{"title":"Board Games","description":"","products":[{"product_id":"andean-abyss-2nd-printing","title":"Andean Abyss (2nd Printing)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cstrong\u003eColombia: Nation at the Edge of Abyss\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eColombia in the 1990s hosted one of the world’s last Marxist guerrilla armies, brutal drug lords, and right-wing death squads and appeared close to failing as a state. A decade later, its Marxists had lost their top leaders and rural sanctuary, its big drug bosses were dead or in prison, and its paramilitaries were negotiating demobilization. The Government had extended its writ to most of the countryside, restored its popularity, and improved the economy and respect for human rights.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003etakes 1 to 4 players into this multifaceted campaign for control of Colombia: guerrillas and police, kidnapping and drug war, military sweeps and terror. Each of four factions deploys distinct capabilities and tactics to influence Colombian affairs and achieve differing goals. Players place and maneuver 160 wooden pieces across a colorful map and exploit event cards that cannot be fully predicted. Accessible mechanics and components put the emphasis on game play, but Andean Abyss also provides an engrossing model of insurgency and counterinsurgency in Colombia—smoothly accounting for population control, lines of communication, terrain, intelligence, foreign aid, sanctuaries, and a host of other political, military, and economic factors.\u003c\/p\u003e\n\u003cem\u003eA New Kind of Card-Assisted Wargame\u003c\/em\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cbr\u003e\n\u003cp\u003eFrom the award-winning designer of\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/1822\/wilderness-war\"\u003eWilderness War\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/62227\/labyrinth-the-war-on-terror-2001\"\u003eLabyrinth\u003c\/a\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efeatures unique mechanics relating events and operations that guarantee difficult player decisions with each card flip. Most of the game’s 72 events are dual-use, representing alternative historical paths: players can choose either version of the event or from an array of operations and special faction activities. Every choice has implications for how the next card will be played. There is no hand management: the focus is on the map and on planning for the foreseeable—and the unforeseeable. Die rolls are only a small part of game: the key to victory is not luck but the ability to organize the most effective campaign.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMultiplayer, 2-Player, Solitaire\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eprovides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Colombian Government can take on the leftist FARC, the right-wing AUC, and the narco-trafficking cartels. The non-player insurgents will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003epresents a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus our new COunterINsurgency series). A rich and under-represented history of guerrilla warfare beckons.\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamefamily\/18749\/series-coin-gmt\"\u003eSeries: COIN (GMT)\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eVolume II is\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/111799\/cuba-libre\"\u003eCuba Libre—Castro's Insurgency 1957-1958\u003c\/a\u003e, Volume III is\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/127518\/a-distant-plain\"\u003eA Distant Plain—Insurgency in Afghanistan\u003c\/a\u003e, and Volume IV is\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/144189\/fire-in-the-lake\"\u003eFire in the Lake—Insurgency in Vietnam\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eTIME SCALE: multiple years per Propaganda round\u003cbr\u003eMAP SCALE: Area Movement\u003cbr\u003eUNIT SCALE: Varies\u003cbr\u003eNUMBER OF PLAYERS: 1-4 (full solitaire system)\u003c\/p\u003e\n\u003cp\u003eDESIGNER: Volko Ruhnke\u003cbr\u003eDEVELOPER: Joel Toppen\u003cbr\u003eMAP and CARD ART: Chechu Nieto\u003cbr\u003eCOUNTER ART: Chechu Nieto \u0026amp; Xavier Carrascosa\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThis second edition includes a bot to play the Government faction.\u003c\/strong\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003ch3 class=\"panel-title\"\u003eAwards \u0026amp; Honors\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/22017\/2013-origins-awards-best-historical-board-game-nom\"\u003e2013 Origins Awards Best Historical Board Game Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/22750\/2012-meeples-choice-award-nominee\"\u003e2012 Meeples Choice Award Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/20128\/2012-golden-geek-best-wargame-nominee\"\u003e2012 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/23070\/2012-charles-s-roberts-best-post-ww2-era-board-war\"\u003e2012 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/23069\/2012-charles-s-roberts-best-post-ww2-era-board-war\"\u003e2012 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45776785440917,"sku":"GM0001","price":50.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1381149.webp?v=1739474850"},{"product_id":"france-1944-the-allied-crusade-in-europe","title":"France 1944: The Allied Crusade in Europe – Designer Signature Edition","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cstrong\u003eFrance 1944: The Allied Crusade in Europe, Designer Signature Edition\u003c\/strong\u003e, marks the return of an original game covering the historical events that led to the liberation of France, Belgium, Luxembourg, and the Netherlands during the Allied drive on Germany by renowned game designer, Mark Herman. This new signature edition has been re-mastered and updated and will be linking with an all-new companion game, Russia 1944, slated for release in 2019.\u003c\/p\u003e\n\u003cp\u003eChanges from the 1986 version include an updated combat system that has been simplified and bloodier. The game updates attrition rules. The Brittany Campaign is captured in the game along with V1 rockets. The mounted map has more terrain features, covers more area. The game includes an additional scenario that takes the war past the Rhine River and goes to the end of the war. The game also includes 70 additional counters and a second map that zooms in on Normandy and features larger hexes to better manage the initial breakout.\u003c\/p\u003e\n\u003cp\u003eThis original game influenced Herman's classic Empire of the Sun in that the player will activate a headquarter piece, which in turn activates armor divisions and infantry corps within command range of the headquarters unit. Instead of cards, though, this game uses chits drawn from a cup.\u003c\/p\u003e\n\u003cp\u003eThe most unique feature, though, is the attempt to model real time through a simple increment chart. The result is that if a unit moves, it captures an instance of time where all units must do something, even if that means sitting still. There is no movement phase where you move units of various speeds adjacent to an enemy and then go into a combat phase where they all attack. Coordination is captured more realistically, but in a manageable and simplistic system.\u003c\/p\u003e\n\u003cp\u003eThe game emphasizes logistics in how you coordinate combat and movement. Also, if you move too rapidly, like George Patton in 1944, you outrun your supplies and have to wait while it catches up.\u003c\/p\u003e\n\u003cp\u003eThe game plays in one sitting and has a relatively low complexity for a wargame.\u003c\/p\u003e\n\u003cp\u003eScale: 20 miles (32 km) per hex; eleven (11) one-month turns; units are infantry corps, armor divisions and army-level HQs.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45776790159509,"sku":null,"price":49.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4219534.webp?v=1739475670"},{"product_id":"field-commander-napoleon","title":"Field Commander: Napoleon","description":"\u003cp\u003eThe third game in DVG's Field Commander series, \u003cstrong\u003eField Commander-Napoleon\u003c\/strong\u003e allows players to step into the boots of one of greatest military commanders in history, Napoleon Bonaparte. The game covers all of Napoleon’s campaigns from his first in 1796 Italy to his final battle at Waterloo in 1815.\u003c\/p\u003e\n\u003cp\u003eWhile other game products focus on a single battle or campaign, Field Commander-Napoleon covers ALL of Napoleon’s campaigns from his initial campaigns in Italy in 1796 until his final battle at Waterloo in 1815. The game’s Battlefield System allows players to uniquely experience Napoleon’s amazing military career, seamlessly moving from one campaign to the next.\u003c\/p\u003e\n\u003cp\u003eEach of the 11 campaigns features its own set of components- allowing the player to customize the specific forces and troop quality for each campaign. Field Commander-Napoleon does not use generic Infantry and Cavalry forces, but historically accurate unit counters with the individual names of their commanders.\u003c\/p\u003e\n\u003cp\u003eField Commander-Napoleon features strategic level area movement on 7 different MOUNTED campaign maps, and an exciting Battlefield system to resolve tactical battles. The tactical system centers on the all-important “Line” and “Column” formation system that played a pivotal role in battlefield tactics of the period.\u003c\/p\u003e\n\u003cp\u003eVive L’ Empereur!\u003c\/p\u003e","brand":"DVG","offers":[{"title":"Default Title","offer_id":45776923295893,"sku":"","price":99.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1063957.webp?v=1739476688"},{"product_id":"south-china-sea","title":"South China Sea: Modern Naval Conflict in the South Pacific","description":"\u003cp\u003e\u003cspan\u003e\u003cstrong\u003eSouth China Sea (SCS)\u003c\/strong\u003e provides an integrated political-military simulation of near future contention and conflict around the South China Sea.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003ePlayers take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam.  They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to “move the needle” to their side.  \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eUnfortunately, the cards with the greatest chance of moving that needle, such as Chinese Coast Guard and U.S. Freedom of Navigation Exercise, are also most likely to trigger armed conflict.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIf and when that happens, play transitions to traditional hex-and-counter format on a map scaled at 45 nautical miles (nmi) per hex and turns of 3-7 hours.\u003c\/span\u003e\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45776958521493,"sku":"","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/scs-cover-for-web_1.jpg?v=1739478420"},{"product_id":"versailles-1919","title":"Versailles 1919","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003eOn November 11, 1918 an armistice halted the killing field that was The War to End All Wars. To make peace, Woodrow Wilson (United States), David Lloyd George (United Kingdom), and Vittorio Orlando (Italy) were hosted by President George Clémenceau (France) in Paris, and sat down to write what would become the Versailles Treaty. The treaty was signed on June 28, 1919, after six months of acrimonious debate and bargaining between the great powers.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eVersailles 1919\u003c\/strong\u003e\u003c\/em\u003e, created by designers\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/152\/mark-herman\"\u003eMark Herman\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/34517\/geoff-engelstein\"\u003eGeoff Engelstein\u003c\/a\u003e, allows you to experience this piece of history as one of the four leaders with a national agenda that must be satisfied. As one of the Big Four, you sit in a conference room gaining influence on the issues present in the room. In the waiting room sit other issues and personages who are waiting their turn to make their case to meet regional aspirations such as self-determination. Will you support Ho Chi Minh's attempt to free Vietnam from French colonialism? Help Prince Feisal establish a new nation in Mesopotamia or Chaim Weitzmann create a Zionist state? Work with T. E. Lawrence to reduce unrest in the Middle East or with Ataturk in Anatolia?\u003c\/p\u003e\n\u003cp\u003eAs France, you are concerned with containing future German aggression while aligning with the British on reparations to pay for the destruction of the war. The British, however, would like to see Germany restored as a trading partner while preserving their empire against the global aspiration for self-determination. Italy wants territorial concessions from the former Austro-Hungarian empire. Lurking in the background is the threat of Bolshevism. Towering above it all is President Woodrow Wilson with his fourteen points that set global expectations soaring, ultimately ending in disappointment when the U.S. does not join the League of Nations.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eVersailles 1919\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eintroduces a new card-bidding mechanism in which you use your influence to settle issues aligned with your agenda while keeping domestic constituents in support of your actions. You need to balance the need to demobilize your military forces while simultaneously keeping regional unrest under control. All of these decisions are set against the backdrop of regional crises and uprisings. The player who writes more of the treaty prevails in this contest of wills and national agendas. Can you save the world from the rise of nationalism? Can you make a better world while satisfying your domestic electorate? Play\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eVersailles 1919\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand relive making the flawed peace that was the Treaty of Versailles.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003ch3 class=\"panel-title\"\u003eAwards \u0026amp; Honors\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/70385\/2020-golden-geek-best-wargame-nominee\"\u003e2020 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/73309\/2020-charles-s-roberts-best-world-war-i-board-warg\"\u003e2020 Charles S. Roberts Best World War I Board Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45777022320789,"sku":"","price":96.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5291150.webp?v=1739481792"},{"product_id":"wings-plane-to-plane-combat-1916-1918","title":"Wings: Plane to Plane Combat: 1916-1918","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003e\"A game of plane-to-plane combat in World War I\"\u003c\/p\u003e\n\u003cp\u003eThere is plenty of goodies in the box, including three geomorphic map boards, plenty of thick counters, and as much rules as you can stomach. Luckily, you can select both your level of realism (i.e. complexity: ranging from the Mass Game to the Duel Game) and the length of the scenario (30 min to 4 hours), so the game is pretty flexible in this regard.\u003c\/p\u003e\n\u003cp\u003e(what follows is abstracted from the ZOCO Historical Simulations Archive review)\u003c\/p\u003e\n\u003cp\u003eWings is a simultaneous movement job and can get pretty complex. This is traditional heavy duty boardgaming, not as complex as Advanced Squad Leader but harder than Wooden Ships \u0026amp; Iron Men and only workable with very few planes per player. Thankfully the rules do not all have to be used and Wings works pretty well with basic rules, with some of the advanced and optional as required. The advanced rules are supposed to be used as a block but consist largely of tricky maneuvers as opposed to the turns and slides of the basic rules. A simpler fleet-style game using plenty of planes is also provided. The scenarios provided include the legendary Wings 6 hex Zeppelin counter, boat targets, bombing, trench-strafing and photo runs.\u003c\/p\u003e\n\u003cp\u003eThe basic problem of WWI air combat as presented in Wings is that the planes are not very good, not very fast, grossly underpowered, turn poorly and chances are that when they get a shot off they tend to miss. As a result, there is a lot of maneuvering (more than the columns provided on the plotting pad) and relatively little damage (it could have been jotted down separately instead of occupying part of the pad). 3-D is simulated through altitude levels (0 to the 800s --although many planes will not get that high); planes go faster when diving and lose speed when climbing. Go too slow and you will stall and spin downwards until you can pick up enough speed or crash.\u003c\/p\u003e\n\u003cp\u003eSimultaneous movement games often involve a lot of ESP because it is hard to tell where the opposition is going. Things are not so bad in Wings because planes have bank attitudes showing which way they lean, like in Blue Max. Turning, maneuvering and climbing restrictions are such that you can narrow down the other plane's intent by carefully paying attention to its banking attitude. Likewise, firing arcs are restricted, and the penalties for firing in a turn and the like are pretty steep, so naturally a plane that thinks it has a good shot will keep pretty straight and level, not too hard to out-maneuver. The general problem of planes chasing each other over an endless sky and having limited powers of turning and climbing means they will not often be in each other's guns. Having missed, it will take some time for the planes to all move around back into suitable combat positions. The game is considerably improved by having more than 1 plane on each side, thus ameliorating the chance of someone being able to fire at someone else.\u003c\/p\u003e\n\u003cp\u003eGunnery is based on 2D6 rolled as 11 to 66 (a frequent mechanism in Yaquinto games). Results will rarely destroy a target on 1 hit but affect some part of the plane. When not hitting Structure, your hits will likely reduce the limited performance of the planes. Some hits can reduce the power rating of planes. If the target only has 1\u003cbr\u003epower to spend each turn and it loses that, then it is in trouble --it can no longer climb or turn without losing speed and will be forced to dive to get anywhere. It is thus more sensible to fly off when suitably blooded rather than prolonging the game as planes slowly drag themselves back into combat.\u003c\/p\u003e\n\u003cp\u003eSolitaire gaming works quite well because the rules severely limit what a plane can do so the guessing is kept low. Play actually improves with more players as this generates more opportunities for mayhem. 50 plane types are provided although Yaquinto never published Wings II so other planes are referred to in the force tables that have no details (although it just may be possible to figure out those \"missing\" planes' characteristics from their counterparts in Blue Max and Knights of the Air). The planes are rated differently, but unfortunately performance varies with altitude so you need to check the plane reference card frequently --whilst the gun data is on the opposite side of the card.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003ch3 class=\"panel-title\"\u003eAwards \u0026amp; Honors\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/10914\/1981-charles-s-roberts-best-twentieth-century-game\"\u003e1981 Charles S. Roberts Best Twentieth Century Game Winner\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/10920\/1981-charles-s-roberts-best-twentieth-century-game\"\u003e1981 Charles S. Roberts Best Twentieth Century Game Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Excalibre Games","offers":[{"title":"Default Title","offer_id":45777531994261,"sku":null,"price":60.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/Wr3RkvzJNWTRZPAP7oOQ.jpg?v=1739504698"},{"product_id":"space-empires-4x","title":"Space Empires 4X","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable full\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003eSpace Empires is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. Each player builds up a space empire and uses it to conquer the other players. Exploration on the mounted map is simple for players (and dangerous for their ships), revealing different space terrain that affects movement and combat.\u003c\/p\u003e\n\u003cp\u003eSpace Empires was developed to keep a rich theme without overcomplicated rules. The game includes carriers and fighters, mines, cloaking, a very large technology tree, fifteen ship classes, merchant shipping, colonization, mining, terraforming, bases, shipyards, black holes, warp points, and non-player aliens. Yet the rules are short and intuitive: The basic rules are 8 pages long and increase to 11 pages in length when the advanced rules are included.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003ch3 class=\"panel-title\"\u003eAwards \u0026amp; Honors\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\"\u003e2011 Golden Geek Best Wargame Nominee\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e2011 Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame Winner\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e2011 Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame Nominee\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45777532059797,"sku":null,"price":69.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic8068875.webp?v=1739504373"},{"product_id":"kharkov-battles-before-and-after-fall-blau","title":"Kharkov Battles: Before and After Fall Blau","description":"\u003cp\u003e\u003cstrong\u003eKharkov Battles: Before \u0026amp; After Fall Blau.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eKharkov Battles uses the Fall Blau basic rules to cover the Second \u0026amp; Third Battles of Kharkov.\u003c\/p\u003e\n\u003cp\u003eBasics of the system are:\u003c\/p\u003e\n\u003cp\u003eStacking is 3 units per hex and combat out of a hex is restricted. Large units (mainly German divisions and Soviet corps) have Combat Ratings which pull a strength chit for combat. Typically only one unit with a strength chit may combat out of a hex along with all smaller units. Movement and Combat phases with Mobile Assaults for mechanized units during certain situations of movement. CRT for combats keys off the defender’s terrain and uses column shifts for extras like air support, combined arms, fortifications, etc. Combat results have some mandatory step losses, but the rest a player’s choice on taking step loss or retreating. Advances after combat are along the Path of Retreat for non-mech units, but mech or cav units may deviate. Support Points are used to allow German supply to reach units for mechanized movement and attacks during turn. Support (for Axis attacks) is traced simply a number of hexes to a HQ and then a number of hexes to a road which leads to the source. Supply is just a general trace to a source.\u003c\/p\u003e\n\u003cp\u003eGiven the nature of the covered battles, this game has a shorter playtime and smaller space requirements making it an easier intro into the system used by Fall Blau. Included is a revised Terrain Effects Chart which should ease reference fatigue for either game. An additional map is included which is made to mate with the Fall Blau maps, allowing players to combine the two games into one “Grand Campaign” to be played into March 1943. Also included are extra counters and reinforcement charts to allow for this possibility. There are four scenarios within the game: three independent and one which requires Fall Blau to play.\u003c\/p\u003e\n\u003cp\u003eIndependent Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSecond Kharkov (K)(Six Turns\/Avg Time 90-120 min)- Soviet attack and German Operation Fridericus to reduce the Izyum Salient from 12-28 May 1942.\u003c\/li\u003e\n\u003cli\u003eThird Kharkov (L)(Six Turns\/Avg Time 90-120 min)- German drive to retake Kharkov in March 1943.\u003c\/li\u003e\n\u003cli\u003eOperation Star Scenario (Sixteen Turns\/Avg Time 8 hrs)- Soviet drive for Kharkov and the Dnepr crossings from 2 February to 21 March 1943.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eFall Blau Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eJanuary Campaign (J)(14 Turns\/Avg Time 10 hrs)- Maps A \u0026amp; B – Soviet “Little Saturn” Operation has reached its high water mark and Popov’s 5th Tank Army is about to launch attacks of its own. Wintergewitter has failed and Fourth PanzerArmee is conducting a fighting withdrawal – 26 December 1942 to 5 February 1943.\u003c\/li\u003e\n\u003cli\u003eExtended Fall Blau using new counters and reinforcement charts (74 Turns\/Avg Time 60-70 hrs)- All Maps (except KH) – Starting at 28 June 1942 and ending on 5 February 1943.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eProduct Information\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 5 out of 10\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: 8 out of 10\u003c\/li\u003e\n\u003cli\u003eTime Scale: 1 turn = 3 days\u003c\/li\u003e\n\u003cli\u003eMap Scale: 1 hex = 6.5 miles or about 10km\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Mostly Divisions, with Corps, Brigades and Battalions, as needed\u003c\/li\u003e\n\u003cli\u003ePlayers: 2 and solitaire\u003c\/li\u003e\n\u003cli\u003ePlaying Time: Less than two hours for small scenarios and up to 80 hours for the extended Fall Blau campaign\u003c\/li\u003e\n\u003cli\u003eDesigner: Greg Blanchett\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne 22 X 34 inch main map\u003c\/li\u003e\n\u003cli\u003eOne 22 X 34 inch expansion map for Fall Blau\u003c\/li\u003e\n\u003cli\u003eOne smaller map with 19mm hexes\u003c\/li\u003e\n\u003cli\u003eThree Countersheets with approximately 840 counters ½ inch counters\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eTen Player Aid cards with various Scenario Set-Ups, Tracks, Charts and Tables\u003c\/li\u003e\n\u003cli\u003eOne 10-sided dice\u003c\/li\u003e\n\u003cli\u003eOne Box and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45778405326997,"sku":"","price":52.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/kharkov-box-front-1200.jpg?v=1739547240"},{"product_id":"attack-used-complete","title":"Attack! (USED, COMPLETE)","description":"\u003ch2\u003eThis is a used but verified complete copy of the game. All sales are final on used products.\u003c\/h2\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThe basic game is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era but immerses the players in the flavor of the period.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGameplay:\u003c\/strong\u003e\u003cbr\u003eEach player starts with a few regions (one of which is his capital), and a few military units. Players expand their power bases by adding regions to their \"sphere of influence\". This may be done either through diplomacy (they join willingly), or military conquest (they join, period).\u003c\/p\u003e\n\u003cp\u003eThere are three major sub-games in Attack!:\u003cbr\u003e1) Land Combat: A simple system where each unit has certain advantages based on its historical role.\u003c\/p\u003e\n\u003cp\u003e2) Sea Combat: A simple system where each ship type (Battleship, Carrier, Destroyer, and Sub) has certain advantages based on its historical role.\u003c\/p\u003e\n\u003cp\u003e3) Economic: A simple system determines production. The player starts with one card per region owned, and then gets a new one for each new region added. The cards come in four basic flavors (suites): Resources, Factories, Transport Network, and Oil. Each card has a value printed on it that represents the base economic value of that region. If the player is able to create an entire \"set\" (one of each suite), he doubles the printed value on those cards. There is also a fifth type of card which has a minimum value of \"1\" that represents a region without any special economic value (just \"population\").\u003c\/p\u003e\n\u003cp\u003eThe units include: Infantry, Tank, Artillery, and Air. These are high quality plastic minis, which come in two sizes: regular for only one unit and slightly larger for groups of five.\u003cbr\u003eThe map shows the world circa 1935 centered around the Atlantic (North and South America, Europe, and Africa). The expansion contains the map of Asia, Australia, and the Pacific.\u003c\/p\u003e","brand":"Eagle Games","offers":[{"title":"Default Title","offer_id":45778455593109,"sku":"","price":9.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic359296.webp?v=1739549884"},{"product_id":"starship-troopers-used-complete","title":"Starship Troopers (USED, COMPLETE)","description":"\u003ch2\u003eUSED, APPEARS COMPLETE AND IN GOOD CONDITION ON INSPECTION\u003c\/h2\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eStarship Troopers\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis based upon the popular novel of the same name written by the dean of Science-Fiction writers, Robert A. Heinlein. In the novel, Heinlein describes a futuristic war involving homo sapiens from our Earth (Terrans) against a Humanoid race (nicknamed the 'Skinnies' for obvious physical attributes) and their cobelligerents, the totally alien Arachnids. Since this is a story of future wars and future advances in technology, much is changed in the fields of weaponry and tactics and strategy. One thing remains the same, however; the fighting still rests on the shoulders of the individual infantryman. Although great starships has shuttle men between the distant solar systems and the power of individual weapons has risen to awesome heights, wars still cannot be won unless men venture onto the face of alien planets and fight the enemy on their home ground. As Juan Rico, the protagonist of the novel, relates:\u003c\/p\u003e\n\u003cp\u003e\"We are the boys who go to a particular place, at H-Hour, occupy a designated terrain, stand on it, dig the enemy out of their holes, force them then and there to surrender or die. We're the bloody infantry, the doughboy, the duckfoot, the foot soldier who goes where the enemy is and takes him on in person.\"\u003c\/p\u003e\n\u003cp\u003eAlthough the mission remains the same, future inventiveness has changed the method considerably. In a galaxy-wide war, manpower is at a premium. Platoons fight where entire armies once tred. But these platoons possess the firepower equivalence of a Twentieth-Century mechanized division. More importantly, each man in the platoon is provided with a piece of hardware that allows him to fight and survive in the holocausts of future combat—his powered armor suit. As Rico describes it:\u003c\/p\u003e\n\u003cp\u003e\"A suit isn't a spacesuit — although it can serve as one. A suit is not a space ship but it can fly—a little . . . Suited up, you look like a big steel gorilla, armed with gorillasized weapons. But the suits are considerably stronger than a gorilla. If a Mobile Infantry man in a suit swapped hugs with a gorilla, the gorilla would be dead, crushed; the man and the suit wouldn't be mussed . . . The real genius in the design is that you don't have to control the suit, you just wear it, like your clothes, like skin . . . Even riding a bicycle demands an acquired skill, very different from walking. But a suit you just wear.\"\u003c\/p\u003e\n\u003cp\u003eWith the suit and the incredible array of weaponry that go with it, the Mobile Infantry soldier is an exceedingly formidable opponent. He had better be. The enemies he faces are the most awesome adversaries in the galaxy. Of the two extraterrestrial races fighting the Terrans, the Humanoids are the least revolting. Rico describes them as\u003c\/p\u003e\n\u003cp\u003e\" . . . humanoid, eight or nine feet tall, much skinnier than we are and with a higher body temperature; they don't wear any clothes and they stand out in a set of 'snoopers' like a neon sign.\"\u003c\/p\u003e\n\u003cp\u003eIn early scenarios they are fighting on the side of the Arachnids. In later scenarios, after successful negotiations with Earth, they switch over to the Terran side. They're only effective fighters within the confines of their small city terrain and strong points on the board.\u003c\/p\u003e\n\u003cp\u003eBut the 'Skinnies' were mild looking in comparison to the Arachnids:\u003c\/p\u003e\n\u003cp\u003e\"The 'Bugs' are not like us. The Pseudo-Arachnids aren't even like spiders. They are arthropods who happen to look like a madman's concept of a giant, intelligent spider, but their organization, psychological and economic, is more like that of ants or termites; they are communal entities, the ultimate dictatorship of the hive . . . But don't make the mistake of thinking that they act purely from instinct . . . their actions are as intelligent as ours (stupid races don't build spaceships!) and were much better coordinated. It takes a minimum of a year to train a private to fight and to mesh his fighting with his mates; a Bug warrior is hatched able to do this ...\"\u003c\/p\u003e\n\u003cp\u003eAs the Arachnid Player, uses an Alien Control Pad sheet to record the placement of his underground central Hive cell complex and the attached tunnels radiating outward. Tunnels are used to move the Warrior units, along with Worker units mixed in as expendable decoys, to locations where they can pop up to the surface through a breach hole and attack the Terran units. Completely unseen, and only paper recorded, Engineer units are used to create the breaches and, later, to extend the tunnels.\u003c\/p\u003e\n\u003cp\u003eThe game is set up in a \"Programmed Instruction\" system of scenarios to slowly introduce the game concepts. Scenarios range from Scenario I, which starts players off with a basic MI raid on a Skinny city (just like the book. \"Flores died on the way up\") to Scenario VII, The Battle of Klendathu: the final Terran assault on the Arachnid Homeworld.\u003c\/p\u003e\n\u003cp\u003eWarfare in the Twenty-second Century is the ultimate test of survivability of the human race. It was a very near thing.\u003c\/p\u003e\n\u003cp\u003eAvalon Hill Complexity rating - 5\u003c\/p\u003e","brand":"Avalon Hill","offers":[{"title":"Default Title","offer_id":45778574278805,"sku":"","price":15.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic3214.webp?v=1739552922"},{"product_id":"luftwaffe-used","title":"Luftwaffe (USED)","description":"\u003ch2\u003eUSED GAME IN FAIR CONDITION\u003c\/h2\u003e\n\u003cp\u003e\"The game of Aerial Combat over Germany 1943-45\". A turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 20 minutes. Units are groups of aircraft. Hex size represents 20 miles. The board covers Central Europe including Germany, Austria and Czechoslovakia and sections of Poland, The Netherlands, and Hungary. In the campaign game, missions are at three month intervals from January 1943 to April 1945.\u003c\/p\u003e\n\u003cp\u003eAvalon Hill Complexity Rating - 5\u003c\/p\u003e","brand":"Avalon Hill","offers":[{"title":"Default Title","offer_id":45778577326229,"sku":"","price":10.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic48150.webp?v=1739553152"},{"product_id":"dragon-eclipse-special-edition","title":"Dragon Eclipse Special Edition","description":"\u003cdiv\u003e\u003cspan\u003eWelcome to Dragon Eclipse! It is a Board Game created for the ultimate \u003cb\u003e1-2 player solo\/co-op experience\u003c\/b\u003e, and thanks to that focused design, we were able to create a seamless gameplay flow. \u003cb\u003eDiscover and befriend Mystling, elemental creatures\u003c\/b\u003e roaming the land. Complete their personal quests, grow and train them, \u003cb\u003ediscover cards, and build powerful decks\u003c\/b\u003e for your favorite Mystlings. Execute your combo in a \u003cb\u003ehighly tactical combat arena\u003c\/b\u003e - while it is easy to learn, there are almost infinite possibilities! Discover the great mystery of the Eclipse in an epic 12-scenario campaign, where you will make a lot of new friends and some enemies. There will be a lot of decisions on your way, each with direct consequences. \u003cb\u003eA truly worthy adventure!\u003c\/b\u003e You can also compete with a friend in the \u003cb\u003e1vs1 arena \u003c\/b\u003echallenge OR play a fully \u003cb\u003egameplay-focused roguelite mode\u003c\/b\u003e. Dragon Eclipse is \u003cb\u003e100% replayable! \u003c\/b\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003eDragon Eclipse experience is a fresh gameplay concept, and we are calling it \u003cb\u003eCollectible Adventure Game (CAG)\u003c\/b\u003e - it takes some of the most exciting aspects of CCG \/ TCG but does not have any product randomness.\u003c\/span\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003c\/div\u003e","brand":"Awaken Realms","offers":[{"title":"Default Title","offer_id":45778952159381,"sku":"","price":220.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/9ab0ee3a-5530-4cdc-b819-09c8194b95e7.webp?v=1739559684"},{"product_id":"outdoor-survival-used-unpunched","title":"Outdoor Survival (Used, Unpunched)","description":"\u003ch2\u003e\u003cspan\u003eVerified complete, open and unpunched.\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eLost and alone, you must survive and escape the woods. There are 5 different scenarios from inexperienced hikers lost in the woods to a rescue party trying to find a lost person. You will have to deal with animals, finding food and water, mother nature and sickness without dying to win.\u003c\/span\u003e\u003c\/p\u003e","brand":"Avalon Hill","offers":[{"title":"Default Title","offer_id":45779246153877,"sku":"","price":29.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic181641.webp?v=1739565181"},{"product_id":"hitlers-war-used","title":"Hitler's War (USED)","description":"\u003ch2\u003eUsed, in fair condition with significant wear.\u003c\/h2\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003ehe game examines the war in Europe at several levels. Operation Barbarossa concentrates on the great ground struggle waged for four long years between Stalingrad and Berlin. The Fall of Germany begins at the eve of the great amphibious invasion of France and expands the war into the West. The War for Europe completes the picture with an examination of the entire 6 years of war in all of its ramifications. Great fleets of bombers may be launched towards enemy targets; swift Axis raiders joined by their deadly brethren, the U-Boat, can attempt to break the British supply line with America; mighty armadas may sail to challenge, in combat, for control of the seas, and much more.\u003c\/p\u003e\n\u003cp\u003eBut\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eHitler's War\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003edoes not limit one to just the kind of tactical or strategic decisions normally expected from a wargame. The great choices that faced each government must also be solved. Questions relating to war direction, production priorities, and research allotments become as important to ultimate victory as when to invade Russia or how much force will be needed to overrun France. Should the Allies attempt victory through airpower ? How much should the Axis invest in large mechanized armies versus the construction of U-boats ? And who could build the atomic bomb first ?\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003e(from the back of Avalon Hill edition box:)\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eContents:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e260 1\/2-inch counters (520 in all)\u003c\/li\u003e\n\u003cli\u003e1 16\" x 22\" mounted mapboard\u003c\/li\u003e\n\u003cli\u003e1 rules booklet\u003c\/li\u003e\n\u003cli\u003e3 8\" x 13\" player aid cards\u003c\/li\u003e\n\u003cli\u003e1 six-sided die\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eTime Scale: three turns per year\u003cbr\u003eMap Scale: ca. 300 km per hex\u003cbr\u003ePlayers: two or three (varies with scenario)\u003cbr\u003ePlaying Time: from 1 and 1\/2 hours for the first scenario to 5 hours for an entire campaign\u003c\/p\u003e\n\u003cp\u003eSolitaire Playability : High\u003cbr\u003eComplexity: medium\u003c\/p\u003e","brand":"Avalon Hill","offers":[{"title":"Default Title","offer_id":45779268010133,"sku":"","price":8.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1513384.webp?v=1739565534"},{"product_id":"britain-stands-alone-by-gmt-used-complete","title":"Britain Stands Alone by GMT (USED, COMPLETE)","description":"\u003ch2\u003e\u003cstrong\u003eGame is in used but good condition, complete with all components.\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBritain Stands Alone\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eallows players to fight one of the most intriguing \"what if's?\" of WWII.\u003c\/p\u003e\n\u003cp\u003eThe game explores the hypothetical possibilities of Operation Sea Lion, assuming that the Luftwaffe had succeeded in winning air superiority, and then gone on to the inflict serious losses upon the Royal Navy.\u003c\/p\u003e\n\u003cp\u003eGiven their circumstances, could the Third Reich have won WWII in the fall of 1940?\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe game features:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIntegrated air-sea movement and interception capabilities\u003c\/li\u003e\n\u003cli\u003eCombined arms combats\u003c\/li\u003e\n\u003cli\u003eRules for Brandenburgers, Churchill, the Royal Family, etc\u003c\/li\u003e\n\u003cli\u003eAdditional Campaign starting with the Battle of Britain, adjusting the invasion possibilities based on the outcome of the air battle.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45789245210773,"sku":"","price":60.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic28452.webp?v=1739910663"},{"product_id":"1793-patriots-traitors","title":"1793: Patriots \u0026 Traitors","description":"\u003cp\u003eIt's the year 1792. For three years now the banner of revolution has been fluttering over France. Sure, the old structure has fallen but still the people clamor for change. There is a shortage of bread and on the borders the Austrians and Prussians are ready to invade. The press has become mighty popular, publicly denouncing traitors and calling the populace to arms. There are some that believe that the Revolution has gone far enough, but for others it has yet to begin. As a radical, a moderate or conservative, you’re going to attempt to lead the revolution…or at least make sure you’re alive when it’s over. If you fail, Mme. guillotine awaits…and she is becoming thirsty!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003ePatriots \u0026amp; Traitors\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003erecreates the chaos that tore up France from the fall of the monarchy in August 1792 until July 1794 (Thermidor Year II). Each of the players belong to a different political faction, each with their own agenda. Although they are rivals, they will have to work together to prevent the armies of Austria, Prussia and Sardinia-Piedmont from reaching Paris, thereby crushing the Revolution and ending the game prematurely!\u003c\/p\u003e\n\u003cp\u003eWith the help of the multi-functional action cards, the players will be able to influence a number of areas in Paris (National Convention, Palais-Egalité, the Paris streets…) or the provinces. Each controlled area offers certain benefits…or will help them to perform a Coup d’Etat or Civil War. Activated leader cards (Robespierre, Marat, Dumouriez) belonging to their faction will help them in achieving their goals IF they are not arrested or assassinated!\u003c\/p\u003e\n\u003cp\u003e1793:Patriots \u0026amp; Traitors is fresh, assymetrical, high in replayability and very, very thematic.\u003c\/p\u003e","brand":"Sound of Drums","offers":[{"title":"Default Title","offer_id":45797187125397,"sku":"","price":99.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic7296482.webp?v=1740063542"},{"product_id":"storm-over-arnhem-avalon-hill-used","title":"Storm Over Arnhem (Avalon Hill, USED)","description":"\u003ch2\u003e\u003cstrong\u003eGame is in used but good condition\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003eThis is the first of the Area-Impulse games done by\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamepublisher\/5\/the-avalon-hill-game-co\"\u003eAvalon Hill\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003ewhich later included\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/755\/thunder-at-cassino\"\u003eThunder at Cassino\u003c\/a\u003e,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/759\/turning-point-stalingrad\"\u003eTurning Point: Stalingrad\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/730\/breakout-normandy\"\u003eBreakout Normandy\u003c\/a\u003e. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944.\u003c\/p\u003e\n\u003cp\u003eThe game begins with the British holding the area around the bridge, surrounded by the Germans. They try to hold out for as long as they can.\u003c\/p\u003e\n\u003cp\u003eEach full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are \"committed\" and cannot move or fire again until the next turn.\u003c\/p\u003e\n\u003cp\u003eCombat is handled by calculating attack and defense values with each side adding the roll of 2 dice. The difference (if the attacker has the higher total) in final point values is the number of casualty points the defender must lose by retreating or destroying units.\u003c\/p\u003e\n\u003cp\u003eThe games is of relatively low complexity for a wargame and rates 3 (out of 10) on AH's difficulty scale.\u003c\/p\u003e","brand":"Avalon Hill","offers":[{"title":"Default Title","offer_id":45807399534741,"sku":"","price":39.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2074683.webp?v=1740413248"},{"product_id":"panzers-last-stand-battles-for-budapest-1945-2021","title":"Panzers Last Stand - Battles for Budapest 1945 (2021)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cstrong\u003ePanzers Last Stand\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a Battalion Combat Series game depicting the Axis relief operations of Budapest from January to March 1945 in what became Germany's last major offensives in the war. The campaign game covers the Konrad Operations (I, II, and III) in January 1945. There are scenarios for each of the Konrad Operations as well as Operation Southwind in February and Operation Spring Awakening in March 1945.\u003c\/p\u003e\n\u003cp\u003eIn the final months of the war, Germany was still full of fight and believed Budapest to be the key to turning the tide. With Budapest fully surrounded by Soviet and former-Axis Romanian forces, the situation in the city was desperate. The Germans devised a plan to relieve Budapest by bringing in the SS-Totenkopf and SS-Wiking Panzer Divisions from Poland to launch a surprise attack before the Soviets closed the ring on the trapped forces in the city. Launched in the wee hours on New Year's Day, 1945, the fate of the Axis hung in the balance. The Soviets, having campaigned continuously from the summer of 1944, fought back viciously and showed their mettle against the elite SS Panzer Divisions.\u003c\/p\u003e\n\u003cp\u003eA great proportion of the armored forces for both sides funneled into the Budapest area. All but one of the seven SS Panzer Divisions and half of the Heer Panzer Divisions on the Eastern Front (a full third of all Panzer Divisions total) ultimately fought here. The Soviets committed three Tank, five Mechanized, and one Cavalry Corps to blunt the Axis drive. The battlefield became a graveyard of tanks.\u003c\/p\u003e\n\u003cp\u003eThe game showcases late-war equipment like the Tiger II, Brummbär, IS-2, and ISU-152 while also including unique units like Cavalry, Assault Pioneers, Soviet Naval Infantry, Hungarian SS, and ad hoc forces mobilized to defend Budapest. Rules covering Danube River crossing, Urban combat, redeployment deception (Maskirovka), and Festung rules highlight this unique and often misunderstood campaign.\u003c\/p\u003e\nScenarios:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eThe Taking of Budapest 123: Full Campaign (4 maps, 26 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Konrad I \u0026amp; II (2 maps without Budapest, 10 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Konrad I (2 maps without Budapest, 5 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Konrad II (1 map without Budapest, 5 turns)\u003c\/li\u003e\n\u003cli\u003eBattle for Zamoly (Part of 1 map, 5 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Konrad III (2 maps, 10 turns)\u003c\/li\u003e\n\u003cli\u003eBattle for Komárom (Part of 2 maps, 17 turns)\u003c\/li\u003e\n\u003cli\u003eDays of Battle: Opening Blows to Komárom (Part of 2 maps, 4 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Southwind (Part of 2 maps, 8 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Spring Awakening (2 maps, 10 turns)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003eComponents:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eBCS rulebook (v2.0, in full color)\u003c\/li\u003e\n\u003cli\u003eTwo BCS Charts and Tables (v2.0, in full color)\u003c\/li\u003e\n\u003cli\u003eBCS Support rulebook (v2.0, in full color)\u003c\/li\u003e\n\u003cli\u003ePLS Game Specific rulebook\u003c\/li\u003e\n\u003cli\u003eAxis Player Booklet\u003c\/li\u003e\n\u003cli\u003eSoviet Player Booklet\u003c\/li\u003e\n\u003cli\u003eTurn Record Track Card\u003c\/li\u003e\n\u003cli\u003eAxis Player Display Card\u003c\/li\u003e\n\u003cli\u003eSoviet Player Display Card\u003c\/li\u003e\n\u003cli\u003eLast Blitzkrieg Addenda sheet\u003c\/li\u003e\n\u003cli\u003eFour 22” x 34” Full Color Game Maps\u003c\/li\u003e\n\u003cli\u003e1,680 Counters (four sheets of units and two BCS marker sheets)\u003c\/li\u003e\n\u003cli\u003e10 scenarios total, 2 one-map scenarios, 4 are 5 turns or less\u003c\/li\u003e\n\u003cli\u003eBox and Dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003e—description from the publisher\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003ca\u003e- Less\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003ch3 class=\"panel-title\"\u003eAwards \u0026amp; Honors\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78388\/2021-charles-s-roberts-wargame-of-the-year-nominee\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Wargame of the Year Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78378\/2021-charles-s-roberts-best-world-war-ii-era-board\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Best World War II Era Board Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78387\/2021-charles-s-roberts-best-cover-art-nominee\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Best Cover Art Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78386\/2021-charles-s-roberts-best-board-wargame-rules-no\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Best Board Wargame Rules Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78384\/2021-charles-s-roberts-best-board-wargame-playing\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Best Board Wargame Playing Components Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78385\/2021-charles-s-roberts-best-board-wargame-map-grap\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Best Board Wargame Map Graphics Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45807409234069,"sku":"","price":109.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/products-bcs-plsjpg.image.1180x1500.jpg?v=1744940713"},{"product_id":"1500-the-new-world","title":"1500: The New World","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e1500 - The New World\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a board game for 2 to 6 players! Each game sets-up in 10 minutes and plays in under a hour! The fast flowing game play is perfect for casual and serious gamers ages 12 and up!\u003c\/p\u003e\n\u003cp\u003eEach player selects a color for their tokens, and then places their Victory tokens and Royal Support tokens on the map. They also gather their Colony tokens in front of them in preparation for conquest! Set-up concludes with each player receiving their starting cards.\u003c\/p\u003e\n\u003cp\u003eDuring your turn, you get to play those cards.\u003c\/p\u003e\n\u003cp\u003eCards can be played for their text. There are two types of cards: Action cards are tan, and you play them during your turn. Reaction cards are red and are played in reaction to other players' playing cards. Each player, on their turn, can play as many Action cards as they are able to.\u003c\/p\u003e\n\u003cp\u003eEvery card can also be played to perform one of several basic actions. A card can be played to do any of the following: build a colony, reduce a colony, repair a colony, or adjust Royal Support.\u003c\/p\u003e\n\u003cp\u003eOnce you have finished playing cards, you get to tally up your points for the turn. You receive one point for each successful colony you have on the map, and a bonus of two more victory points for each of your export or regional monopolies!\u003c\/p\u003e\n\u003cp\u003eEach of the other players then takes a turn. Once everyone has had a turn, advance the Time Counter.\u003c\/p\u003e\n\u003cp\u003eThe game ends when you move the Turn token into the Game Over square. The winner of the game is the player with the most Victory Points!\u003c\/p\u003e","brand":"Dan Verssen Games (DVG)","offers":[{"title":"Default Title","offer_id":45809465622677,"sku":null,"price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic3959716.webp?v=1740499794"},{"product_id":"1866-struggle-for-supremacy-in-germany","title":"1866: The Struggle for Supremacy in Germany","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"1866: The Struggle for Supremacy in Germany\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player simulation dealing with the Austro-Prussian War of 1866 in Central Europe. One player controls the forces of Prussia and its allies, to include the young Kingdom of Italy and the other player controls the forces of Austria and its German Confederation allies. Using a shared deck of 55 Operations Cards, each player makes decisions concerning the deployment, combat and political-military operations in support of his forces and his general strategy. Orders of battle include all the historic corps\/divisions (with some brigade counters) and all major generals involved in the conflict. The mapboard covers an area from Hamburg to Florence and Metz to Cracow. The system includes unique mobilization rules that reflect the difficulties of mobilizing for war while attempting to garner as many victory points before war is actually declared. Once war is declared, you must fight with the forces mobilized, so shrewd judgement is required as to what to mobilize, where those forces will operate and who commands them. Always waiting in the wings is the French 2nd Empire under Napoleon III, prepared to intervene if neither side appears able to clinch a quick and decisive victory. Other features include cavalry superiority, railroads, Prussia’s mobilization advantage and coordinated attacks. 1866 includes two scenarios, the Mobilization to War scenario (the Campaign scenario) and the Seven Weeks War scenario (covering the post mobilization situation). The cards are sub-divided into Mobilization and War decks, which are combined after war is declared.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"1866\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis designed by John B. Firer (designer of \"Spartacus\"). In addition to the basic game components, \"1866\" includes a comprehensive Playbook, which includes an extended Example of Play, Designer’s Notes, Optional Rules, a select Bibliography and complete and extensive Card Explanations.\u003c\/p\u003e\n\u003cp\u003eComplexity: Medium\u003cbr\u003eSolitaire Suitability: Average\u003cbr\u003eTime Scale: Weekly turns\u003cbr\u003eMap Scale: Point-to-Point depiction of Central Europe from Denmark to Northern Italy and East Prussia to Eastern France\u003cbr\u003eUnit Scale: Corps\/division\u003cbr\u003ePlayers: 2 players\u003cbr\u003ePlaying time: 4 – 6 hours for the Campaign Scenario\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809465688213,"sku":null,"price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic3086709.webp?v=1740499971"},{"product_id":"1914-offensive-a-outrance","title":"1914: Offensive à outrance","description":"\u003cp\u003e\u003cstrong\u003e1914, Offensive à outrance\u003c\/strong\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Initial Campaigns on the Western Front in WWI\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003erealistically covers the battles fought in Belgium, France, and Germany during the first months of World War One.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e1914, Offensive à outrance\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(translation: Offensive to excess) is a comprehensively researched model that explores this fascinating set of campaigns with an accurate order of battle and detailed game map. The map encompasses the entire theater of war from the English Channel to the Swiss Border. The game system used is a streamlined derivative of the 1914, Twilight in the East system, modified to speed play, with care not to lose focus on those aspects of warfare that made the opening stages of WWI so unique. This game system, in conjunction with the accurate map, allows the German advance to be conducted along historical routes with the eminent “Open Flank” present (instead of units strung out from map edge to map edge). The Allied player has an opportunity to recreate a “Miracle of the Marne” type victory or to stop the Germans earlier. Likewise, the German player has a chance to change history and defeat the Allies’ armies in 1914.\u003c\/p\u003e\n\u003cp\u003eThe Grand Campaign scenario covers the period from the fall of Liege on August 16th to exhaustion at Ypres in mid-November. Two shorter scenarios, The Battle for Lorraine (a learning scenario) and From the Marne to Stalemate are also provided.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e1914, Offensive à outrance\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a playable “Monster Game” designed with the expressed goal that the majority of the game can be completed by four dedicated players in one five-day long Expo. The 24-page rules booklet is concise, well written and organized. The game is exciting and gives wonderful insights into one of the most important campaigns of the twentieth century. The result is that 1914, Offensive à outrance is a game that the “WW1 enthusiast” must have and that a gaming connoisseur will enjoy.\u003c\/p\u003e\n\u003cp\u003eTime Scale: Game turns vary between two and four days in length.\u003cbr\u003eMap Scale: Eight kilometers per hex.\u003cbr\u003eUnit Scale: Division\/Brigade.\u003cbr\u003eNumber of Players: one to many (well suited for four players).\u003c\/p\u003e\n\u003cp\u003eGame Designer: Michael Resch\u003cbr\u003eResearch and Design Assistance: Rian van Meeteren\u003cbr\u003eDeveloped by: Dick Vohlers\u003cbr\u003eMap Design Assistance: S. G. Stewart\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809465720981,"sku":null,"price":49.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1878177.webp?v=1740518622"},{"product_id":"1914-serbien-muss-sterbien","title":"1914: Serbien Muss Sterbien","description":"\u003cp\u003e\u003cstrong\u003e1914, Serbien muß sterbien\u003c\/strong\u003e, The Initial Campaigns on the Balkan Front in WWI realistically covers the battles fought in and around Serbia during the first year of World War One.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e1914, Serbien muß sterbien\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(an Austro-Hungarian jingle that translates to “Serbia must die”) is a comprehensively researched model that explores the intriguing set of campaigns fought in Serbia in 1914. The game includes an accurate order of battle and detailed game map. The map encompasses the primary theater of war from Peterwardein in the north, Sarajevo in the west, to Niš in the south-east.\u003c\/p\u003e\n\u003cp\u003eThe game system used is the same as found in\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/46669\/1914-offensive-a-outrance\"\u003e1914: Offensive à outrance\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003e(GMT). The game has a playtested, concise, well written and organized 24-page rules booklet.\u003cbr\u003e\u003cstrong\u003e1914, Serbien muß sterbien\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eincludes three sceanrios. Two short scenarios and a Grand Campaign scenario that covers the period from the initial Austro-Hungarian invasion in August to exhaustion a stalemate in December.\u003c\/p\u003e\n\u003cp\u003eThe game-design goal for\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e1914, Serbien muß sterbien\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis to produce an enjoyable game from which players can learn a great deal about the campaign and the geography of the theater of war. The result is a game that the \"WW1 enthusiast\" must have and that a gaming connoisseur will enjoy.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eThe combat units are primarily Divisions and Brigades. The map’s scale is 1:500,000. Each hex is approximately 8 kilometers across, with the corresponding area being roughly 6475 hectares (or 16000 acres). Each game turn represents from two to four days of time depending on the season.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809465753749,"sku":null,"price":119.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2456873.webp?v=1740518712"},{"product_id":"1918-1919-storm-in-the-west","title":"1918\/1919: Storm in the West","description":"\u003cp\u003eThis new GMT boxed version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003e1918\/1919: Storm in the West\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player system that also works fine for solo play. Units are mostly corps (divisions for the USA, whose oversized units were nearly the size of Allied corps), and include infantry, tanks, cavalry and air support. The Germans start the 1918 campaign with large numbers of Stosstruppen, trained to overcome the trench stalemate of the previous three years. This gives the German player a strong offensive capability in the first half of the game. But these “shock troops” are a wasting asset, and if the Allies survive the initial blows, growing numbers of US troops and Allied tanks will see the Germans forced into a desperate defense in the game's second half.\u003c\/p\u003e\n\u003cp\u003eIn the Plan 1919 campaign, the Germans are assumed to have used the collapse of Russia to stabilize the Balkan and Italian fronts, forgoing the historical 1918 Kaiser's Battles in the West. The Allies are thus faced with a strong German defense, but with a fully mobilized American army and backed by masses of tanks and planes. This hypothetical campaign challenges the Allies to leverage these arms into the world's first blitzkrieg, while the Germans fight to force a stalemate that will leave them dominant in Europe.\u003c\/p\u003e\n\u003cp\u003eThe large-hex map, scaled at 8 miles to the hex, covers the active area of the Western Front, from Epinal in the south to Antwerp and the Channel Coast in the north. Terrain includes Forts, Allied trenches, German Secondary and Primary Trenches, Forts, Forest, Marsh, Flood Plain, Mountain, and the Devastated Zone created by the German withdrawal in the Somme sector in 1917. The map is back-printed with separate versions for the 1918 and 1919 Campaigns.\u003c\/p\u003e\n\u003cp\u003eSimple but not simplistic, this new GMT version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e1918\/1919: Storm in the West\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ecan be played in a single session and offers players a wide range of strategic and operational choices in bloody but dynamic campaigns to decide the outcome of the First World War. With updated artwork by Mark Simonitch and Charlie Kibler, this new combined edition is a must for lovers of classic wargaming.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809465852053,"sku":null,"price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5526638.webp?v=1740518326"},{"product_id":"1944-battle-of-the-bulge","title":"1944: Battle of the Bulge","description":"\u003cp\u003eOne of the greatest battles in World War II history is finally coming to Worthington Publishing:\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"1944 Battle of the Bulge\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003edesigned by Dan Fournie, and using concepts from Worthington's Holdfast Series, is a fast playing Bulge wargame that will give you hours of game play. With fewer than 50 counters per side, and 8 pages of rules, you'll be up and playing in 15 minutes, and finishing games in 2 hours or less.\u003c\/p\u003e\n\u003cp\u003eEach side gets a set number of resource points to move and have combat, each move or combat costing a resource point. But you can do these in any order, so attack with an adjacent unit, create a hole, and then race through with another unit, which can then attack! Then move the initial unit that attacked to create the hole...the decisions are yours!\u003c\/p\u003e\n\u003cp\u003eBreakthroughs will occur, having the right units in position to expoit your opportunities is critical. The Germans start with more resource points and will reduce as the game goes on, the allies on the other hand start with fewer and go up as the game goes on, reflecting the historical situation.\u003c\/p\u003e\n\u003cp\u003eMuch like in\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eDunkirk: France 1940\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewe have included optional German Objective Cards. The German player secretly picks one prior to play, the Allied player does not know the true German objective until the game end creating tension right up to the last die roll.\u003c\/p\u003e","brand":"Worthington Publishing","offers":[{"title":"Default Title","offer_id":45809465884821,"sku":null,"price":51.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic6577172.webp?v=1740518237"},{"product_id":"1989-dawn-of-freedom","title":"1989: Dawn of Freedom","description":"\u003cp\u003e\u003cem\u003e\"History punishes those who come too late.\" - Mikhail Gorbachev\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e1989: Dawn of Freedom\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e1989\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003esimulates the political, social and economic aspects of these revolutions using a card-driven system similar to\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eTwilight Struggle\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\"No man is so old he cannot live one more year.\" - Leszek Kolakowski\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eOne player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\"A bad regime is never in so great danger as when it tries to improve.\" - Alexis de Tocqueville\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThe other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\"Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!\" - Ronald Reagan\u003c\/em\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809465917589,"sku":null,"price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5281358.webp?v=1740519074"},{"product_id":"a-distant-plan-insurgency-of-afghanistan","title":"A Distant Plain","description":"\u003cp\u003eThis volume in Volko Ruhnke's\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamefamily\/18749\/series-coin-gmt\"\u003eCOIN Series\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003etakes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare.\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eA Distant Plain\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eteams Volko Ruhnke, the award-winning designer of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/62227\/labyrinth-the-war-on-terror-2001\"\u003eLabyrinth: The War on Terror\u003c\/a\u003e\u003c\/em\u003e, with Brian Train, a designer with 20 years' experience creating influential simulations such as\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/11293\/algeria-the-war-of-independence-1954-1962\"\u003eAlgeria\u003c\/a\u003e,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/10583\/somalia-interventions\"\u003eSomalia Interventions\u003c\/a\u003e,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/7337\/shining-path-the-struggle-for-peru\"\u003eShining Path: The Struggle for Peru\u003c\/a\u003e,\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand many others.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003efeatures the same accessible game system as GMT's recent\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/91080\/andean-abyss\"\u003eAndean Abyss\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand upcoming\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/111799\/cuba-libre\"\u003eCuba Libre\u003c\/a\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ebut with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eadapts familiar\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAndean Abyss\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003emechanics to the conditions of Afghanistan without adding rules complexity. A snap for\u003cspan\u003e \u003c\/span\u003eSeries: COIN (GMT)\u003cspan\u003e \u003c\/span\u003eplayers to learn,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill transport them to a different place and time. New features include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCoalition-Government joint operations.\u003c\/li\u003e\n\u003cli\u003eVolatile Pakistani posture toward the conflict.\u003c\/li\u003e\n\u003cli\u003eEvolution of both COIN and insurgent tactics and technology.\u003c\/li\u003e\n\u003cli\u003eGovernment graft and desertion.\u003c\/li\u003e\n\u003cli\u003eCoalition casualties.\u003c\/li\u003e\n\u003cli\u003eReturning Afghan refugees.\u003c\/li\u003e\n\u003cli\u003ePashtun ethnic terrain.\u003c\/li\u003e\n\u003cli\u003eMultiple scenarios.\u003c\/li\u003e\n\u003cli\u003eA deck of 72 fresh events.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e... and more.\u003c\/p\u003e\n\u003cp\u003eAs with each COIN Series volume, players of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewill face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players—from solitaire to 4—can experience the internecine brawl that is today's Afghanistan.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809465950357,"sku":null,"price":89.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1733403.webp?v=1740518985"},{"product_id":"a-pragmatic-war-the-war-of-the-austrian-succession-1741-1748","title":"A Pragmatic War: The War of the Austrian Succession 1741 – 1748","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"A Pragmatic War: The War of the Austrian Successione 1741 - 1748\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a two-player wargame simulating the War of the Austrian Succession. The war like its predecessor, the War of the Spanish Succession (excellently portrayed by Don Herndon’s\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eNo Peace Without Spain!\u003c\/em\u003e) was fought primarily to determine who would succeed to the throne of a great empire, in this case the Austrian Empire. When the current ruler of the Austrian crown lands and Emperor of the Holy Roman Empire, Charles VI died without male issue he had laid the groundwork for his eldest daughter Maria Theresa to succeed to the Hapsburg crown lands. Known as the “Pragmatic Sanction”, this diplomatic effort obtained the agreement of the leading powers of Europe to her accession to the Hapsburg dominions and the election of her paramour as the next Holy Roman Emperor. However, with the opportunistic seizure of Silesia by the young Frederick the Great of Prussia, the agreement unraveled and the war began. In time, it would involve virtually all of Europe.\u003c\/p\u003e\n\u003cp\u003eOne player represents the Austrian interest represented by the Austrians and those powers in Europe faithful to the original agreement, (“the Pragmatic Alliance”). The other player represents the challengers to the Austrians, the Bavarian rival for the Imperial title, Charles Albert and his supporters, primarily the Bourbon rulers of France and Spain intermittently joined by Prussia (“the Bourbons”). Each “faction\/alliance” consists of a number of allied powers representing the military forces of various states and royal houses of Europe.\u003c\/p\u003e\n\u003cp\u003eThe simulation is based upon the \"No Peace Without Spain\" system, yet adapted to reflect the historical situation of 1741. 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The game system incorporates a number of concepts from two of the highly playable games on the same subject:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBitter Woods\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eby The Avalon Hill Game Company and the iconic battalion level Wacht am Rhein from SPI in 1977. In addition, the command and control concepts devised for the TAHGC version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Siege of Jerusalem\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ewere utilized.\u003c\/p\u003e\n\u003cp\u003eThe Divisional compositions include HQ, the front line battalions and the combat support battalions: recon, engineers, anti-tank, anti-aircraft and artillery. The individual field battalions perform game functions that attempt to simulate the battlefield actions of their real-life models. 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Players will easily recognize the influence of the Bitter Woods game map as terrain is easily recognized and differentiated.\u003c\/p\u003e\n\u003cp\u003eGame concepts include: HQ activation status (active or resting), fatigue and exhaustion, command and control, formation supply, supply by air, German fuel shortages, American supply dumps, ground conditions, atmospheric conditions, air strafing and interdiction, construction of defensive positions and bridges, demolition, sacrosanct formation boundaries, limited winter movement across rivers and streams, strategic movement, infiltration due to limited visibility, over-run of vulnerable units, German night combat advantage, Kampfgruppe Peiper Breakout, German Nebelwerfer Operations, German FA Operations, Allied FA Operations, Time on Target, terrain effects for ground combat, weapons effects on ground combat, exploitation after combat, etc.\u003c\/p\u003e\n\u003cp\u003e5 full size game maps (65\" x 48\" total playing area); 12 counter sheets (2304 playing pieces).\u003c\/p\u003e\n\u003cp\u003eTime Scale: 4 turns per day.\u003cbr\u003eMap Scale: 1 mile per hex.\u003cbr\u003eGround Unit Scale: Battalion.\u003cbr\u003eAir Unit Scale: 25 aircraft per counter.\u003cbr\u003eNumber of Players: 2 to 5.\u003cbr\u003eSolitaire suitability: 6 out of 9.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809466015893,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5511738.webp?v=1740519151"},{"product_id":"advance-squad-leader-starter-kit-expansion-pack-2","title":"Advanced Squad Leader: Starter Kit Expansion Pack #2","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eAdvanced Squad Leader Starter Kit Expansion Pack #2\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003ehas been designed with all levels of Starter Kit play in mind and has something for everyone. 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Ordnance and Vehicle Notes for the weapons used in the scenarios are also included.\u003c\/p\u003e\n\u003cp\u003eHowever, unlike previous installments of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eASL Starter Kit\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eExpansion Pack #2\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003edoes not come with everything you need to play!!!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eExpansion Pack #2\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eassumes ownership of the core ASLSK modules\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eStarter Kit #1\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eStarter Kit #2\u003c\/em\u003e,\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eStarter Kit #3\u003c\/em\u003e, and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eStarter Kit #4\u003c\/em\u003e. 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D21-D26; S27-S34 (Note that pages A51-A62 and D23-D26 were updated in\u003cspan\u003e \u003c\/span\u003eHakkaa Päälle!; these updated pages are also included in the 2018 edition)\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[all editions]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003cli\u003e2 Axis Minor SASL Cards (Generation and Random Event)\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e[all editions]\u003c\/em\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eScenario List:\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e[all editions]:\u003c\/em\u003e\u003cbr\u003e111 Balkan Sideshow, Szenttanas, Yugoslavia, 1941\u003cbr\u003e112 Out of Cowardice, Senta, Yugoslavia, 1941\u003cbr\u003e113 Liberating Bessarabia, Branzeni, Bessarabia, 1941\u003cbr\u003e114 Cautious Crusaders, Lipovic, Ukraine 1941\u003cbr\u003e115 Huns of Steel, Uriv, Russia, 1942\u003cbr\u003e116 The Sixth Blow, Skopce, Poland, 1944\u003cbr\u003e117 With Tigers On Their Tail, Saturnia, Galicia, 1944\u003cbr\u003e118 Downsizing the Uprising, Vrutky, Slovakia, 1944\u003cbr\u003e119 Ancient Feud, Cluj, Transylvania, 1944\u003cbr\u003e120 Return to Sender, Nish, Serbia, 1944\u003cbr\u003e121 End Station Budapest, Budapest, Hungary, 1945\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e[2nd edition only]:\u003c\/em\u003e\u003cbr\u003e- Originally Published in\u003cspan\u003e \u003c\/span\u003ePARTISAN!:\u003cbr\u003e27 The Liberation of Tulle\u003cbr\u003e28 Ambush!\u003cbr\u003e29 The Globus Raid\u003cbr\u003e30 Sylvan Death\u003cbr\u003e31 The Old Town\u003cbr\u003e32 Subterranean Quarry\u003cbr\u003e33 The Cossacks Are Coming\u003cbr\u003e34 A New Kind of Foe\u003c\/p\u003e\n\u003cp\u003e- Originally Published in ASL ANNUALS, ASL JOURNALS, or ACTION PACKS:\u003cbr\u003e122 Extracurricular Activity\u003cbr\u003e219 Blood Enemies\u003cbr\u003e220 They Fired on Odessa...\u003cbr\u003e221 Mountain Hunters\u003cbr\u003e222 Bloody Nose\u003cbr\u003e223 Reaping Rewards\u003cbr\u003e224 Beachhead at Ozereyka Bay\u003cbr\u003e225 Paole Zion\u003cbr\u003e226 Operation Schwarz\u003cbr\u003e227 Danica Air\u003cbr\u003e228 Break for Hungary\u003cbr\u003e229 Retrained and Rearmed\u003cbr\u003e230 Prelude to Dying\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809466704021,"sku":null,"price":179.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4368050.webp?v=1740682836"},{"product_id":"asl-action-pack-14-octoberfest","title":"ASL Action Pack #17: Oktoberfest XXXV","description":"\u003cp\u003eAction Pack #17 is an expansion to the Advanced Squad Leader series, created for ASL Oktoberfest (ASLOK), held each October.\u003c\/p\u003e\n\u003cp\u003eThis year's edition contains two maps (87,88) and 16 new scenarios ranging from WWII Pacific to the Korean conflict.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809466769557,"sku":null,"price":21.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic6428633.webp?v=1740683063"},{"product_id":"atlanta-is-ours","title":"Atlanta is Ours","description":"\u003cp\u003e\u003cstrong\u003eAtlanta Is Ours\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a game in the award-winning\u003cspan\u003e \u003c\/span\u003eSeries: Great Campaigns of the American Civil War (Avalon Hill\/MMP)\u003cspan\u003e \u003c\/span\u003e(GCACW) series. The two maps included are painted by original map artist Charlie Kibler. The military unit counters have been redesigned by Charlie Kibler to harken back to the counters in the original games in the series but with a more modern graphical treatment.\u003c\/p\u003e\n\u003cp\u003eAtlanta Is Ours contains an updated version of the GCACW Standard Basic Game Rules that all the other games in the series use. The Advanced Game rules are also standardized so players will be able to move quickly from one campaign to the other.\u003c\/p\u003e\n\u003cp\u003eAtlanta Is Ours includes fourteen Basic Game scenarios and five Advanced Game campaigns, all extensively playtested:\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eBasic Game Scenarios\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Opportunity of a Lifetime\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Snake Creek Gap\/Resaca (5\/9\/1864, 1 turn, small forces)\u003c\/em\u003e: Beginner’s scenario, great for learning how to play.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Gap Is Blocked\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/8-5\/10\/1864, 3 turns)\u003c\/em\u003e: Hypothetical scenario, what could have happened if Sherman had not sent McPherson to Snake Creek Gap and instead attacked or tried to outflank other points in the Confederate defenses.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBattle of Resaca\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/14\/1864; 1 turn)\u003c\/em\u003e: Sherman's entire army reinforces McPherson's corps outside Resaca, and attacks Johnston's army in Resaca, which has just arrived from its positions around Dalton.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFrom the Oostanaula to the Etowah\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/17-5\/23\/1864, 7 turns)\u003c\/em\u003e: Sweeping maneuver from one river to the other, with the aborted battle of Cassville near the end of the scenario. Includes special random events and optional limited intelligence.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAdvance and Retreat\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/19-5\/22\/1864; 4 turns)\u003c\/em\u003e: Johnston's army attempts to attack a portion of Sherman's army while Sherman is advancing on a wide front. Hood aborts the attack as it is developing and falls back into a defensive line near Cassville.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Hell Hole\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(5\/25-5\/28\/1864; 4 turns)\u003c\/em\u003e: Sherman moves off the rail line to the west in an attempt to flank Johnston, but is stopped after several days of battle. This scenario encompasses the battles of Dallas, New Hope Church, and Pickett's Mill.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eKennesaw Mountain\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(6-22-6\/27; 6 turns)\u003c\/em\u003e: This scenario covers the battles of Kolb’s Farm and Kennesaw Mountain.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCrossing the Chattahoochee\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(7\/3-7\/8\/1864; 6 turns)\u003c\/em\u003e: Johnston retreats from Kennesaw Mountain and then Sherman breaches Johnston's line covering the bridges and fords of the Chattahoochee River.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBattle of Atlanta\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(7\/20-7\/22\/1864; 3 turns)\u003c\/em\u003e: Hood (now in command of the CSA army) attacks portions of Sherman's army twice, at Peachtree Creek and Bald Hill, but is beaten back with heavy losses both times.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEzra Church\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(7\/28\/1864; 1 turn; half armies)\u003c\/em\u003e: Hood sends two corps to block Howard (now commanding the Army of the Tennessee), who is attempting to move around Atlanta from the west; they stop Howard, but incur heavy casualties in their attacks.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWheeler's Raid\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/10-8\/15; 6 turns; solitaire cavalry scenario)\u003c\/em\u003e: Wheeler moves north to disrupt the Union supply line around Dalton; -Wheeler does minimal damage before being forced to retreat.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eKilpatrick's Raid\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/18-8\/22\/1864; 5 turns, cavalry scenario)\u003c\/em\u003e: Kilpatrick takes the Union cavalry south around Atlanta to Lovejoy's Station, but he does minimal damage and returns to Union lines.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMarching On Tara\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/28 - 9\/1\/1864; 5 turns)\u003c\/em\u003e: Sherman moves around the west flank of the Confederates and marches to the RR stations supplying Atlanta from the west and the south. The goal is to force the Confederates to fight outside the forts or abandon Atlanta. Tara is the fictional plantation in the movie Gone With The Wind, and is \"located\" a few miles from Jonesboro where the armies have their final battle.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eLast Stand At Tara\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(8\/31 - 9\/2\/1864; 3 turns)\u003c\/em\u003e: This scenario encompasses both the Confederate attack on the Union at Jonesboro and then the Confederate retreat and consolidation of their army at Lovejoy’s Station to the south on the RR line.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eAdvanced Game Scenarios\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003e\n\u003cstrong\u003eTo The Chattahoochee\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, May-July 1864)\u003c\/em\u003e: This scenario covers Johnston's retreat and the Union advance from the initial lines at Dalton to near Atlanta.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Real Game For Atlanta\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, July-Sept. 1864)\u003c\/em\u003e: This scenario encompasses Hood's attacks near the Atlanta forts and Sherman's maneuvering resulting in the Union capture of Atlanta.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Atlanta Campaign\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, May-Sept 1864)\u003c\/em\u003e: A \"grand campaign\" linking the two above advanced scenarios.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eThe Hardest Knocks\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, May-July or Sept 1864)\u003c\/em\u003e: Alternative setups to the May campaign startup.\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eWithout Home Or Habitation\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e(Advanced scenario, Sept – Oct 1864)\u003c\/em\u003e: After the fall of Atlanta, Hood heads north to cut Sherman’s rail line. Union forces pursue.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp\u003e\u003cbr\u003e\u003cspan\u003eContents\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGCACW Series Rules Booklet (24 pgs in color)\u003c\/li\u003e\n\u003cli\u003eAIO Specific Rules Booklet (96 pgs in color including scenarios, the game as history, map gazetteer, etc)\u003c\/li\u003e\n\u003cli\u003eTwo 22\"x 32\" full-color map sheets\u003c\/li\u003e\n\u003cli\u003eThree 280-piece counter sheets\u003c\/li\u003e\n\u003cli\u003eOne Terrain Effects Chart\u003c\/li\u003e\n\u003cli\u003eTwo full-color Force Displays\u003c\/li\u003e\n\u003cli\u003eOne Off-Map Display\u003c\/li\u003e\n\u003cli\u003eOne Turn Track\u003c\/li\u003e\n\u003cli\u003eTwo 4-page color Charts and Tables\u003c\/li\u003e\n\u003cli\u003eTwo 6-sided Dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDesign \u0026amp; Development:\u003cspan\u003e \u003c\/span\u003eEd Beach,\u003cspan\u003e \u003c\/span\u003eMike Belles, and\u003cspan\u003e \u003c\/span\u003eChris Withers\u003cbr\u003eOriginal series design by\u003cspan\u003e \u003c\/span\u003eJoseph M. Balkoski\u003cbr\u003eMap Artwork by\u003cspan\u003e \u003c\/span\u003eCharlie Kibler\u003cbr\u003eCounter Graphics by\u003cspan\u003e \u003c\/span\u003eCharlie Kibler\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003eNicolás Eskubi\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809467097237,"sku":null,"price":129.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic3958365.webp?v=1740510852"},{"product_id":"atlantic-wall-d-day-to-falaise","title":"Atlantic Wall: D-Day to Falaise","description":"\u003cp\u003eON 6 JUNE 1944 the greatest armada the world has ever seen approached northern France. That fleet consisted of more than 5,300 ships carrying over 300,000 men and 50,000 vehicles. Opposing them was Germany’s veteran Wehrmacht.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eATLANTIC WALL\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a grand-tactical simulation of that campaign. The counters represent almost every formation that participated at the company and battalion level. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, commando, glider and headquarter units are fully represented. Features include Widerstandnesten (resistance nests), Cherbourg’s fortifications and the all-important Bocage. The map portrays all primary and secondary roads, trails and other types of terrain, along with the villages, towns and cities that formed the bastions of German defense. As always with this series, the orders of battle have been extensively researched to provide an accurate and functional depiction of the armies of both sides.\u003c\/p\u003e\n\u003cp\u003eThere are three introductory one-map scenarios depicting critical periods in the campaign that use an abbreviated set of rules while still maintaining the historical accuracy of the campaign game as a whole. In addition, there are three larger multi-map scenarios that allow players to either play a short period within the overall campaign or play the campaign from various starting points. The 6 June assault is covered in two modules, the Airborne Assault Module and the Amphibious Assault module, which allow players to recreate both the airborne and initial amphibious assault stage of the campaign. The Amphibious Assault Module is played on a special Beach Display that shows each sub-area of the invasion beaches with units depicted at the company level. It can be played as a solitaire scenario. The campaign game can be played from 6 June to 22 August, with a total of 234 game turns.\u003c\/p\u003e\n\u003cp\u003eThis is the third instalment of the Grand Operational Simulation Series (GOSS), the first two being:\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eWacht am Rhein\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eHurtgen: Hells Forest\u003c\/strong\u003e. All three games share a common rules set that’s been extensively updated and revised to simplify game functions while still maintaining the design of the earlier games. In addition to the basic rules, Atlantic Wall includes a set of exclusive rules to cover the special requirements of the amphibious and airborne landings and the logistical system required to support the armies coming ashore.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467130005,"sku":null,"price":229.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic2009623.webp?v=1740518166"},{"product_id":"autumn-for-barbarossa","title":"Autumn For Barbarossa","description":"\u003cp\u003e\u003cstrong\u003eAutumn For Barbarossa\u003c\/strong\u003e, (AfB) is a\u003cspan\u003e \u003c\/span\u003e\u003ca class=\"\" href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Standard_Combat_Series#\"\u003eStandard Combat Series\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003e(SCS) game covering the the struggle to seize Smolensk in the late summer of 1941. This marks the end of the opening phase of Operation Barbarossa and the stabilization of the front until the effort to take Moscow in Operation Typhoon in the fall.\u003c\/p\u003e\n\u003cp\u003eAfB features a small map area and a limited number of units, making it easily accessible for fast or competition play. The entire campaign finishes in 10 turns.\u003c\/p\u003e\n\u003cp\u003ePlay begins with the German offensive in full bloom. The German player attempts to rapidly seize as much of the map (in the form of Victory Point locations) as he can. Speed is essential; while he has several cities to reduce, he knows the clock is ticking before Hitler pulls the plug on his efforts. The commanders did not realize this was in the cards, but for design purposes we assume the player feels the pistol pointed at his head. The Germans have copious air and mechanized forces to accomplish their goals...for the moment. At some point determined by the \"Hitler Roll\", the German mechanized forces are taken off the map, their air support is cut in half, and the Red counteroffensive strikes in an attempt to turn things around.\u003c\/p\u003e\n\u003cp\u003eThe Soviet player stalls, withdraws, and conserves his forces while letting the German offensive expend itself. As the high tide passes, he prepares his rebuilt Red Army for the second half of the game: the Soviet effort to blunt the German gains and recoup their losses as best they can.\u003c\/p\u003e\n\u003cp\u003eIt that was first published in\u003cspan\u003e \u003c\/span\u003e\u003ca class=\"\" href=\"https:\/\/boardgamegeek.com\/wiki\/page\/Special_Ops#\"\u003eSpecial_Ops\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003emagazine #7 (2017).\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eGame Turn: 6 days\u003cbr\u003eHex: 7 miles \/ 11.2 kilometers\u003cbr\u003eUnits: Regiment to Division\u003c\/p\u003e\n\u003cp\u003eGame Inventory (Special Ops edition):\u003cbr\u003eOne 16 x 28\" full color mapsheet\u003cbr\u003eOne dual-side printed countersheet (280 1\/2\" counters)\u003cbr\u003eOne 8-page Autumn for Barbarossa rules booklet\u003c\/p\u003e\n\u003cp\u003eSolitaire Playability: High\u003cbr\u003eComplexity Level: Medium\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 3-6\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809467162773,"sku":null,"price":41.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic6367409.webp?v=1740510709"},{"product_id":"axis-empires-dai-senso","title":"Axis Empires: Dai Senso! – World War II in Asia \u0026 the Pacific, 1937-45","description":"\u003cp\u003e\u003cstrong\u003eDai Senso!\u003c\/strong\u003e\u003cbr\u003eThis game stretches from the border clashes at Marco Polo Bridge and Nomonhan to the titanic clashes at Midway, Guadalcanal and Leyte, to the firestorms of Tokyo, Hiroshima and Nagasaki and everything in between. No game tells the story of World War II in Asia and the Pacific like Dai Senso!\u003c\/p\u003e\n\u003cp\u003eDai Senso! takes the playable, unpredictable and enjoyable Krieg! system used for World War II in Europe and adapts it to tell the story of Japan’s struggle from a unique perspective. Most other Pacific wargames focus on the operational aspects of the 1941-45 war. DS starts in 1937 for a true strategic experience from the beginning of World War II in Asia. As the leader of Imperial Japan seeking complete domination (\"hakko ichiu\"), will you strike at China, Russia, the British Empire or the United States? Whichever way you choose, you must eventually face the grim struggle of total war. All of these options are literally in the cards that form the strategies of the three factions -- Axis, Soviet Allies and Western Allies.\u003c\/p\u003e\n\u003cp\u003eBest of all, Dai Senso! can be linked with its new European companion game,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/32989\/axis-empires-totaler-krieg\"\u003eAxis Empires: Totaler Krieg!\u003c\/a\u003e, to play the joint Axis Empires scenario, an eye-opening global look at all of World War II. The fate of the world is in your hands!\u003c\/p\u003e\n\u003cp\u003eDai Senso! means Total War in Japanese. In the game, play moves from Pre-War (where players mobilize their forces and engage in diplomacy) to Limited War (when open conflict begins) to Total War -- at that point, it’s all-out warfare to achieve victory!\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467195541,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1024642.webp?v=1740510567"},{"product_id":"axis-empires-totaler-krieg","title":"Axis Empires: Totaler Krieg!","description":"\u003cp\u003e\u003cstrong\u003eTotaler Krieg!\u003c\/strong\u003e\u003cbr\u003eThis game stretches from the fjords of Narvik to the sands at El Alamein, from the gates of Moscow to the sandy beaches of Normandy, from the Spanish Civil War to the last days in Berlin and everything in between. No game tells the story of World War II in Europe like Totaler Krieg!\u003c\/p\u003e\n\u003cp\u003eThis new edition of our popular Krieg! game is still the same highly playable, unpredictable and enjoyable experience it always has been. What’s new is a design and graphic update and expansion to give you more options -- especially if you want to explore the critical pre-war period from 1937 to 1939. What if the Republicans had won the Spanish Civil War? What if Germany and Russia hadn’t signed their Non-Aggression Pact? What if France had modernized its army instead of building the Maginot Line? All of these options are literally in the cards that form the strategies of the three factions -- Axis, Soviet Allies, and Western Allies.\u003c\/p\u003e\n\u003cp\u003eBest of all, Totaler Krieg! can be linked with its new Pacific companion game,\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/32990\/axis-empires-dai-senso-world-war-ii-in-asia-and-th\"\u003eAxis Empires: Dai Senso! – World War II in Asia \u0026amp; the Pacific, 1937-45\u003c\/a\u003e, to play the joint Axis Empires scenario, an eye-opening global look at all of World War II. The fate of the world is in your hands!\u003c\/p\u003e\n\u003cp\u003eTotaler Krieg means Total War in German. In the game, play moves from Pre-War (where players mobilize their forces and engage in diplomacy) to Limited War (when open conflict begins) to Total War -- at that point, it’s all-out warfare to achieve victory!\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIncludes:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eTwo 22 x 34 inch maps\u003c\/li\u003e\n\u003cli\u003e840 counters on three countersheets\u003c\/li\u003e\n\u003cli\u003e200 cards\u003c\/li\u003e\n\u003cli\u003eA 64-page rulebook\u003c\/li\u003e\n\u003cli\u003eA 24-page scenario book\u003c\/li\u003e\n\u003cli\u003ePlay aids and force pool displays\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467228309,"sku":null,"price":89.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1024641.webp?v=1740510469"},{"product_id":"b-17-flying-fortress-leader","title":"B-17 Flying Fortress Leader","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eB-17 Flying Fortress Leader\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a WWII strategic bombing solitaire game that takes place in the European Theater of Operations (ETO).\u003c\/p\u003e\n\u003cp\u003eIn B-17 Leader, you are in command of the Eighth Air Force stationed in England, charged with reducing Germany's ability to wage war. Your primary mission is to destroy the Luftwaffe to ensure a successful D-Day landing, but multiple secondary missions are also required to help advance the fronts in multiple theaters.\u003c\/p\u003e\n\u003cp\u003eYou will have multiple historic Bomber Groups composed of B-17 Flying Fortresses, B-24 Liberators, and B-26 Marauders. Optional B-29 Superfortress and B-25 Mitchell Bomber Groups are included. Your Bomber Groups will be protected on their journey in Luftwaffe controlled airspace by Fighter Groups composed of MK VII Spitfires, P-47 Thunderbolts, P-38 Lightnings, and P-51 Mustangs. Your groups can progress in experience levels from Newbie to Ace, but may be Reassigned as they gain experience. Optional Renown Commanders provide groups with special skills and tactics, but could be killed during the Campaign.\u003c\/p\u003e\n\u003cp\u003eThe campaigns included in B-17 Leader include:\u003cbr\u003e• The Air War Begins (Aug 1942 – Dec 1942)\u003cbr\u003e• Operation Pointblank (June 1943 – May 1944)\u003cbr\u003e• Combined Bomber Operations (June 1943 – Sept 1943)\u003cbr\u003e• Allied Invasion (June 1944 – May 1945)\u003cbr\u003e• Oil Campaign (Aug 1944 – Nov 1944)\u003cbr\u003e• Operation Argument – Big Week (Feb 20 – 25 1944)\u003cbr\u003e• Operation Crossbow (Mar 1943 – May 1943)\u003cbr\u003e• Transportation (Apr 1944 – Aug 1944)\u003cbr\u003e• Strategic Targets (Jun 1943 - Aug 1943)\u003cbr\u003e• U-Boat Focus (Aug 1942)\u003cbr\u003e• Aircraft Industry Focus (Aug 1943)\u003c\/p\u003e\n\u003cp\u003eYou will be targeting many different types of targets, including Airfields, Aircraft Factories, U-Boat Pens, Ball Bearing Factories, Oil Refineries, and V-Weapon sites. Recon Aircraft can be sent to improve your aim point and allow you to pick the optimal path to reduce Flak damage.\u003c\/p\u003e\n\u003cp\u003eOpposing you will be Luftwaffe Squadrons, generated from multiple Aircraft Factories, that will intercept your Escorts and Bombers to and from the targets. Luftwaffe Squadron Bandits can be BF-109s, FW-190s, BF-110s, and\/or ME-410s. Targeting their Aircraft Factories will reduce the number of new Luftwaffe Squadrons deployed each month, but destroyed factories are quickly rebuilt, and new Aircraft Factories are periodically being added. Attacking and destroying Airfields helps reduce the number of deployed Luftwaffe Squadrons. Victory Points are earned for each destroyed Target.\u003c\/p\u003e\n\u003cp\u003eVarious German Defense Commanders will try different tactics and technologies in an effort to stop your campaign. Each German commander will also have a varying range of Luftwaffe responses to your attack, from Poor to All Out.\u003c\/p\u003e\n\u003cp\u003eTo help mitigate the Luftwaffe threat, you can accomplish Secondary Mission objectives that can advance the Mediterranean and Russian fronts to force Germany to send more Luftwaffe Squadrons into those theaters. You can also purchase various technologies to increase the odds of a successful mission, like Drop Tanks, Jammers, and H2X Radar sets. An option to invest and field the P-80 Shooting Star jet fighter is included. Once the Allied Invasion has begun, many Secondary Missions will help advance the Allies to Berlin to end the war.\u003c\/p\u003e\n\u003cp\u003eYour Bombers will take damage and be destroyed, but monthly Replenishment units will help bring your groups up in strength.\u003c\/p\u003e\n\u003cp\u003eIf you have played other Leader Games, many aspects of B-17 Leader will be familiar. But due to the Strategic nature of your bombing campaign, new gameplay aspects are introduced.\u003c\/p\u003e","brand":"DVG (Dan Verssen Games)","offers":[{"title":"Default Title","offer_id":45809467261077,"sku":null,"price":109.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4683595.webp?v=1740510381"},{"product_id":"b-29-superfortress","title":"B-29 Superfortress","description":"\u003cp\u003e\"\u003cstrong\u003eB-29 Superfortress\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a solitaire game featuring the technologically most advanced bomber of the Second World War - the B-29 - flying as part of the Twentieth Air Force from the Marianas Islands against targets in and around Japan in late 1944 and 1945.\u003c\/p\u003e\n\u003cp\u003eThe game puts you in the cockpit of a B-29 Superfortress as you fly your missions over Japan. Your goal: successfully complete a tour of 35 missions and return home a hero for bringing the war with Japan to a close without a bloody hard-fought invasion of the homeland.\u003c\/p\u003e\n\u003cp\u003eYour missions will be varied: high level, low level, day and night. You will face fighter attacks, flak, searchlight spotting, and bad weather; not to mention damage to your aircraft to include a shattered windshield and compromised cabin pressure, loss of oxygen supply, damaged landing gear, knocked out navigation or communication equipment, ruptured fuel tanks, inoperable machine gun armament, and just about anything else that can go wrong with a 100 ton aircraft flying 1,500 miles to its target only to be met with fierce resistance from a determined enemy.\"\u003c\/p\u003e","brand":"Legion Wargames","offers":[{"title":"Default Title","offer_id":45809467293845,"sku":null,"price":44.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic1622285.webp?v=1740511995"},{"product_id":"baptism-by-fire-bcd","title":"Baptism By Fire: The Battle of Kasserine","description":"\u003cp\u003e\u003cstrong\u003eBaptism By Fire\u003c\/strong\u003e: The Battle of Kasserine, February 1943 chronicles the first real ground operations by the US Army in the ETO in WW2. Every wargamer knows this battle was a severe Allied setback. What is not obvious, however, is that Allied troops on the ground gave a good account of themselves against the remnants of Rommel's vaunted Afrika Korps, despite the ineffective and confused leadership that existed at Corps level.\u003c\/p\u003e\n\u003cp\u003eIn the end, while GIs and Tommies fought their guts out to make up for the mistakes of their leadership, the advantages achieved by initial Axis successes were allowed to blow away in the wind by an equally detached and confused Axis High Command. In its case, how to best exploit the results of their initial attack depended on an argument raging within the Italian Commando Supremo and the persuasive abilities of Albert Kesselring and Erwin Rommel. After much discussion and the loss of several crucial days, the Axis decided on the less ambitious plan, which was itself no longer even possible.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBaptism By Fire\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis the second game in the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamefamily\/35400\/series-battalion-combat-series-mmp\"\u003eSeries: Battalion Combat Series (MMP)\u003c\/a\u003e, which took players by storm with its block buster initial release\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/178896\/last-blitzkrieg-wacht-am-rhein-the-battle-of-the-b\"\u003eLast Blitzkrieg: Wacht am Rhein, The Battle of the Bulge\u003c\/a\u003e. The game is designed as a more accessible entry to the system for those who want something smaller and faster than the earlier monster game. Here the wide open desert, limited number of Formations, and short scenario length provide players with a rapid and fun introduction to the series, the chance to develop their play skills to become a more effective BCS player overall, and to take a good look at this poorly understood battle.\u003c\/p\u003e\n\u003cp\u003eOnce again, the masterful order of battle research by Carl Fung showcases the forces involved with more fine detail than ever before. As a result, the common misconceptions of hapless GIs and Afrika Korps supermen is put to rest.\u003c\/p\u003e\n\u003cp\u003eTo give players a better feel for the pulse of the battle, the Germans run rampant for a few turns but then must idle back for several more while their commanders figure out what the overall objective will be. The player selects this objective randomly in the middle of the game, and it determines his Victory Conditions. This precludes the Axis player from overusing his limited combat power beforehand (since he might be going down the wrong road, literally) and keeps the Allies off balance as they must protect against both possibilities.\u003c\/p\u003e\n\u003cp\u003eWith a campaign game of only 10 turns, multiple plays are readily possible and various strategies for both sides can be explored.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eScenarios:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eKasserine Campaign, 2 maps, 10 Turns\u003c\/li\u003e\n\u003cli\u003eOperation Spring Wind, 1 map, 4 Turns\u003c\/li\u003e\n\u003cli\u003eMid-Campaign Start, 2 maps, 5 Turns\u003c\/li\u003e\n\u003cli\u003eBetween a Rock and a Hard Place, 1 map, 5 Turns\u003c\/li\u003e\n\u003cli\u003eEnd Campaign Start, 2 maps, 3 Turns\u003c\/li\u003e\n\u003cli\u003eHigh Water Mark, 1 map, 3 Turns\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eComponents:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBCS rulebook (version 1.1, in full color)\u003c\/li\u003e\n\u003cli\u003eTwo BCS Charts and Tables\u003c\/li\u003e\n\u003cli\u003eBCS Crib Notes Booklet\u003c\/li\u003e\n\u003cli\u003eBBF Game Specific rulebook\u003c\/li\u003e\n\u003cli\u003eTwo 22” x34” Full Color Game Maps\u003c\/li\u003e\n\u003cli\u003e560 Counters (one sheet of units and one BCS marker sheet)\u003c\/li\u003e\n\u003cli\u003e6 scenarios total, 3 one-map scenarios\u003c\/li\u003e\n\u003cli\u003eBox and Dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eGame Scale:\u003c\/em\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cem\u003eTurn: 1 day\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eHex: 1 mile\u003c\/em\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cem\u003eUnits: Battalion (w\/a few Companies)\u003c\/em\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809467326613,"sku":null,"price":179.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic3509008.webp?v=1740517892"},{"product_id":"bar-lev-the-1973-arab-israeli-war","title":"Bar-Lev: The 1973 Arab-Israeli War, Deluxe Edition","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"Bar-Lev: The 1973 Arab-Israeli War, Deluxe Edition\"\u003c\/strong\u003e\u003c\/em\u003e, represents an updated game treatment of the GDW wargame originally published in 1977, faithfully remastered and updated with this all-new, deluxe edition. Either of the two fronts (the Golan Heights and the Suez Canal) may be gamed separately, or both can be linked to simulate the course of the entire war.\u003c\/p\u003e\n\u003cp\u003eThis deluxe edition of the classic Frank Chadwick wargame goes beyond a mere reprint of the original game; it now features an updated order of battle and revised, expanded rules that fully integrate the air and air defense systems into the rest of the game, featuring a re-engineered sequence of play to provide a much more immersive experience for players. Operational planning is up to the players – you decide who to mobilize and where the hammer blow is to fall. A great solo, 2-, 3- or 4-player wargame! Some of the enhancements made in this edition include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eRedesigned 9\/16” counters featuring BONUS option for tank battalions (two sets of counters; one with NATO symbols and one with representative AFV side view)\u003c\/li\u003e\n\u003cli\u003eGame map information is updated based on research and includes all-new map artwork\u003c\/li\u003e\n\u003cli\u003eSupporting charts convey more information at a glance for ease of play\u003c\/li\u003e\n\u003cli\u003eUpdated the Order of Battle based on new information and analysis\u003c\/li\u003e\n\u003cli\u003eResolution converted from a d6 to d10 for all game purposes\u003c\/li\u003e\n\u003cli\u003eFully-integrated air and air defense systems; re-engineered sequence of play\u003c\/li\u003e\n\u003cli\u003eUpdated rules treatment backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809467359381,"sku":null,"price":119.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4602474.webp?v=1740518038"},{"product_id":"battle-for-germany","title":"Battle for Germany: Deluxe Edition","description":"\u003cdiv\u003e\n\u003cspan\u003e\u003cb\u003eBattle for Germany\u003cbr\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cb\u003eThe Destruction of the Reich, Dec. 1944–May 1945\u003c\/b\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/span\u003e\u003cspan\u003eHitler's Third Reich was clearly beaten in early December 1944 as Anglo-American and Soviet armies reached Germany's borders to the east and west. The only questions remaining were how long it would take to finish the job, and how many more would die in the process. Hitler gambled his last reserves in an offensive through the Ardennes, hoping to split the Anglo-Americans and force them to the negotiating table. It failed, and a month later the final Allied offensives began. The overwhelmed German army gave ground grudgingly and even launched local counteroffensives but could not stop the tide as the Allies picked up speed. Allied leaders strove to finish the war, all the while looking toward the shape of postwar Europe. The race was on for the final prize: Berlin.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cb\u003eBattle for Germany\u003c\/b\u003e\u003cspan\u003e focuses on that race. One player commands the western Allies, the other the Soviets. Each commands the German units facing their opponent, motivating them to fight to the end. Play follows a move-fight sequence, interleaved between the eastern and western fronts. Both players must hurry to reach Berlin, but a careless player will see their spearheads destroyed by sudden German concentrations.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eSoviet units are armies and fronts, all others are corps. The massive Soviet fronts are the most powerful units on the map, but they are slow and the mobile units relatively weak. Their opposition is spread over a vast front with few defensive positions beside rivers. Western Allied units are uniformly strong and fast and face fewer Germans, but must punch through tough terrain and defenses to break into the open ground of central Germany. Breakthroughs are essential on both fronts as combat rewards surrounding the enemy.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cb\u003eBattle for Germany\u003c\/b\u003e\u003cspan\u003e Deluxe Edition features a larger, mounted map that now extends to the Courland peninsula. The counters are larger and thicker and include both the 1975 and 1994 sets plus new supply counters. The rules booklet is now in full color.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003eThe three original scenarios (\u003c\/span\u003e\u003cb\u003eBattle for Germany\u003c\/b\u003e\u003cspan\u003e, \u003c\/span\u003e\u003cb\u003eCollapse in the East\u003c\/b\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cb\u003eRed Star\/White Star\u003c\/b\u003e\u003cspan\u003e) are included for play with either set of counters and new optional rules add supply and alternate end games for the main scenario.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cbr\u003e\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003cb\u003eDeluxe Edition\u003c\/b\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eIncludes two playable counter sets!\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e1975 edition counters\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eRedesigned 1994 edition counters and supply markers\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cdiv\u003e\n\u003cspan\u003e\u003c\/span\u003e\u003cbr\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003cb\u003eGame Contents\u003c\/b\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003eOne 22×34 inch mounted game board\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e228 die-cut counters\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eColor Rules \u0026amp; Scenario booklet\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eOne six-sided die\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003eStorage bags\u003c\/span\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45809467424917,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5449188.webp?v=1740500345"},{"product_id":"battle-hymn-volume-one-gettysburg-pea-ridge","title":"Battle Hymn Vol. 1: Gettysburg and Pea Ridge","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eBattle Hymn Vol. One\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eincludes two games:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eGettysburg: The Tide Turns\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ePea Ridge: The Struggle for Missouri\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eBattle Hymn\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a new brigade-level game system that simulates the chaos of the America Civil War using a simple activation system combined with a detailed combat system. The system’s designer, Eric Lee Smith, originated the “chit-pull” activation system in his game “Panzer Command” and later used it in “Across Five Aprils,” Battle Hymn’s forerunner, both published by Victory Games. Units are organized by command, usually divisions, and activate for movement when the command’s activation marker is picked from the cup. The system uses traditional mechanics for movement, with units differentiated by type, but adds a level of detail to combat that feels almost miniatures like. In fact, the system is designed for easy conversion to miniatures. When one side has the initiative they decide when their combat phase occurs, without it, you don’t know when it will happen.\u003c\/p\u003e\n\u003cp\u003eUnits have strength point steps, which are either “formed” or demoralized, and losses are taken point by point. Based upon the latest research into Civil War combat and tactics, units suffer attrition in both losses and demoralizations until they finally shatter and are removed from the map. There are two combat phases, each of which consists of two rounds of combat. Engagements are fluid, with retreats and advances setting up unexpected confrontations during the second round of combat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eBattle Hymn\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a “player’s game” designed to play fast and provide lots of fun and historical insight. With scenarios taking as little as an hour, up to eight hours for the full campaign, there is plenty of variety. The system is streamlined and does not have the complications seen in other games, such as logistics and leadership hierarchy. Here, it's all about strategy, movement, and fighting.\u003c\/p\u003e\n\u003cp\u003eGettysburg: The Tide Turns needs no introduction as to subject, but the treatment is noteworthy. Using a graphics approach based upon the maps produced by the US Government after the war, the map is a pleasure to behold. There are six scenarios in the game, some of which have alternatives for additional variety.\u003c\/p\u003e\n\u003cp\u003ePea Ridge: The Struggle for Missouri simulates the decisive battle of Pea Ridge, which determined that Missouri would stay in the Union. It could have gone the other way. This is a classic meeting engagement with the Confederates on the offensive and outnumbering the Union for once.\u003c\/p\u003e\n\u003cp\u003eOptional rules include hidden movement and more randomization during combat (more historical and also simulates async computer play).\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSCENARIOS\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eNote: Some scenarios have alternatives making them in effect two or more scenarios.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGettysburg\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003ePickett’s Charge - 3 turns, 45 minutes\u003cbr\u003eThe Best Three Hours (Devil’s Den) - 3 turns, 1 hour\u003cbr\u003eThe Accidental Battle (Day One) - 11 turns, 3 hours\u003cbr\u003eLongstreet’s March (Day Two) - 9 turns, 3 hours\u003cbr\u003eThe Tide Turns (Day Three) - 7 turns, 3 hours\u003cbr\u003eThe Battle of Gettysburg (campaign) - 31 turns, 8 hours\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003ePea Ridge\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThe Surprise Attack (Day One) - 9 turns, 2 hours\u003cbr\u003eMissouri Redeemed! (Day Two) - 5 turns, 1.5 hours\u003cbr\u003eThe Battle of Pea Ridge (campaign) - 15 turns, 5 hours\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eProduct Information\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eComplexity: Medium (4 out of 10)\u003cbr\u003ePlaying Time: 45 minutes to 3 hours (scenarios), 5 to 8 hours (full campaigns)\u003cbr\u003eSolitaire Suitability: High (due to variable activation system)\u003cbr\u003eTime Scale: 1 turn = 60 to 90 minutes depending on the game and day\u003cbr\u003eMap Scale: 1 hex = 300 yards across\u003cbr\u003eUnit Scale: Brigades, strength point = 150-300 men (depending on the game \u0026amp; unity type)\u003cbr\u003ePlayers: 2 (but far above average as a solitaire game)\u003cbr\u003eGame Designer: Eric Lee Smith\u003cbr\u003eArtist: Robert Shields\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809467490453,"sku":null,"price":69.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic3779341.webp?v=1740517454"}],"url":"https:\/\/tabletopstrategist.com\/collections\/baord-games.oembed?page=36","provider":"The Tabletop Strategist","version":"1.0","type":"link"}