{"title":"2026 Summer Sale Specials","description":"","products":[{"product_id":"versailles-1919","title":"Versailles 1919","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003eOn November 11, 1918 an armistice halted the killing field that was The War to End All Wars. To make peace, Woodrow Wilson (United States), David Lloyd George (United Kingdom), and Vittorio Orlando (Italy) were hosted by President George Clémenceau (France) in Paris, and sat down to write what would become the Versailles Treaty. The treaty was signed on June 28, 1919, after six months of acrimonious debate and bargaining between the great powers.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eVersailles 1919\u003c\/strong\u003e\u003c\/em\u003e, created by designers\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/152\/mark-herman\"\u003eMark Herman\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamedesigner\/34517\/geoff-engelstein\"\u003eGeoff Engelstein\u003c\/a\u003e, allows you to experience this piece of history as one of the four leaders with a national agenda that must be satisfied. As one of the Big Four, you sit in a conference room gaining influence on the issues present in the room. In the waiting room sit other issues and personages who are waiting their turn to make their case to meet regional aspirations such as self-determination. Will you support Ho Chi Minh's attempt to free Vietnam from French colonialism? Help Prince Feisal establish a new nation in Mesopotamia or Chaim Weitzmann create a Zionist state? Work with T. E. Lawrence to reduce unrest in the Middle East or with Ataturk in Anatolia?\u003c\/p\u003e\n\u003cp\u003eAs France, you are concerned with containing future German aggression while aligning with the British on reparations to pay for the destruction of the war. The British, however, would like to see Germany restored as a trading partner while preserving their empire against the global aspiration for self-determination. Italy wants territorial concessions from the former Austro-Hungarian empire. Lurking in the background is the threat of Bolshevism. Towering above it all is President Woodrow Wilson with his fourteen points that set global expectations soaring, ultimately ending in disappointment when the U.S. does not join the League of Nations.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eVersailles 1919\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eintroduces a new card-bidding mechanism in which you use your influence to settle issues aligned with your agenda while keeping domestic constituents in support of your actions. You need to balance the need to demobilize your military forces while simultaneously keeping regional unrest under control. All of these decisions are set against the backdrop of regional crises and uprisings. The player who writes more of the treaty prevails in this contest of wills and national agendas. Can you save the world from the rise of nationalism? Can you make a better world while satisfying your domestic electorate? Play\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eVersailles 1919\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eand relive making the flawed peace that was the Treaty of Versailles.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003ch3 class=\"panel-title\"\u003eAwards \u0026amp; Honors\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable full\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/70385\/2020-golden-geek-best-wargame-nominee\"\u003e2020 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/73309\/2020-charles-s-roberts-best-world-war-i-board-warg\"\u003e2020 Charles S. Roberts Best World War I Board Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45777022320789,"sku":"","price":96.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5291150.webp?v=1739481792"},{"product_id":"kharkov-battles-before-and-after-fall-blau","title":"Kharkov Battles: Before and After Fall Blau","description":"\u003cp\u003e\u003cstrong\u003eKharkov Battles: Before \u0026amp; After Fall Blau.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eKharkov Battles uses the Fall Blau basic rules to cover the Second \u0026amp; Third Battles of Kharkov.\u003c\/p\u003e\n\u003cp\u003eBasics of the system are:\u003c\/p\u003e\n\u003cp\u003eStacking is 3 units per hex and combat out of a hex is restricted. Large units (mainly German divisions and Soviet corps) have Combat Ratings which pull a strength chit for combat. Typically only one unit with a strength chit may combat out of a hex along with all smaller units. Movement and Combat phases with Mobile Assaults for mechanized units during certain situations of movement. CRT for combats keys off the defender’s terrain and uses column shifts for extras like air support, combined arms, fortifications, etc. Combat results have some mandatory step losses, but the rest a player’s choice on taking step loss or retreating. Advances after combat are along the Path of Retreat for non-mech units, but mech or cav units may deviate. Support Points are used to allow German supply to reach units for mechanized movement and attacks during turn. Support (for Axis attacks) is traced simply a number of hexes to a HQ and then a number of hexes to a road which leads to the source. Supply is just a general trace to a source.\u003c\/p\u003e\n\u003cp\u003eGiven the nature of the covered battles, this game has a shorter playtime and smaller space requirements making it an easier intro into the system used by Fall Blau. Included is a revised Terrain Effects Chart which should ease reference fatigue for either game. An additional map is included which is made to mate with the Fall Blau maps, allowing players to combine the two games into one “Grand Campaign” to be played into March 1943. Also included are extra counters and reinforcement charts to allow for this possibility. There are four scenarios within the game: three independent and one which requires Fall Blau to play.\u003c\/p\u003e\n\u003cp\u003eIndependent Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eSecond Kharkov (K)(Six Turns\/Avg Time 90-120 min)- Soviet attack and German Operation Fridericus to reduce the Izyum Salient from 12-28 May 1942.\u003c\/li\u003e\n\u003cli\u003eThird Kharkov (L)(Six Turns\/Avg Time 90-120 min)- German drive to retake Kharkov in March 1943.\u003c\/li\u003e\n\u003cli\u003eOperation Star Scenario (Sixteen Turns\/Avg Time 8 hrs)- Soviet drive for Kharkov and the Dnepr crossings from 2 February to 21 March 1943.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eFall Blau Scenarios:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eJanuary Campaign (J)(14 Turns\/Avg Time 10 hrs)- Maps A \u0026amp; B – Soviet “Little Saturn” Operation has reached its high water mark and Popov’s 5th Tank Army is about to launch attacks of its own. Wintergewitter has failed and Fourth PanzerArmee is conducting a fighting withdrawal – 26 December 1942 to 5 February 1943.\u003c\/li\u003e\n\u003cli\u003eExtended Fall Blau using new counters and reinforcement charts (74 Turns\/Avg Time 60-70 hrs)- All Maps (except KH) – Starting at 28 June 1942 and ending on 5 February 1943.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eProduct Information\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eComplexity: 5 out of 10\u003c\/li\u003e\n\u003cli\u003eSolitaire Suitability: 8 out of 10\u003c\/li\u003e\n\u003cli\u003eTime Scale: 1 turn = 3 days\u003c\/li\u003e\n\u003cli\u003eMap Scale: 1 hex = 6.5 miles or about 10km\u003c\/li\u003e\n\u003cli\u003eUnit Scale: Mostly Divisions, with Corps, Brigades and Battalions, as needed\u003c\/li\u003e\n\u003cli\u003ePlayers: 2 and solitaire\u003c\/li\u003e\n\u003cli\u003ePlaying Time: Less than two hours for small scenarios and up to 80 hours for the extended Fall Blau campaign\u003c\/li\u003e\n\u003cli\u003eDesigner: Greg Blanchett\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne 22 X 34 inch main map\u003c\/li\u003e\n\u003cli\u003eOne 22 X 34 inch expansion map for Fall Blau\u003c\/li\u003e\n\u003cli\u003eOne smaller map with 19mm hexes\u003c\/li\u003e\n\u003cli\u003eThree Countersheets with approximately 840 counters ½ inch counters\u003c\/li\u003e\n\u003cli\u003eOne Rulebook\u003c\/li\u003e\n\u003cli\u003eTen Player Aid cards with various Scenario Set-Ups, Tracks, Charts and Tables\u003c\/li\u003e\n\u003cli\u003eOne 10-sided dice\u003c\/li\u003e\n\u003cli\u003eOne Box and Lid set\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45778405326997,"sku":"","price":52.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/kharkov-box-front-1200.jpg?v=1739547240"},{"product_id":"panzers-last-stand-battles-for-budapest-1945-2021","title":"Panzers Last Stand - Battles for Budapest 1945 (2021)","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cstrong\u003ePanzers Last Stand\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis a Battalion Combat Series game depicting the Axis relief operations of Budapest from January to March 1945 in what became Germany's last major offensives in the war. The campaign game covers the Konrad Operations (I, II, and III) in January 1945. There are scenarios for each of the Konrad Operations as well as Operation Southwind in February and Operation Spring Awakening in March 1945.\u003c\/p\u003e\n\u003cp\u003eIn the final months of the war, Germany was still full of fight and believed Budapest to be the key to turning the tide. With Budapest fully surrounded by Soviet and former-Axis Romanian forces, the situation in the city was desperate. The Germans devised a plan to relieve Budapest by bringing in the SS-Totenkopf and SS-Wiking Panzer Divisions from Poland to launch a surprise attack before the Soviets closed the ring on the trapped forces in the city. Launched in the wee hours on New Year's Day, 1945, the fate of the Axis hung in the balance. The Soviets, having campaigned continuously from the summer of 1944, fought back viciously and showed their mettle against the elite SS Panzer Divisions.\u003c\/p\u003e\n\u003cp\u003eA great proportion of the armored forces for both sides funneled into the Budapest area. All but one of the seven SS Panzer Divisions and half of the Heer Panzer Divisions on the Eastern Front (a full third of all Panzer Divisions total) ultimately fought here. The Soviets committed three Tank, five Mechanized, and one Cavalry Corps to blunt the Axis drive. The battlefield became a graveyard of tanks.\u003c\/p\u003e\n\u003cp\u003eThe game showcases late-war equipment like the Tiger II, Brummbär, IS-2, and ISU-152 while also including unique units like Cavalry, Assault Pioneers, Soviet Naval Infantry, Hungarian SS, and ad hoc forces mobilized to defend Budapest. Rules covering Danube River crossing, Urban combat, redeployment deception (Maskirovka), and Festung rules highlight this unique and often misunderstood campaign.\u003c\/p\u003e\nScenarios:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eThe Taking of Budapest 123: Full Campaign (4 maps, 26 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Konrad I \u0026amp; II (2 maps without Budapest, 10 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Konrad I (2 maps without Budapest, 5 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Konrad II (1 map without Budapest, 5 turns)\u003c\/li\u003e\n\u003cli\u003eBattle for Zamoly (Part of 1 map, 5 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Konrad III (2 maps, 10 turns)\u003c\/li\u003e\n\u003cli\u003eBattle for Komárom (Part of 2 maps, 17 turns)\u003c\/li\u003e\n\u003cli\u003eDays of Battle: Opening Blows to Komárom (Part of 2 maps, 4 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Southwind (Part of 2 maps, 8 turns)\u003c\/li\u003e\n\u003cli\u003eOperation Spring Awakening (2 maps, 10 turns)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003eComponents:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eBCS rulebook (v2.0, in full color)\u003c\/li\u003e\n\u003cli\u003eTwo BCS Charts and Tables (v2.0, in full color)\u003c\/li\u003e\n\u003cli\u003eBCS Support rulebook (v2.0, in full color)\u003c\/li\u003e\n\u003cli\u003ePLS Game Specific rulebook\u003c\/li\u003e\n\u003cli\u003eAxis Player Booklet\u003c\/li\u003e\n\u003cli\u003eSoviet Player Booklet\u003c\/li\u003e\n\u003cli\u003eTurn Record Track Card\u003c\/li\u003e\n\u003cli\u003eAxis Player Display Card\u003c\/li\u003e\n\u003cli\u003eSoviet Player Display Card\u003c\/li\u003e\n\u003cli\u003eLast Blitzkrieg Addenda sheet\u003c\/li\u003e\n\u003cli\u003eFour 22” x 34” Full Color Game Maps\u003c\/li\u003e\n\u003cli\u003e1,680 Counters (four sheets of units and two BCS marker sheets)\u003c\/li\u003e\n\u003cli\u003e10 scenarios total, 2 one-map scenarios, 4 are 5 turns or less\u003c\/li\u003e\n\u003cli\u003eBox and Dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003e—description from the publisher\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003ca\u003e- Less\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003ch3 class=\"panel-title\"\u003eAwards \u0026amp; Honors\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78388\/2021-charles-s-roberts-wargame-of-the-year-nominee\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Wargame of the Year Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78378\/2021-charles-s-roberts-best-world-war-ii-era-board\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Best World War II Era Board Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78387\/2021-charles-s-roberts-best-cover-art-nominee\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Best Cover Art Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78386\/2021-charles-s-roberts-best-board-wargame-rules-no\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Best Board Wargame Rules Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78384\/2021-charles-s-roberts-best-board-wargame-playing\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Best Board Wargame Playing Components Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78385\/2021-charles-s-roberts-best-board-wargame-map-grap\" class=\"ng-binding\"\u003e2021 Charles S. Roberts Best Board Wargame Map Graphics Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45807409234069,"sku":"","price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/products-bcs-plsjpg.image.1180x1500.jpg?v=1744940713"},{"product_id":"us-armored-car-squadron-with-3-m8-m20","title":"Armoured Car Platoon M8\/M20","description":"\u003cp\u003eThis set allows you to send forward your reconnaissance force for tank war, the M8 being the only armoured car used by the US army in combat.\u003c\/p\u003e\n\u003cp\u003e\u003cimg sizes=\"(max-width: 600px) 100vw, 600px\" srcset=\"https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-600x600.jpg 600w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-300x300.jpg 300w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-200x200.jpg 200w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-150x150.jpg 150w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-145x145.jpg 145w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car.jpg 672w\" height=\"600\" width=\"600\" alt=\"WGB-START-32 M8 Armoured Car\" src=\"http:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-600x600.jpg\" class=\"aligncenter size-large wp-image-99135\" decoding=\"async\"\u003e\u003c\/p\u003e\n\u003cp\u003eIn contrast to many other nations the US developed just the one type of chassis for the role of reconnaissance, destined originally for the tank destroyer units it was eventually issued primarily to the cavalry squadrons.\u003c\/p\u003e\n\u003cp\u003e\u003cimg sizes=\"(max-width: 600px) 100vw, 600px\" srcset=\"https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/M8-Greyhound-b-600x448.png 600w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/M8-Greyhound-b-300x224.png 300w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/M8-Greyhound-b.png 1600w\" height=\"448\" width=\"600\" alt=\"M8-Greyhound b\" src=\"http:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/M8-Greyhound-b-600x448.png\" class=\"aligncenter size-large wp-image-99014\" decoding=\"async\"\u003e\u003c\/p\u003e\n\u003cp\u003eIn conjunction with the M8 the M20 utility car was also developed into a command variant in many cases.\u003c\/p\u003e\n\u003cp\u003eAppearing in late 1943 in Italy to a baptism by fire on the roads to Rome, the cavalry squadrons gave the tactical commanders a unique unit offering a mix of speed and firepower. This led to the squadrons becoming the core of small, task specific, forces consisting typically of engineers, tank destroyers or self-propelled artillery depending on the mission.\u003c\/p\u003e\n\u003cp\u003e\u003cimg sizes=\"auto, (max-width: 506px) 100vw, 506px\" srcset=\"https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/801st-M20-Utility.jpg 506w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/801st-M20-Utility-300x210.jpg 300w\" height=\"355\" width=\"506\" alt=\"801st M20 Utility\" src=\"http:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/801st-M20-Utility.jpg\" class=\"aligncenter size-full wp-image-99013\" decoding=\"async\" loading=\"lazy\"\u003e\u003c\/p\u003e\n\u003cp\u003eThis kit will allow you to build both the M8 with its familiar turret and 37mm gun as well as the M20 utility. General Patton used these able vehicles to screen the main force as he drove his Sherman’s into the heart of France.\u003c\/p\u003e\n\u003cp\u003e\u003cimg sizes=\"auto, (max-width: 600px) 100vw, 600px\" srcset=\"https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M20-Utility-600x600.jpg 600w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M20-Utility-300x300.jpg 300w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M20-Utility-200x200.jpg 200w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M20-Utility-150x150.jpg 150w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M20-Utility-145x145.jpg 145w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M20-Utility.jpg 676w\" height=\"600\" width=\"600\" alt=\"WGB-START-32 M20 Utility\" src=\"http:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M20-Utility-600x600.jpg\" class=\"aligncenter size-large wp-image-99136\" decoding=\"async\" loading=\"lazy\"\u003eThe M8 Cavalry Squadrons also took on the roles that can be tactically employed in\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/store.warlordgames.com\/collections\/bolt-action\/products\/bolt-action-starter-game-d-day-firefight\" target=\"_blank\"\u003eBolt Action\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003eand\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/store.warlordgames.com\/collections\/bolt-action\/products\/armoured-fury-bolt-action-tank-war-starter-set\" target=\"_blank\"\u003eTank War\u003c\/a\u003e, screening the flanks and harrying weaker points in the enemy line.\u003cbr\u003eCould you be a cavalry commander in the making? Will you reach the renown of other cavalry commanders such as Patton? Make this set a mainstay for your army, build your force around this core set and on to battle.\u003c\/p\u003e\n\u003cp\u003e\u003cimg sizes=\"(max-width: 600px) 100vw, 600px\" srcset=\"https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-600x600.jpg 600w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-300x300.jpg 300w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-200x200.jpg 200w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-150x150.jpg 150w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-145x145.jpg 145w, https:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car.jpg 672w\" height=\"600\" width=\"600\" alt=\"WGB-START-32 M8 Armoured Car\" src=\"http:\/\/www.warlordgames.com\/wp-content\/uploads\/2015\/12\/WGB-START-32-M8-Armoured-Car-600x600.jpg\" class=\"aligncenter size-large wp-image-99135\" decoding=\"async\"\u003e\u003c\/p\u003e\n\u003cp\u003eCheck out this home video of a US Cavalry Reconnaissance squadron reenactment group on the move in France, just imagine the sight back in 1944\u003c\/p\u003e\n\u003cp\u003e\u003ciframe height=\"400\" width=\"600\" src=\"https:\/\/www.youtube.com\/embed\/UanUEfC8f-4\" loading=\"lazy\"\u003e\u003c\/iframe\u003e\u003c\/p\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45807427780757,"sku":"","price":78.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/402013001-5__19572.jpg?v=1743105334"},{"product_id":"an-attrition-of-souls","title":"An Attrition of Souls","description":"\u003cp\u003eArmies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe’s fate will be decided.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"An Attrition of Souls\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game.\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809466507413,"sku":null,"price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5432303.webp?v=1740520191"},{"product_id":"ariete-the-battle-of-bir-el-gubi-libya-november-1941","title":"Ariete: The Battle of Bir el Gubi, Libya November 1941","description":"\u003cp\u003e\u003cstrong\u003eAriete\u003c\/strong\u003e:\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eThe Battle of Bir el Gubi, Libya November 1941\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis the 17th game in the\u003cspan\u003e \u003c\/span\u003eTactical Combat Series\u003cspan\u003e \u003c\/span\u003eby\u003cspan\u003e \u003c\/span\u003eMulti-Man Publishing\u003cspan\u003e \u003c\/span\u003eand covers the Italian Ariete Division's defense of Bir el Gubi, Libya, on November 19, 1941.\u003c\/p\u003e\n\u003cp\u003eMoming of 19 November 1941: General Mario Balotta, commander of 132nd Armored Division Ariete, the only Italian armored division in North Africa, is completing his defensive dispositions to cover the southern approaches to Tobruk. He orders his division's motorized infantry regiment, the crack 8th Bersaglieri, to occupy three battalion strongpoints around a key cross-roads near the well (bir) of Gubi. The 8th Bersaglieri, supported by the reinforced divisional artillery, begins moving into position around Bir el Gubi and digging in. Most of the M13\/40 tanks of Ariete 's understrength 132nd Tank Regiment are kept to the rear.\u003c\/p\u003e\n\u003cp\u003eAt the same time, General William Henry Ewart Gott, commander of the British 7th Armoured Divi-sion, orders the 22nd Armoured Brigade (Brigadier John Scott-Cockburn) to attack the Ariete at Bir el Gubi, a complete change from his original orders for the brigade to secure Sidi Rezegh, 25 miles to the north. The reason for the change is still not clear: perhaps Gott hopes to give this well-equipped but inexperienced brigade an opportunity to season itself against an Italian formation that he assumes will be a weak opponent; possibly he just wants to clear his division's left flank before advancing. Whatever the reason, the full-strength brigade, equipped with 162 brand new Crusader tanks, is eager to emulate the Commonwealth's easy victories against the Italian Tenth Army die previous winter.\u003c\/p\u003e\n\u003cp\u003eThe stage is set for a swirling desert battle between evenly matched opponents.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAriete\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecovers this entire mobile action in turns representing 30 minutes each and a map scale of 150 meters per hex. Units range from sections to platoons. A minimal amount of special rules bring the Tactical Combat Series to North Africa, highlighting the unique tactical challenge of the desert environment.\u003c\/p\u003e\n\u003cp\u003eThe Italian player must manage a mobile defense against stronger British armored units until reinforcements arrive in the form of the 132nd Tank Regiment. He must make good use of artillery and AT assets (especially truck-mounted 102mm guns) to bloody the Brits and set them up for an armored counterattack.\u003c\/p\u003e\n\u003cp\u003eThe Commonwealth player must solve the problem of using an armor-only force to crack defensive positions held by a well-led combined-arms force. The desert environment, with swirling dust clouds and relatively long lines of sight, will not help him in this regard!\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e12 Scenarios:\n\u003cul\u003e\n\u003cli\u003eDestruction of the III\/8 Bersaglieri, 2 turns\u003c\/li\u003e\n\u003cli\u003eThe Nearest Thing to a Cavalry Charge, 6 turns\u003c\/li\u003e\n\u003cli\u003eThe Attack on the 8th Bersaglieri, 6 turns\u003c\/li\u003e\n\u003cli\u003eThe Attack on Bir el Gubi (Prepared Defense), 6 turns\u003c\/li\u003e\n\u003cli\u003eThe Attack on Bir el Gubi (Early CW Arrival), 6 turns\u003c\/li\u003e\n\u003cli\u003eAttack of the 2nd Royal Gloucestershire Hussars, 10 turns\u003c\/li\u003e\n\u003cli\u003eAttack of the 4th County of London Yeomanry, 11 turns\u003c\/li\u003e\n\u003cli\u003eThe Ram Strikes, 6 turns\u003c\/li\u003e\n\u003cli\u003eThe Battle of Bir el Gubi (historical), 11 turns\u003c\/li\u003e\n\u003cli\u003eThe Battle of Bir el Gubi (Prepared Defense), 11 turns\u003c\/li\u003e\n\u003cli\u003eThe Battle of Bir el Gubi (Early CW Arrival), 12 turns\u003c\/li\u003e\n\u003cli\u003eThe Battle of Bir el Gubi (Free Deployment), 11 turns\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003eGame Turn: 30 minutes\u003cbr\u003eHex: 164 yards \/ 150 meters\u003cbr\u003eUnits: most vehicles Platoon\/Squadron, infantry platoons, support weapons generally individual \u0026amp; sections\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003eOne 22 x 34\" full color mapsheet\u003cbr\u003eOne dual-side printed countersheet (240 1\/2\" counters)\u003cbr\u003eOne 32-page Tactical Combat Series version 4.02 rulebook\u003cbr\u003eOne 16-page Ariete game-specific rulebook\u003cbr\u003eTwo 4-page Tactical Combat Series version 4.02 Charts \u0026amp; Tables\u003cbr\u003eOne front coversheet\u003cbr\u003eOne rear coversheet\u003cbr\u003eOne plastic zip lock bag\u003c\/p\u003e\n\u003cp\u003eSolitaire Playability: Medium\u003cbr\u003eComplexity Level: Medium-High\u003cbr\u003ePlayers: 2 or more\u003cbr\u003ePlaying Time: 4-15 hours\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":45809466671253,"sku":null,"price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5559215.webp?v=1740511229"},{"product_id":"bayonets-tomahawks-the-french-and-indian-war","title":"Bayonets \u0026 Tomahawks: The French and Indian War","description":"\u003cdiv class=\"panel panel-condensed panel-expandable ng-scope ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003carticle class=\"game-description-body ng-scope\"\u003e\n\u003cdiv class=\"ng-binding\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"Bayonets \u0026amp; Tomahawks\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a 2-player card-driven strategic wargame focusing on the \"French \u0026amp; Indian War\", 1755-1760. Its fluid yet rich system ensures fun for players of all levels. One player controls the British and the other controls the French and most Indians. Indian diplomacy, raids, constructions, naval operations, sieges: nothing is left out in order to immerse players in the fascinating military asymmetries of the 18th-Century colonial frontier.\u003cbr\u003e\u003cbr\u003eA game of\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eBayonets \u0026amp; Tomahawks\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecan last 1 or more game years depending on the scenario chosen — up to the full conflict. During each game year, there are 8 action rounds where players move their pieces on land and sea, perform raids, build forts and roads, etc. Battles\/sieges usually occur at the end of each action round. A game year also includes 3 logistics rounds: “Fleets arrive”, “Colonials enlist” and “Winter quarters”.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBayonets \u0026amp; Tomahawks\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis card-driven. But unlike most card assisted wargames player don't manage a hand of cards. Each player starts the year with one undisclosed reserve Action card picked randomly. At the beginning of each Action round, both players draw a new card. They must then choose one of their 2 cards to play for the current round. The other card becomes their reserve for the next round. At each action round, the French player also gets a random Indians action card.\u003c\/p\u003e\n\u003cp\u003eThe Action points (AP) on the cards in play determine how many stacks of pieces a player can activate during the current round. In addition the cards trigger events and determine initiative for the next Action round. Movement is point to point. Pieces can also move via sea zones.\u003c\/p\u003e\n\u003cp\u003eEach side has particular assets he must make the most of in order to achieve victory. The British have overwhelming numbers, the French are more adept at wilderness fighting with the help of their numerous Indian allies. To win, a player must control enough enemy key spaces to reach the scenario’s Invasion victory points requirement by game end. In one-year scenarios, pieces removed permanently from play yield Invasion VP as well. The French player can also win if he succeeds in enough raids during the current year to reach the scenario’s Raid victory points requirement.\u003c\/p\u003e\n\u003cp\u003eBy its nature, the game lends itself to solitaire play. In bonus, the rules allow to split the actions of each camp methodically. This way, up to 2 British players (British, Colonial) and 3 French players (French, Canadien, Indian) can relive the historic pains of shared command.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/article\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"closer\"\u003e\u003ca\u003e- Less\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel panel-top game-awards panel-condensed ng-scope\"\u003e\n\u003cdiv class=\"panel-header panel-header-sm\"\u003e\n\u003ch3 class=\"panel-title\"\u003eAwards \u0026amp; Honors\u003c\/h3\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"panel-body\"\u003e\n\u003cdiv class=\"panel-expandable ng-isolate-scope expandable open\"\u003e\n\u003cdiv class=\"expandable-envelope\"\u003e\n\u003cdiv class=\"expandable-body\"\u003e\n\u003cul class=\"list-unstyled ng-scope\"\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/75911\/2021-golden-geek-best-wargame-nominee\"\u003e2021 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78388\/2021-charles-s-roberts-wargame-of-the-year-nominee\"\u003e2021 Charles S. Roberts Wargame of the Year Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78395\/2021-charles-s-roberts-best-early-gunpowder-board\"\u003e2021 Charles S. Roberts Best Early Gunpowder Board Wargame 1453-1793 AD Winner\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78374\/2021-charles-s-roberts-best-early-gunpowder-board\"\u003e2021 Charles S. Roberts Best Early Gunpowder Board Wargame 1453-1793 AD Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78384\/2021-charles-s-roberts-best-board-wargame-playing\"\u003e2021 Charles S. Roberts Best Board Wargame Playing Components Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78406\/2021-charles-s-roberts-best-board-wargame-map-grap\"\u003e2021 Charles S. Roberts Best Board Wargame Map Graphics Winner\u003c\/a\u003e\u003c\/li\u003e\n\u003cli class=\"ng-scope\"\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/78385\/2021-charles-s-roberts-best-board-wargame-map-grap\"\u003e2021 Charles S. Roberts Best Board Wargame Map Graphics Nominee\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809467588757,"sku":null,"price":49.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5678977.webp?v=1740500251"},{"product_id":"brotherhood-unity","title":"Brotherhood \u0026 Unity","description":"\u003cp\u003eWinston Churchill once said - \"The Balkans produce more history than they can consume.\" And the history of Bosnia and Herzegovina showed just that. The war that erupted in the spring of 1992 brought bitter fighting, indiscriminate shelling of civilians and a wave of atrocities. The war was fought by: three local ethnic groups (Bosniaks, Serbs and Croats), paramilitary formations from Serbia and Krajina, Croatian armed forces, foreign Muslim volunteers, UN peacekeepers, and NATO airforce. Events such as the Siege of Sarajevo and the Srebrenica massacre became iconic of the conflict, as the war became the single most important historical event in Balkans since the WW2. And still - it's objective history has yet to be written.\u003c\/p\u003e\n\u003cp\u003eBrotherhood \u0026amp; Unity is a 2-3 player card driven wargame which depicts the war in Bosnia and Herzegovina from 1992-1995 (\"Bosnian War\"). The game shows all of the major events: from the siege of Sarajevo (shown in separate, detailed map), to the ferocious battles for the Posavina corridore, and desperate defence of the Bosniak enclaves. Main features are: Point-To-Point movement system, play driven by Strategy Cards, quick combat resolution (no CRT), streamlined rules and fast gameplay. Interaction between warring sides (Bosniaks, Serbs and Croats) creates an intensive and exciting gameplay experience.\u003c\/p\u003e\n\u003cp\u003ePlayer's military strength fluctuates based on historical facts, with Serbs starting superior in all aspects, and Bosniaks struggling to organize an effective fighting formation. Military units represent Brigades - standard military formations of the time, ranging from 1500-2000 soldiers. They have different combat and movement values (based on historical data), which forces players to use different tactics for different opponents. Majority of these units are non-motorized infantry formations (moving only several spaces per round), but with the use of special offensive cards players can increase their mobility and surprise the opponents.\u003c\/p\u003e\n\u003cp\u003eThe game simulates three distinct sides in the war: Bosniaks, Serbs and Croats - with no clear border separating them. That provides an interesting set of choices to players: to attack or to fortify, whom to ally with, and when to change sides. That leads to many turnarounds and pragmatical alliances with former enemies - as was historically the case.\u003c\/p\u003e\n\u003cp\u003eEach player gets a deck of Strategy Cards, simulating a variety of historical events. The player starts an action round by playing a Strategy Card from his hand. A card can be played as an event (Combat Card, Offensive, Interrupt, Foreign Units and Other) or as one of the game actions (Movement, Attack, Strategic Redeployment, Diplomatic Action or Reinforcement). The events and card values have been carefully created to mimic the historical events and choices. Since each game uses only a part of the available card deck, players can't be certain which cards will be drawn during the game. That creates a \"card fog-of-war\" and makes the game more replayable.\u003c\/p\u003e\n\u003cp\u003eGame uses Strategic Will point system to keep track of the victories and losses, and to determine the final score. It is affected by a number of things: capturing or losing regions, capturing or losing key spaces, eliminating or losing units, and as a result of events. One of the most important aspects of the game is capturing player's own key regions - which were different for each side, and which reflects the different aims the each side had.\u003c\/p\u003e\n\u003cp\u003eThe Foreign Attitude is another major track in the game which represents the diplomatic stance of foreign powers (European countries, USA, Russia, and UN) towards a player. It is affected by capturing cities (thus creating refugee crisis) and as a result of events, and generally represents a player's international reputation. When it reaches certain levels, negative effects occur - from reduction of movement, to NATO air strikes, to even losing the game.\u003c\/p\u003e\n\u003cp\u003eThe game enables player to invite United Nations to create UN Safe Areas, thus giving a player some kind of protection from being overrun. NATO Air Strike happens when players overreach themselves, capturing too many cities too quickly, thus creating a major refugee crisis and media outcry. Without careful diplomatic balancing, the greatest offensive can thus be derailed and bring a player to the brink of destruction.\u003c\/p\u003e\n\u003cp\u003eSupplies are scarce and can be cut-off, thus starving and eventually eliminating the unsupplied units. Combat results are easy to calculate, and are based on unit attack and defence values modified by terrain and die roll results (no CRT is used). Rules are streamlined to reduce clutter and unnecessary actions, which enables a fast gameplay - the full game is usually played in bit over two hours.\u003c\/p\u003e\n\u003cp\u003eThe name \"Brotherhood and Unity“ comes from a socialist Yugoslavia doctrine created to inspire unity between 7 nations from which Yugoslavia was created. It was also a main motto behind the Socialist Republic of Bosnia and Herzegovina – nicknamed „Small Yugoslavia“ due to its ethnical, cultural and religious diversity. The irony is that when B\u0026amp;H got engulfed in a war, there was neither brotherhood nor unity to be found .. what followed was four years of bloody warfare. It remains to be seen will B\u0026amp;H rise above the legacy of The War and reach (or surpass) the prosperity it enjoyed during a socialist Yugoslavia.\u003c\/p\u003e\n\u003cp\u003eProduct Information:\u003c\/p\u003e\n\u003cp\u003eComplexity: 5 out of 10\u003cbr\u003eSolitaire suitability: 5 out of 10\u003cbr\u003eTime Scale: 1 year per turn, 2 months per action round\u003cbr\u003eMap Scale: Point-to-point strategic level\u003cbr\u003eUnit Scale: Brigades\u003cbr\u003eNumber of Players: 2 to 3\u003cbr\u003eSuitability for Solitaire: Medium\u003cbr\u003eAverage Time to Play: 2 to 3 hours\u003c\/p\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cp\u003e1 22\"x34\" Mounted Map\u003cbr\u003e260 9\/16\" Counters\u003cbr\u003e96 Strategy cards (in 3 decks: Serbian, Croatian and Bosniak)\u003cbr\u003e3 Player aid cards\u003cbr\u003e1 Rulebook\u003cbr\u003e1 Ten-sided die\u003cbr\u003e1 Box and lid set\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45809468244117,"sku":null,"price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic4191183.webp?v=1740678026"},{"product_id":"caesar-rome-vs-gaul","title":"Caesar: Rome vs. Gaul","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCaesar: Rome vs. Gaul\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eis a fast-playing, easy-to-learn, two-player card-driven game on Caesar’s conquest of Gaul. One player plays Caesar as he attempts to gain wealth and fame in Gallia at the expense of the Gauls. The other player controls all the independent tribes of Gaul as they slowly awake to the peril of Roman conquest.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCaesar: Rome vs. Gaul\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003euses many of the core rules and systems used in\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eHannibal: Rome vs. Carthage\u003c\/em\u003e. Players are dealt 8 cards at the start of each turn and use their cards to move their armies and place control markers. Players familiar with Hannibal: Rome vs. Carthage will quickly learn this game.\u003c\/p\u003e\n\u003cp\u003eThe game covers the height of the Gallic Wars, the period between 57 BC and 52 BC when Caesar campaigned back and forth across Gaul putting down one rebellion after another and invading Germania and Britannia. Units are individual Roman Legions or Gallic Tribes. Each turn represents one year.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":45809468342421,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5341959.webp?v=1740678096"},{"product_id":"devils-boats-pt-boats-in-the-solomons","title":"Devil Boats: PT Boats in the Solomons","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e\"Devil Boats: PT Boats in the Solomons\"\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e is a tactical-level solitaire tabletop wargame that allows players to command a squadron of US Navy PT boats, fighting Japanese naval forces in the Solomon Islands during the second half of 1943. Includes a variety of IJN barges, destroyers, and aircraft, plus detailed weather, sea state, and PT boat damage modeling. 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George Thomas (“The Rock of Chickamauga”), were initially scattered and ill-prepared to meet Hood’s thrust. But under Thomas’ prudent and patient leadership, the Rebels were stopped at the gates of Nashville and then thoroughly defeated by a Union offensive in mid-December.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHood Strikes North\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ewill include a single map, two countersheets, and limited special rules, thereby making it a highly suitable game for newcomers to the Great Campaigns of the American Civil War series. The game is designed by Joe Balkoski (the original GCACW series creator), Chris Withers, and Ed Beach. 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John Schofield hastily retreat to Columbia, Tennessee, covered by their cavalry.\u003c\/li\u003e\n\u003cli\u003eThe Race for Columbia (November 23 – 29, 1864, 7 turns): The initial attempt by Hood to cut off Union forces in southern Tennessee from Nashville.\u003c\/li\u003e\n\u003cli\u003eA Great Chance Was Lost (November 28 – 29, 1864, 2 turns): Hood’s army outflanks Union troops defending Columbia, Tennessee, and at Spring Hill attempts to cut them off from Nashville.\u003c\/li\u003e\n\u003cli\u003eWe Will Make the Fight (November 30 – December 1, 1864, 2 turns): Union troops under Maj. Gen. 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The time period is mid-19th century and you start your expedition at one of the six Ports of Entry.\u003c\/p\u003e\n\u003cp\u003eYour journey is financed by a major newspaper and publisher back home, and they expect you to bring home fantastic stories that they can publish. Your expedition consists of you and armed askaris, which are local African soldiers, and porters that carry food and gifts. There will be occasional local guides and goats to keep you company.\u003c\/p\u003e\n\u003cp\u003eThe quest is to trek into what is unknown to you. You will interact with people that you meet, while searching for the myths and legends that are said to exist somewhere in Africa. To walk the land among people that might not appreciate your presence, to face hunger and predators, and to reveal what perhaps should remain hidden is dangerous. 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All actions of the Soviet commander Zhukov and subordinate units are strictly controlled by the game rules. As Paulus, your goal is to save the trapped army in the Cauldron while at the same time cooperating with the high command (OKW) to preserve the integrity of the entire southern front in Russia. Each turn you perform various types of actions within the pocket. Die rolls and rules determine the strategic situation and strategy employed by Army Group South outside the pocket, specifically in terms of the commitment levels of the Luftwaffe (air force) and General Hoth's relief force.\u003c\/p\u003e\n\u003cp\u003eEach turn represents one to five days, depending on the level of activity. The entire board represents territory approximately 35 by 65 miles. German units typically represent divisions, while Soviet units are officially armies that were usually the rough equivalent of a German division. Each supply point represents about 50 tons delivered per day. 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The player’s individual aircraft, each represented by a stickered block, must confront the mighty “combat box” formation of the United States Army Air Force, a deadly terrain of B-24 Liberator heavy bombers. Like its counterpart, Skies Above the Reich, the game is a broad strokes depiction that presents the arc of the desperate air war. Stretching from late 1942 to early 1945, Storm Above the Reich follows that trajectory in a series of missions strung together to make a campaign. Each mission will take a half hour or more to play, while a campaign can last anywhere between 6 to 60 missions.\u003c\/p\u003e\n\u003cp\u003eStand-Alone and an Expansion: \"Storm Above the Reich\" is a stand-alone game; you don’t need \"Skies Above the Reich\" to play. However, it can also serve as an expansion for that game. Storm uses the same rules as Skies, and components in one game transfer seamlessly to the other. 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Hailed by many as of the premier games covering The Korean War, this two-player operational level simulation covers the first year of the Korean conflict, from June 1950 to May 1951.\u003c\/p\u003e\n\u003cp\u003eDuring this period, the United States found itself involved in a bitter struggle in a remote Asian land that many Americans had not even heard of. Amid the debacles and stunning victories of the first year of war, the very foundation of the American military system — so recently triumphant in the Second World War — was severely shaken. In a war that few Americans understood and which historians have tended to ignore, the foundation of future American diplomacy in the face of communism was laid.\u003c\/p\u003e\n\u003cp\u003eThe players control ground and air forces of the United Nations, North Korea, and Communist China. Each player's force consists of a wide variety of units, including infantry, marines, paratroopers, armor, and aircraft. The map is a 1:750,000 representation of the Korean peninsula from Pusan in the south to the Yalu River in the north. In addition to controlling military forces, the players must make a number of political decisions that have an important effect on the game. Above all, the UN player must strive to keep international tensions at a minimum for the purpose of preventing World War Three. Intense escalation and mobilization could have disastrous consequences for the militarily-unprepared United States. 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The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies\/US (Russia, Serbia, Romania and United States) Factions.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA game turn consists of:\u003c\/em\u003e\u003cbr\u003eEvent Card Phase\u003cbr\u003eMovement Phase (up to two units may be moved)\u003cbr\u003eCombat Phase (cards are played to support combat)\u003cbr\u003eProduction Phase (players spend production points to rally armies, invest in new technology, or lend points to other players)\u003c\/p\u003e\n\u003cp\u003ePlayers must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. 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The game contains 85% of the total Wehrmacht’s mechanized strength at this stage of the war and 75% of the Red Army’s. The Germans must hold the Dnepr barrier as long as possible, followed by a fighting retreat to the Carpathian Mountains to the west. The Soviets can crush the Axis invader with the advantage of their most reliable ally: General Winter. It is the Third Winter on the Russian Front.\u003c\/p\u003e\n\u003cp\u003eThe Soviets have the initiative and a formidable force, but an equally challenging task. The Dnepr is a huge obstacle and the German panzer formations are wounded but dangerous. The German player has the challenge of active defense in the style of Army Group South Commander Erich von Manstein. Both sides are in for a challenging fight.\u003c\/p\u003e\n\u003cp\u003eThe Third Winter is a big game, with 5-mile hexes, 3.5-day turns, and counters for units from battalions up to divisions. The battles from this campaign – the Race to the Dnepr, the Battle of Kiev, Korsun Pocket, the Kamenets-Podolsky pocket (“Hube’s Pocket”) and the splitting of Army Group South in two—merge into the dynamic of whole campaign.\u003cbr\u003eSpecial rules in this 19th game of the Operational Combat Series have been carefully designed to recreate this intense campaign. They include:\u003c\/p\u003e\n\u003cp\u003e• Soviet Front command structure is modeled by the four Fronts being either on Offensive or Paused posture. The Soviet player can switch one front “off” and another “on” to shift focus and force the Axis to deal with sudden threats in a different part of the map. When Soviet formations are burned out, they withdraw into the “RVGK” for rebuilding, and can reappear suddenly in a new area, enabling Maskirovka surprises. Each Front has a dedicated Air Army and Frontal Barrages to initiate offensives. The game shows the increasing strength and competency of the Red Army in both units and Action ratings.\u003cbr\u003e• German units in play include Kampfgruppe Divisions, German Remnants, German Army and Army Group HQs,Tiger Companies, Hartman and JG52 aces, Hans-Ulrich Rudel and his tank-busting aircraft, and the Romanian Home army\u003cbr\u003e• Random events similar to what are found in the award-winning Beyond the Rhine. These cover things like Soviet Patrol Boat Raids, Lend-Lease, Fuel Shortages, Heroes who affect combat, Arty Ammo Stockpiles, and Partisan Offensives. The 44 possible events add a lot of historical flavor but require very little rules overhead.\u003cbr\u003e• The importance and difficulty of the Dnepr crossings are distilled into rules allowing the bridges to be blown and repaired, and ferries to be emplaced, all leading to Soviet Bridgehead battles\u003cbr\u003e• Both sides were deploying more and more anti-aircraft assets, modeled with units that make air barrages more difficult.\u003cbr\u003e• Axis Fortress HQ units that enable cut-off units to continue to function and shows the decline of the Wehrmacht, from a mobile warfare army to a defensive army, with limited counterattack capability. KG HQs allow ad hoc mechanized formations to combine to simulate the desperate nature of the struggle.\u003c\/p\u003e\n\u003cp\u003eThe Third Winter features two monster-sized campaigns that use a 44x66-inch map layout and over 1,500 combat units. 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They were not designed for combat, being built mainly for cargo, passenger and fishing purposes.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eDuring the Napoleonic era, Schooners were used to communicate dispatches, rather than divert more important warships for this purpose. In fact their size and swiftness made them ideal for this purpose. Such vessels sometimes received criticism from the Admiralty for their sailing durability and inherent weakness, without understanding their exact purpose.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThat is not to say that schooners did not actively engage in combat. Their speed made them ideal to intercept Slaver ships for example.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eSchooners count as small vessels in Black Seas, operating only a single broadside light cannon. Despite this, schooners make the ideal basis of a Privateer fleet.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eContains 6 Metal Vessels.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eMiniatures are supplied unpainted and some assembly may be required.\u003c\/span\u003e\u003c\/p\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45901371670677,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/wgl7924710003.webp?v=1743091048"},{"product_id":"bolt-action-island-assault-starter-set-w-2-promo-figures-1","title":"Bolt Action - Island Assault Starter Set w\/2 Promo Figures","description":"\u003cp\u003e\u003cspan\u003eThe battles of World War Two ravaged the entire world. Where the Band of Brothers starter set is very much concerned with the European Theatre in the wake of D-Day, our brand new starter set shifts focus to the Pacific, pitting the United States Marine Corps against Japanese Island defenders in some of the most brutal and hard-fought battles of the War.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe new starter set is focused on the island-hopping campaigns enacted by the US to reclaim Japanese advances. Unlike the land war that raged in Europe, North Africa, and the Soviet Union, where vast armies of tanks and infantry could maneuver and fight over large tracts of open ground, the Pacific campaign was fought mostly on a series of relatively small islands, densely packed with jungles and protected by the sea. Each island had to be landed on, fought for, and the defenders rooted out of, individually.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eContaining two opposing forces set amongst the many islands in the Pacific theatre, Island Assault! contains the Bolt Action 2nd edition rules as well as a scenario booklet guiding you through your first steps in the game. Before long you’ll be adding to your new army and wreaking havoc on your foes be they fighting for Uncle Sam or the Emperor!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eFull Contents:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBolt Action A5 Rulebook\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIsland Assault booklet\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e24 Imperial Japanese Army soldiers\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eChi-Ha tank\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e24 US Marines\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eM3A1 Half-track\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDice\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePin marker sprue\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTemplate sprue\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 Pillbox (exclusive to this set)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e2 Spiderholes (exclusive to this set)\u003cbr\u003e\u003cbr\u003eMiniatures are supplied unpainted and some assembly may be required.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45901835272341,"sku":null,"price":126.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/wlg40151003_a3d398c7-79cc-4d1e-82a6-52e8e5a2a0c4.webp?v=1743099517"},{"product_id":"bolt-action-island-assault-starter-set","title":"Bolt Action - Island Assault Starter Set","description":"\u003cp\u003e\u003cspan\u003eThe battles of World War Two ravaged the entire world. Where the Band of Brothers starter set is very much concerned with the European Theatre in the wake of D-Day, our brand new starter set shifts focus to the Pacific, pitting the United States Marine Corps against Japanese Island defenders in some of the most brutal and hard-fought battles of the War.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe new starter set is focused on the island-hopping campaigns enacted by the US to reclaim Japanese advances. Unlike the land war that raged in Europe, North Africa, and the Soviet Union, where vast armies of tanks and infantry could maneuver and fight over large tracts of open ground, the Pacific campaign was fought mostly on a series of relatively small islands, densely packed with jungles and protected by the sea. Each island had to be landed on, fought for, and the defenders rooted out of, individually.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eContaining two opposing forces set amongst the many islands in the Pacific theatre, Island Assault! contains the Bolt Action 2nd edition rules as well as a scenario booklet guiding you through your first steps in the game. Before long you’ll be adding to your new army and wreaking havoc on your foes be they fighting for Uncle Sam or the Emperor!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eFull Contents:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBolt Action A5 Rulebook\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eIsland Assault booklet\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e24 Imperial Japanese Army soldiers\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eChi-Ha tank\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e24 US Marines\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eM3A1 Half-track\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eDice\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003ePin marker sprue\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eTemplate sprue\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e1 Pillbox (exclusive to this set)\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e2 Spiderholes (exclusive to this set)\u003cbr\u003e\u003cbr\u003eMiniatures are supplied unpainted and some assembly may be required.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45901876592789,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/wlg40151003_a3d398c7-79cc-4d1e-82a6-52e8e5a2a0c4.webp?v=1743099517"},{"product_id":"bolt-action-soviet-assault-engineers-squad-copy","title":"Bolt Action: Soviet Army (Winter) Support Group","description":"\u003cdiv class=\"container 4661726c6579\"\u003e\n\u003cdiv class=\"accordion-block\"\u003e\n\u003cdiv id=\"accordion--description\" class=\"accordion-content is-open\" aria-hidden=\"false\"\u003e\n\u003cdiv class=\"container 4661726c6579\"\u003e\n\u003cdiv class=\"accordion-block\"\u003e\n\u003cdiv id=\"accordion--description\" class=\"accordion-content is-open\" aria-hidden=\"false\"\u003e\n\u003cp\u003e\u003cstrong\u003eThis set contains:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1 x Soviet HQ (Winter)\u003c\/li\u003e\n\u003cli\u003e1 x SovietMAxim MMG Team (Winter)\u003c\/li\u003e\n\u003cli\u003e1 x Soviet 82mm Medium Mortar Team (Winter)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSoviet Army (Winter) HQ\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eLike the soldiers they commanded, many Soviet officers were inexperienced and lacked training at the beginning of the Great Patriotic War. Stalin's ruthless purge of officers of the Red Army in 1937 had denuded the organisation of leadership and left deep scars in the survivors' minds.\u003c\/p\u003e\n\u003cp\u003eThroughout the war, showing initiative was seen as a dangerous trait, and most Soviet officers would follow their orders to the letter even if they meant marching their men to certain death. Soviet operational leadership improved immeasurably over time, but the heavy casualties endured by the Red Army indicates that overall battlefield control remained a blunt instrument.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSoviet Army (Winter) Medium Machine Gun\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe red army used the venerable Maxim Model 1910 as its medium machine gun throughout the war, the very same weapon that had served the Tsarist army in world war 1. It was a capable weapon that could be tripod-, sledge- or wheel-mounted and was often given a useful shield to help preserve the crew.\u003c\/p\u003e\n\u003cp\u003eThe Maxim was so heavy and cumbersome, however, unlike most other Soviet weapons, the Germans seldom made use of captured examples.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSoviet Army (Winter) Medium Mortar Team\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe standard Russian medium mortar of the war was the 82-PM-41 or 82mm battalion mortar Model 1941. This served alongside the otherwise similar 82mm Model 1937. Both were very effective and accurate weapons with a range of about 3,000 yards.\u003c\/p\u003e\n\u003cp\u003e82mm mortars were regarded as artillery rather than infantry weapons by the Russians and were usually massed together in batteries for battalion-level support.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eModels supplied unassembled and unpainted\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45906419679381,"sku":null,"price":34.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/WGB-RI-05-1__47905.jpg?v=1743352653"},{"product_id":"bolt-action-fallschirmjager-squad-tropical-uniform-copy","title":"Bolt Action: German Army (Winter) Support Group","description":"\u003cdiv class=\"container 4661726c6579\"\u003e\n\u003cdiv class=\"accordion-block\"\u003e\n\u003cdiv id=\"accordion--description\" class=\"accordion-content is-open\" aria-hidden=\"false\"\u003e\n\u003cdiv class=\"container 4661726c6579\"\u003e\n\u003cdiv class=\"accordion-block\"\u003e\n\u003cdiv id=\"accordion--description\" class=\"accordion-content is-open\" aria-hidden=\"false\"\u003e\n\u003cp\u003e\u003cstrong\u003eThis set contains:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1 x German Heer HQ (Winter)\u003c\/li\u003e\n\u003cli\u003e1 x German Heer MMG Team (Winter)\u003c\/li\u003e\n\u003cli\u003e1 x German Heer Medium Mortar Team (Winter)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGerman Heer HQ (Winter)\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eGerman officers were capable and often experienced leaders. Junior officers were trained to undertake the role own immediate superiors, enabling them to use their intuition to take control of situations when necessary.\u003c\/p\u003e\n\u003cp\u003eAn officer unit consists of the man himself and can include up to 2 other men acting as his immediate attendants. Because of the high quality of the majority of German officers, the Bolt Action rules rate them as regular or veteran.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGerman Heer (Winter) Medium Machine Gun\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eKnown as \"Hitler's Buzzsaw\" on account of its high rate of fire. The MG42 fired 1250 rounds\/minute, more than twice that of the British Vickers Machine Gun and American Browning. Add this tremendous firepower to your Germans and give your infantry some much-needed support.\u003c\/p\u003e\n\u003cp\u003eUnlike other armies, the Germans used the same machine gun both as a squad weapon and as a tripod-mounted support weapon. The tripod mount provided a much more stable firing platform and made it easier to keep up a continuous fire using a belt feed.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGerman Heer (Winter) Medium Mortar Team\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe Standard medium mortar for the Germans in WW2 was the Granatwerfer 34. It was a very effective and accurate weapon that could provide long range, on call fire support. It's crew could carry it in 3 pieces: base plate, tube and bipod. With enough ammunition it could maintain a rate of fire of around 15 to 20 rounds per minute out to a maximum range of 2,400 meters.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eModels supplied unassembled and unpainted\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45906425905301,"sku":null,"price":34.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/WGB-WM-515-2__12357.jpg?v=1743352892"},{"product_id":"bolt-action-matilda-ii-troop-copy","title":"Bolt Action: 8.8cm Flak 37","description":"\u003cdiv class=\"container 4661726c6579\"\u003e\n\u003cdiv class=\"accordion-block\"\u003e\n\u003cdiv id=\"accordion--description\" class=\"accordion-content is-open\" aria-hidden=\"false\"\u003e\n\u003cdiv class=\"container 4661726c6579\"\u003e\n\u003cdiv class=\"accordion-block\"\u003e\n\u003cdiv id=\"accordion--description\" class=\"accordion-content is-open\" aria-hidden=\"false\"\u003e\n\u003cp\u003eOriginally developed as an anti-aircraft weapon, the Flak 37 8.8cm (or Eighty-eight as it became known by Allied troops) had a high muzzle velocity to allow it to reach the higher ranges modern bombers were capable of at the time. This would make it an exceptionally deadly anti-tank weapon as many Allied tank crews would learn to their peril. The 88 could also be deployed as a conventional artillery piece – as one infantryman noted, the 88 was 'anti-everything'...\u003c\/p\u003e\n\u003cp\u003eCapable of firing in extremis whilst still attached to its wheeled carriages (although with limited traverse or elevation), the 88 could be fully deployed onto its cruciform firing platform and ready to fire in around two and a half minutes.\u003c\/p\u003e\n\u003cp\u003eMany 88s were fitted with a large gunshield although there were many examples of this being dispensed with. Being such a large and heavy weapon it could only be towed by larger prime movers such as the Sd.Kfz 7 halftrack.\u003c\/p\u003e\n\u003cp\u003eThe 88 saw service during the Spanish Civil War as well as on all fronts in which the Germans fought during WWII. Capable of penetrating armour plate up to 108mm thick at ranges of up to 1,100 yards, the 88’s fearsome reputation grew immensely during its service in the Western Desert where it was one of the very few weapons capable of dealing with the British Matilda II infantry tanks. A similar scenario unfolded on the Eastern Front as the 88 was among the rare weapons able to tackle the new Soviet T-34 and KV tanks.\u003c\/p\u003e\n\u003cp\u003eThe Flak 37 was the final production iteration of the 88, being almost identical to the Flak 36 bar the updated instruments allowing for a greater level of autonomy in fire control.\u003c\/p\u003e\n\u003cp\u003eThis Flak 37 kit is supplied with 8.8cm shells and shell cases and can be built to both traverse and elevate - neither enemy armour nor aircraft will be safe!\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eContains:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eOne 1\/56 scale hard plastic WWII 8.8cm Flak 37 dual-purpose AA\/AT gun\u003c\/li\u003e\n\u003cli\u003e7 metal German Army crew\u003c\/li\u003e\n\u003cli\u003eBolt Action stat card\u003c\/li\u003e\n\u003cli\u003eFull-colour waterslide decal sheet\u003c\/li\u003e\n\u003cli\u003eConstruction leaflet\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eModels supplied unassembled and unpainted\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45906451005589,"sku":null,"price":43.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/WGB-WM-515-2__33265.jpg?v=1743353898"},{"product_id":"bolt-action-sherman-tank-troop","title":"Bolt Action: Sherman Tank Troop","description":"\u003cp\u003ePlastic bundle set includes a troop of 2 Sherman V and 1 Sherman Vc 'Firefly'\u003c\/p\u003e\n\u003cp\u003eBy using rules from the\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"http:\/\/store.warlordgames.com\/collections\/bolt-action\/products\/tank-war-bolt-action-supplement\" rel=\"noopener\" target=\"_blank\"\u003eTank War\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003esupplement you can field this troop alongside a regular reinforced platoon simply by designating one as your command vehicle and paying +25 pts for the Command vehicle special rule. Remember to keep it secret from your opponent though till the end of the game!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eModels supplied unassembled and unpainted\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45906708725909,"sku":null,"price":81.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/s-l500__80152_7ebd3ecc-6afe-470c-b482-31d7265f7e5f.jpg?v=1743364449"},{"product_id":"saxon-starter-army-1","title":"Saxon Starter Army","description":"\u003cp\u003e\u003cspan\u003eLeading with a Saxon Warlord, defend your homes and land with this Saxon starter army!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThis complete starter set includes:\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1 exclusive metal Saxon Warlord\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e4 metal Saxon Hearthguard\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e64 Saxon Ceorls\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e64 Saxon Thegns\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003e4 waterslide decal sheets for shields\u003cbr\u003e\u003cbr\u003eMiniatures are supplied unpainted and some assembly may be required.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45906791465109,"sku":null,"price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/wlg109913002.webp?v=1743367129"},{"product_id":"nato-the-cold-war-goes-hot-designer-signature-edition","title":"NATO: The Cold War Goes Hot – Designer Signature Edition","description":"\u003cp\u003eWinner of the\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eCharles S. Roberts Award\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efor the best modern wargame of 2021,\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003eNATO: The Cold War Goes Hot, Designer Signature Edition\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003emarks the return of a true wargaming classic by Bruce Maxwell. NATO simulates a NATO\/Warsaw Pact conflict in Central Europe during the Cold War years of the 1980s. First published in 1983, this game was Victory Games' best-selling title, purchased by over 75,000 gamers worldwide. This new edition is based on an exhaustive two-year study by the Designer of the records that have come to light since the fall of the Berlin Wall. The game combines highly accurate information on the forces the Warsaw Pact actually deployed with now de-classified reports from the CIA and the Defense Intelligence Agency regarding WP capabilities. The map has been extensively updated using satellite photography. Finally, the game system has been reworked to better reflect the fluid, fast-paced, and deadly nature of modern warfare. Here is the ultimate Cold War game, remastered, and playable in a single sitting.\u003c\/p\u003e\n\u003cp\u003eNATO is a division\/brigade-level simulation of a Warsaw Pact invasion of Western Europe. The game map depicts the area from Denmark to the Swiss Alps, and from France to Poland. The time frame covers the first 14 days of war, after which one side or the other has usually run out of an army. The game offers four different Scenarios covering 1) a surprise attack from a standing start, 2) an attempt by the WP to quietly prepare without tipping NATO off beforehand, 3) an extended buildup of forces by both sides before war breaks out, and 4) an introductory scenario covering the invasion of Denmark.\u003c\/p\u003e\n\u003cp\u003eEach Scenario can be played with an Order of Battle from 1983, when NATO was still relatively weak, or with an Order of Battle from 1988, when NATO had rearmed and reorganized and was at the peak of its strength. The difference is impressive.\u003c\/p\u003e\n\u003cp\u003eThe game features infantry, armor, airborne and airmobile troops, and marines, with easy mechanics to leverage combined arms operations. It also has extensive options for employing helicopters, airpower, chemical weapons, and, as a last resort, nuclear weapons. The combat system is built around the concept that the best defense is a good offense, and features artillery, tactical and operational air strikes, flank attacks, concentric attacks, reserves, counterattacks, and deep exploitation, allowing for a rich set of tactical nuances in play. This is not a game where the WP attacks and NATO defends. Both players have to attack relentlessly if they want to defeat their opponent.\u003c\/p\u003e\n\u003cp\u003eThis Designer Signature edition of the classic Bruce Maxwell game has been upgraded with new units, new scenarios, new terrain, new tables, and new player aid cards. Additional enhancements introduced in this edition include:\u003c\/p\u003e\n\u003cp\u003e• Super-sized components feature 9\/16” counters and two game maps with larger hexes\u003cbr\u003e• Game map information has been updated and includes all-new map artwork\u003cbr\u003e• New units have been added, unit information has been updated and all units produced with new artwork\u003cbr\u003e• Existing scenarios have been updated and two new scenarios added\u003cbr\u003e• Orders of Battle for both 1983 and 1988 are provided for all Scenarios, allowing players to see the impact of the Reagan Era rearmament programs\u003cbr\u003e• The game system has been redesigned and the new rules include extensive illustrations, examples of play, and Designer’s Notes to aid clarity\u003cbr\u003e• Each rules section now begins with a Veterans' Summary, allowing experienced players to skip many rules sections that embody classic game mechanics they already know\u003cbr\u003e• Rules details and restrictions have been summarized graphically in Player Aids for faster reference and easier play\u003cbr\u003e• Enhanced ergonomics are provided for Scenario setup and Reinforcement charts\u003cbr\u003e• A new set of Designer’s Notes contain a wealth of historical information on what the West discovered after the Warsaw Pact collapsed and most of its members joined NATO.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct Information:\u003c\/strong\u003e\u003cbr\u003e• Complexity: 7 out of 10\u003cbr\u003e• Solitaire Suitability: 7 out of 10 (no hidden units)\u003cbr\u003e• Time Scale: 24 hours per turn\u003cbr\u003e• Map Scale: 15 miles per hex\u003cbr\u003e• Unit Scale: regiments, brigades, and divisions, abstract air and naval forces\u003cbr\u003e• Players: one to four\u003cbr\u003e• Playing Time: 3-8 hours, depending upon the scenario\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eComponents:\u003c\/strong\u003e\u003cbr\u003e• One Rules Booklet\u003cbr\u003e• One Play Booklet with Scenarios \u0026amp; Designer’s Notes\u003cbr\u003e• Two 22\" x 34\" Maps\u003cbr\u003e• Four Counter Sheets (9\/16\" size playing pieces)\u003cbr\u003e• One WP Player Charts \u0026amp; Tables Card\u003cbr\u003e• One NATO Player Charts \u0026amp; Tables Card\u003cbr\u003e• One WP Sequence of Play Card\u003cbr\u003e• One NATO Sequence of Play Card\u003cbr\u003e• One Warsaw Pact Strategic Surprise Reinforcement Schedule Card\u003cbr\u003e• One Warsaw Pact Extended Buildup Reinforcement Schedule Card\u003cbr\u003e• One NATO Strategic Surprise Reinforcement Schedule Card\u003cbr\u003e• One NATO Extended Buildup Reinforcement Schedule Card\u003cbr\u003e• Two 6-Sided Dice\u003cbr\u003e• One Game Box and Lid\u003c\/p\u003e","brand":"The Tabletop Strategist","offers":[{"title":"Default Title","offer_id":45923519201429,"sku":null,"price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic5397688.webp?v=1743872615"},{"product_id":"combat-volume-1-2nd-printing","title":"Combat! Volume 1 – 1st Printing","description":"\u003cp\u003e\u003cspan\u003eCombat! is a solitaire game on man to man combat in the 20th century. The player will control friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system.\u003c\/span\u003e\u003c\/p\u003e","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":45924876845205,"sku":"","price":119.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/OxeHV9IK-Screen-Shot-2022-02-21-at-12.04.13-PM.png?v=1743883691"},{"product_id":"d-day","title":"Lightning: D-Day","description":"\u003cp\u003eThis two-player card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches - Gold, Juno, Sword, Omaha and Utah - is represented by its own card, as are the defending German divisions and attacking Allied units. The Allied player must marshal his resources to gain and secure control of every beach by day's end: one run-through of the 110-card deck.\u003c\/p\u003e\n\u003cp\u003eThe tension in the game increases with each card thrown, like the build up in a close baseball game. At first it seems the Allies have resources to meet every crisis across the beachheads, but if a key airborne division gets scattered across the countryside, allowing a counterattacking panzer division to slip through the perimeter, everything can change instantly. And an Allied unit committed to one beach, where you might find the defense isn't as strong as you thought, can't be called back in time to rush to the true danger zone. Both players must constantly be thinking ahead, looking for ways to best utilize their cards several throws down the line.\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45947775418517,"sku":"1505","price":14.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic256205.webp?v=1744499070"},{"product_id":"war-on-terror","title":"Lightning: War on Terror","description":"\u003cp\u003e\u003cspan\u003e\"This is the third game in the Lightning series. Fight the war on terror with America's cutting edge weapon systems! You have been charged with hunting down terrorists aiding regions around the world and toppling their corrupt governments. To accomplish this, you have been given command of the latest weapons and best personnel America has to offer. You get to command elements of the Air Force, Army, Navy, Marines, Special Forces and Propaganda Warfare. War on Terror is an ultra-low complexity card game for all ages. The focus is on fast card play, strategy, and fun interactive game play for 2-4 players. Includes 110 full color playing cards and one sheet of rules.\"\u003c\/span\u003e\u003c\/p\u003e","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":45947777843349,"sku":"1505","price":9.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/pic124605.webp?v=1744499151"},{"product_id":"black-seas-the-sea-wolf-special-figure","title":"Black Seas: The Sea Wolf Special Figure","description":"\u003cp\u003e\u003cspan\u003eA web-store-only exclusive 28mm miniature - the Sea Wolf! Brandishing a pistol, with a dirk strapped to his arm, this ferocious fighter is the perfect starting point for a Black Powder landing party!\u003c\/span\u003e\u003c\/p\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45962012262549,"sku":"793010001","price":13.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/BLS-SWSF-600x600.jpg?v=1745022229"},{"product_id":"black-powder-epic-battles-dismounted-cavalry","title":"Epic Battles: ACW Dismounted Cavalry","description":"\u003cp\u003e\u003cspan\u003eThe role of Cavalry during the American Civil War went through a peculiar evolution. The realities of the evolving battlefield required a change from the tactics of previous wars. A headlong charge into formed enemy infantry or artillery became an unnecessary risk, the firepower they wielded more than enough to prevent any such charge from hitting home. Cavalry thus fought differently in the civil war than previous conflicts, though their role was no less pivotal. Headlong cavalry charges were largely replaced by cavalrymen acting more as dragoons - mounted infantry.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eCavalry combined two useful military attributes: mobility and firepower. Though perhaps outranged by an infantry regiment with rifles the cavalry could still dismount to hold ground temporarily until relieved by the infantry. Armed with a carbine a trooper could dismount and fight perhaps as effectively as his infantry counterpart. In this role the cavalry would invariably dismount into a skirmish screen, with nominally a quarter of the troopers detailed as horse holders, though some commanders preferred to think of the “fourth man” forming a reserve to be called upon if the line was hard pressed. Commonly a regiment in a brigade might be held in reserve, mounted, whilst the remainder of the brigade fought on foot. Such tactics sat well with the cavalry who saw the mounted charge as risky and perhaps even futile.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThis set provides a brigade of three regiments - each with three stands of dismounted infantry and one of horseholders, suitable for both Union and Confederate Armies.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eMiniatures are supplied unpainted and some assembly may be required.\u003c\/span\u003e\u003c\/p\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45962719658133,"sku":null,"price":119.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/wlg312414007.webp?v=1745087079"},{"product_id":"black-powder-epic-battles-skirmishers","title":"Epic Battles: ACW Skirmishers","description":"\u003cp\u003e\u003cspan\u003eSkirmishing troops were important parts of Union and Confederate battleplans during the American Civil War. Ranging ahead of the main attack columns, skirmishers advanced in loose formations to harass the enemy, draw fire, and 'screen' the troops behind them ahead of a major bayonet charge.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eSkirmishers deployed ahead of the main battle line to do damage by shooting and unsettle the enemy line prior to the assault. These detached soldiers would move ahead of the main body in extended order with gaps of perhaps five yards between men, making best use of the cover available, even trying to work in pairs, ideally using a fire and movement system as they advanced. Their aim was to draw the enemy’s fire and to do damage, making the enemy unsettled enough for a bayonet charge from the main body.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eSkirmishers were not always used, however. Once deployed, they tended to become uncontrollable as each man sought to take shelter away from his officers. Rates of fire slackened as each man might try to take more careful aim with what was, actually, an inherently inaccurate weapon. They would also not be used where the aim of the battleplan was to inflict as much damage as possible by mass of firepower.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe models in this boxed set are suitable to represent Skirmishers for both Union and Confederate armies. They can equally be used to represent famous regiments such as Berdan's Sharpshooters on the Union side to the Rebel Whitworth Sharpshooters.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eBoxed Set contains 10 stands of Epic Battles: ACW Skirmishers, suitable for both Confederate \u0026amp; Union Generals.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eMiniatures are supplied unpainted and some assembly may be required.\u003c\/span\u003e\u003c\/p\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":45962720772245,"sku":null,"price":29.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/wlg315114012.webp?v=1745087345"},{"product_id":"terminator-genisys-john-connor","title":"Terminator Genisys: John Connor","description":"\u003csection class=\"row no-gutters\"\u003e\n\u003cdiv class=\"container product-details-container\"\u003e\n\u003cdiv class=\"row no-gutters product-details-wrapper\"\u003e\n\u003cdiv class=\"col-12 col-lg-6 description\"\u003e\n\u003cdiv class=\"pdp-read-more-wrapper\"\u003e\n\u003cdiv class=\"product-description-wrapper\" id=\"product-description\" aria-labelledby=\"product-description-toggle\"\u003e\n\u003cp\u003e\u003cspan\u003eRaised by Sarah to become the leader of the human Resistance in the future War Against the Machines, John Connor is a strategic genius. He is the best commander the Resistance can ever hope to field, his tactical skills so cunning and advanced that it almost feels like he can see the future...\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eMiniatures are supplied unpainted and assembly may be required.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/section\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":46051849961621,"sku":"RVHRH-TER-20","price":19.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/terminator-genisys-john-connor-28mm-miniatures-river-horse.jpg?v=1748305595"},{"product_id":"asl-starter-kit-bonus-pack-2","title":"ASL Starter Kit Bonus Pack #2","description":"\u003cp\u003eASL Winter Offensive Bonus Pack #9 (2018) features five new scenario designs and four new Deluxe boards (i\/j\/k\/l);\u003c\/p\u003e\n\u003cp\u003eMMP has an ulterior motive, however, for the manufacture and sale of this particular product. Proceeds from the sales of each WO Bonus Pack #9 are donated to the WWII Foundation. You get four new maps, five more ASL scenarios, and help a great project dedicated to memorializing the efforts of the men who fought in WWII get a very nice donation. This really seems like a win\/win in our opinion.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eASL Winter Offensive Bonus Pack #9 (2018) contains:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e4 ASL Deluxe mapboards (i\/j\/k\/l)\u003cbr\u003e5 new ASL scenarios (WO24-WO28)\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eScenario List:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWO24 Dew of Death - 5-1\/2 turns, boards k and l, 23 August 1938, Xingzi, China\u003cbr\u003eWO25 The Replacements - 5-1\/2 turns, boards i, k, and l, 1 September 1942, Kotovskiy, Russia\u003cbr\u003eWO26 Phoenix Rising - 6 -1\/2 turns, boards k and l, 26 July 1944, Tengchong, China\u003cbr\u003eWO27 Checking Out - 6 turns, board i and j, 19 October 1944, Aachen, Germany\u003cbr\u003eWO28 Dean's Defiance - 6-1\/2 turns, boards i, j, and k, 22 July 1950, Taejon, Korea\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":46809247252629,"sku":"ASL-SKBP2","price":22.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/products-asl-skbp2jpg.image.450x582.jpg?v=1767554851"},{"product_id":"winter-offensive-bonus-pack-12-2021","title":"Winter Offensive Bonus Pack #12 (2021)","description":"\u003cp\u003eASL Winter Offensive Bonus Pack #12 (2021) features three new scenarios and one new map (14a\/b).\u003c\/p\u003e\n\u003cp\u003eMMP has an ulterior motive, however, for the manufacture and sale of this particular product. Proceeds from the sales of each WO Bonus Pack #12 are donated to the WWII Foundation. You get a new map, three more ASL scenarios, and help a great project dedicated to memorializing the efforts of the men who fought in WWII get a very nice donation. This really seems like a win\/win in our opinion.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eASL Winter Offensive Bonus Pack #12 (2021) contains:\u003c\/strong\u003e\u003cbr\u003eone new 11\" x 16\" double-sided ASL mapboard (14a\/b)\u003cbr\u003ethree new ASL scenarios (WO36-WO38):\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWO36 Dompaire Destruction – 4½ turns, boards 11b \u0026amp; 14a, 13 September 1944, Dompaire, France\u003c\/li\u003e\n\u003cli\u003eWO37 The Vital Hours – 5½ turns, board 14a, 17 September 1944, Wolfheze, The Netherlands\u003c\/li\u003e\n\u003cli\u003eWO38 Three Bars of Chocolate – 7½ turns, board 14a, 29 November 1944, Lindern, Germany\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eDesigned for the aficionado, Winter Offensive Bonus Pack #12 is not a complete product and assumes the buyer owns the core Advanced Squad Leader game system.\u003c\/p\u003e","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":46809255280789,"sku":"ASL-WO2021","price":18.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/products-asl-wo2021jpg.image.450x584.jpg?v=1767555514"},{"product_id":"bolt-action-bolt-action-tank-war-soviet-starter","title":"Bolt Action: Tank War Soviet Starter","description":"\u003cdiv class=\"shopify-section\" id=\"shopify-section-template--17343883083845__main\"\u003e\n\u003cdiv data-image-opo=\"\" data-has-combo=\"false\" id=\"ProductSection-template--17343883083845__main\" data-section-type=\"product\" data-section-id=\"template--17343883083845__main\" class=\"product-details product-default has-sidebar\"\u003e\n\u003cdiv class=\"productView-bottom scroll-trigger animate--fade-in\"\u003e\n\u003cdiv class=\"container-1770\"\u003e\n\u003cdiv class=\"tabs-contents tabs-contents-horizontal clearfix halo-text-format\"\u003e\n\u003cdiv id=\"tab-description\" class=\"tab-content is-active\"\u003e\n\u003cdiv data-product-description-7821146226757=\"\" id=\"tab-description-mobile\" class=\"toggle-content is-active popup-mobile\"\u003e\n\u003cdiv class=\"tab-popup-content\"\u003e\n\u003cp\u003eWith over 70,000 units produced the T-34 is famous for its unconventional design. When it arrived early in the war the T-34 became a threat that the German's just couldn't handle. Designed to replace the monster sized KV tank series, the IS-2 was just as big and heavy but was even nastier. Equipped with a massive 122mm gun, its intention was to be a breakthrough tank, demolishing fortifications and clearing enemy positions.\u003c\/p\u003e\n\u003cp\u003eThis huge value starter set is filled to the brim with content, here's the breakdown:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e3 Plastic T-34\/85 medium tanks\u003c\/li\u003e\n\u003cli\u003e3 Plastic IS-2 heavy tank\u003c\/li\u003e\n\u003cli\u003eAn A5 softcover Tank War Bolt Action supplement\u003c\/li\u003e\n\u003cli\u003eA quick start booklet\u003c\/li\u003e\n\u003cli\u003eA quick reference sheet\u003c\/li\u003e\n\u003cli\u003eA set of templates, tokens and pin markers\u003c\/li\u003e\n\u003cli\u003eBolt Action Stat cards\u003c\/li\u003e\n\u003cli\u003e6 Bolt Action order dice\u003c\/li\u003e\n\u003cli\u003eA set of vehicle damage markers\u003c\/li\u003e\n\u003cli\u003eVehicle decal sheets\u003c\/li\u003e\n\u003cli\u003eRulers and six-sided dice\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eTwo brutal armoured platoons come from this starter set, both with the potential to break entire armies. Forming the main battle line would be the IS-2s, with tough armour, a gargantuan 122mm gun and 3 machine guns, you can send this platoon to clear the path for the follow-up task force. Which would be the T-34 Squadron, who have plenty of armour and firepower to sweep away whatever remains.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe T-34\/85\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe T-34\/85 became to be known as the 'ultimate' version of the T-34 series, combining the revolutionary design alongside an 85mm gun turret, this tank became the apex of battle tanks. Equipped with a heavy anti-tank gun and 2 MMGs, this tank can deal with the heaviest tanks alongside numerous squads of infantry.\u003c\/p\u003e\n\u003cdiv class=\"table-wrapper\"\u003e\n\u003ctable\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eCost:\u003c\/td\u003e\n\u003ctd\u003e188pts (inexperienced), 235pts (Regular), 282pts (Veteran).\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWeapons:\u003c\/td\u003e\n\u003ctd\u003e1 turret-mounted heavy anti-tank gun with co-axial MMG and foward-facing hull-mounted MMG\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eDamage value:\u003c\/td\u003e\n\u003ctd\u003e9+ (medium tank).\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eOptions:\u003c\/td\u003e\n\u003ctd\u003eOT-34\/85: Replace hull-mounted MMG with flamethrower for +40pts.\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cstrong\u003eThe IS-2\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWith a super heavy anti-tank gun and 3 machine guns, you want the IS-2 to take down dangerous enemy units. Coupled with a 10+ armour stat, you can almost guarantee it's survival to boot.\u003c\/p\u003e\n\u003cdiv class=\"table-wrapper\"\u003e\n\u003ctable\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003eCost:\u003c\/td\u003e\n\u003ctd\u003e256pts (Inexperienced), 320pts (Regular), 384pts (Veteran).\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eWeapons:\u003c\/td\u003e\n\u003ctd\u003e1 turret-mounted heavy anti-tank gun with co-axial MMG, 1 turret-mounted rear-facing MMG, and 1 forward-facing hull-mounted MMG\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eDamage value:\u003c\/td\u003e\n\u003ctd\u003e10+ (Heavy Tank).\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eOptions:\u003c\/td\u003e\n\u003ctd\u003eMay add a pintle-mounted HMG for +25pts\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003eSpecial Rules:\u003c\/td\u003e\n\u003ctd\u003eHE Slow load\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003c\/div\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eModels supplied unassembled and unpainted\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":46982302531733,"sku":"402014050","price":159.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/402014050-Tank-War-Soviet-Starter-Set-01_800x800_crop_center_2x_1c2de6fe-f56c-40ad-8891-608e50e234dc.jpg?v=1771708361"},{"product_id":"m18-hellcat","title":"M18 Hellcat","description":"\u003cp\u003e\u003cspan\u003eAfter the experiences of improvised tank destroyer vehicles such as the M3 half-track with 75mm gun, M6 truck with 37mm gun and the M10 tank destroyer (3-inch gun on a modified M4 Sherman hull), the US Army were keen to produce a bespoke tank destroyer to hunt enemy armour. An order was issued in late 1941 to mount a 37mm gun in the requested vehicle. This was to be upgraded several times to 57mm, 75mm and then finally a 76mm.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eThe result of this development would be the M18 Hellcat - the fastest US armoured fighting vehicle of the Second World War.\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan\u003eMiniatures are supplied unpainted and some assembly may be required.\u003c\/span\u003e\u003c\/p\u003e","brand":"Warlord Games","offers":[{"title":"Default Title","offer_id":47414935093397,"sku":null,"price":34.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/402013004-M18-Hellcat-c.jpg?v=1780758641"},{"product_id":"modern-war-issue-52-game-edition-world-war-africa","title":"Modern War, Issue #52 - Game Edition (World War Africa)","description":"\u003cp class=\"MsoNormal\"\u003e\u003cspan\u003e\u003cb\u003eWorld War Africa:\u003c\/b\u003e With the end of the Cold War, Africa shifted higher in strategic importance for its resources and developing economies. Despite efforts at democratization, the Congo became a focal point for tribal and regional conflict. This article examines \u003c\/span\u003e\u003cspan\u003ethe 1996–2003 period.\u003cbr\u003e\u003cbr\u003eOther Articles:\u003cbr\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003cspan\u003e\u003cb\u003eUsed Ice Breakers and Commandos: An Operational History of the Israeli Navy in the 1948 War of Independence:\u003c\/b\u003e At the outset of the new Israeli state, a navy was created from scratch. Often outnumbered, the navy scored significant victories off the coast in defending Israel and delivering commandos for raids.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cspan\u003e\u003cb\u003e\u003c\/b\u003e\u003cb\u003eThe Battle of Fire Support Base Illingworth: \u003c\/b\u003eFire Support Base (FSB) Illingworth, like several of the Vietnam era, was supposed to be an enticing target to draw the NVA out for an attack that would be responded to with overwhelming firepower. Unfortunately, too much “bait” was put in the trap in the form of 8-inch howitzers and tons of ammunition leading to a climactic explosion.\u003c\/span\u003e\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003e\u003cb\u003e\u003c\/b\u003e\u003cb\u003eThe Present and Future of Drones \u0026amp; Autonomous Weapons: \u003c\/b\u003eAutonomous weapons have been used on the battlefield for centuries and in more previous wars than most people realize. This article examines the current and \u003c\/span\u003e\u003cspan\u003epotential uses of drones and other current and potential autonomous weapons.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Modern War","offers":[{"title":"Default Title","offer_id":47554500558997,"sku":null,"price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0700\/4101\/0325\/files\/MW52M-2T.jpg?v=1783716778"}],"url":"https:\/\/tabletopstrategist.com\/collections\/2026-extended-summer-sale.oembed","provider":"The Tabletop Strategist","version":"1.0","type":"link"}