\u003cp\u003eSolitaire Playability: Medium\u003cbr\u003eComplexity Level: Medium\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 4-15\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809468080277,"sku":null,"price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic380769.webp?v=1740683778"},{"product_id":"brotherhood-unity","title":"Brotherhood \u0026 Unity","description":"\u003cp\u003eWinston Churchill once said - \"The Balkans produce more history than they can consume.\" And the history of Bosnia and Herzegovina showed just that. The war that erupted in the spring of 1992 brought bitter fighting, indiscriminate shelling of civilians and a wave of atrocities. The war was fought by: three local ethnic groups (Bosniaks, Serbs and Croats), paramilitary formations from Serbia and Krajina, Croatian armed forces, foreign Muslim volunteers, UN peacekeepers, and NATO airforce. Events such as the Siege of Sarajevo and the Srebrenica massacre became iconic of the conflict, as the war became the single most important historical event in Balkans since the WW2. And still - it's objective history has yet to be written.\u003c\/p\u003e\n\u003cp\u003eBrotherhood \u0026amp; Unity is a 2-3 player card driven wargame which depicts the war in Bosnia and Herzegovina from 1992-1995 (\"Bosnian War\"). The game shows all of the major events: from the siege of Sarajevo (shown in separate, detailed map), to the ferocious battles for the Posavina corridore, and desperate defence of the Bosniak enclaves. Main features are: Point-To-Point movement system, play driven by Strategy Cards, quick combat resolution (no CRT), streamlined rules and fast gameplay. Interaction between warring sides (Bosniaks, Serbs and Croats) creates an intensive and exciting gameplay experience.\u003c\/p\u003e\n\u003cp\u003ePlayer's military strength fluctuates based on historical facts, with Serbs starting superior in all aspects, and Bosniaks struggling to organize an effective fighting formation. Military units represent Brigades - standard military formations of the time, ranging from 1500-2000 soldiers. They have different combat and movement values (based on historical data), which forces players to use different tactics for different opponents. Majority of these units are non-motorized infantry formations (moving only several spaces per round), but with the use of special offensive cards players can increase their mobility and surprise the opponents.\u003c\/p\u003e\n\u003cp\u003eThe game simulates three distinct sides in the war: Bosniaks, Serbs and Croats - with no clear border separating them. That provides an interesting set of choices to players: to attack or to fortify, whom to ally with, and when to change sides. That leads to many turnarounds and pragmatical alliances with former enemies - as was historically the case.\u003c\/p\u003e\n\u003cp\u003eEach player gets a deck of Strategy Cards, simulating a variety of historical events. The player starts an action round by playing a Strategy Card from his hand. A card can be played as an event (Combat Card, Offensive, Interrupt, Foreign Units and Other) or as one of the game actions (Movement, Attack, Strategic Redeployment, Diplomatic Action or Reinforcement). The events and card values have been carefully created to mimic the historical events and choices. Since each game uses only a part of the available card deck, players can't be certain which cards will be drawn during the game. That creates a \"card fog-of-war\" and makes the game more replayable.\u003c\/p\u003e\n\u003cp\u003eGame uses Strategic Will point system to keep track of the victories and losses, and to determine the final score. It is affected by a number of things: capturing or losing regions, capturing or losing key spaces, eliminating or losing units, and as a result of events. One of the most important aspects of the game is capturing player's own key regions - which were different for each side, and which reflects the different aims the each side had.\u003c\/p\u003e\n\u003cp\u003eThe Foreign Attitude is another major track in the game which represents the diplomatic stance of foreign powers (European countries, USA, Russia, and UN) towards a player. It is affected by capturing cities (thus creating refugee crisis) and as a result of events, and generally represents a player's international reputation. When it reaches certain levels, negative effects occur - from reduction of movement, to NATO air strikes, to even losing the game.\u003c\/p\u003e\n\u003cp\u003eThe game enables player to invite United Nations to create UN Safe Areas, thus giving a player some kind of protection from being overrun. NATO Air Strike happens when players overreach themselves, capturing too many cities too quickly, thus creating a major refugee crisis and media outcry. Without careful diplomatic balancing, the greatest offensive can thus be derailed and bring a player to the brink of destruction.\u003c\/p\u003e\n\u003cp\u003eSupplies are scarce and can be cut-off, thus starving and eventually eliminating the unsupplied units. Combat results are easy to calculate, and are based on unit attack and defence values modified by terrain and die roll results (no CRT is used). Rules are streamlined to reduce clutter and unnecessary actions, which enables a fast gameplay - the full game is usually played in bit over two hours.\u003c\/p\u003e\n\u003cp\u003eThe name \"Brotherhood and Unity“ comes from a socialist Yugoslavia doctrine created to inspire unity between 7 nations from which Yugoslavia was created. It was also a main motto behind the Socialist Republic of Bosnia and Herzegovina – nicknamed „Small Yugoslavia“ due to its ethnical, cultural and religious diversity. The irony is that when B\u0026amp;H got engulfed in a war, there was neither brotherhood nor unity to be found .. what followed was four years of bloody warfare. It remains to be seen will B\u0026amp;H rise above the legacy of The War and reach (or surpass) the prosperity it enjoyed during a socialist Yugoslavia.\u003c\/p\u003e\n\u003cp\u003eProduct Information:\u003c\/p\u003e\n\u003cp\u003eComplexity: 5 out of 10\u003cbr\u003eSolitaire suitability: 5 out of 10\u003cbr\u003eTime Scale: 1 year per turn, 2 months per action round\u003cbr\u003eMap Scale: Point-to-point strategic level\u003cbr\u003eUnit Scale: Brigades\u003cbr\u003eNumber of Players: 2 to 3\u003cbr\u003eSuitability for Solitaire: Medium\u003cbr\u003eAverage Time to Play: 2 to 3 hours\u003c\/p\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cp\u003e1 22\"x34\" Mounted Map\u003cbr\u003e260 9\/16\" Counters\u003cbr\u003e96 Strategy cards (in 3 decks: Serbian, Croatian and Bosniak)\u003cbr\u003e3 Player aid cards\u003cbr\u003e1 Rulebook\u003cbr\u003e1 Ten-sided die\u003cbr\u003e1 Box and lid set\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809468244117,"sku":null,"price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4191183.webp?v=1740678026"},{"product_id":"caesar-rome-vs-gaul","title":"Caesar: Rome vs. Gaul","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCaesar: Rome vs. Gaul\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a fast-playing, easy-to-learn, two-player card-driven game on Caesar’s conquest of Gaul. One player plays Caesar as he attempts to gain wealth and fame in Gallia at the expense of the Gauls. The other player controls all the independent tribes of Gaul as they slowly awake to the peril of Roman conquest.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCaesar: Rome vs. Gaul\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003euses many of the core rules and systems used in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eHannibal: Rome vs. Carthage\u003c\/em\u003e. Players are dealt 8 cards at the start of each turn and use their cards to move their armies and place control markers. Players familiar with Hannibal: Rome vs. Carthage will quickly learn this game.\u003c\/p\u003e\n\u003cp\u003eThe game covers the height of the Gallic Wars, the period between 57 BC and 52 BC when Caesar campaigned back and forth across Gaul putting down one rebellion after another and invading Germania and Britannia. Units are individual Roman Legions or Gallic Tribes. Each turn represents one year.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809468342421,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5341959.webp?v=1740678096"},{"product_id":"caimans-and-colors-ancients-expansion-nr-1","title":"Commands \u0026 Colors: Ancients Expansion #1 - Greece vs. The Eastern Kingdoms","description":"\u003cp\u003eThe Greeks \u0026amp; Eastern Kingdoms is the first expansion to\u003cspan\u003e \u003c\/span\u003eCommands \u0026amp; Colors: Ancients. The armies of Philip, Alexander and the Successors meet the hosts of Persians, Scythians and Indians to the east. In this expansion, you will find historical scenarios that focus on the hoplites of classical Greece fighting off the invading Persian army at Marathon and Plataea; epic battles from the Peloponnesian War, the rise of Macedon and Alexander's battles of Gaugamela, Issus and Granicus against the Persians; and battles involving Alexander's successors. With your Greeks you will be able to turn west and battle the Carthaginians in Sicily, or as King Pyrrhus at Heraclea and Ausculum, battle the Romans.\u003c\/p\u003e\n\u003cp\u003eThis first expansion showcases over 20 scenarios (the package includes over 300 new unit blocks and stickers you need to fight out these battles). Now, that is a lot of history, but\u003cspan\u003e \u003c\/span\u003eCommands \u0026amp; Colors: Ancients\u003cspan\u003e \u003c\/span\u003eis, by design, a unique historical game system that will allow players to effectively portray stylized Ancient battles that play to a conclusion in less than an hour.\u003c\/p\u003e\n\u003cp\u003eThe battle dice resolve combat quickly and the command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809468375189,"sku":null,"price":159.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic627081.webp?v=1740684195"},{"product_id":"coalition-the-napoleonic-wars-1805-1815","title":"Coalition: The Napoleonic Wars, 1805-1815","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCOALITION!\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a game about the Napoleonic Wars (1805-1815) for two to six players that can be completed in a single evening. The scope of the game is grand strategy with some operational components (as the execution of maneuvers as Marching to the Sound of the Guns), being the British player launching successive Coalitions to destroy France and his Empire. You will remember and reenact this flamboyant period handling historical Generals, Armies, Fleets and Event Cards. Prepare to fight from Austerlitz to Waterloo in just one evening!\u003c\/p\u003e\n\u003cp\u003eAlthough not an event-driven board game in the classic sense, Event cards are used to recreate historical situations that could imply some modifications in the general rules of the game, or even change the fate of a game dramatically.\u003c\/p\u003e\n\u003cp\u003eThe British Player will launch successive Coalitions of allied countries to destroy the French Empire, and the French player will try to survive and win the game by earning Gloire and Victory Points or by surrendering Great Britain through the Continental Blockade. Also, in the 3-6 players version, every individual player will control a Major Power with his own agenda, trying to win the game also through their own Victory and Gloire Points.\u003c\/p\u003e\n\u003cp\u003eProduct Information:\u003cbr\u003eComplexity: 6 out of 10\u003cbr\u003eSolitaire Suitability: 5 out of 10\u003cbr\u003eTime Scale: 1 year per turn\u003cbr\u003eMap Scale: country-to-country grand-strategic level\u003cbr\u003eUnit Scale: Armies (30-50,000 men per Strength Point) and Fleets (15-25 ships per Strength Point)\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809468539029,"sku":null,"price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5310391.webp?v=1740684804"},{"product_id":"colonial-twilight-the-french-algerian-war-1954-62","title":"Colonial Twilight: The French-Algerian War, 1954-62","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eColonial Twilight\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003etakes 1 to 2 players into the tangled web of military and political actions comprising the French-Algerian war of 1954-62.\u003c\/p\u003e\n\u003cp\u003eThe insurgent Front de Liberation Nationale (FLN), starting from modest beginnings, must build massive and enduring popular support for its cause and organize to assume power when Algeria finally gains its independence. The Government, representing both the colonial authorities and France’s military leadership, must engage the nationalist insurgency decisively while striving to preserve the support and commitment of the civilian government and society. Players will enter the “heart of darkness” as they use military, political, and economic actions and exploit events to build and maneuver forces to influence or control the population or otherwise achieve their aims along the twisting route to independence.\u003c\/p\u003e\n\u003cp\u003eThis installment in GMT’s popular\u003cspan\u003e \u003c\/span\u003eCOIN Series\u003cspan\u003e \u003c\/span\u003esystem is the first to be designed for two players. You must carefully consider just what it is you want to do, and how much of it, before the initiative slips from your fingers.\u003c\/p\u003e\n\u003cp\u003eIt also includes rules for a solitaire FLN bot AI opponent. (There is no French bot, so the only solitaire option is for the human to play as the government against the insurgent bot.)\u003c\/p\u003e\n\u003cp\u003eFrom the Casbah to the Aures, are you ready to run the gauntlet?\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809468670101,"sku":null,"price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic3466068.webp?v=1740686906"},{"product_id":"corsair-leader-aces-expansion-pack","title":"Corsair Leader: Aces Expansion Pack","description":"\u003cp\u003eGet 56 Pilot cards of legendary US Navy and US Marine Pilots to add to your Squadrons!\u003c\/p\u003e","brand":"DVG (Dan Verssen Games)","offers":[{"title":"Default Title","offer_id":45809468965013,"sku":null,"price":19.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4368381.webp?v=1740685229"},{"product_id":"cowboys-2-cowboys-and-indian-edition","title":"Cowboys II: Cowboys \u0026 Indians Edition","description":"\u003cp\u003e\u003cspan\u003eIn 2007 Worthington published COWBOYS. It was a very popular title and sold out. Now in 2020 we are Kickstarting COWBOYS II - Cowboys and Indians Edition, in all its 6-shooter glory. Cowboys II is a NEW game based on our original Cowboys game. This is an all-new game with more Cowboys AND Indians!\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eCOWBOYS II has larger reconfigured 11 x 11 mounted boards, new game boards, SOLITAIRE rules, a wagonload of new episodes, new player mats, new characters, a role playing system (play one character through any number of scenarios).\u003c\/p\u003e\n\u003cp\u003eNew to the Cowboys game system are Indians. They are numerous and are very skilled at hidden movement. The game has some great episodes with attacks on settlements, outposts, etc. Some episodes with Indians include:\u003cbr\u003eBattle of Adobe Walls\u003cbr\u003eCircle the Wagons\u003cbr\u003eYellowstone\u003cbr\u003eStagecoach\u003c\/p\u003e\n\u003cp\u003ePlayers take control of between 1 to 10 characters, maneuvering them across the boards trying to complete the objectives for the scenarios. Sometimes its escaping, sometimes it’s finishing off all the other\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCowboys\u003c\/em\u003e, it varies by scenario.\u003c\/p\u003e\n\u003cp\u003eThe new chit draw mechanic means no two turns or games will ever play the same.\u003c\/p\u003e\n\u003cp\u003eThe game is playable by 1 to 10 players depending on the episode being played. With a wagonload of scenarios, plus easy design it yourself episodes possible, the action is never ending.\u003c\/p\u003e","brand":"Worthington Publishing","offers":[{"title":"Default Title","offer_id":45809468997781,"sku":null,"price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic7664110.webp?v=1740685322"},{"product_id":"crusade-and-revolution-the-spanish-civil-war-1936-1939","title":"Crusade and Revolution: The Spanish Civil War, 1936-1939 (2nd Edition)","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eThis version is the deluxe 2nd edition.\u003c\/strong\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCrusade and Revolution\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(C\u0026amp;R) pulls together enjoyment, playability and historical simulation. It uses the traditional card-driven system, adapting it to the specific circumstances of the Spanish Civil War.\u003c\/p\u003e\n\u003cp\u003eEach player has his own deck of strategic cards, which are the heart of the game, and must make difficult choices on their use through-out the game. Each card has four possible uses, but only one of them can be chosen each time the card is played! The possibilities are:\u003c\/p\u003e\n\u003cp\u003eRecreate a Historical Event: Each card shows a historical event that affected the course of the war. They include political, military, economic and even social events, as well as the reinforcements that flowed to both sides through-out the war both from within Spain, and from foreign powers Germany, Italy and Russia.\u003cbr\u003eConduct Operations: Each card has an operations value that is used for activating units on the game map for movement, preparing fortifications, or attacking.\u003cbr\u003eStrategic Redeployment (SR) of Troops: Each card has a Strategic Redeployment value that is used to move units great distances on the game map, or to bring units out of Reserve to shore up a threatened flank.\u003cbr\u003eReplacement Points for Reforming Your Army: Each card has a Replacement Point value which is recorded and used for repairing damaged or rebuilding destroyed units at the end of the turn.\u003c\/p\u003e\n\u003cp\u003eThe greater impact the historical event of a card has on the game, the greater its Operations, SR and Replacements value. As such, a player is often faced with a dilemma while playing each card: use an important event, launch an offensive in a vulnerable zone, move units from one front to other, or accumulate replacements to recover from losses? Combine this with \"Combat cards\" that bring tactical benefits, and a player faces has a myriad of choices with each and every card.\u003c\/p\u003e\n\u003cp\u003eA complete C\u0026amp;R game is divided into three phases, which illustrate the evolution of the Spanish Civil War and introduce new strategic cards:\u003c\/p\u003e\n\u003cp\u003eThe War of the Columns phase begins with the outbreak of war and finishes in February 1937. During this phase only “small units” are used, because both sides had limited combatants, almost all grouped in irregular units - called “columns”- that operated across large, poorly garrisoned fronts. The best of these “small units” are the Nationalist African Army regular army units – brought to the Spanish mainland from Morocco by Franco at the outbreak of the war. These units are strong, but brittle, as they cannot be replaced or replenished with Replacement Points.\u003c\/p\u003e\n\u003cp\u003eThe Mobilization phase lasts from March 1937 to February 1938. During this period the two sides realized that the war would not be over quickly, and began to mobilize their human and material resources to form regular armies. The players deploy their first “large units” (army corps) and large battles erupt across Spain.\u003c\/p\u003e\n\u003cp\u003eThe War of the Armies phase begins in March 1938 and lasts until the end of the war, in April 1939. During this time, the Nationalists tried to force the enemy’s unconditional surrender, while the Republic fought desperately to resist and prolong the Spanish Civil War so that it might merge with the threatening Second World War, which could be seen looming in the horizon.\u003c\/p\u003e\n\u003cp\u003eTake command of your forces! Marshall international aid and intervention to your side! But take care...for your opponent is doing the same, and while you may be planning on achieving a quick victory, you never know what a game of Crusade and Revolution may bring!\u003c\/p\u003e\n\u003cp\u003eTime Scale: 1 turn = Two months (1 month during the first 4 turns of the game)\u003cbr\u003eMap Scale: 1 space = approximately 60 kilometres (37 miles)\u003cbr\u003eUnit Scale: (Small Units) from Irregular columns to divisions. (Large Units) From reinforced divisions to army corps.\u003cbr\u003ePlayers: 2\u003cbr\u003ePlaying Time: Small Scenarios: 3-4 hours, Full Campaign: 8+ hours\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003eOne 22\" by 34\" map\u003cbr\u003e110 Strategy Cards\u003cbr\u003e176 5\/8\" diecut counters\u003cbr\u003e280 1\/2\" diecut counters\u003cbr\u003eOne Rulebook\u003cbr\u003eOne Playbook\u003cbr\u003eFour Player Aid Cards\u003cbr\u003eTwo six-sided dice\u003c\/p\u003e\n\u003cp\u003eDesigner: David Gómez Relloso\u003cbr\u003eDeveloper: Kevin Bernatz\u003cbr\u003eArtist: Nicolás Eskubi Ugalde\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809469063317,"sku":null,"price":199.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1550196.webp?v=1740685511"},{"product_id":"crusader-kingdoms-the-war-for-the-holy-land","title":"Crusader Kingdoms: The War for the Holy Land","description":"\u003cp\u003eAfter the miraculous success of the 1st Crusade in 1097, three Christian kingdoms are established in Outremer; the Kingdom of Jerusalem, the Principality of Antioch and the County of Edessa. But in 1144 the Crusaders suffer their first setback with the fall of Edessa at the hands of Zengi (the ruler of Mosul and Aleppo), which provokes the 2nd Crusade.\u003c\/p\u003e\n\u003cp\u003eCrusader Kingdoms is a hand management game set in this era, in which up to 4 players control the main Christian or Muslim kingdoms of Outremer. Each turn players receive a variable number of cards that can be troops, events or response cards, and playing in alternate rounds they use them to try to expand their realm. The winner is the player controlling more areas at the end of the game.\u003c\/p\u003e\n\u003cp\u003eThe game includes a solo engine, and a two-players cooperative variant and play anywhere in around 1 hour (the solo version is even shorter).\u003c\/p\u003e\n\u003cp\u003eVictory is determined by area control.\u003c\/p\u003e","brand":"Worthington Publishing","offers":[{"title":"Default Title","offer_id":45809469096085,"sku":null,"price":74.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5152403.webp?v=1740686206"},{"product_id":"d-day-at-iwo-jima","title":"D-Day at Iwo Jima","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eD-Day at Iwo Jima\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a Solitaire wargame simulating the amphibious invasion of Iwo Jima. The five-week battle was some of the bloodiest fighting in the Pacific. In one of the costliest intelligence failures of the war, the planners had completely misjudged the situation that would face the Marines. The beaches had been described as excellent and the advance inland was expected to be easy. Instead, the Marines were faced with 15-foot-high slopes of soft black volcanic ash that brought the normally rapidly moving Marines down to a slow plod. In addition, the lack of a vigorous response led the Marines to believe that the bombardment had completely suppressed the defenses. However, Gen. Kuribayashi was far from beaten. Understanding that his forces were insufficient to defeat the massive American invasion force, he had decided to defend the island in-depth.\u003c\/p\u003e\n\u003cp\u003eIn D-Day at Iwo Jima, designer Joe Youst builds on John Butterfield’s award winning solitaire game system. The player controls three US Marine divisions against a determined Japanese defense. The no-dice combat system highlights the unknown enemy deployments and coordination of the right weapon systems and tactics.\u003c\/p\u003e\n\u003cp\u003ePlayers familiar with the previous three games in the system will be able to quickly set up and play this latest version. New features include a random fortification generation system that simulates the ability of the Japanese forces to “re-fortify” supposedly weakened positions and an updated infiltration system that encourages the player to maintain a continuous line.\u003c\/p\u003e\n\u003cp\u003eScenarios:\u003c\/p\u003e\n\u003cp\u003eD-Day (19 February) – Covers the first day in six turns.\u003cbr\u003eSurabachi (20 to 24 February) – The 28th Marine Regiment’s capture of Surabachi.\u003cbr\u003eDrive to the North (20 to 24 February) – The attack on Airfield One and advance by the 4th and 5th Marine Divisions.\u003cbr\u003eHot Rocks (25 February to 4 March) – The attack to clear the Motoyama Plateau.\u003cbr\u003eDrive to the Sea (6 to 10 March) – The final attack on the plateau and the end of organized Japanese resistance.\u003cbr\u003eSands of Iwo Jima Campaign (19 February to 11 March) – The campaign combines all aspects of the previous scenarios into one look at the entire campaign.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003c\/p\u003e\n\u003cp\u003e528 Die-cut counters\u003cbr\u003eOne 34” x 22” Mounted Game Board\u003cbr\u003eOne 11” x 17” Set-Up Map\u003cbr\u003ePlayer Aid Cards\u003cbr\u003eColor Rules booklet\u003cbr\u003eColor Campaign Analysis\u003cbr\u003e55 Event cards\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809469128853,"sku":null,"price":79.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic7399538.webp?v=1740686531"},{"product_id":"d-day-at-peleliu-solitaire-15-september-1944","title":"D-Day at Peleliu","description":"\u003cp\u003e\u003cspan\u003eD-Day at Peleliu focuses on the landings by the US 1st Marine Division in September 1944, and the bitter two-day struggle to capture the airfield on the southern end of the island. A longer campaign scenario allows the player to extend the action to the rugged terrain of \"Bloody Nose Ridge.\" Opposed by the reinforced Japanese 14th Infantry Division, the battle resulted in the highest US casualty rate of any in the Pacific war. Like D-Day at Omaha Beach, D-Day at Peleliu features landing hazards, variable enemy positions, fields of fire encoded onto the map, US weapon types versus Japanese defensive preparations, and a random-event-driven narrative. Plus new features unique to the Pacific Theater, such as: US naval and aerial bombardment, flamethrowers, offshore reefs and defensive positions, Japanese tank attacks, tunnel network movement and Banzai charges. One map, one counter-sheet and 55 cards.\u003c\/span\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809469227157,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic6173387.webp?v=1740686766"}],"url":"https:\/\/tabletopstrategist.com\/collections\/best-selling-board-games.oembed?page=19","provider":"The Tabletop Strategist","version":"1.0","type":"link"}